d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 003324: [03:33:29] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 003324: [03:33:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003324: [03:33:29] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003324: [03:33:29] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003324: [03:33:29] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2316 RDOC 002316: [03:33:29] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 002316: [03:33:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002316: [03:33:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002316: [03:33:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002316: [03:33:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002316: [03:33:29] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002316: [03:33:29] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002316: [03:33:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002316: [03:33:29] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002316: [03:33:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002316: [03:33:29] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002316: [03:33:29] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002316: [03:33:29] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002316: [03:33:29] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002316: [03:33:29] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003324: [03:33:29] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2316] RDOC 002316: [03:33:29] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000016B5341BDA8 RDOC 002316: [03:33:29] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002316: [03:33:29] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002316: [03:33:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000016B5341BDA8 RDOC 002316: [03:33:29] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002316: [03:33:30] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000016B5341BDA8 RDOC 002316: [03:33:30] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002316: [03:33:30] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000016B5341BDA8 / 0x0000000000050050 RDOC 002316: [03:33:30] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002316: [03:33:30] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003324: [03:33:30] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 002316: [03:33:30] d3d11_device.cpp(1946) - Log - Starting capture RDOC 002316: [03:33:30] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 002316: [03:33:30] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002316: [03:33:30] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 002316: [03:33:30] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 18 referenced resources RDOC 002316: [03:33:30] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002316: [03:33:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2516544 bytes to 39052 (1.55 %) RDOC 002316: [03:33:30] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 2.399963 MB capture section in 0.029087 seconds RDOC 002316: [03:33:30] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 002316: [03:33:30] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 002316: [03:33:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 003324: [03:33:30] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (45363 bytes) (time 1702956810) 2527 byte thumbnail RDOC 003324: [03:33:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 003324: [03:33:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003324: [03:33:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003324: [03:33:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003324: [03:33:31] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003324: [03:33:31] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003324: [03:33:31] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003324: [03:33:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003324: [03:33:31] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003324: [03:33:31] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003324: [03:33:31] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003324: [03:33:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003324: [03:33:31] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 12.883 ms RDOC 003324: [03:33:31] d3d11_debug.cpp( 917) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 003324: [03:33:31] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 003324: [03:33:31] d3d11_debug.cpp( 917) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 003324: [03:33:31] d3d11_debug.cpp( 917) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 003324: [03:33:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011236: [03:33:32] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 011236: [03:33:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011236: [03:33:32] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011236: [03:33:32] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011236: [03:33:32] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12096 RDOC 012096: [03:33:32] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 012096: [03:33:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012096: [03:33:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012096: [03:33:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012096: [03:33:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012096: [03:33:32] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012096: [03:33:32] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012096: [03:33:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012096: [03:33:32] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012096: [03:33:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012096: [03:33:32] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012096: [03:33:32] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012096: [03:33:32] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012096: [03:33:32] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012096: [03:33:32] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011236: [03:33:32] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12096] RDOC 012096: [03:33:32] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002D780B8CB48 RDOC 012096: [03:33:32] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012096: [03:33:32] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012096: [03:33:32] core.cpp(2028) - Log - Removing device frame capturer for 0x000002D780B8CB48 RDOC 012096: [03:33:32] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 012096: [03:33:32] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002D780B8CB48 RDOC 012096: [03:33:32] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012096: [03:33:32] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002D780B8CB48 / 0x00000000000C02A4 RDOC 012096: [03:33:32] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 012096: [03:33:32] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 012096: [03:33:32] d3d11_device.cpp(1946) - Log - Starting capture RDOC 012096: [03:33:32] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 012096: [03:33:32] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 012096: [03:33:32] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 011236: [03:33:32] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 012096: [03:33:32] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 17 referenced resources RDOC 012096: [03:33:32] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 012096: [03:33:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2556160 bytes to 60124 (2.35 %) RDOC 012096: [03:33:32] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 2.437744 MB capture section in 0.055479 seconds RDOC 012096: [03:33:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 012096: [03:33:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 012096: [03:33:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 011236: [03:33:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (70103 bytes) (time 1702956812) 5476 byte thumbnail RDOC 011236: [03:33:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 011236: [03:33:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011236: [03:33:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011236: [03:33:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011236: [03:33:33] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011236: [03:33:33] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011236: [03:33:34] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011236: [03:33:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011236: [03:33:34] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011236: [03:33:34] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011236: [03:33:34] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011236: [03:33:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011236: [03:33:34] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 13.956 ms RDOC 011236: [03:33:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 003524: [03:33:34] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 003524: [03:33:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003524: [03:33:34] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003524: [03:33:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003524: [03:33:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5812 RDOC 005812: [03:33:34] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 005812: [03:33:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005812: [03:33:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005812: [03:33:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005812: [03:33:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005812: [03:33:34] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005812: [03:33:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005812: [03:33:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005812: [03:33:34] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005812: [03:33:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005812: [03:33:34] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005812: [03:33:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005812: [03:33:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005812: [03:33:34] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005812: [03:33:34] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003524: [03:33:34] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5812] RDOC 005812: [03:33:34] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001C773B0B848 RDOC 005812: [03:33:34] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005812: [03:33:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005812: [03:33:34] core.cpp(2028) - Log - Removing device frame capturer for 0x000001C773B0B848 RDOC 005812: [03:33:34] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005812: [03:33:34] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001C773B0B848 RDOC 005812: [03:33:34] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005812: [03:33:34] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001C773B0B848 / 0x0000000000740102 RDOC 005812: [03:33:34] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005812: [03:33:34] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005812: [03:33:34] d3d11_device.cpp(1946) - Log - Starting capture RDOC 005812: [03:33:34] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 005812: [03:33:34] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 005812: [03:33:34] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 003524: [03:33:34] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 005812: [03:33:34] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 11 referenced resources RDOC 005812: [03:33:34] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 005812: [03:33:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 32135 (5.63 %) RDOC 005812: [03:33:34] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.544373 MB capture section in 0.054423 seconds RDOC 005812: [03:33:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005812: [03:33:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 005812: [03:33:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 003524: [03:33:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41884 bytes) (time 1702956814) 5116 byte thumbnail RDOC 003524: [03:33:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 003524: [03:33:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003524: [03:33:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003524: [03:33:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003524: [03:33:36] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003524: [03:33:36] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003524: [03:33:36] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003524: [03:33:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003524: [03:33:36] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003524: [03:33:36] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003524: [03:33:36] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003524: [03:33:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003524: [03:33:36] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 5.697 ms RDOC 003524: [03:33:36] d3d11_counters.cpp( 589) - Log - Timer Fetch Counters, counters to fetch 7 - 20.473 ms RDOC 003524: [03:33:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006556: [03:33:36] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 006556: [03:33:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006556: [03:33:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006556: [03:33:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006556: [03:33:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3824 RDOC 003824: [03:33:36] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 003824: [03:33:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003824: [03:33:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003824: [03:33:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003824: [03:33:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003824: [03:33:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003824: [03:33:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003824: [03:33:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003824: [03:33:36] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003824: [03:33:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003824: [03:33:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003824: [03:33:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003824: [03:33:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003824: [03:33:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003824: [03:33:36] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006556: [03:33:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3824] RDOC 003824: [03:33:37] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001BA2AF3C698 RDOC 003824: [03:33:37] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003824: [03:33:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003824: [03:33:37] core.cpp(2028) - Log - Removing device frame capturer for 0x000001BA2AF3C698 RDOC 003824: [03:33:37] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003824: [03:33:37] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001BA2AF3C698 RDOC 003824: [03:33:37] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003824: [03:33:37] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001BA2AF3C698 / 0x0000000000750102 RDOC 003824: [03:33:37] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003824: [03:33:37] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006556: [03:33:37] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 003824: [03:33:37] d3d11_device.cpp(1946) - Log - Starting capture RDOC 003824: [03:33:37] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 003824: [03:33:37] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003824: [03:33:37] d3d11_context_wrap.cpp(5350) - Warning - Don't have command list ResourceId::93 captured! This frame is unsuccessful. RDOC 003824: [03:33:37] d3d11_device.cpp(2307) - Log - Failed to capture, frame 5: Uncapped command list RDOC 003824: [03:33:37] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 003824: [03:33:37] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003824: [03:33:37] d3d11_device.cpp(2028) - Log - Finished capture, Frame 6 RDOC 003824: [03:33:37] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 003824: [03:33:37] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 003824: [03:33:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 854400 bytes to 23222 (2.72 %) RDOC 003824: [03:33:37] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.814819 MB capture section in 0.043817 seconds RDOC 003824: [03:33:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 003824: [03:33:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 003824: [03:33:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 006556: [03:33:37] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 6) (31311 bytes) (time 1702956817) 3961 byte thumbnail RDOC 006556: [03:33:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 006556: [03:33:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006556: [03:33:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006556: [03:33:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006556: [03:33:38] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006556: [03:33:38] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006556: [03:33:39] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006556: [03:33:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006556: [03:33:39] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006556: [03:33:39] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006556: [03:33:39] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006556: [03:33:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006556: [03:33:39] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 6.488 ms RDOC 006556: [03:33:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 009088: [03:33:39] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 009088: [03:33:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009088: [03:33:39] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009088: [03:33:39] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009088: [03:33:39] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11480 RDOC 011480: [03:33:39] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 011480: [03:33:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011480: [03:33:39] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011480: [03:33:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011480: [03:33:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011480: [03:33:39] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011480: [03:33:39] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011480: [03:33:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011480: [03:33:39] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011480: [03:33:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011480: [03:33:39] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011480: [03:33:39] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011480: [03:33:39] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011480: [03:33:39] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011480: [03:33:39] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009088: [03:33:39] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11480] RDOC 011480: [03:33:39] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000012B57C3C4D8 RDOC 011480: [03:33:39] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011480: [03:33:39] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011480: [03:33:39] core.cpp(2028) - Log - Removing device frame capturer for 0x0000012B57C3C4D8 RDOC 011480: [03:33:39] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011480: [03:33:39] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000012B57C3C4D8 RDOC 011480: [03:33:39] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011480: [03:33:39] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000012B57C3C4D8 / 0x0000000000760102 RDOC 011480: [03:33:39] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011480: [03:33:39] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009088: [03:33:39] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011480: [03:33:39] d3d11_device.cpp(1946) - Log - Starting capture RDOC 011480: [03:33:39] resource_manager.h(1469) - Log - Preparing up to 47 potentially dirty resources RDOC 011480: [03:33:39] resource_manager.h(1526) - Log - Prepared 47 dirty resources, postponed 0, skipped 0 RDOC 011480: [03:33:39] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 011480: [03:33:39] resource_manager.h(1538) - Log - Checking 47 resources with initial contents against 104 referenced resources RDOC 011480: [03:33:39] resource_manager.h(1642) - Log - Serialised 47 resources, skipped 0 unreferenced RDOC 011480: [03:33:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 169281792 bytes to 1331288 (0.79 %) RDOC 011480: [03:33:39] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 161.439697 MB capture section in 0.244645 seconds RDOC 011480: [03:33:40] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 011480: [03:33:40] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 011480: [03:33:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 009088: [03:33:40] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (1337942 bytes) (time 1702956820) 2526 byte thumbnail RDOC 009088: [03:33:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 009088: [03:33:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009088: [03:33:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009088: [03:33:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009088: [03:33:41] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009088: [03:33:41] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009088: [03:33:41] d3d11_replay.cpp(4425) - Log - Created device. RDOC 009088: [03:33:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009088: [03:33:41] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009088: [03:33:41] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009088: [03:33:41] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009088: [03:33:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009088: [03:33:42] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 281.615 ms RDOC 009088: [03:33:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 009336: [03:33:45] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 009336: [03:33:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009336: [03:33:45] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009336: [03:33:45] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009336: [03:33:45] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1800 RDOC 001800: [03:33:45] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 001800: [03:33:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001800: [03:33:45] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001800: [03:33:45] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001800: [03:33:45] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001800: [03:33:45] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001800: [03:33:45] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001800: [03:33:45] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001800: [03:33:45] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001800: [03:33:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001800: [03:33:45] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001800: [03:33:45] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001800: [03:33:45] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001800: [03:33:45] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001800: [03:33:45] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009336: [03:33:45] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1800] RDOC 001800: [03:33:45] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000213D8E8B3F8 RDOC 001800: [03:33:45] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001800: [03:33:45] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001800: [03:33:45] core.cpp(2028) - Log - Removing device frame capturer for 0x00000213D8E8B3F8 RDOC 001800: [03:33:45] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001800: [03:33:45] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000213D8E8B3F8 RDOC 001800: [03:33:45] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001800: [03:33:45] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000213D8E8B3F8 / 0x0000000000770102 RDOC 001800: [03:33:45] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001800: [03:33:45] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009336: [03:33:45] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 001800: [03:33:45] d3d11_device.cpp(1946) - Log - Starting capture RDOC 001800: [03:33:45] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 001800: [03:33:45] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001800: [03:33:45] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 001800: [03:33:45] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 18 referenced resources RDOC 001800: [03:33:45] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 001800: [03:33:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2559168 bytes to 84555 (3.30 %) RDOC 001800: [03:33:45] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 2.440613 MB capture section in 0.045655 seconds RDOC 001800: [03:33:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 001800: [03:33:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 001800: [03:33:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 009336: [03:33:45] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (99930 bytes) (time 1702956825) 9588 byte thumbnail RDOC 009336: [03:33:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 009336: [03:33:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009336: [03:33:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009336: [03:33:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009336: [03:33:46] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009336: [03:33:46] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009336: [03:33:47] d3d11_replay.cpp(4425) - Log - Created device. RDOC 009336: [03:33:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009336: [03:33:47] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009336: [03:33:47] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009336: [03:33:47] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009336: [03:33:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009336: [03:33:47] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 13.216 ms RDOC 009336: [03:33:47] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 009336: [03:33:47] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 009336: [03:33:47] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 009336: [03:33:47] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 009336: [03:33:47] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 009336: [03:33:47] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 009336: [03:33:47] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 009336: [03:33:47] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 009336: [03:33:47] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 009336: [03:33:47] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 009336: [03:33:47] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 009336: [03:33:47] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 009336: [03:33:47] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 009336: [03:33:47] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 009336: [03:33:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011132: [03:33:47] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 011132: [03:33:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011132: [03:33:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011132: [03:33:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011132: [03:33:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7700 RDOC 007700: [03:33:47] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 007700: [03:33:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007700: [03:33:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007700: [03:33:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007700: [03:33:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007700: [03:33:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007700: [03:33:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007700: [03:33:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007700: [03:33:47] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007700: [03:33:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007700: [03:33:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007700: [03:33:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007700: [03:33:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007700: [03:33:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007700: [03:33:48] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011132: [03:33:48] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7700] RDOC 007700: [03:33:48] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002849CEAC418 RDOC 007700: [03:33:48] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007700: [03:33:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007700: [03:33:48] core.cpp(2028) - Log - Removing device frame capturer for 0x000002849CEAC418 RDOC 007700: [03:33:48] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007700: [03:33:48] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002849CEAC418 RDOC 007700: [03:33:48] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007700: [03:33:48] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002849CEAC418 / 0x0000000000780102 RDOC 007700: [03:33:48] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007700: [03:33:48] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007700: [03:33:48] d3d11_device.cpp(1946) - Log - Starting capture RDOC 007700: [03:33:48] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 007700: [03:33:48] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 007700: [03:33:48] d3d11_device.cpp(2028) - Log - Finished capture, Frame 4294967295 RDOC 011132: [03:33:48] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 007700: [03:33:48] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 1 referenced resources RDOC 007700: [03:33:48] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 1 unreferenced RDOC 007700: [03:33:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24128 bytes to 648 (2.69 %) RDOC 007700: [03:33:48] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.023010 MB capture section in 0.053349 seconds RDOC 007700: [03:33:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13866 bytes to 13866 (100.00 %) RDOC 007700: [03:33:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 007700: [03:33:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 011132: [03:33:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (22948 bytes) (time 1702956828) 8220 byte thumbnail RDOC 011132: [03:33:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 011132: [03:33:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011132: [03:33:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011132: [03:33:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011132: [03:33:49] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011132: [03:33:49] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011132: [03:33:50] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011132: [03:33:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011132: [03:33:50] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011132: [03:33:50] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011132: [03:33:50] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011132: [03:33:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011132: [03:33:50] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 0.436 ms RDOC 011132: [03:33:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011728: [03:33:50] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 011728: [03:33:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011728: [03:33:50] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011728: [03:33:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011728: [03:33:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6124 RDOC 006124: [03:33:50] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 006124: [03:33:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006124: [03:33:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006124: [03:33:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006124: [03:33:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006124: [03:33:50] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006124: [03:33:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006124: [03:33:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006124: [03:33:50] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006124: [03:33:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006124: [03:33:50] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006124: [03:33:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006124: [03:33:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006124: [03:33:50] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006124: [03:33:50] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011728: [03:33:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6124] RDOC 006124: [03:33:50] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002717134CCF8 RDOC 006124: [03:33:50] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006124: [03:33:50] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006124: [03:33:50] core.cpp(2028) - Log - Removing device frame capturer for 0x000002717134CCF8 RDOC 006124: [03:33:50] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006124: [03:33:50] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002717134CCF8 RDOC 006124: [03:33:50] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006124: [03:33:50] d3d11_debug.cpp( 182) - Warning - Device feature level below 11_0, MSAA <-> Array copies will not be supported. RDOC 006124: [03:33:50] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002717134CCF8 / 0x0000000000790102 RDOC 006124: [03:33:50] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006124: [03:33:50] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006124: [03:33:50] d3d11_device.cpp(1946) - Log - Starting capture RDOC 006124: [03:33:50] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 011728: [03:33:50] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 006124: [03:33:50] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 006124: [03:33:50] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 006124: [03:33:50] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 7 referenced resources RDOC 006124: [03:33:50] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 006124: [03:33:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 569024 bytes to 32807 (5.77 %) RDOC 006124: [03:33:50] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.542664 MB capture section in 0.037477 seconds RDOC 006124: [03:33:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006124: [03:33:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 006124: [03:33:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 011728: [03:33:50] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (42556 bytes) (time 1702956830) 5116 byte thumbnail RDOC 011728: [03:33:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 011728: [03:33:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011728: [03:33:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011728: [03:33:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011728: [03:33:51] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011728: [03:33:51] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011728: [03:33:52] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011728: [03:33:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011728: [03:33:52] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011728: [03:33:52] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011728: [03:33:52] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011728: [03:33:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011728: [03:33:52] dxbc_container.cpp(1617) - Warning - Unknown chunk Aon9 RDOC 011728: [03:33:52] dxbc_container.cpp(1921) - Warning - Unknown chunk: Aon9 RDOC 011728: [03:33:52] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 3.801 ms RDOC 011728: [03:33:52] dxbc_container.cpp(1617) - Warning - Unknown chunk Aon9 RDOC 011728: [03:33:52] dxbc_container.cpp(1921) - Warning - Unknown chunk: Aon9 RDOC 011728: [03:33:52] dxbc_container.cpp(1617) - Warning - Unknown chunk Aon9 RDOC 011728: [03:33:52] dxbc_container.cpp(1921) - Warning - Unknown chunk: Aon9 RDOC 011728: [03:33:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010964: [03:33:52] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 010964: [03:33:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010964: [03:33:52] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010964: [03:33:52] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010964: [03:33:52] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3308 RDOC 003308: [03:33:52] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 003308: [03:33:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003308: [03:33:52] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003308: [03:33:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003308: [03:33:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003308: [03:33:52] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003308: [03:33:52] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003308: [03:33:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003308: [03:33:52] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003308: [03:33:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003308: [03:33:52] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003308: [03:33:52] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003308: [03:33:52] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003308: [03:33:52] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003308: [03:33:52] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010964: [03:33:52] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3308] RDOC 003308: [03:33:52] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000028A630FE538 RDOC 003308: [03:33:52] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003308: [03:33:52] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003308: [03:33:52] core.cpp(2028) - Log - Removing device frame capturer for 0x0000028A630FE538 RDOC 003308: [03:33:52] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003308: [03:33:52] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000028A630FE538 RDOC 003308: [03:33:52] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003308: [03:33:52] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000028A630FE538 / 0x00000000007A0102 RDOC 003308: [03:33:52] d3d11_device.cpp(1946) - Log - Starting capture RDOC 003308: [03:33:52] resource_manager.h(1469) - Log - Preparing up to 0 potentially dirty resources RDOC 003308: [03:33:52] resource_manager.h(1526) - Log - Prepared 0 dirty resources, postponed 0, skipped 0 RDOC 003308: [03:33:52] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003308: [03:33:52] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003308: [03:33:52] d3d11_device.cpp(2028) - Log - Finished capture, Frame 0 RDOC 003308: [03:33:52] resource_manager.h(1538) - Log - Checking 0 resources with initial contents against 11 referenced resources RDOC 003308: [03:33:52] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 0 unreferenced RDOC 010964: [03:33:53] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 003308: [03:33:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 6651 (9.73 %) RDOC 003308: [03:33:53] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.065186 MB capture section in 0.071512 seconds RDOC 003308: [03:33:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003308: [03:33:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 003308: [03:33:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 010964: [03:33:53] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (16400 bytes) (time 1702956833) 5116 byte thumbnail RDOC 010964: [03:33:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 010964: [03:33:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010964: [03:33:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010964: [03:33:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010964: [03:33:54] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010964: [03:33:54] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010964: [03:33:54] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010964: [03:33:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010964: [03:33:54] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010964: [03:33:54] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010964: [03:33:54] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010964: [03:33:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010964: [03:33:54] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 2.208 ms RDOC 010964: [03:33:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 010964: [03:33:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 2800 (4.10 %) RDOC 010964: [03:33:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010964: [03:33:54] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 0.387 ms RDOC 010964: [03:33:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 2800 (4.10 %) RDOC 010964: [03:33:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010964: [03:33:54] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000007! RDOC 010964: [03:33:54] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 010964: [03:33:54] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000172! RDOC 010964: [03:33:54] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000172! RDOC 010964: [03:33:54] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000173! RDOC 010964: [03:33:54] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000173! RDOC 010964: [03:33:54] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000174! RDOC 010964: [03:33:54] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 010964: [03:33:54] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000175! RDOC 010964: [03:33:54] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000175! RDOC 010964: [03:33:54] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000176! RDOC 010964: [03:33:54] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000176! RDOC 010964: [03:33:54] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000177! RDOC 010964: [03:33:54] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000177! RDOC 010964: [03:33:54] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000178! RDOC 010964: [03:33:54] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000178! RDOC 010964: [03:33:54] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000179! RDOC 010964: [03:33:54] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000179! RDOC 010964: [03:33:54] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000180! RDOC 010964: [03:33:54] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000180! RDOC 010964: [03:33:54] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000181! RDOC 010964: [03:33:54] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000181! RDOC 010964: [03:33:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 009952: [03:33:55] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 009952: [03:33:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009952: [03:33:55] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009952: [03:33:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009952: [03:33:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 628 RDOC 000628: [03:33:55] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 000628: [03:33:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000628: [03:33:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000628: [03:33:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000628: [03:33:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000628: [03:33:55] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000628: [03:33:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000628: [03:33:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000628: [03:33:55] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000628: [03:33:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000628: [03:33:55] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000628: [03:33:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000628: [03:33:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000628: [03:33:55] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000628: [03:33:55] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009952: [03:33:55] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [628] RDOC 000628: [03:33:55] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001ADC550BC78 RDOC 000628: [03:33:55] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000628: [03:33:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000628: [03:33:55] core.cpp(2028) - Log - Removing device frame capturer for 0x000001ADC550BC78 RDOC 000628: [03:33:55] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 000628: [03:33:55] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001ADC550BC78 RDOC 000628: [03:33:55] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000628: [03:33:55] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001ADC550BC78 / 0x00000000007B0102 RDOC 000628: [03:33:55] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 000628: [03:33:55] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 000628: [03:33:55] d3d11_device.cpp(1946) - Log - Starting capture RDOC 000628: [03:33:55] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 000628: [03:33:55] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 000628: [03:33:55] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 009952: [03:33:55] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 000628: [03:33:55] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 000628: [03:33:55] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 000628: [03:33:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134785920 bytes to 560055 (0.42 %) RDOC 000628: [03:33:55] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 128.541870 MB capture section in 0.066627 seconds RDOC 000628: [03:33:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000628: [03:33:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 000628: [03:33:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 009952: [03:33:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (569804 bytes) (time 1702956835) 5116 byte thumbnail RDOC 009952: [03:33:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 009952: [03:33:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009952: [03:33:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009952: [03:33:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009952: [03:33:56] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009952: [03:33:56] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009952: [03:33:57] d3d11_replay.cpp(4425) - Log - Created device. RDOC 009952: [03:33:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009952: [03:33:57] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009952: [03:33:57] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009952: [03:33:57] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009952: [03:33:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009952: [03:33:57] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 233.390 ms RDOC 009952: [03:33:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 008352: [03:33:58] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 008352: [03:33:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008352: [03:33:58] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008352: [03:33:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008352: [03:33:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2504 RDOC 002504: [03:33:58] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 002504: [03:33:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002504: [03:33:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002504: [03:33:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002504: [03:33:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002504: [03:33:58] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002504: [03:33:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002504: [03:33:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002504: [03:33:58] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002504: [03:33:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002504: [03:33:58] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002504: [03:33:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002504: [03:33:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002504: [03:33:58] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008352: [03:33:58] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2504] RDOC 002504: [03:33:58] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002504: [03:33:58] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000028C88E9C3C8 RDOC 002504: [03:33:58] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002504: [03:33:58] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002504: [03:33:58] core.cpp(2028) - Log - Removing device frame capturer for 0x0000028C88E9C3C8 RDOC 002504: [03:33:58] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002504: [03:33:58] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000028C88E9C3C8 RDOC 002504: [03:33:58] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002504: [03:33:58] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000028C88E9C3C8 / 0x00000000007C0102 RDOC 002504: [03:33:58] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002504: [03:33:58] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008352: [03:33:58] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 002504: [03:34:00] d3d11_device.cpp(1946) - Log - Starting capture RDOC 002504: [03:34:00] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 002504: [03:34:00] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002504: [03:34:00] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50000 RDOC 002504: [03:34:00] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 002504: [03:34:00] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002504: [03:34:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 34233 (6.03 %) RDOC 002504: [03:34:01] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.053284 seconds RDOC 002504: [03:34:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002504: [03:34:01] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 002504: [03:34:01] d3d11_device.cpp(1946) - Log - Starting capture RDOC 002504: [03:34:01] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 002504: [03:34:01] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002504: [03:34:01] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50001 RDOC 002504: [03:34:01] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 002504: [03:34:01] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002504: [03:34:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 008352: [03:34:01] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (43982 bytes) (time 1702956841) 5116 byte thumbnail RDOC 002504: [03:34:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 10155 (1.79 %) RDOC 002504: [03:34:01] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.047969 seconds RDOC 002504: [03:34:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002504: [03:34:01] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 002504: [03:34:01] d3d11_device.cpp(1946) - Log - Starting capture RDOC 002504: [03:34:01] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 002504: [03:34:01] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002504: [03:34:01] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50002 RDOC 002504: [03:34:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 008352: [03:34:01] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (19904 bytes) (time 1702956841) 5116 byte thumbnail RDOC 002504: [03:34:01] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 002504: [03:34:01] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002504: [03:34:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15129 (2.66 %) RDOC 002504: [03:34:01] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.076527 seconds RDOC 002504: [03:34:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002504: [03:34:01] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 002504: [03:34:01] d3d11_device.cpp(1946) - Log - Starting capture RDOC 002504: [03:34:01] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 002504: [03:34:01] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002504: [03:34:01] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50003 RDOC 002504: [03:34:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 002504: [03:34:01] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 002504: [03:34:01] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008352: [03:34:01] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (24878 bytes) (time 1702956841) 5116 byte thumbnail RDOC 002504: [03:34:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15140 (2.67 %) RDOC 002504: [03:34:01] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.062419 seconds RDOC 002504: [03:34:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002504: [03:34:01] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 002504: [03:34:01] d3d11_device.cpp(1946) - Log - Starting capture RDOC 002504: [03:34:01] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 002504: [03:34:01] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002504: [03:34:01] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50004 RDOC 002504: [03:34:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 002504: [03:34:01] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 002504: [03:34:01] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008352: [03:34:01] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (24889 bytes) (time 1702956841) 5116 byte thumbnail RDOC 002504: [03:34:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15126 (2.66 %) RDOC 002504: [03:34:01] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.062200 seconds RDOC 002504: [03:34:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002504: [03:34:01] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 002504: [03:34:01] d3d11_device.cpp(1946) - Log - Starting capture RDOC 002504: [03:34:01] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 002504: [03:34:01] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002504: [03:34:01] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50005 RDOC 002504: [03:34:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 002504: [03:34:01] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 002504: [03:34:01] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008352: [03:34:01] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (24875 bytes) (time 1702956841) 5116 byte thumbnail RDOC 002504: [03:34:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15128 (2.66 %) RDOC 002504: [03:34:01] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.062141 seconds RDOC 002504: [03:34:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002504: [03:34:01] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 002504: [03:34:01] d3d11_device.cpp(1946) - Log - Starting capture RDOC 002504: [03:34:01] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 002504: [03:34:01] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002504: [03:34:01] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50006 RDOC 002504: [03:34:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 002504: [03:34:01] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 002504: [03:34:01] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008352: [03:34:01] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (24877 bytes) (time 1702956841) 5116 byte thumbnail RDOC 002504: [03:34:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15129 (2.66 %) RDOC 002504: [03:34:01] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.061880 seconds RDOC 002504: [03:34:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002504: [03:34:01] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 002504: [03:34:01] d3d11_device.cpp(1946) - Log - Starting capture RDOC 002504: [03:34:01] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 002504: [03:34:01] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002504: [03:34:01] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50007 RDOC 002504: [03:34:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 002504: [03:34:01] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 002504: [03:34:01] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008352: [03:34:01] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (24878 bytes) (time 1702956841) 5116 byte thumbnail RDOC 002504: [03:34:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15128 (2.66 %) RDOC 002504: [03:34:01] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.062195 seconds RDOC 002504: [03:34:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002504: [03:34:01] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 002504: [03:34:01] d3d11_device.cpp(1946) - Log - Starting capture RDOC 002504: [03:34:01] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 002504: [03:34:01] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002504: [03:34:01] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50008 RDOC 002504: [03:34:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 002504: [03:34:01] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 002504: [03:34:01] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008352: [03:34:01] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (24877 bytes) (time 1702956841) 5116 byte thumbnail RDOC 002504: [03:34:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15129 (2.66 %) RDOC 002504: [03:34:01] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.062043 seconds RDOC 002504: [03:34:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002504: [03:34:01] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 002504: [03:34:01] d3d11_device.cpp(1946) - Log - Starting capture RDOC 002504: [03:34:01] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 002504: [03:34:01] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002504: [03:34:01] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50009 RDOC 002504: [03:34:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 002504: [03:34:01] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 002504: [03:34:01] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008352: [03:34:01] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (24878 bytes) (time 1702956841) 5116 byte thumbnail RDOC 002504: [03:34:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15133 (2.66 %) RDOC 002504: [03:34:01] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.061148 seconds RDOC 002504: [03:34:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002504: [03:34:01] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 002504: [03:34:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 008352: [03:34:01] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (24882 bytes) (time 1702956841) 5116 byte thumbnail RDOC 008352: [03:34:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 008352: [03:34:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008352: [03:34:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008352: [03:34:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008352: [03:34:02] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008352: [03:34:02] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008352: [03:34:03] d3d11_replay.cpp(4425) - Log - Created device. RDOC 008352: [03:34:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008352: [03:34:03] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008352: [03:34:03] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008352: [03:34:03] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008352: [03:34:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008352: [03:34:03] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 3.687 ms RDOC 008352: [03:34:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006332: [03:34:03] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 006332: [03:34:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006332: [03:34:03] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006332: [03:34:03] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006332: [03:34:03] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9972 RDOC 009972: [03:34:03] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 009972: [03:34:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009972: [03:34:03] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009972: [03:34:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009972: [03:34:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009972: [03:34:03] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009972: [03:34:03] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009972: [03:34:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009972: [03:34:03] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009972: [03:34:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009972: [03:34:03] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009972: [03:34:03] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009972: [03:34:03] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009972: [03:34:03] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009972: [03:34:03] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006332: [03:34:03] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9972] RDOC 009972: [03:34:03] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001CC6654BD78 RDOC 009972: [03:34:03] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009972: [03:34:03] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009972: [03:34:04] core.cpp(2028) - Log - Removing device frame capturer for 0x000001CC6654BD78 RDOC 009972: [03:34:04] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009972: [03:34:04] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001CC6654BD78 RDOC 009972: [03:34:04] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009972: [03:34:04] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001CC6654BD78 / 0x00000000003D0306 RDOC 009972: [03:34:04] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009972: [03:34:04] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006332: [03:34:04] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 009972: [03:34:04] d3d11_device.cpp(1946) - Log - Starting capture RDOC 009972: [03:34:04] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 009972: [03:34:04] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009972: [03:34:04] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 009972: [03:34:04] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 11 referenced resources RDOC 009972: [03:34:04] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009972: [03:34:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1530368 bytes to 37737 (2.47 %) RDOC 009972: [03:34:04] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 1.459473 MB capture section in 0.044744 seconds RDOC 009972: [03:34:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4249 bytes to 4249 (100.00 %) RDOC 009972: [03:34:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 009972: [03:34:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 006332: [03:34:04] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (50492 bytes) (time 1702956844) 8292 byte thumbnail RDOC 006332: [03:34:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 006332: [03:34:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006332: [03:34:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006332: [03:34:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006332: [03:34:05] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006332: [03:34:05] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006332: [03:34:05] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006332: [03:34:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006332: [03:34:05] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006332: [03:34:05] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006332: [03:34:05] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006332: [03:34:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006332: [03:34:05] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 8.492 ms RDOC 006332: [03:34:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 009448: [03:34:06] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 009448: [03:34:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009448: [03:34:06] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009448: [03:34:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009448: [03:34:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4308 RDOC 004308: [03:34:06] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 004308: [03:34:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004308: [03:34:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004308: [03:34:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004308: [03:34:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004308: [03:34:06] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004308: [03:34:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004308: [03:34:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004308: [03:34:06] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004308: [03:34:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004308: [03:34:06] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004308: [03:34:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004308: [03:34:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004308: [03:34:06] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004308: [03:34:06] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009448: [03:34:06] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4308] RDOC 004308: [03:34:06] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001EBDC0ED638 RDOC 004308: [03:34:06] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004308: [03:34:06] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004308: [03:34:06] core.cpp(2028) - Log - Removing device frame capturer for 0x000001EBDC0ED638 RDOC 004308: [03:34:06] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004308: [03:34:06] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001EBDC0ED638 RDOC 004308: [03:34:06] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004308: [03:34:06] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001EBDC0ED638 / 0x00000000003E0306 RDOC 004308: [03:34:06] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004308: [03:34:06] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004308: [03:34:06] d3d11_device.cpp(1946) - Log - Starting capture RDOC 004308: [03:34:06] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 009448: [03:34:06] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 004308: [03:34:06] resource_manager.h(1526) - Log - Prepared 11 dirty resources, postponed 0, skipped 0 RDOC 004308: [03:34:06] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 004308: [03:34:06] resource_manager.h(1538) - Log - Checking 11 resources with initial contents against 36 referenced resources RDOC 004308: [03:34:06] resource_manager.h(1642) - Log - Serialised 11 resources, skipped 0 unreferenced RDOC 004308: [03:34:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 17164096 bytes to 359490 (2.09 %) RDOC 004308: [03:34:06] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 16.368958 MB capture section in 0.079163 seconds RDOC 004308: [03:34:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6254 bytes to 6254 (100.00 %) RDOC 004308: [03:34:06] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 004308: [03:34:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 009448: [03:34:07] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (375412 bytes) (time 1702956846) 9454 byte thumbnail RDOC 009448: [03:34:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 009448: [03:34:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009448: [03:34:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009448: [03:34:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009448: [03:34:08] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009448: [03:34:08] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009448: [03:34:08] d3d11_replay.cpp(4425) - Log - Created device. RDOC 009448: [03:34:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009448: [03:34:08] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009448: [03:34:08] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009448: [03:34:08] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009448: [03:34:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009448: [03:34:08] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 53.616 ms RDOC 009448: [03:34:08] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.799 ms RDOC 009448: [03:34:08] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.084 ms RDOC 009448: [03:34:08] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.350 ms RDOC 009448: [03:34:08] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.099 ms RDOC 009448: [03:34:09] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 21.811 ms RDOC 009448: [03:34:09] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.922 ms RDOC 009448: [03:34:09] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.280 ms RDOC 009448: [03:34:09] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.065 ms RDOC 009448: [03:34:09] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.452 ms RDOC 009448: [03:34:09] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.282 ms RDOC 009448: [03:34:09] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.404 ms RDOC 009448: [03:34:09] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.071 ms RDOC 009448: [03:34:09] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.289 ms RDOC 009448: [03:34:10] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.076 ms RDOC 009448: [03:34:10] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.397 ms RDOC 009448: [03:34:10] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.064 ms RDOC 009448: [03:34:10] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 5.635 ms RDOC 009448: [03:34:10] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.625 ms RDOC 009448: [03:34:10] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.304 ms RDOC 009448: [03:34:10] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.064 ms RDOC 009448: [03:34:11] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.445 ms RDOC 009448: [03:34:11] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.107 ms RDOC 009448: [03:34:11] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.434 ms RDOC 009448: [03:34:11] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.079 ms RDOC 009448: [03:34:11] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.284 ms RDOC 009448: [03:34:11] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.074 ms RDOC 009448: [03:34:11] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.287 ms RDOC 009448: [03:34:11] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.076 ms RDOC 009448: [03:34:11] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 1.959 ms RDOC 009448: [03:34:11] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.390 ms RDOC 009448: [03:34:11] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.397 ms RDOC 009448: [03:34:11] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.059 ms RDOC 009448: [03:34:12] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.443 ms RDOC 009448: [03:34:12] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.094 ms RDOC 009448: [03:34:12] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.264 ms RDOC 009448: [03:34:12] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.079 ms RDOC 009448: [03:34:12] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.315 ms RDOC 009448: [03:34:12] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.095 ms RDOC 009448: [03:34:12] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.249 ms RDOC 009448: [03:34:12] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.077 ms RDOC 009448: [03:34:12] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 3.061 ms RDOC 009448: [03:34:12] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.399 ms RDOC 009448: [03:34:12] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.424 ms RDOC 009448: [03:34:12] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.065 ms RDOC 009448: [03:34:13] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.789 ms RDOC 009448: [03:34:13] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.124 ms RDOC 009448: [03:34:13] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.387 ms RDOC 009448: [03:34:13] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.075 ms RDOC 009448: [03:34:13] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.346 ms RDOC 009448: [03:34:13] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.090 ms RDOC 009448: [03:34:13] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.283 ms RDOC 009448: [03:34:13] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.057 ms RDOC 009448: [03:34:13] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.062 ms RDOC 009448: [03:34:13] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.325 ms RDOC 009448: [03:34:13] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.089 ms RDOC 009448: [03:34:13] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.351 ms RDOC 009448: [03:34:13] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.065 ms RDOC 009448: [03:34:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011488: [03:34:13] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 011488: [03:34:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011488: [03:34:13] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011488: [03:34:13] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011488: [03:34:13] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4888 RDOC 004888: [03:34:13] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 004888: [03:34:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004888: [03:34:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004888: [03:34:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004888: [03:34:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004888: [03:34:13] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004888: [03:34:13] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004888: [03:34:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004888: [03:34:13] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004888: [03:34:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004888: [03:34:13] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004888: [03:34:13] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004888: [03:34:13] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004888: [03:34:13] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004888: [03:34:13] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011488: [03:34:13] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4888] RDOC 004888: [03:34:13] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002236574CA18 RDOC 004888: [03:34:13] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004888: [03:34:13] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004888: [03:34:13] core.cpp(2028) - Log - Removing device frame capturer for 0x000002236574CA18 RDOC 004888: [03:34:13] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004888: [03:34:13] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002236574CA18 RDOC 004888: [03:34:13] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004888: [03:34:13] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002236574CA18 / 0x0000000000860102 RDOC 004888: [03:34:13] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004888: [03:34:13] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011488: [03:34:13] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 004888: [03:34:13] d3d11_device.cpp(1946) - Log - Starting capture RDOC 004888: [03:34:13] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 004888: [03:34:13] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004888: [03:34:13] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50 RDOC 004888: [03:34:13] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 004888: [03:34:13] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004888: [03:34:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 59473 (1.13 %) RDOC 004888: [03:34:13] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.058840 seconds RDOC 004888: [03:34:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004888: [03:34:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 004888: [03:34:13] d3d11_device.cpp(1946) - Log - Starting capture RDOC 004888: [03:34:13] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 004888: [03:34:13] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004888: [03:34:13] d3d11_device.cpp(2028) - Log - Finished capture, Frame 51 RDOC 004888: [03:34:13] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 004888: [03:34:13] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004888: [03:34:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 011488: [03:34:14] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50) (69222 bytes) (time 1702956853) 5116 byte thumbnail RDOC 004888: [03:34:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 42680 (0.81 %) RDOC 004888: [03:34:14] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.046466 seconds RDOC 004888: [03:34:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004888: [03:34:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 004888: [03:34:14] d3d11_device.cpp(1946) - Log - Starting capture RDOC 004888: [03:34:14] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 004888: [03:34:14] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004888: [03:34:14] d3d11_device.cpp(2028) - Log - Finished capture, Frame 52 RDOC 004888: [03:34:14] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 004888: [03:34:14] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004888: [03:34:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 011488: [03:34:14] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 51) (52429 bytes) (time 1702956854) 5116 byte thumbnail RDOC 004888: [03:34:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 44041 (0.84 %) RDOC 004888: [03:34:14] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.046608 seconds RDOC 004888: [03:34:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004888: [03:34:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 004888: [03:34:14] d3d11_device.cpp(1946) - Log - Starting capture RDOC 004888: [03:34:14] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 004888: [03:34:14] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004888: [03:34:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 004888: [03:34:14] d3d11_device.cpp(2028) - Log - Finished capture, Frame 53 RDOC 004888: [03:34:14] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 004888: [03:34:14] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011488: [03:34:14] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 52) (53790 bytes) (time 1702956854) 5116 byte thumbnail RDOC 004888: [03:34:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 42419 (0.80 %) RDOC 004888: [03:34:14] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.059895 seconds RDOC 004888: [03:34:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004888: [03:34:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 004888: [03:34:14] d3d11_device.cpp(1946) - Log - Starting capture RDOC 004888: [03:34:14] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 004888: [03:34:14] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004888: [03:34:14] d3d11_device.cpp(2028) - Log - Finished capture, Frame 54 RDOC 004888: [03:34:14] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 004888: [03:34:14] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004888: [03:34:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 011488: [03:34:14] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 53) (52168 bytes) (time 1702956854) 5116 byte thumbnail RDOC 004888: [03:34:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 43958 (0.83 %) RDOC 004888: [03:34:14] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.046570 seconds RDOC 004888: [03:34:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004888: [03:34:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 004888: [03:34:14] d3d11_device.cpp(1946) - Log - Starting capture RDOC 004888: [03:34:14] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 004888: [03:34:14] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004888: [03:34:14] d3d11_device.cpp(2028) - Log - Finished capture, Frame 55 RDOC 004888: [03:34:14] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 004888: [03:34:14] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004888: [03:34:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 011488: [03:34:14] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 54) (53707 bytes) (time 1702956854) 5116 byte thumbnail RDOC 004888: [03:34:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 43247 (0.82 %) RDOC 004888: [03:34:14] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.062145 seconds RDOC 004888: [03:34:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004888: [03:34:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 004888: [03:34:14] d3d11_device.cpp(1946) - Log - Starting capture RDOC 004888: [03:34:14] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 004888: [03:34:14] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004888: [03:34:14] d3d11_device.cpp(2028) - Log - Finished capture, Frame 56 RDOC 004888: [03:34:14] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 004888: [03:34:14] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004888: [03:34:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 011488: [03:34:14] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 55) (52996 bytes) (time 1702956854) 5116 byte thumbnail RDOC 004888: [03:34:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 43207 (0.82 %) RDOC 004888: [03:34:14] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.030894 seconds RDOC 004888: [03:34:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004888: [03:34:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 004888: [03:34:14] d3d11_device.cpp(1946) - Log - Starting capture RDOC 004888: [03:34:14] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 004888: [03:34:14] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004888: [03:34:14] d3d11_device.cpp(2028) - Log - Finished capture, Frame 57 RDOC 004888: [03:34:14] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 004888: [03:34:14] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004888: [03:34:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 011488: [03:34:14] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 56) (52956 bytes) (time 1702956854) 5116 byte thumbnail RDOC 004888: [03:34:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 43651 (0.83 %) RDOC 004888: [03:34:14] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.046728 seconds RDOC 004888: [03:34:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004888: [03:34:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 004888: [03:34:14] d3d11_device.cpp(1946) - Log - Starting capture RDOC 004888: [03:34:14] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 004888: [03:34:14] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004888: [03:34:14] d3d11_device.cpp(2028) - Log - Finished capture, Frame 58 RDOC 004888: [03:34:14] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 004888: [03:34:14] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004888: [03:34:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 011488: [03:34:14] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 57) (53400 bytes) (time 1702956854) 5116 byte thumbnail RDOC 004888: [03:34:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 43588 (0.83 %) RDOC 004888: [03:34:14] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.046654 seconds RDOC 004888: [03:34:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004888: [03:34:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 004888: [03:34:14] d3d11_device.cpp(1946) - Log - Starting capture RDOC 004888: [03:34:14] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 004888: [03:34:14] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004888: [03:34:14] d3d11_device.cpp(2028) - Log - Finished capture, Frame 59 RDOC 004888: [03:34:14] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 004888: [03:34:14] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004888: [03:34:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 011488: [03:34:14] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 58) (53337 bytes) (time 1702956854) 5116 byte thumbnail RDOC 004888: [03:34:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 42189 (0.80 %) RDOC 004888: [03:34:14] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.046701 seconds RDOC 004888: [03:34:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004888: [03:34:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 004888: [03:34:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 011488: [03:34:14] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 59) (51938 bytes) (time 1702956854) 5116 byte thumbnail RDOC 011488: [03:34:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 011488: [03:34:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011488: [03:34:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011488: [03:34:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011488: [03:34:15] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011488: [03:34:15] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011488: [03:34:16] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011488: [03:34:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011488: [03:34:16] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011488: [03:34:16] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011488: [03:34:16] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011488: [03:34:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011488: [03:34:16] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 71.041 ms RDOC 011488: [03:34:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011520: [03:34:16] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 011520: [03:34:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011520: [03:34:16] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011520: [03:34:16] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011520: [03:34:16] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1296 RDOC 001296: [03:34:16] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 001296: [03:34:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001296: [03:34:16] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001296: [03:34:16] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001296: [03:34:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001296: [03:34:16] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001296: [03:34:16] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001296: [03:34:16] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001296: [03:34:16] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001296: [03:34:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001296: [03:34:16] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001296: [03:34:16] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001296: [03:34:16] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001296: [03:34:16] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001296: [03:34:16] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011520: [03:34:16] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1296] RDOC 001296: [03:34:16] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000019B4C41B468 RDOC 001296: [03:34:16] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001296: [03:34:16] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001296: [03:34:16] core.cpp(2028) - Log - Removing device frame capturer for 0x0000019B4C41B468 RDOC 001296: [03:34:16] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001296: [03:34:17] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000019B4C41B468 RDOC 001296: [03:34:17] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001296: [03:34:17] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000019B4C41B468 / 0x0000000000870102 RDOC 001296: [03:34:17] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001296: [03:34:17] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001296: [03:34:17] d3d11_device.cpp(1946) - Log - Starting capture RDOC 001296: [03:34:17] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 001296: [03:34:17] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 001296: [03:34:17] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 011520: [03:34:17] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 001296: [03:34:17] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 10 referenced resources RDOC 001296: [03:34:17] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 001296: [03:34:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 615360 bytes to 44035 (7.16 %) RDOC 001296: [03:34:17] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.586853 MB capture section in 0.049810 seconds RDOC 001296: [03:34:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 001296: [03:34:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 001296: [03:34:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 011520: [03:34:17] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (58082 bytes) (time 1702956857) 8902 byte thumbnail RDOC 011520: [03:34:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 011520: [03:34:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011520: [03:34:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011520: [03:34:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011520: [03:34:18] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011520: [03:34:18] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011520: [03:34:18] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011520: [03:34:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011520: [03:34:18] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011520: [03:34:18] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011520: [03:34:18] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011520: [03:34:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011520: [03:34:18] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 4.669 ms RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011520: [03:34:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 003604: [03:34:18] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 003604: [03:34:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003604: [03:34:18] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003604: [03:34:18] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003604: [03:34:18] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7496 RDOC 007496: [03:34:18] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 007496: [03:34:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007496: [03:34:18] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007496: [03:34:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007496: [03:34:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007496: [03:34:18] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007496: [03:34:18] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007496: [03:34:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007496: [03:34:18] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007496: [03:34:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007496: [03:34:18] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007496: [03:34:18] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007496: [03:34:18] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007496: [03:34:18] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007496: [03:34:18] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003604: [03:34:18] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7496] RDOC 007496: [03:34:18] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001BB97FAD1E8 RDOC 007496: [03:34:18] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007496: [03:34:18] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007496: [03:34:18] core.cpp(2028) - Log - Removing device frame capturer for 0x000001BB97FAD1E8 RDOC 007496: [03:34:18] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007496: [03:34:19] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001BB97FAD1E8 RDOC 007496: [03:34:19] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007496: [03:34:19] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001BB97FAD1E8 / 0x0000000000880102 RDOC 007496: [03:34:19] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007496: [03:34:19] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007496: [03:34:19] d3d11_device.cpp(1946) - Log - Starting capture RDOC 007496: [03:34:19] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 007496: [03:34:19] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 007496: [03:34:19] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 003604: [03:34:19] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 007496: [03:34:19] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 9 referenced resources RDOC 007496: [03:34:19] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 007496: [03:34:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568448 bytes to 28129 (4.95 %) RDOC 007496: [03:34:19] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.542114 MB capture section in 0.052218 seconds RDOC 007496: [03:34:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 007496: [03:34:19] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 007496: [03:34:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 003604: [03:34:19] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (38038 bytes) (time 1702956859) 5744 byte thumbnail RDOC 003604: [03:34:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 003604: [03:34:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003604: [03:34:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003604: [03:34:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003604: [03:34:20] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003604: [03:34:20] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003604: [03:34:20] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003604: [03:34:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003604: [03:34:20] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003604: [03:34:20] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003604: [03:34:20] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003604: [03:34:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003604: [03:34:20] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 3.811 ms RDOC 003604: [03:34:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030 d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 005552: [03:34:21] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 005552: [03:34:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005552: [03:34:21] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005552: [03:34:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005552: [03:34:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8200 RDOC 008200: [03:34:21] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 008200: [03:34:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008200: [03:34:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008200: [03:34:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008200: [03:34:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008200: [03:34:21] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008200: [03:34:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008200: [03:34:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008200: [03:34:21] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008200: [03:34:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008200: [03:34:21] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008200: [03:34:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008200: [03:34:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008200: [03:34:21] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005552: [03:34:21] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8200] RDOC 008200: [03:34:21] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008200: [03:34:21] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D3CAD3E1A8 RDOC 008200: [03:34:21] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008200: [03:34:21] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D3CAD3DB80 RDOC 008200: [03:34:21] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008200: [03:34:21] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008200: [03:34:21] core.cpp(2028) - Log - Removing device frame capturer for 0x000001D3CAD3E1A8 RDOC 008200: [03:34:21] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D3CAD3E1A8 RDOC 008200: [03:34:21] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008200: [03:34:21] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008200: [03:34:21] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008200: [03:34:21] core.cpp(2028) - Log - Removing device frame capturer for 0x000001D3CAD3E1A8 RDOC 008200: [03:34:21] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D3CAD3E1A8 RDOC 008200: [03:34:21] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008200: [03:34:21] core.cpp(2028) - Log - Removing device frame capturer for 0x000001D3CAD3E1A8 RDOC 008200: [03:34:21] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D3CAD3E1A8 RDOC 008200: [03:34:21] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008200: [03:34:21] core.cpp(2028) - Log - Removing device frame capturer for 0x000001D3CAD3E1A8 RDOC 008200: [03:34:21] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D3CAD3E1A8 RDOC 008200: [03:34:21] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008200: [03:34:21] core.cpp(2028) - Log - Removing device frame capturer for 0x000001D3CAD3E1A8 RDOC 008200: [03:34:21] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D3CAD3E1A8 RDOC 008200: [03:34:21] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008200: [03:34:21] core.cpp(2028) - Log - Removing device frame capturer for 0x000001D3CAD3E1A8 RDOC 008200: [03:34:21] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008200: [03:34:21] core.cpp(2028) - Log - Removing device frame capturer for 0x000001D3CAD3DB80 RDOC 008200: [03:34:21] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008200: [03:34:21] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D3CAD3DB80 RDOC 008200: [03:34:21] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008200: [03:34:21] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001D3CAD3DB80 / 0x0000000000890102 RDOC 008200: [03:34:21] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008200: [03:34:21] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008200: [03:34:21] d3d11_device.cpp( 800) - Warning - Returning a dummy ID3D11InfoQueue that does nothing. RenderDoc takes control of the debug layer. RDOC 008200: [03:34:21] d3d11_device.cpp( 805) - Warning - If you want direct access, enable API validation and query for GUID {3fc4e618-3f70-452a-8b8f-a73accb58e3d}. This will return the real ID3D11InfoQueue - be careful as it is unwrapped so you should not call QueryInterface on it. RDOC 008200: [03:34:21] d3d11_device.cpp(1946) - Log - Starting capture RDOC 008200: [03:34:21] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 005552: [03:34:21] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 008200: [03:34:21] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 008200: [03:34:21] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 008200: [03:34:21] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 7 referenced resources RDOC 008200: [03:34:21] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 008200: [03:34:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 566976 bytes to 31543 (5.56 %) RDOC 008200: [03:34:21] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.540710 MB capture section in 0.047560 seconds RDOC 008200: [03:34:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008200: [03:34:21] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 008200: [03:34:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 005552: [03:34:21] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41292 bytes) (time 1702956861) 5116 byte thumbnail RDOC 005552: [03:34:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 005552: [03:34:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005552: [03:34:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005552: [03:34:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005552: [03:34:22] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005552: [03:34:22] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005552: [03:34:23] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005552: [03:34:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005552: [03:34:23] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005552: [03:34:23] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005552: [03:34:23] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005552: [03:34:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005552: [03:34:23] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 3.578 ms RDOC 005552: [03:34:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 002096: [03:34:23] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 002096: [03:34:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002096: [03:34:23] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002096: [03:34:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002096: [03:34:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5780 RDOC 005780: [03:34:23] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 005780: [03:34:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005780: [03:34:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005780: [03:34:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005780: [03:34:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005780: [03:34:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005780: [03:34:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005780: [03:34:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005780: [03:34:23] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005780: [03:34:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005780: [03:34:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005780: [03:34:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005780: [03:34:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005780: [03:34:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005780: [03:34:23] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002096: [03:34:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5780] RDOC 005780: [03:34:24] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001CF4731BDB8 RDOC 005780: [03:34:24] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005780: [03:34:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005780: [03:34:24] core.cpp(2028) - Log - Removing device frame capturer for 0x000001CF4731BDB8 RDOC 005780: [03:34:24] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005780: [03:34:24] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001CF4731BDB8 RDOC 005780: [03:34:24] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005780: [03:34:24] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001CF4731BDB8 / 0x00000000008A0102 RDOC 005780: [03:34:24] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005780: [03:34:24] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002096: [03:34:24] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 005780: [03:34:24] d3d11_device.cpp(1946) - Log - Starting capture RDOC 005780: [03:34:24] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 005780: [03:34:24] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005780: [03:34:24] d3d11_device.cpp(2028) - Log - Finished capture, Frame 200 RDOC 005780: [03:34:24] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 24 referenced resources RDOC 005780: [03:34:24] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005780: [03:34:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 651520 bytes to 37863 (5.81 %) RDOC 005780: [03:34:24] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.621338 MB capture section in 0.049275 seconds RDOC 005780: [03:34:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 005780: [03:34:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 005780: [03:34:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 002096: [03:34:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (51277 bytes) (time 1702956864) 7788 byte thumbnail RDOC 002096: [03:34:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 002096: [03:34:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002096: [03:34:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002096: [03:34:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002096: [03:34:25] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002096: [03:34:25] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002096: [03:34:25] d3d11_replay.cpp(4425) - Log - Created device. RDOC 002096: [03:34:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002096: [03:34:25] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002096: [03:34:25] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002096: [03:34:25] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002096: [03:34:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002096: [03:34:25] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 6.592 ms RDOC 002096: [03:34:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 000620: [03:34:26] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 000620: [03:34:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000620: [03:34:26] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000620: [03:34:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000620: [03:34:26] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9608 RDOC 009608: [03:34:26] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 009608: [03:34:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009608: [03:34:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009608: [03:34:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009608: [03:34:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009608: [03:34:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009608: [03:34:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009608: [03:34:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009608: [03:34:26] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009608: [03:34:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009608: [03:34:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009608: [03:34:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009608: [03:34:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009608: [03:34:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009608: [03:34:26] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 000620: [03:34:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9608] RDOC 009608: [03:34:26] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001747771DF68 RDOC 009608: [03:34:26] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009608: [03:34:26] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009608: [03:34:26] core.cpp(2028) - Log - Removing device frame capturer for 0x000001747771DF68 RDOC 009608: [03:34:26] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009608: [03:34:26] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001747771DF68 RDOC 009608: [03:34:26] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009608: [03:34:26] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001747771DF68 / 0x00000000008B0102 RDOC 009608: [03:34:26] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009608: [03:34:26] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 000620: [03:34:26] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 009608: [03:34:26] d3d11_device.cpp(1946) - Log - Starting capture RDOC 009608: [03:34:26] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 009608: [03:34:26] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 0, skipped 0 RDOC 009608: [03:34:26] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 009608: [03:34:26] resource_manager.h(1538) - Log - Checking 6 resources with initial contents against 39 referenced resources RDOC 009608: [03:34:26] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 0 unreferenced RDOC 009608: [03:34:26] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 840576 bytes to 112087 (13.33 %) RDOC 009608: [03:34:26] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.801636 MB capture section in 0.053808 seconds RDOC 009608: [03:34:26] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 009608: [03:34:26] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 009608: [03:34:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 000620: [03:34:26] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (118741 bytes) (time 1702956866) 2526 byte thumbnail RDOC 000620: [03:34:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 000620: [03:34:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000620: [03:34:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000620: [03:34:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000620: [03:34:27] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 000620: [03:34:27] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 000620: [03:34:28] d3d11_replay.cpp(4425) - Log - Created device. RDOC 000620: [03:34:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000620: [03:34:28] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 000620: [03:34:28] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 000620: [03:34:28] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 000620: [03:34:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 000620: [03:34:28] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 7.869 ms RDOC 000620: [03:34:30] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 000620: [03:34:30] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 000620: [03:34:30] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 000620: [03:34:30] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 000620: [03:34:30] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 000620: [03:34:30] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 000620: [03:34:30] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 000620: [03:34:30] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 000620: [03:34:30] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 000620: [03:34:30] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 000620: [03:34:30] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 000620: [03:34:30] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 000620: [03:34:30] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 000620: [03:34:30] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 000620: [03:34:30] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 000620: [03:34:30] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 000620: [03:34:30] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 000620: [03:34:30] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 000620: [03:34:30] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 000620: [03:34:30] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 000620: [03:34:30] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 000620: [03:34:30] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 000620: [03:34:30] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 000620: [03:34:30] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 000620: [03:34:30] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 000620: [03:34:30] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 000620: [03:34:30] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 000620: [03:34:30] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 000620: [03:34:30] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 000620: [03:34:30] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 000620: [03:34:30] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 000620: [03:34:30] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 000620: [03:34:30] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 000620: [03:34:30] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 000620: [03:34:30] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 000620: [03:34:30] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 000620: [03:34:30] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 000620: [03:34:30] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 000620: [03:34:30] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 000620: [03:34:30] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 000620: [03:34:30] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 000620: [03:34:30] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 000620: [03:34:30] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 000620: [03:34:30] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 000620: [03:34:30] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 000620: [03:34:30] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 000620: [03:34:30] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 000620: [03:34:30] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 000620: [03:34:30] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 000620: [03:34:30] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 000620: [03:34:30] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 000620: [03:34:30] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 000620: [03:34:30] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 000620: [03:34:30] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 000620: [03:34:30] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 000620: [03:34:30] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 000620: [03:34:31] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000620: [03:34:31] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000620: [03:34:31] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000620: [03:34:31] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000620: [03:34:31] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000620: [03:34:31] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000620: [03:34:31] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000620: [03:34:31] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000620: [03:34:31] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000620: [03:34:31] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000620: [03:34:31] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000620: [03:34:31] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000620: [03:34:31] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000620: [03:34:31] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000620: [03:34:31] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000620: [03:34:31] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000620: [03:34:31] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000620: [03:34:31] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000620: [03:34:31] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000620: [03:34:31] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000620: [03:34:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 005824: [03:34:32] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 005824: [03:34:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005824: [03:34:32] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005824: [03:34:32] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005824: [03:34:32] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11620 RDOC 011620: [03:34:32] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 011620: [03:34:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011620: [03:34:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011620: [03:34:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011620: [03:34:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011620: [03:34:32] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011620: [03:34:32] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011620: [03:34:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011620: [03:34:32] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011620: [03:34:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011620: [03:34:32] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011620: [03:34:32] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011620: [03:34:32] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011620: [03:34:32] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011620: [03:34:32] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005824: [03:34:32] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11620] RDOC 011620: [03:34:32] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001FB1223E1B8 RDOC 011620: [03:34:32] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011620: [03:34:32] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011620: [03:34:32] core.cpp(2028) - Log - Removing device frame capturer for 0x000001FB1223E1B8 RDOC 011620: [03:34:32] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011620: [03:34:32] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001FB1223E1B8 RDOC 011620: [03:34:32] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011620: [03:34:32] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001FB1223E1B8 / 0x00000000008C0102 RDOC 011620: [03:34:32] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011620: [03:34:32] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011620: [03:34:32] d3d11_device.cpp(1946) - Log - Starting capture RDOC 011620: [03:34:32] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 011620: [03:34:32] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011620: [03:34:32] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 005824: [03:34:32] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011620: [03:34:32] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 011620: [03:34:32] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011620: [03:34:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2495552 bytes to 37526 (1.50 %) RDOC 011620: [03:34:32] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 2.379944 MB capture section in 0.053465 seconds RDOC 011620: [03:34:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 011620: [03:34:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 011620: [03:34:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 005824: [03:34:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (44180 bytes) (time 1702956872) 2526 byte thumbnail RDOC 005824: [03:34:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 005824: [03:34:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005824: [03:34:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005824: [03:34:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005824: [03:34:33] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005824: [03:34:33] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005824: [03:34:33] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005824: [03:34:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005824: [03:34:33] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005824: [03:34:33] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005824: [03:34:33] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005824: [03:34:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005824: [03:34:33] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 11.678 ms RDOC 005824: [03:34:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 005912: [03:34:33] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 005912: [03:34:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005912: [03:34:34] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005912: [03:34:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005912: [03:34:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4228 RDOC 004228: [03:34:34] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 004228: [03:34:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004228: [03:34:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004228: [03:34:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004228: [03:34:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004228: [03:34:34] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004228: [03:34:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004228: [03:34:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004228: [03:34:34] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004228: [03:34:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004228: [03:34:34] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004228: [03:34:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004228: [03:34:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004228: [03:34:34] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004228: [03:34:34] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005912: [03:34:34] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4228] RDOC 004228: [03:34:34] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001CBFEEDD588 RDOC 004228: [03:34:34] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004228: [03:34:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004228: [03:34:34] core.cpp(2028) - Log - Removing device frame capturer for 0x000001CBFEEDD588 RDOC 004228: [03:34:34] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004228: [03:34:34] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001CBFEEDD588 RDOC 004228: [03:34:34] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004228: [03:34:34] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001CBFEEDD588 / 0x00000000008D0102 RDOC 004228: [03:34:34] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004228: [03:34:34] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004228: [03:34:34] d3d11_device.cpp(1946) - Log - Starting capture RDOC 004228: [03:34:34] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 004228: [03:34:34] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004228: [03:34:34] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 004228: [03:34:34] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 004228: [03:34:34] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005912: [03:34:34] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 004228: [03:34:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568064 bytes to 31760 (5.59 %) RDOC 004228: [03:34:34] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541748 MB capture section in 0.025469 seconds RDOC 004228: [03:34:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004228: [03:34:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 004228: [03:34:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 005912: [03:34:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41509 bytes) (time 1702956874) 5116 byte thumbnail RDOC 005912: [03:34:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 005912: [03:34:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005912: [03:34:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005912: [03:34:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005912: [03:34:35] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005912: [03:34:35] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005912: [03:34:36] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005912: [03:34:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005912: [03:34:36] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005912: [03:34:36] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005912: [03:34:36] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005912: [03:34:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005912: [03:34:36] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 4.489 ms RDOC 005912: [03:34:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006996: [03:34:36] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 006996: [03:34:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006996: [03:34:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006996: [03:34:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006996: [03:34:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8036 RDOC 008036: [03:34:36] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 008036: [03:34:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008036: [03:34:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008036: [03:34:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008036: [03:34:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008036: [03:34:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008036: [03:34:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008036: [03:34:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008036: [03:34:36] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008036: [03:34:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008036: [03:34:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008036: [03:34:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008036: [03:34:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008036: [03:34:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008036: [03:34:36] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006996: [03:34:36] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8036] RDOC 008036: [03:34:36] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000019F4CF8B608 RDOC 008036: [03:34:36] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008036: [03:34:36] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008036: [03:34:36] core.cpp(2028) - Log - Removing device frame capturer for 0x0000019F4CF8B608 RDOC 008036: [03:34:36] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008036: [03:34:36] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000019F4CF8B608 RDOC 008036: [03:34:36] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008036: [03:34:36] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000019F4CF8B608 / 0x00000000008E0102 RDOC 008036: [03:34:36] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008036: [03:34:36] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008036: [03:34:37] d3d11_device.cpp(1946) - Log - Starting capture RDOC 008036: [03:34:37] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 008036: [03:34:37] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008036: [03:34:37] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 006996: [03:34:37] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 008036: [03:34:37] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 117 referenced resources RDOC 008036: [03:34:37] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008036: [03:34:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4085376 bytes to 149519 (3.66 %) RDOC 008036: [03:34:37] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 3.896118 MB capture section in 0.053555 seconds RDOC 008036: [03:34:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 008036: [03:34:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 008036: [03:34:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 006996: [03:34:37] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (156173 bytes) (time 1702956877) 2526 byte thumbnail RDOC 006996: [03:34:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 006996: [03:34:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006996: [03:34:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006996: [03:34:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006996: [03:34:38] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006996: [03:34:38] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006996: [03:34:38] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006996: [03:34:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006996: [03:34:38] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006996: [03:34:38] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006996: [03:34:38] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006996: [03:34:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006996: [03:34:38] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 16.826 ms RDOC 006996: [03:34:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011996: [03:34:40] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 011996: [03:34:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011996: [03:34:40] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011996: [03:34:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011996: [03:34:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10284 RDOC 010284: [03:34:40] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 010284: [03:34:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010284: [03:34:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010284: [03:34:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010284: [03:34:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010284: [03:34:40] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010284: [03:34:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010284: [03:34:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010284: [03:34:40] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010284: [03:34:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010284: [03:34:40] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010284: [03:34:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010284: [03:34:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010284: [03:34:40] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011996: [03:34:40] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10284] RDOC 010284: [03:34:40] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010284: [03:34:40] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001A65F74C518 RDOC 010284: [03:34:40] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010284: [03:34:40] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010284: [03:34:40] core.cpp(2028) - Log - Removing device frame capturer for 0x000001A65F74C518 RDOC 010284: [03:34:40] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010284: [03:34:40] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001A65F74C518 RDOC 010284: [03:34:40] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010284: [03:34:41] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001A65F74C518 / 0x00000000008F0102 RDOC 010284: [03:34:41] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010284: [03:34:41] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010284: [03:34:41] d3d11_device.cpp(1946) - Log - Starting capture RDOC 010284: [03:34:41] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 010284: [03:34:41] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 010284: [03:34:41] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 010284: [03:34:41] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 11 referenced resources RDOC 010284: [03:34:41] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 011996: [03:34:41] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010284: [03:34:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 32152 (5.63 %) RDOC 010284: [03:34:41] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.544373 MB capture section in 0.077394 seconds RDOC 010284: [03:34:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010284: [03:34:41] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 010284: [03:34:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 011996: [03:34:41] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41901 bytes) (time 1702956881) 5116 byte thumbnail RDOC 011996: [03:34:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 011996: [03:34:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011996: [03:34:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011996: [03:34:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011996: [03:34:42] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011996: [03:34:42] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011996: [03:34:42] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011996: [03:34:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011996: [03:34:42] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011996: [03:34:42] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011996: [03:34:42] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011996: [03:34:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011996: [03:34:42] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 5.366 ms RDOC 011996: [03:34:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 011996: [03:34:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 14380 (2.52 %) RDOC 011996: [03:34:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011996: [03:34:43] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 1.189 ms RDOC 011996: [03:34:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 14380 (2.52 %) RDOC 011996: [03:34:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011996: [03:34:43] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000007! RDOC 011996: [03:34:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 011996: [03:34:43] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000007 RDOC 011996: [03:34:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 011996: [03:34:43] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 011996: [03:34:43] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000172! RDOC 011996: [03:34:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000172! RDOC 011996: [03:34:43] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000172 RDOC 011996: [03:34:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000172! RDOC 011996: [03:34:43] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 011996: [03:34:43] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000173! RDOC 011996: [03:34:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000173! RDOC 011996: [03:34:43] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000173 RDOC 011996: [03:34:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000173! RDOC 011996: [03:34:43] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 011996: [03:34:43] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000174! RDOC 011996: [03:34:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 011996: [03:34:43] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000174 RDOC 011996: [03:34:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 011996: [03:34:43] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 011996: [03:34:43] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000175! RDOC 011996: [03:34:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000175! RDOC 011996: [03:34:43] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000175 RDOC 011996: [03:34:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000175! RDOC 011996: [03:34:43] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 011996: [03:34:43] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000176! RDOC 011996: [03:34:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000176! RDOC 011996: [03:34:43] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000176 RDOC 011996: [03:34:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000176! RDOC 011996: [03:34:43] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 011996: [03:34:43] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000177! RDOC 011996: [03:34:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000177! RDOC 011996: [03:34:43] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000177 RDOC 011996: [03:34:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000177! RDOC 011996: [03:34:43] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 011996: [03:34:43] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000178! RDOC 011996: [03:34:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000178! RDOC 011996: [03:34:43] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000178 RDOC 011996: [03:34:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000178! RDOC 011996: [03:34:43] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 011996: [03:34:43] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000179! RDOC 011996: [03:34:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000179! RDOC 011996: [03:34:43] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000179 RDOC 011996: [03:34:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000179! RDOC 011996: [03:34:43] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 011996: [03:34:43] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000180! RDOC 011996: [03:34:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000180! RDOC 011996: [03:34:43] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000180 RDOC 011996: [03:34:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000180! RDOC 011996: [03:34:43] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 011996: [03:34:43] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000181! RDOC 011996: [03:34:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000181! RDOC 011996: [03:34:43] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000181 RDOC 011996: [03:34:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000181! RDOC 011996: [03:34:43] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 011996: [03:34:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 002956: [03:34:43] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 002956: [03:34:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002956: [03:34:43] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002956: [03:34:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002956: [03:34:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12144 RDOC 012144: [03:34:44] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 012144: [03:34:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012144: [03:34:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012144: [03:34:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012144: [03:34:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012144: [03:34:44] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012144: [03:34:44] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012144: [03:34:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012144: [03:34:44] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012144: [03:34:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012144: [03:34:44] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012144: [03:34:44] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012144: [03:34:44] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012144: [03:34:44] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002956: [03:34:44] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12144] RDOC 012144: [03:34:44] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 012144: [03:34:44] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002468F1ADEC8 RDOC 012144: [03:34:44] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012144: [03:34:44] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012144: [03:34:44] core.cpp(2028) - Log - Removing device frame capturer for 0x000002468F1ADEC8 RDOC 012144: [03:34:44] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 012144: [03:34:45] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002468F1ADEC8 RDOC 012144: [03:34:45] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012144: [03:34:45] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002468F1ADEC8 / 0x0000000000900102 RDOC 012144: [03:34:45] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 012144: [03:34:45] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002956: [03:34:45] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 012144: [03:34:45] d3d11_device.cpp(1946) - Log - Starting capture RDOC 012144: [03:34:45] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 012144: [03:34:45] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 012144: [03:34:45] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 012144: [03:34:45] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 12 referenced resources RDOC 012144: [03:34:45] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 012144: [03:34:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 626240 bytes to 34221 (5.46 %) RDOC 012144: [03:34:45] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.597229 MB capture section in 0.102040 seconds RDOC 012144: [03:34:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4609 bytes to 4609 (100.00 %) RDOC 012144: [03:34:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 012144: [03:34:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 002956: [03:34:45] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (45400 bytes) (time 1702956885) 6356 byte thumbnail RDOC 002956: [03:34:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 002956: [03:34:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002956: [03:34:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002956: [03:34:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002956: [03:34:46] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002956: [03:34:46] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002956: [03:34:47] d3d11_replay.cpp(4425) - Log - Created device. RDOC 002956: [03:34:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002956: [03:34:47] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002956: [03:34:47] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002956: [03:34:47] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002956: [03:34:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002956: [03:34:47] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 8.664 ms RDOC 002956: [03:34:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 003320: [03:34:47] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 003320: [03:34:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003320: [03:34:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003320: [03:34:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003320: [03:34:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4884 RDOC 004884: [03:34:47] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 004884: [03:34:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004884: [03:34:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004884: [03:34:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004884: [03:34:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004884: [03:34:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004884: [03:34:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004884: [03:34:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004884: [03:34:47] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004884: [03:34:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004884: [03:34:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004884: [03:34:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004884: [03:34:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004884: [03:34:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003320: [03:34:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4884] RDOC 004884: [03:34:47] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 004884: [03:34:48] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000022A9183B428 RDOC 004884: [03:34:48] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004884: [03:34:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004884: [03:34:48] core.cpp(2028) - Log - Removing device frame capturer for 0x0000022A9183B428 RDOC 004884: [03:34:48] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004884: [03:34:48] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000022A9183B428 RDOC 004884: [03:34:48] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004884: [03:34:48] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000022A9183B428 / 0x0000000000910102 RDOC 004884: [03:34:48] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004884: [03:34:48] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004884: [03:34:48] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000022A9183B428 / 0x00000000000402E4 RDOC 004884: [03:34:48] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000022A9183B428 / 0x00000000008B031E RDOC 004884: [03:34:48] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000022A9183B428 / 0x0000000000110322 RDOC 004884: [03:34:48] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000022A9183B428 / 0x0000000000030338 RDOC 004884: [03:34:48] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000022A9183B428 / 0x000000000004033A RDOC 004884: [03:34:48] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000022A9183B428 / 0x000000000003033E RDOC 003320: [03:34:48] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 004884: [03:34:48] d3d11_device.cpp(1946) - Log - Starting capture RDOC 004884: [03:34:48] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 004884: [03:34:48] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 004884: [03:34:48] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50 RDOC 004884: [03:34:48] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 19 referenced resources RDOC 004884: [03:34:49] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 004884: [03:34:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8867264 bytes to 101477 (1.14 %) RDOC 004884: [03:34:49] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 8.456482 MB capture section in 0.202847 seconds RDOC 004884: [03:34:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 004884: [03:34:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 004884: [03:34:49] d3d11_device.cpp(1946) - Log - Starting capture RDOC 004884: [03:34:49] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 004884: [03:34:49] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 004884: [03:34:49] d3d11_device.cpp(2028) - Log - Finished capture, Frame 57 RDOC 004884: [03:34:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 004884: [03:34:49] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 19 referenced resources RDOC 004884: [03:34:49] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 003320: [03:34:49] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50) (112491 bytes) (time 1702956889) 6530 byte thumbnail RDOC 003320: [03:34:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 003320: [03:34:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003320: [03:34:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003320: [03:34:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003320: [03:34:50] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003320: [03:34:50] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003320: [03:34:51] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003320: [03:34:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003320: [03:34:51] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003320: [03:34:51] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003320: [03:34:51] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003320: [03:34:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003320: [03:34:51] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 133.953 ms RDOC 003320: [03:34:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 009464: [03:34:51] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 009464: [03:34:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009464: [03:34:52] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009464: [03:34:52] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009464: [03:34:52] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10392 RDOC 010392: [03:34:52] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 010392: [03:34:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010392: [03:34:52] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010392: [03:34:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010392: [03:34:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010392: [03:34:52] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010392: [03:34:52] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010392: [03:34:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010392: [03:34:52] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010392: [03:34:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010392: [03:34:52] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010392: [03:34:52] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010392: [03:34:52] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010392: [03:34:52] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009464: [03:34:52] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10392] RDOC 010392: [03:34:52] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010392: [03:34:52] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000022D9726D988 RDOC 010392: [03:34:52] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010392: [03:34:52] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010392: [03:34:52] core.cpp(2028) - Log - Removing device frame capturer for 0x0000022D9726D988 RDOC 010392: [03:34:52] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010392: [03:34:52] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000022D9726D988 RDOC 010392: [03:34:52] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010392: [03:34:52] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000022D9726D988 / 0x00000000004B0306 RDOC 010392: [03:34:52] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010392: [03:34:52] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009464: [03:34:52] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010392: [03:34:52] d3d11_device.cpp(1946) - Log - Starting capture RDOC 010392: [03:34:52] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 010392: [03:34:52] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 010392: [03:34:52] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 010392: [03:34:52] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 9 referenced resources RDOC 010392: [03:34:52] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 010392: [03:34:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 567232 bytes to 33174 (5.85 %) RDOC 010392: [03:34:53] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.540955 MB capture section in 0.076423 seconds RDOC 010392: [03:34:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 010392: [03:34:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 010392: [03:34:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 009464: [03:34:53] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (43439 bytes) (time 1702956893) 5798 byte thumbnail RDOC 009464: [03:34:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 009464: [03:34:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009464: [03:34:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009464: [03:34:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009464: [03:34:54] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009464: [03:34:54] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009464: [03:34:55] d3d11_replay.cpp(4425) - Log - Created device. RDOC 009464: [03:34:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009464: [03:34:55] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009464: [03:34:55] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009464: [03:34:55] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009464: [03:34:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009464: [03:34:55] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 3.317 ms RDOC 009464: [03:34:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 001628: [03:34:55] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 001628: [03:34:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001628: [03:34:55] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001628: [03:34:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001628: [03:34:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2200 RDOC 002200: [03:34:55] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 002200: [03:34:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002200: [03:34:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002200: [03:34:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002200: [03:34:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002200: [03:34:55] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002200: [03:34:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002200: [03:34:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002200: [03:34:55] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002200: [03:34:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002200: [03:34:55] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002200: [03:34:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002200: [03:34:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002200: [03:34:55] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001628: [03:34:55] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2200] RDOC 002200: [03:34:55] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002200: [03:34:56] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001CBEC96B818 RDOC 002200: [03:34:56] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002200: [03:34:56] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002200: [03:34:56] core.cpp(2028) - Log - Removing device frame capturer for 0x000001CBEC96B818 RDOC 002200: [03:34:56] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002200: [03:34:56] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001CBEC96B818 RDOC 002200: [03:34:56] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002200: [03:34:56] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001CBEC96B818 / 0x00000000004C0306 RDOC 002200: [03:34:56] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002200: [03:34:56] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002200: [03:34:56] d3d11_device.cpp(1946) - Log - Starting capture RDOC 002200: [03:34:56] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 002200: [03:34:56] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 002200: [03:34:56] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 001628: [03:34:56] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 002200: [03:34:56] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 8 referenced resources RDOC 002200: [03:34:56] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 002200: [03:34:56] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 591872 bytes to 37866 (6.40 %) RDOC 002200: [03:34:56] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.564453 MB capture section in 0.083548 seconds RDOC 002200: [03:34:56] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 002200: [03:34:56] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 002200: [03:34:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 001628: [03:34:56] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (47076 bytes) (time 1702956896) 4687 byte thumbnail RDOC 001628: [03:34:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 001628: [03:34:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001628: [03:34:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001628: [03:34:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001628: [03:34:57] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001628: [03:34:57] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001628: [03:34:58] d3d11_replay.cpp(4425) - Log - Created device. RDOC 001628: [03:34:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001628: [03:34:58] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001628: [03:34:58] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001628: [03:34:58] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 001628: [03:34:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001628: [03:34:58] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 3.490 ms RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001628: [03:34:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 006464: [03:34:58] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 006464: [03:34:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006464: [03:34:58] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006464: [03:34:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006464: [03:34:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5448 RDOC 005448: [03:34:58] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 005448: [03:34:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005448: [03:34:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005448: [03:34:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005448: [03:34:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005448: [03:34:58] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005448: [03:34:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005448: [03:34:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005448: [03:34:58] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005448: [03:34:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005448: [03:34:58] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005448: [03:34:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005448: [03:34:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005448: [03:34:58] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006464: [03:34:58] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5448] RDOC 005448: [03:34:59] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005448: [03:34:59] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000017B6029CF00 RDOC 005448: [03:34:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 005448: [03:34:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 005448: [03:34:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 005448: [03:34:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 005448: [03:34:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 005448: [03:34:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 005448: [03:34:59] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 005448: [03:34:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 005448: [03:34:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 005448: [03:34:59] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 005448: [03:34:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 005448: [03:34:59] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005448: [03:34:59] core.cpp(2028) - Log - Removing device frame capturer for 0x0000017B6029CF00 RDOC 005448: [03:34:59] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005448: [03:34:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005448: [03:34:59] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005448: [03:34:59] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000017B6029CF00 RDOC 005448: [03:34:59] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006464: [03:34:59] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005448: [03:35:00] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005448: [03:35:00] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000017B6029CF00 / 0x00000000004702B6 RDOC 005448: [03:35:00] d3d12_device.cpp(2518) - Log - Starting capture RDOC 005448: [03:35:00] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 006464: [03:35:00] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 005448: [03:35:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 005448: [03:35:00] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 005448: [03:35:01] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 005448: [03:35:01] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 16 referenced resources RDOC 005448: [03:35:01] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 005448: [03:35:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2090112 bytes to 26973 (1.29 %) RDOC 005448: [03:35:01] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 1.993286 MB capture section in 0.265738 seconds RDOC 005448: [03:35:01] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005448: [03:35:01] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005448: [03:35:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 005448: [03:35:01] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 005448: [03:35:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 006464: [03:35:01] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2592447 bytes) (time 1702956901) 4886 byte thumbnail RDOC 006464: [03:35:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 006464: [03:35:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006464: [03:35:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006464: [03:35:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006464: [03:35:02] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006464: [03:35:02] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 006464: [03:35:02] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 006464: [03:35:02] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 006464: [03:35:02] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006464: [03:35:02] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006464: [03:35:02] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006464: [03:35:03] d3d12_replay.cpp(4655) - Log - Created device. RDOC 006464: [03:35:03] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006464: [03:35:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006464: [03:35:03] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006464: [03:35:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 006464: [03:35:09] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006464: [03:35:09] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006464: [03:35:09] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006464: [03:35:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 006464: [03:35:10] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 6798.394 ms RDOC 006464: [03:35:10] d3d12_postvs.cpp(3012) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 006464: [03:35:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007912: [03:35:10] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 007912: [03:35:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007912: [03:35:10] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007912: [03:35:10] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007912: [03:35:10] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3244 RDOC 003244: [03:35:11] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 003244: [03:35:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003244: [03:35:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003244: [03:35:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003244: [03:35:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003244: [03:35:11] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003244: [03:35:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003244: [03:35:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003244: [03:35:11] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003244: [03:35:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003244: [03:35:11] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003244: [03:35:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003244: [03:35:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003244: [03:35:11] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007912: [03:35:11] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3244] RDOC 003244: [03:35:11] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003244: [03:35:11] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000024539E1F580 RDOC 003244: [03:35:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 003244: [03:35:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 003244: [03:35:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 003244: [03:35:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 003244: [03:35:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 003244: [03:35:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 003244: [03:35:11] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 003244: [03:35:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 003244: [03:35:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 003244: [03:35:11] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 003244: [03:35:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 003244: [03:35:11] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 003244: [03:35:11] core.cpp(2028) - Log - Removing device frame capturer for 0x0000024539E1F580 RDOC 003244: [03:35:11] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003244: [03:35:11] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003244: [03:35:11] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003244: [03:35:11] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000024539E1F580 RDOC 003244: [03:35:11] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007912: [03:35:11] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003244: [03:35:12] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003244: [03:35:12] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000024539E1F580 / 0x00000000004802B6 RDOC 003244: [03:35:12] d3d12_device.cpp(2518) - Log - Starting capture RDOC 003244: [03:35:12] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 007912: [03:35:12] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 003244: [03:35:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 003244: [03:35:12] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 003244: [03:35:12] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 003244: [03:35:12] d3d12_device.cpp(2851) - Log - Capture used DXIL RDOC 003244: [03:35:12] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 16 referenced resources RDOC 003244: [03:35:12] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 11 unreferenced RDOC 003244: [03:35:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2164800 bytes to 70363 (3.25 %) RDOC 003244: [03:35:12] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 2.064514 MB capture section in 0.133855 seconds RDOC 003244: [03:35:12] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 003244: [03:35:13] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 003244: [03:35:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 003244: [03:35:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 003244: [03:35:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 007912: [03:35:13] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2635926 bytes) (time 1702956913) 4975 byte thumbnail RDOC 007912: [03:35:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 007912: [03:35:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007912: [03:35:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007912: [03:35:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007912: [03:35:14] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007912: [03:35:14] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 007912: [03:35:14] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 007912: [03:35:14] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 007912: [03:35:14] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007912: [03:35:14] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007912: [03:35:14] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007912: [03:35:14] d3d12_replay.cpp(4655) - Log - Created device. RDOC 007912: [03:35:14] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007912: [03:35:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007912: [03:35:14] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007912: [03:35:14] d3d12_replay.cpp( 164) - Log - Replaying with DXIL enabled RDOC 007912: [03:35:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 007912: [03:35:16] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007912: [03:35:16] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007912: [03:35:16] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007912: [03:35:16] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 007912: [03:35:16] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1927.230 ms RDOC 007912: [03:35:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 002632: [03:35:16] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 002632: [03:35:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002632: [03:35:17] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002632: [03:35:17] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002632: [03:35:17] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7868 RDOC 007868: [03:35:17] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 007868: [03:35:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007868: [03:35:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007868: [03:35:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007868: [03:35:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007868: [03:35:17] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007868: [03:35:17] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007868: [03:35:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007868: [03:35:17] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007868: [03:35:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007868: [03:35:17] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007868: [03:35:17] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007868: [03:35:17] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007868: [03:35:17] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002632: [03:35:17] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7868] RDOC 007868: [03:35:17] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007868: [03:35:17] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002025A37C500 RDOC 007868: [03:35:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 007868: [03:35:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 007868: [03:35:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 007868: [03:35:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 007868: [03:35:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 007868: [03:35:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 007868: [03:35:17] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 007868: [03:35:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 007868: [03:35:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 007868: [03:35:17] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 007868: [03:35:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 007868: [03:35:17] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007868: [03:35:17] core.cpp(2028) - Log - Removing device frame capturer for 0x000002025A37C500 RDOC 007868: [03:35:17] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007868: [03:35:17] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007868: [03:35:18] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007868: [03:35:18] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002025A37C500 RDOC 007868: [03:35:18] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007868: [03:35:18] d3d12_device.cpp(2518) - Log - Starting capture RDOC 007868: [03:35:18] d3d12_device.cpp(2522) - Log - Creating direct queue as none was found in the application RDOC 002632: [03:35:18] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007868: [03:35:18] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007868: [03:35:18] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 007868: [03:35:18] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 007868: [03:35:18] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 007868: [03:35:18] d3d12_device.cpp(2648) - Log - Finished capture, Frame 4294967295 RDOC 007868: [03:35:18] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 13 referenced resources RDOC 007868: [03:35:18] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 11 unreferenced RDOC 007868: [03:35:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 213696 bytes to 15868 (7.43 %) RDOC 007868: [03:35:18] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.203796 MB capture section in 0.215290 seconds RDOC 007868: [03:35:18] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007868: [03:35:19] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007868: [03:35:19] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 007868: [03:35:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 002632: [03:35:19] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (2571961 bytes) (time 1702956919) 0 byte thumbnail RDOC 002632: [03:35:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 002632: [03:35:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002632: [03:35:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002632: [03:35:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002632: [03:35:20] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002632: [03:35:20] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 002632: [03:35:20] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 002632: [03:35:20] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 002632: [03:35:20] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002632: [03:35:20] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002632: [03:35:20] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002632: [03:35:20] d3d12_replay.cpp(4655) - Log - Created device. RDOC 002632: [03:35:20] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002632: [03:35:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002632: [03:35:20] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 002632: [03:35:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 002632: [03:35:20] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002632: [03:35:20] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002632: [03:35:20] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002632: [03:35:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 002632: [03:35:20] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 628.269 ms RDOC 002632: [03:35:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010536: [03:35:21] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 010536: [03:35:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010536: [03:35:21] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010536: [03:35:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010536: [03:35:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5192 RDOC 005192: [03:35:21] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 005192: [03:35:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005192: [03:35:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005192: [03:35:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005192: [03:35:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005192: [03:35:21] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005192: [03:35:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005192: [03:35:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005192: [03:35:21] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005192: [03:35:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005192: [03:35:21] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005192: [03:35:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005192: [03:35:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005192: [03:35:21] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010536: [03:35:21] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5192] RDOC 005192: [03:35:21] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005192: [03:35:21] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000024260B1C470 RDOC 005192: [03:35:21] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 005192: [03:35:21] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 005192: [03:35:21] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 005192: [03:35:21] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 005192: [03:35:21] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 005192: [03:35:21] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 005192: [03:35:21] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 005192: [03:35:21] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 005192: [03:35:21] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 005192: [03:35:21] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 005192: [03:35:21] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 005192: [03:35:21] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005192: [03:35:21] core.cpp(2028) - Log - Removing device frame capturer for 0x0000024260B1C470 RDOC 005192: [03:35:21] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005192: [03:35:21] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005192: [03:35:21] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005192: [03:35:21] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000024260B1C470 RDOC 005192: [03:35:21] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010536: [03:35:21] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005192: [03:35:21] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005192: [03:35:21] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000024260B1C470 / 0x0000000000090050 RDOC 005192: [03:35:21] d3d12_device.cpp(2518) - Log - Starting capture RDOC 005192: [03:35:21] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 010536: [03:35:21] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 005192: [03:35:21] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 005192: [03:35:21] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 005192: [03:35:21] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 005192: [03:35:21] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 14 referenced resources RDOC 005192: [03:35:21] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 005192: [03:35:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 8893 (12.74 %) RDOC 005192: [03:35:21] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.066589 MB capture section in 0.163377 seconds RDOC 005192: [03:35:21] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005192: [03:35:22] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005192: [03:35:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005192: [03:35:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 005192: [03:35:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 010536: [03:35:22] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574588 bytes) (time 1702956922) 5116 byte thumbnail RDOC 010536: [03:35:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 010536: [03:35:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010536: [03:35:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010536: [03:35:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010536: [03:35:23] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010536: [03:35:23] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010536: [03:35:23] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010536: [03:35:23] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010536: [03:35:23] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010536: [03:35:23] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010536: [03:35:23] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010536: [03:35:23] d3d12_replay.cpp(4655) - Log - Created device. RDOC 010536: [03:35:23] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010536: [03:35:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010536: [03:35:23] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010536: [03:35:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 010536: [03:35:23] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010536: [03:35:23] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010536: [03:35:23] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010536: [03:35:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010536: [03:35:23] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 686.001 ms RDOC 010536: [03:35:23] d3d12_counters.cpp( 533) - Log - Timer Fetch Counters, counters to fetch 7 - 6.510 ms RDOC 010536: [03:35:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 001272: [03:35:24] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 001272: [03:35:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001272: [03:35:24] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001272: [03:35:24] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001272: [03:35:24] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2916 RDOC 002916: [03:35:24] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 002916: [03:35:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002916: [03:35:24] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002916: [03:35:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002916: [03:35:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002916: [03:35:24] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002916: [03:35:24] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002916: [03:35:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002916: [03:35:24] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002916: [03:35:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002916: [03:35:24] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002916: [03:35:24] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002916: [03:35:24] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002916: [03:35:24] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001272: [03:35:24] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2916] RDOC 002916: [03:35:24] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002916: [03:35:24] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000293645DDF30 RDOC 002916: [03:35:24] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 002916: [03:35:24] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 002916: [03:35:24] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 002916: [03:35:24] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 002916: [03:35:24] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 002916: [03:35:24] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 002916: [03:35:24] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 002916: [03:35:24] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 002916: [03:35:24] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 002916: [03:35:24] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 002916: [03:35:24] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 002916: [03:35:24] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 002916: [03:35:24] core.cpp(2028) - Log - Removing device frame capturer for 0x00000293645DDF30 RDOC 002916: [03:35:24] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002916: [03:35:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002916: [03:35:24] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002916: [03:35:24] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000293645DDF30 RDOC 002916: [03:35:24] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001272: [03:35:24] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002916: [03:35:24] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002916: [03:35:24] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000293645DDF30 / 0x00000000000A0050 RDOC 002916: [03:35:24] d3d12_device.cpp(2518) - Log - Starting capture RDOC 002916: [03:35:24] resource_manager.h(1469) - Log - Preparing up to 33 potentially dirty resources RDOC 001272: [03:35:24] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 002916: [03:35:24] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 002916: [03:35:24] resource_manager.h(1526) - Log - Prepared 20 dirty resources, postponed 0, skipped 0 RDOC 002916: [03:35:24] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 002916: [03:35:24] d3d12_device.cpp(2851) - Log - Capture used DXIL RDOC 002916: [03:35:24] resource_manager.h(1538) - Log - Checking 20 resources with initial contents against 22 referenced resources RDOC 002916: [03:35:24] resource_manager.h(1642) - Log - Serialised 10 resources, skipped 10 unreferenced RDOC 002916: [03:35:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 327552 bytes to 62129 (18.97 %) RDOC 002916: [03:35:24] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.312378 MB capture section in 0.112181 seconds RDOC 002916: [03:35:24] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 002916: [03:35:25] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 002916: [03:35:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5303 bytes to 5303 (100.00 %) RDOC 002916: [03:35:25] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 002916: [03:35:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 001272: [03:35:25] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2630703 bytes) (time 1702956925) 7111 byte thumbnail RDOC 001272: [03:35:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 001272: [03:35:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001272: [03:35:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001272: [03:35:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001272: [03:35:26] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001272: [03:35:26] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 001272: [03:35:26] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 001272: [03:35:26] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 001272: [03:35:26] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001272: [03:35:26] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001272: [03:35:26] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001272: [03:35:26] d3d12_replay.cpp(4655) - Log - Created device. RDOC 001272: [03:35:26] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001272: [03:35:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001272: [03:35:26] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001272: [03:35:26] d3d12_replay.cpp( 164) - Log - Replaying with DXIL enabled RDOC 001272: [03:35:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 001272: [03:35:26] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001272: [03:35:26] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001272: [03:35:26] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001272: [03:35:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 001272: [03:35:26] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 663.755 ms RDOC 001272: [03:35:26] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 001272: [03:35:26] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 001272: [03:35:26] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 001272: [03:35:26] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 001272: [03:35:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007156: [03:35:27] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 007156: [03:35:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007156: [03:35:27] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007156: [03:35:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007156: [03:35:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8384 RDOC 008384: [03:35:27] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 008384: [03:35:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008384: [03:35:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008384: [03:35:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008384: [03:35:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008384: [03:35:27] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008384: [03:35:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008384: [03:35:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008384: [03:35:27] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008384: [03:35:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008384: [03:35:27] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008384: [03:35:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008384: [03:35:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008384: [03:35:27] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007156: [03:35:27] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8384] RDOC 008384: [03:35:27] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008384: [03:35:27] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000028240BEC3B0 RDOC 008384: [03:35:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 008384: [03:35:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 008384: [03:35:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 008384: [03:35:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 008384: [03:35:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 008384: [03:35:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 008384: [03:35:27] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 008384: [03:35:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 008384: [03:35:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 008384: [03:35:27] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 008384: [03:35:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 008384: [03:35:27] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008384: [03:35:27] core.cpp(2028) - Log - Removing device frame capturer for 0x0000028240BEC3B0 RDOC 008384: [03:35:27] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008384: [03:35:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008384: [03:35:27] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008384: [03:35:27] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000028240BEC3B0 RDOC 008384: [03:35:27] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007156: [03:35:27] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008384: [03:35:27] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008384: [03:35:27] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000028240BEC3B0 / 0x00000000000B0050 RDOC 007156: [03:35:27] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008384: [03:35:27] d3d12_device.cpp(2518) - Log - Starting capture RDOC 008384: [03:35:27] resource_manager.h(1469) - Log - Preparing up to 75 potentially dirty resources RDOC 008384: [03:35:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 008384: [03:35:28] resource_manager.h(1526) - Log - Prepared 62 dirty resources, postponed 0, skipped 0 RDOC 008384: [03:35:28] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 008384: [03:35:28] resource_manager.h(1538) - Log - Checking 62 resources with initial contents against 63 referenced resources RDOC 008384: [03:35:28] resource_manager.h(1642) - Log - Serialised 52 resources, skipped 10 unreferenced RDOC 008384: [03:35:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 220131136 bytes to 1296940 (0.59 %) RDOC 008384: [03:35:28] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 209.933411 MB capture section in 0.309714 seconds RDOC 008384: [03:35:28] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 008384: [03:35:28] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 008384: [03:35:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5360 bytes to 5360 (100.00 %) RDOC 008384: [03:35:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 008384: [03:35:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 007156: [03:35:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3863416 bytes) (time 1702956928) 4956 byte thumbnail RDOC 007156: [03:35:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 007156: [03:35:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007156: [03:35:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007156: [03:35:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007156: [03:35:29] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007156: [03:35:29] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 007156: [03:35:29] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 007156: [03:35:29] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 007156: [03:35:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007156: [03:35:29] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007156: [03:35:29] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007156: [03:35:29] d3d12_replay.cpp(4655) - Log - Created device. RDOC 007156: [03:35:29] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007156: [03:35:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007156: [03:35:29] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007156: [03:35:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 007156: [03:35:30] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007156: [03:35:30] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007156: [03:35:30] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007156: [03:35:30] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::269 from upload to default for efficient replay RDOC 007156: [03:35:30] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 007156: [03:35:30] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1050.358 ms RDOC 007156: [03:35:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 004848: [03:35:35] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 004848: [03:35:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004848: [03:35:35] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004848: [03:35:35] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004848: [03:35:35] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6064 RDOC 006064: [03:35:35] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 006064: [03:35:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006064: [03:35:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006064: [03:35:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006064: [03:35:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006064: [03:35:35] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006064: [03:35:35] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006064: [03:35:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006064: [03:35:35] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006064: [03:35:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006064: [03:35:35] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006064: [03:35:35] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006064: [03:35:35] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006064: [03:35:35] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004848: [03:35:35] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6064] RDOC 006064: [03:35:35] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006064: [03:35:35] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E34D1BD5C0 RDOC 006064: [03:35:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 006064: [03:35:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 006064: [03:35:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 006064: [03:35:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 006064: [03:35:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 006064: [03:35:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 006064: [03:35:35] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 006064: [03:35:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 006064: [03:35:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 006064: [03:35:35] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006064: [03:35:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 006064: [03:35:35] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006064: [03:35:35] core.cpp(2028) - Log - Removing device frame capturer for 0x000001E34D1BD5C0 RDOC 006064: [03:35:35] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006064: [03:35:35] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006064: [03:35:35] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006064: [03:35:35] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E34D1BD5C0 RDOC 006064: [03:35:35] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004848: [03:35:35] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006064: [03:35:35] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006064: [03:35:35] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001E34D1BD5C0 / 0x00000000000C0050 RDOC 006064: [03:35:35] d3d12_device.cpp(2518) - Log - Starting capture RDOC 006064: [03:35:35] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 004848: [03:35:35] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006064: [03:35:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 006064: [03:35:35] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 006064: [03:35:35] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 006064: [03:35:35] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 17 referenced resources RDOC 006064: [03:35:35] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 006064: [03:35:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2156992 bytes to 61935 (2.87 %) RDOC 006064: [03:35:35] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 2.057068 MB capture section in 0.088424 seconds RDOC 006064: [03:35:35] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006064: [03:35:35] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006064: [03:35:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 006064: [03:35:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 006064: [03:35:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 004848: [03:35:36] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2633256 bytes) (time 1702956936) 9588 byte thumbnail RDOC 004848: [03:35:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 004848: [03:35:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004848: [03:35:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004848: [03:35:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004848: [03:35:37] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004848: [03:35:37] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 004848: [03:35:37] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 004848: [03:35:37] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 004848: [03:35:37] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004848: [03:35:37] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004848: [03:35:37] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004848: [03:35:37] d3d12_replay.cpp(4655) - Log - Created device. RDOC 004848: [03:35:37] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004848: [03:35:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004848: [03:35:37] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004848: [03:35:37] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 004848: [03:35:37] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004848: [03:35:37] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004848: [03:35:37] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004848: [03:35:37] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 004848: [03:35:37] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 662.824 ms RDOC 004848: [03:35:37] d3d12_postvs.cpp(3012) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 004848: [03:35:37] d3d12_postvs.cpp(3012) - Warning - Resizing stream-out buffer from 256 to 1024 for output data RDOC 004848: [03:35:38] d3d12_debug.cpp(1957) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 004848: [03:35:38] d3d12_debug.cpp(1957) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 004848: [03:35:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005856: [03:35:38] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 005856: [03:35:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005856: [03:35:38] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005856: [03:35:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005856: [03:35:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4920 RDOC 004920: [03:35:38] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 004920: [03:35:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004920: [03:35:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004920: [03:35:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004920: [03:35:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004920: [03:35:38] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004920: [03:35:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004920: [03:35:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004920: [03:35:38] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004920: [03:35:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004920: [03:35:38] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004920: [03:35:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004920: [03:35:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004920: [03:35:38] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005856: [03:35:38] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4920] RDOC 004920: [03:35:38] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004920: [03:35:38] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001DF3E74FD90 RDOC 004920: [03:35:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 004920: [03:35:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 004920: [03:35:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 004920: [03:35:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 004920: [03:35:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 004920: [03:35:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 004920: [03:35:38] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 004920: [03:35:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 004920: [03:35:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 004920: [03:35:38] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 004920: [03:35:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 004920: [03:35:38] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 004920: [03:35:38] core.cpp(2028) - Log - Removing device frame capturer for 0x000001DF3E74FD90 RDOC 004920: [03:35:38] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004920: [03:35:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004920: [03:35:38] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004920: [03:35:38] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001DF3E74FD90 RDOC 004920: [03:35:38] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005856: [03:35:38] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004920: [03:35:38] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004920: [03:35:38] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001DF3E74FD90 / 0x00000000000D0050 RDOC 004920: [03:35:38] d3d12_device.cpp(2518) - Log - Starting capture RDOC 004920: [03:35:38] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 005856: [03:35:38] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 004920: [03:35:38] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 004920: [03:35:38] d3d12_device.cpp(2648) - Log - Finished capture, Frame 4294967295 RDOC 004920: [03:35:38] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 2 referenced resources RDOC 004920: [03:35:38] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 13 unreferenced RDOC 004920: [03:35:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1088 bytes to 683 (62.78 %) RDOC 004920: [03:35:39] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.001038 MB capture section in 0.105815 seconds RDOC 004920: [03:35:39] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 004920: [03:35:39] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 004920: [03:35:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13472 bytes to 13472 (100.00 %) RDOC 004920: [03:35:39] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 004920: [03:35:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 005856: [03:35:39] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (2578622 bytes) (time 1702956939) 8307 byte thumbnail RDOC 005856: [03:35:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 005856: [03:35:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005856: [03:35:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005856: [03:35:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005856: [03:35:40] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005856: [03:35:40] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 005856: [03:35:40] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 005856: [03:35:40] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 005856: [03:35:40] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005856: [03:35:40] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005856: [03:35:40] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005856: [03:35:40] d3d12_replay.cpp(4655) - Log - Created device. RDOC 005856: [03:35:40] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005856: [03:35:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005856: [03:35:40] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005856: [03:35:40] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 005856: [03:35:40] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005856: [03:35:40] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005856: [03:35:40] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005856: [03:35:40] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 584.863 ms RDOC 005856: [03:35:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007256: [03:35:41] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 007256: [03:35:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007256: [03:35:41] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007256: [03:35:41] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007256: [03:35:41] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10460 RDOC 010460: [03:35:41] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 010460: [03:35:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010460: [03:35:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010460: [03:35:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010460: [03:35:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010460: [03:35:41] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010460: [03:35:41] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010460: [03:35:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010460: [03:35:41] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010460: [03:35:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010460: [03:35:41] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010460: [03:35:41] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010460: [03:35:41] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010460: [03:35:41] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007256: [03:35:41] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10460] RDOC 010460: [03:35:41] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010460: [03:35:41] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000025BB5B30820 RDOC 010460: [03:35:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 010460: [03:35:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 010460: [03:35:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 010460: [03:35:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 010460: [03:35:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 010460: [03:35:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 010460: [03:35:41] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 010460: [03:35:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 010460: [03:35:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 010460: [03:35:41] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010460: [03:35:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 010460: [03:35:41] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010460: [03:35:41] core.cpp(2028) - Log - Removing device frame capturer for 0x0000025BB5B30820 RDOC 010460: [03:35:41] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010460: [03:35:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010460: [03:35:41] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010460: [03:35:41] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000025BB5B30820 RDOC 010460: [03:35:41] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007256: [03:35:41] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010460: [03:35:41] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010460: [03:35:41] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000025BB5B30820 / 0x00000000000E0050 RDOC 010460: [03:35:41] d3d12_device.cpp(2518) - Log - Starting capture RDOC 010460: [03:35:41] resource_manager.h(1469) - Log - Preparing up to 34 potentially dirty resources RDOC 007256: [03:35:41] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010460: [03:35:41] resource_manager.h(1526) - Log - Prepared 21 dirty resources, postponed 0, skipped 0 RDOC 010460: [03:35:41] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 010460: [03:35:41] resource_manager.h(1538) - Log - Checking 21 resources with initial contents against 42 referenced resources RDOC 010460: [03:35:41] resource_manager.h(1642) - Log - Serialised 19 resources, skipped 2 unreferenced RDOC 010460: [03:35:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 151326592 bytes to 704066 (0.47 %) RDOC 010460: [03:35:41] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 144.316284 MB capture section in 0.134450 seconds RDOC 010460: [03:35:41] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010460: [03:35:42] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010460: [03:35:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6115 bytes to 6115 (100.00 %) RDOC 010460: [03:35:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 010460: [03:35:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 007256: [03:35:42] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3288262 bytes) (time 1702956942) 21921 byte thumbnail RDOC 007256: [03:35:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 007256: [03:35:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007256: [03:35:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007256: [03:35:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007256: [03:35:43] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007256: [03:35:43] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 007256: [03:35:43] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 007256: [03:35:43] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 007256: [03:35:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007256: [03:35:43] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007256: [03:35:43] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007256: [03:35:43] d3d12_replay.cpp(4655) - Log - Created device. RDOC 007256: [03:35:43] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007256: [03:35:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007256: [03:35:43] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007256: [03:35:43] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 007256: [03:35:43] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007256: [03:35:43] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007256: [03:35:43] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007256: [03:35:43] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 007256: [03:35:43] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::246 from upload to default for efficient replay RDOC 007256: [03:35:43] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::269 from upload to default for efficient replay RDOC 007256: [03:35:43] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 007256: [03:35:44] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 873.177 ms RDOC 007256: [03:35:44] d3d12_postvs.cpp(3012) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 007256: [03:35:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007848: [03:35:58] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 007848: [03:35:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007848: [03:35:59] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007848: [03:35:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007848: [03:35:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11296 RDOC 011296: [03:35:59] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 011296: [03:35:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011296: [03:35:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011296: [03:35:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011296: [03:35:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011296: [03:35:59] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011296: [03:35:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011296: [03:35:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011296: [03:35:59] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011296: [03:35:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011296: [03:35:59] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011296: [03:35:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011296: [03:35:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011296: [03:35:59] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007848: [03:35:59] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11296] RDOC 011296: [03:35:59] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011296: [03:35:59] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000024CE106DC50 RDOC 011296: [03:35:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 011296: [03:35:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 011296: [03:35:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 011296: [03:35:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 011296: [03:35:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 011296: [03:35:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 011296: [03:35:59] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 011296: [03:35:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 011296: [03:35:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 011296: [03:35:59] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011296: [03:35:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 011296: [03:35:59] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011296: [03:35:59] core.cpp(2028) - Log - Removing device frame capturer for 0x0000024CE106DC50 RDOC 011296: [03:35:59] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011296: [03:35:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011296: [03:35:59] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011296: [03:35:59] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000024CE106DC50 RDOC 011296: [03:35:59] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007848: [03:35:59] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011296: [03:35:59] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011296: [03:35:59] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000024CE106DC50 / 0x00000000000F0050 RDOC 011296: [03:35:59] d3d12_device_wrap3.cpp( 67) - Warning - Adding DENY_RT_DS_TEXTURES|DENY_NON_RT_DS_TEXTURES to OpenExistingHeap heap for tier 1 compatibility RDOC 011296: [03:35:59] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011296: [03:35:59] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 007848: [03:35:59] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011296: [03:35:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011296: [03:35:59] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 011296: [03:35:59] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 011296: [03:35:59] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 11 referenced resources RDOC 011296: [03:35:59] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 011296: [03:35:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 46144 bytes to 8203 (17.78 %) RDOC 011296: [03:35:59] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.044006 MB capture section in 0.083033 seconds RDOC 011296: [03:35:59] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011296: [03:35:59] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011296: [03:35:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011296: [03:35:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 011296: [03:35:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 007848: [03:35:59] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2573898 bytes) (time 1702956959) 5116 byte thumbnail RDOC 007848: [03:36:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 007848: [03:36:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007848: [03:36:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007848: [03:36:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007848: [03:36:00] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007848: [03:36:00] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 007848: [03:36:00] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 007848: [03:36:00] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 007848: [03:36:00] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007848: [03:36:00] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007848: [03:36:00] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007848: [03:36:01] d3d12_replay.cpp(4655) - Log - Created device. RDOC 007848: [03:36:01] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007848: [03:36:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007848: [03:36:01] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007848: [03:36:01] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 007848: [03:36:01] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007848: [03:36:01] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007848: [03:36:01] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007848: [03:36:01] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 007848: [03:36:01] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 599.963 ms RDOC 007848: [03:36:01] d3d12_postvs.cpp(3012) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 007848: [03:36:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005532: [03:36:01] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 005532: [03:36:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005532: [03:36:01] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005532: [03:36:01] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005532: [03:36:01] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7584 RDOC 007584: [03:36:01] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 007584: [03:36:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007584: [03:36:01] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007584: [03:36:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007584: [03:36:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007584: [03:36:01] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007584: [03:36:01] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007584: [03:36:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007584: [03:36:01] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007584: [03:36:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007584: [03:36:01] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007584: [03:36:01] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007584: [03:36:01] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007584: [03:36:01] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005532: [03:36:01] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7584] RDOC 007584: [03:36:02] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007584: [03:36:02] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000155E9E0CD60 RDOC 007584: [03:36:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 007584: [03:36:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 007584: [03:36:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 007584: [03:36:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 007584: [03:36:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 007584: [03:36:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 007584: [03:36:02] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 007584: [03:36:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 007584: [03:36:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 007584: [03:36:02] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 007584: [03:36:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 007584: [03:36:02] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007584: [03:36:02] core.cpp(2028) - Log - Removing device frame capturer for 0x00000155E9E0CD60 RDOC 007584: [03:36:02] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007584: [03:36:02] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007584: [03:36:02] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007584: [03:36:02] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000155E9E0CD60 RDOC 007584: [03:36:02] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005532: [03:36:02] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007584: [03:36:02] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007584: [03:36:02] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000155E9E0CD60 / 0x0000000000100050 RDOC 007584: [03:36:02] d3d12_device.cpp(2518) - Log - Starting capture RDOC 007584: [03:36:02] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 007584: [03:36:02] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 007584: [03:36:02] d3d12_device.cpp(2648) - Log - Finished capture, Frame 0 RDOC 005532: [03:36:02] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007584: [03:36:02] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 19 referenced resources RDOC 007584: [03:36:02] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 10 unreferenced RDOC 007584: [03:36:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67160384 bytes to 273914 (0.41 %) RDOC 007584: [03:36:02] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 64.049133 MB capture section in 0.122091 seconds RDOC 007584: [03:36:02] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007584: [03:36:02] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007584: [03:36:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007584: [03:36:02] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 007584: [03:36:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 005532: [03:36:02] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (2839609 bytes) (time 1702956962) 5116 byte thumbnail RDOC 005532: [03:36:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 005532: [03:36:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005532: [03:36:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005532: [03:36:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005532: [03:36:03] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005532: [03:36:03] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 005532: [03:36:03] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 005532: [03:36:03] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 005532: [03:36:03] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005532: [03:36:03] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005532: [03:36:03] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005532: [03:36:03] d3d12_replay.cpp(4655) - Log - Created device. RDOC 005532: [03:36:03] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005532: [03:36:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005532: [03:36:03] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005532: [03:36:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 005532: [03:36:04] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005532: [03:36:04] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005532: [03:36:04] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005532: [03:36:04] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::269 from upload to default for efficient replay RDOC 005532: [03:36:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 005532: [03:36:04] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 710.501 ms RDOC 005532: [03:36:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 005532: [03:36:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67160384 bytes to 17583 (0.03 %) RDOC 005532: [03:36:04] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005532: [03:36:04] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005532: [03:36:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005532: [03:36:04] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 56.547 ms RDOC 005532: [03:36:05] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67160384 bytes to 17583 (0.03 %) RDOC 005532: [03:36:05] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005532: [03:36:05] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005532: [03:36:05] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005532: [03:36:05] d3d12_postvs.cpp(3012) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 005532: [03:36:05] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000008) RDOC 005532: [03:36:05] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005532: [03:36:05] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005532: [03:36:05] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000281) RDOC 005532: [03:36:05] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005532: [03:36:05] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005532: [03:36:05] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000282) RDOC 005532: [03:36:05] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005532: [03:36:05] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005532: [03:36:05] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000317! RDOC 005532: [03:36:05] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000317! RDOC 005532: [03:36:05] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000284) RDOC 005532: [03:36:05] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005532: [03:36:05] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005532: [03:36:05] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000285) RDOC 005532: [03:36:05] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005532: [03:36:05] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005532: [03:36:05] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000286) RDOC 005532: [03:36:05] d3d12_replay.cpp(3641) - Error - Getting texture data for buffer ResourceId::0! RDOC 005532: [03:36:05] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000287) RDOC 005532: [03:36:05] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005532: [03:36:05] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005532: [03:36:05] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000288) RDOC 005532: [03:36:05] d3d12_replay.cpp(3285) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 005532: [03:36:05] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000289) RDOC 005532: [03:36:05] d3d12_replay.cpp(3285) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 005532: [03:36:05] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000290) RDOC 005532: [03:36:05] d3d12_replay.cpp(3641) - Error - Getting texture data for buffer ResourceId::0! RDOC 005532: [03:36:05] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000291) RDOC 005532: [03:36:05] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005532: [03:36:05] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005532: [03:36:05] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000292! RDOC 005532: [03:36:05] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000292! RDOC 005532: [03:36:05] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000293! RDOC 005532: [03:36:05] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000293! RDOC 005532: [03:36:05] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000318! RDOC 005532: [03:36:05] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000318! RDOC 005532: [03:36:05] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000295) RDOC 005532: [03:36:05] d3d12_replay.cpp(3285) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 005532: [03:36:05] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000296) RDOC 005532: [03:36:05] d3d12_replay.cpp(3285) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 005532: [03:36:05] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000297) RDOC 005532: [03:36:05] d3d12_replay.cpp(3285) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 005532: [03:36:05] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000319! RDOC 005532: [03:36:05] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000319! RDOC 005532: [03:36:05] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000320! RDOC 005532: [03:36:05] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000320! RDOC 005532: [03:36:05] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000311! RDOC 005532: [03:36:05] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000311! RDOC 005532: [03:36:05] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000315) RDOC 005532: [03:36:05] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005532: [03:36:05] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005532: [03:36:05] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000317) RDOC 005532: [03:36:05] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005532: [03:36:05] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005532: [03:36:05] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000318) RDOC 005532: [03:36:05] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005532: [03:36:05] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005532: [03:36:05] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000319) RDOC 005532: [03:36:05] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005532: [03:36:05] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005532: [03:36:05] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000320) RDOC 005532: [03:36:05] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005532: [03:36:05] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005532: [03:36:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010644: [03:36:05] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 010644: [03:36:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010644: [03:36:06] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010644: [03:36:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010644: [03:36:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9452 RDOC 009452: [03:36:06] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 009452: [03:36:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009452: [03:36:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009452: [03:36:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009452: [03:36:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009452: [03:36:06] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009452: [03:36:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009452: [03:36:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009452: [03:36:06] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009452: [03:36:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009452: [03:36:06] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009452: [03:36:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009452: [03:36:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009452: [03:36:06] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010644: [03:36:06] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9452] RDOC 009452: [03:36:06] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009452: [03:36:06] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002494C85C700 RDOC 009452: [03:36:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 009452: [03:36:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 009452: [03:36:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 009452: [03:36:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 009452: [03:36:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 009452: [03:36:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 009452: [03:36:06] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 009452: [03:36:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 009452: [03:36:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 009452: [03:36:06] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 009452: [03:36:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 009452: [03:36:06] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009452: [03:36:06] core.cpp(2028) - Log - Removing device frame capturer for 0x000002494C85C700 RDOC 009452: [03:36:06] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009452: [03:36:06] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009452: [03:36:06] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009452: [03:36:06] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002494C85C700 RDOC 009452: [03:36:06] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010644: [03:36:06] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009452: [03:36:06] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009452: [03:36:06] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002494C85C700 / 0x0000000000110050 RDOC 010644: [03:36:06] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009452: [03:36:06] d3d12_device.cpp(2518) - Log - Starting capture RDOC 009452: [03:36:06] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 009452: [03:36:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 009452: [03:36:06] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 009452: [03:36:06] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 009452: [03:36:06] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 12 referenced resources RDOC 009452: [03:36:06] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 12 unreferenced RDOC 009452: [03:36:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134264192 bytes to 536628 (0.40 %) RDOC 009452: [03:36:06] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 128.044312 MB capture section in 0.203606 seconds RDOC 009452: [03:36:06] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 009452: [03:36:06] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009452: [03:36:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009452: [03:36:06] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 009452: [03:36:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 010644: [03:36:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3102323 bytes) (time 1702956966) 5116 byte thumbnail RDOC 010644: [03:36:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 010644: [03:36:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010644: [03:36:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010644: [03:36:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010644: [03:36:07] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010644: [03:36:07] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010644: [03:36:08] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010644: [03:36:08] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010644: [03:36:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010644: [03:36:08] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010644: [03:36:08] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010644: [03:36:08] d3d12_replay.cpp(4655) - Log - Created device. RDOC 010644: [03:36:08] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010644: [03:36:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010644: [03:36:08] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010644: [03:36:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 010644: [03:36:08] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010644: [03:36:08] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010644: [03:36:08] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010644: [03:36:08] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::286 from upload to default for efficient replay RDOC 010644: [03:36:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010644: [03:36:08] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 755.034 ms RDOC 010644: [03:36:09] d3d12_postvs.cpp(3012) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 010644: [03:36:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 006804: [03:36:09] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 006804: [03:36:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006804: [03:36:09] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006804: [03:36:09] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006804: [03:36:09] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6680 RDOC 006680: [03:36:09] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 006680: [03:36:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006680: [03:36:09] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006680: [03:36:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006680: [03:36:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006680: [03:36:09] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006680: [03:36:09] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006680: [03:36:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006680: [03:36:09] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006680: [03:36:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006680: [03:36:09] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006680: [03:36:09] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006680: [03:36:09] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006680: [03:36:09] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006804: [03:36:09] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6680] RDOC 006680: [03:36:09] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006680: [03:36:09] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002B2EE39CB80 RDOC 006680: [03:36:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 006680: [03:36:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 006680: [03:36:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 006680: [03:36:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 006680: [03:36:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 006680: [03:36:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 006680: [03:36:09] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 006680: [03:36:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 006680: [03:36:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 006680: [03:36:09] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006680: [03:36:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 006680: [03:36:09] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006680: [03:36:09] core.cpp(2028) - Log - Removing device frame capturer for 0x000002B2EE39CB80 RDOC 006680: [03:36:09] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006680: [03:36:09] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006680: [03:36:09] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006680: [03:36:09] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002B2EE39CB80 RDOC 006680: [03:36:09] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006804: [03:36:09] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006680: [03:36:09] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006680: [03:36:09] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002B2EE39CB80 / 0x0000000000120050 RDOC 006804: [03:36:09] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006680: [03:36:25] d3d12_device.cpp(2518) - Log - Starting capture RDOC 006680: [03:36:25] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 006680: [03:36:25] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 006680: [03:36:26] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 006680: [03:36:26] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50000 RDOC 006680: [03:36:26] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 12 referenced resources RDOC 006680: [03:36:26] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 12 unreferenced RDOC 006680: [03:36:26] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92046400 bytes to 4327137 (4.70 %) RDOC 006680: [03:36:26] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 87.782288 MB capture section in 0.179066 seconds RDOC 006680: [03:36:26] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006680: [03:36:26] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006680: [03:36:26] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006680: [03:36:26] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 006680: [03:36:26] d3d12_device.cpp(2518) - Log - Starting capture RDOC 006680: [03:36:26] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 006680: [03:36:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 006804: [03:36:26] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (6892832 bytes) (time 1702956986) 5116 byte thumbnail RDOC 006680: [03:36:26] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 006680: [03:36:26] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50001 RDOC 006680: [03:36:26] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 006680: [03:36:26] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 13 unreferenced RDOC 006680: [03:36:26] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92046400 bytes to 4327178 (4.70 %) RDOC 006680: [03:36:26] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 87.782288 MB capture section in 0.165582 seconds RDOC 006680: [03:36:26] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006680: [03:36:26] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006680: [03:36:26] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006680: [03:36:26] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 006680: [03:36:26] d3d12_device.cpp(2518) - Log - Starting capture RDOC 006680: [03:36:26] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 006680: [03:36:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 006804: [03:36:26] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (6892873 bytes) (time 1702956986) 5116 byte thumbnail RDOC 006680: [03:36:26] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 006680: [03:36:26] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50002 RDOC 006680: [03:36:26] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 006680: [03:36:26] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 006680: [03:36:26] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330641 (4.68 %) RDOC 006680: [03:36:26] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.165713 seconds RDOC 006680: [03:36:26] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006680: [03:36:27] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006680: [03:36:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006680: [03:36:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 006680: [03:36:27] d3d12_device.cpp(2518) - Log - Starting capture RDOC 006680: [03:36:27] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 006680: [03:36:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 006804: [03:36:27] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (6896336 bytes) (time 1702956987) 5116 byte thumbnail RDOC 006680: [03:36:27] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 006680: [03:36:27] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50003 RDOC 006680: [03:36:27] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 006680: [03:36:27] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 006680: [03:36:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330628 (4.68 %) RDOC 006680: [03:36:27] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.175736 seconds RDOC 006680: [03:36:27] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006680: [03:36:27] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006680: [03:36:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006680: [03:36:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 006680: [03:36:27] d3d12_device.cpp(2518) - Log - Starting capture RDOC 006680: [03:36:27] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 006680: [03:36:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 006804: [03:36:27] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (6896323 bytes) (time 1702956987) 5116 byte thumbnail RDOC 006680: [03:36:27] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 006680: [03:36:27] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50004 RDOC 006680: [03:36:27] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 006680: [03:36:27] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 006680: [03:36:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330646 (4.68 %) RDOC 006680: [03:36:27] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.162393 seconds RDOC 006680: [03:36:27] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006680: [03:36:27] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006680: [03:36:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006680: [03:36:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 006680: [03:36:27] d3d12_device.cpp(2518) - Log - Starting capture RDOC 006680: [03:36:27] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 006680: [03:36:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 006804: [03:36:27] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (6896341 bytes) (time 1702956987) 5116 byte thumbnail RDOC 006680: [03:36:27] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 006680: [03:36:27] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50005 RDOC 006680: [03:36:27] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 006680: [03:36:27] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 006680: [03:36:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330634 (4.68 %) RDOC 006680: [03:36:28] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.181219 seconds RDOC 006680: [03:36:28] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006680: [03:36:28] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006680: [03:36:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006680: [03:36:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 006680: [03:36:28] d3d12_device.cpp(2518) - Log - Starting capture RDOC 006680: [03:36:28] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 006680: [03:36:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 006804: [03:36:28] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (6896329 bytes) (time 1702956988) 5116 byte thumbnail RDOC 006680: [03:36:28] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 006680: [03:36:28] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50006 RDOC 006680: [03:36:28] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 006680: [03:36:28] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 006680: [03:36:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330619 (4.68 %) RDOC 006680: [03:36:28] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.180247 seconds RDOC 006680: [03:36:28] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006680: [03:36:28] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006680: [03:36:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006680: [03:36:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 006680: [03:36:28] d3d12_device.cpp(2518) - Log - Starting capture RDOC 006680: [03:36:28] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 006680: [03:36:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 006804: [03:36:28] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (6896314 bytes) (time 1702956988) 5116 byte thumbnail RDOC 006680: [03:36:28] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 006680: [03:36:28] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50007 RDOC 006680: [03:36:28] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 006680: [03:36:28] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 006680: [03:36:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330608 (4.68 %) RDOC 006680: [03:36:28] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.165795 seconds RDOC 006680: [03:36:28] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006680: [03:36:28] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006680: [03:36:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006680: [03:36:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 006680: [03:36:28] d3d12_device.cpp(2518) - Log - Starting capture RDOC 006680: [03:36:28] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 006680: [03:36:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 006804: [03:36:28] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (6896303 bytes) (time 1702956988) 5116 byte thumbnail RDOC 006680: [03:36:29] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 006680: [03:36:29] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50008 RDOC 006680: [03:36:29] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 006680: [03:36:29] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 006680: [03:36:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330633 (4.68 %) RDOC 006680: [03:36:29] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.181441 seconds RDOC 006680: [03:36:29] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006680: [03:36:29] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006680: [03:36:29] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006680: [03:36:29] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 006680: [03:36:29] d3d12_device.cpp(2518) - Log - Starting capture RDOC 006680: [03:36:29] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 006680: [03:36:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 006804: [03:36:29] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (6896328 bytes) (time 1702956989) 5116 byte thumbnail RDOC 006680: [03:36:29] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 006680: [03:36:29] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50009 RDOC 006680: [03:36:29] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 006680: [03:36:29] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 006680: [03:36:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330630 (4.68 %) RDOC 006680: [03:36:29] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.165687 seconds RDOC 006680: [03:36:29] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006680: [03:36:29] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006680: [03:36:29] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006680: [03:36:29] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 006680: [03:36:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 006804: [03:36:29] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (6896325 bytes) (time 1702956989) 5116 byte thumbnail RDOC 006804: [03:36:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 006804: [03:36:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006804: [03:36:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006804: [03:36:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006804: [03:36:30] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006804: [03:36:30] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 006804: [03:36:30] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 006804: [03:36:30] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 006804: [03:36:30] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006804: [03:36:30] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006804: [03:36:30] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006804: [03:36:30] d3d12_replay.cpp(4655) - Log - Created device. RDOC 006804: [03:36:30] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006804: [03:36:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006804: [03:36:30] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006804: [03:36:31] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 006804: [03:36:31] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006804: [03:36:31] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006804: [03:36:31] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006804: [03:36:31] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 006804: [03:36:31] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 969.236 ms RDOC 006804: [03:36:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010688: [03:36:32] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 010688: [03:36:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010688: [03:36:32] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010688: [03:36:32] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010688: [03:36:32] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2968 RDOC 002968: [03:36:32] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 002968: [03:36:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002968: [03:36:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002968: [03:36:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002968: [03:36:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002968: [03:36:32] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002968: [03:36:32] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002968: [03:36:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002968: [03:36:32] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002968: [03:36:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002968: [03:36:32] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002968: [03:36:32] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002968: [03:36:32] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002968: [03:36:32] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010688: [03:36:32] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2968] RDOC 002968: [03:36:32] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002968: [03:36:32] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000018B417209D0 RDOC 002968: [03:36:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 002968: [03:36:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 002968: [03:36:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 002968: [03:36:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 002968: [03:36:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 002968: [03:36:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 002968: [03:36:32] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 002968: [03:36:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 002968: [03:36:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 002968: [03:36:32] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 002968: [03:36:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 002968: [03:36:32] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 002968: [03:36:32] core.cpp(2028) - Log - Removing device frame capturer for 0x0000018B417209D0 RDOC 002968: [03:36:32] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002968: [03:36:32] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002968: [03:36:32] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002968: [03:36:32] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000018B417209D0 RDOC 002968: [03:36:32] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010688: [03:36:32] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002968: [03:36:32] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002968: [03:36:32] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000018B417209D0 / 0x0000000000130050 RDOC 010688: [03:36:32] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 002968: [03:36:38] d3d12_device.cpp(2518) - Log - Starting capture RDOC 002968: [03:36:38] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 002968: [03:36:38] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 002968: [03:36:38] d3d12_device.cpp(2648) - Log - Finished capture, Frame 40 RDOC 002968: [03:36:38] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 10 referenced resources RDOC 002968: [03:36:38] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 002968: [03:36:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 44288 bytes to 7966 (17.99 %) RDOC 002968: [03:36:38] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.042236 MB capture section in 0.272673 seconds RDOC 002968: [03:36:39] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 002968: [03:36:39] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 002968: [03:36:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002968: [03:36:39] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 002968: [03:36:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 010688: [03:36:39] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 40) (2573661 bytes) (time 1702956999) 5116 byte thumbnail RDOC 010688: [03:36:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 010688: [03:36:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010688: [03:36:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010688: [03:36:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010688: [03:36:40] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010688: [03:36:40] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010688: [03:36:40] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010688: [03:36:40] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010688: [03:36:40] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010688: [03:36:40] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010688: [03:36:40] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010688: [03:36:40] d3d12_replay.cpp(4655) - Log - Created device. RDOC 010688: [03:36:40] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010688: [03:36:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010688: [03:36:40] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010688: [03:36:40] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 010688: [03:36:40] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010688: [03:36:40] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010688: [03:36:40] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010688: [03:36:40] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010688: [03:36:40] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 588.535 ms RDOC 010688: [03:36:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011928: [03:36:41] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 011928: [03:36:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011928: [03:36:41] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011928: [03:36:41] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011928: [03:36:41] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5684 RDOC 005684: [03:36:41] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 005684: [03:36:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005684: [03:36:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005684: [03:36:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005684: [03:36:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005684: [03:36:41] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005684: [03:36:41] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005684: [03:36:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005684: [03:36:41] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005684: [03:36:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005684: [03:36:41] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005684: [03:36:41] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005684: [03:36:41] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005684: [03:36:41] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011928: [03:36:41] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5684] RDOC 005684: [03:36:41] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005684: [03:36:41] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000021A395AFE80 RDOC 005684: [03:36:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 005684: [03:36:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 005684: [03:36:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 005684: [03:36:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 005684: [03:36:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 005684: [03:36:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 005684: [03:36:41] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 005684: [03:36:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 005684: [03:36:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 005684: [03:36:41] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 005684: [03:36:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 005684: [03:36:41] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005684: [03:36:41] core.cpp(2028) - Log - Removing device frame capturer for 0x0000021A395AFE80 RDOC 005684: [03:36:41] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005684: [03:36:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005684: [03:36:41] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005684: [03:36:41] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000021A395AFE80 RDOC 005684: [03:36:41] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011928: [03:36:41] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005684: [03:36:41] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005684: [03:36:41] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000021A395AFE80 / 0x0000000000140050 RDOC 011928: [03:36:41] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 005684: [03:36:41] d3d12_device.cpp(2518) - Log - Starting capture RDOC 005684: [03:36:41] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 005684: [03:36:41] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 005684: [03:36:41] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 005684: [03:36:41] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 19 referenced resources RDOC 005684: [03:36:41] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 005684: [03:36:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 155072 bytes to 15906 (10.26 %) RDOC 005684: [03:36:41] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.147888 MB capture section in 0.107771 seconds RDOC 005684: [03:36:41] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005684: [03:36:41] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005684: [03:36:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005684: [03:36:41] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 005684: [03:36:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 011928: [03:36:41] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2582016 bytes) (time 1702957001) 5531 byte thumbnail RDOC 011928: [03:36:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 011928: [03:36:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [03:36:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [03:36:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [03:36:42] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011928: [03:36:42] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011928: [03:36:43] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011928: [03:36:43] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011928: [03:36:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011928: [03:36:43] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011928: [03:36:43] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011928: [03:36:43] d3d12_replay.cpp(4655) - Log - Created device. RDOC 011928: [03:36:43] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [03:36:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011928: [03:36:43] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011928: [03:36:43] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 011928: [03:36:43] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011928: [03:36:43] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011928: [03:36:43] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011928: [03:36:43] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011928: [03:36:43] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 609.746 ms RDOC 011928: [03:36:43] d3d12_postvs.cpp(3012) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 011928: [03:36:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011920: [03:36:43] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 011920: [03:36:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011920: [03:36:43] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011920: [03:36:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011920: [03:36:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10756 RDOC 010756: [03:36:44] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 010756: [03:36:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010756: [03:36:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010756: [03:36:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010756: [03:36:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010756: [03:36:44] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010756: [03:36:44] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010756: [03:36:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010756: [03:36:44] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010756: [03:36:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010756: [03:36:44] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010756: [03:36:44] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010756: [03:36:44] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010756: [03:36:44] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011920: [03:36:44] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10756] RDOC 010756: [03:36:44] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010756: [03:36:44] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000011B5D69D700 RDOC 010756: [03:36:44] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 010756: [03:36:44] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 010756: [03:36:44] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 010756: [03:36:44] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 010756: [03:36:44] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 010756: [03:36:44] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 010756: [03:36:44] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 010756: [03:36:44] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 010756: [03:36:44] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 010756: [03:36:44] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010756: [03:36:44] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 010756: [03:36:44] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010756: [03:36:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000011B5D69D700 RDOC 010756: [03:36:44] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010756: [03:36:44] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010756: [03:36:44] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010756: [03:36:44] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000011B5D69D700 RDOC 010756: [03:36:44] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011920: [03:36:44] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010756: [03:36:44] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010756: [03:36:44] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000011B5D69D700 / 0x0000000000150050 RDOC 010756: [03:36:44] d3d12_device.cpp(2518) - Log - Starting capture RDOC 010756: [03:36:44] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 011920: [03:36:44] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010756: [03:36:44] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 010756: [03:36:44] d3d12_command_queue_wrap.cpp( 922) - Log - Doing GPU readback of mapped memory RDOC 010756: [03:36:44] d3d12_command_queue_wrap.cpp( 960) - Log - Persistent map flush forced for ResourceId::286 (0 -> 196608) RDOC 010756: [03:36:44] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 010756: [03:36:44] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 12 referenced resources RDOC 010756: [03:36:44] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 13 unreferenced RDOC 010756: [03:36:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 438464 bytes to 10228 (2.33 %) RDOC 010756: [03:36:44] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.418152 MB capture section in 0.105199 seconds RDOC 010756: [03:36:44] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010756: [03:36:44] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010756: [03:36:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010756: [03:36:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 010756: [03:36:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 011920: [03:36:44] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2575923 bytes) (time 1702957004) 5116 byte thumbnail RDOC 011920: [03:36:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 011920: [03:36:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011920: [03:36:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011920: [03:36:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011920: [03:36:45] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011920: [03:36:45] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011920: [03:36:45] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011920: [03:36:45] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011920: [03:36:45] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011920: [03:36:45] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011920: [03:36:45] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011920: [03:36:45] d3d12_replay.cpp(4655) - Log - Created device. RDOC 011920: [03:36:45] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011920: [03:36:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011920: [03:36:45] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011920: [03:36:46] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 011920: [03:36:46] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011920: [03:36:46] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011920: [03:36:46] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011920: [03:36:46] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011920: [03:36:46] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 611.663 ms RDOC 011920: [03:36:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009060: [03:36:46] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 009060: [03:36:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009060: [03:36:46] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009060: [03:36:46] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009060: [03:36:46] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11220 RDOC 011220: [03:36:46] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 011220: [03:36:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011220: [03:36:46] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011220: [03:36:46] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011220: [03:36:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011220: [03:36:46] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011220: [03:36:46] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011220: [03:36:46] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011220: [03:36:46] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011220: [03:36:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011220: [03:36:46] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011220: [03:36:46] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011220: [03:36:46] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011220: [03:36:46] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009060: [03:36:46] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11220] RDOC 011220: [03:36:47] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011220: [03:36:47] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E100C8DC20 RDOC 011220: [03:36:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 011220: [03:36:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 011220: [03:36:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 011220: [03:36:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 011220: [03:36:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 011220: [03:36:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 011220: [03:36:47] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 011220: [03:36:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 011220: [03:36:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 011220: [03:36:47] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011220: [03:36:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 011220: [03:36:47] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011220: [03:36:47] core.cpp(2028) - Log - Removing device frame capturer for 0x000001E100C8DC20 RDOC 011220: [03:36:47] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011220: [03:36:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011220: [03:36:47] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011220: [03:36:47] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E100C8DC20 RDOC 011220: [03:36:47] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009060: [03:36:47] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011220: [03:36:47] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011220: [03:36:47] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001E100C8DC20 / 0x0000000000160050 RDOC 011220: [03:36:47] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011220: [03:36:47] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 009060: [03:36:47] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011220: [03:36:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011220: [03:36:47] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 011220: [03:36:47] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 011220: [03:36:47] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 13 referenced resources RDOC 011220: [03:36:47] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 11 unreferenced RDOC 011220: [03:36:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 845504 bytes to 17587 (2.08 %) RDOC 011220: [03:36:47] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.806335 MB capture section in 0.092082 seconds RDOC 011220: [03:36:47] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011220: [03:36:47] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011220: [03:36:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4255 bytes to 4255 (100.00 %) RDOC 011220: [03:36:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 011220: [03:36:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 009060: [03:36:47] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2586429 bytes) (time 1702957007) 8427 byte thumbnail RDOC 009060: [03:36:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 009060: [03:36:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009060: [03:36:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009060: [03:36:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009060: [03:36:48] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009060: [03:36:48] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 009060: [03:36:48] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 009060: [03:36:48] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 009060: [03:36:48] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009060: [03:36:48] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009060: [03:36:48] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009060: [03:36:48] d3d12_replay.cpp(4655) - Log - Created device. RDOC 009060: [03:36:48] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009060: [03:36:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009060: [03:36:48] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009060: [03:36:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 009060: [03:36:49] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009060: [03:36:49] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009060: [03:36:49] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009060: [03:36:49] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 009060: [03:36:49] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 667.381 ms RDOC 009060: [03:36:49] d3d12_postvs.cpp(3012) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 009060: [03:36:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 002912: [03:36:49] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 002912: [03:36:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002912: [03:36:49] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002912: [03:36:49] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002912: [03:36:49] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5404 RDOC 005404: [03:36:49] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 005404: [03:36:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005404: [03:36:49] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005404: [03:36:49] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005404: [03:36:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005404: [03:36:49] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005404: [03:36:49] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005404: [03:36:49] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005404: [03:36:49] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005404: [03:36:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005404: [03:36:49] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005404: [03:36:49] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005404: [03:36:49] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005404: [03:36:49] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002912: [03:36:49] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5404] RDOC 005404: [03:36:50] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005404: [03:36:50] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001CE10E9C340 RDOC 005404: [03:36:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 005404: [03:36:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 005404: [03:36:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 005404: [03:36:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 005404: [03:36:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 005404: [03:36:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 005404: [03:36:50] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 005404: [03:36:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 005404: [03:36:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 005404: [03:36:50] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 005404: [03:36:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 005404: [03:36:50] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005404: [03:36:50] core.cpp(2028) - Log - Removing device frame capturer for 0x000001CE10E9C340 RDOC 005404: [03:36:50] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005404: [03:36:50] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005404: [03:36:50] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005404: [03:36:50] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001CE10E9C340 RDOC 005404: [03:36:50] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 002912: [03:36:50] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005404: [03:36:50] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005404: [03:36:50] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001CE10E9C340 / 0x0000000000170050 RDOC 005404: [03:36:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 002912: [03:36:50] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 005404: [03:36:50] d3d12_device.cpp(2518) - Log - Starting capture RDOC 005404: [03:36:50] resource_manager.h(1469) - Log - Preparing up to 40 potentially dirty resources RDOC 005404: [03:36:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 005404: [03:36:50] resource_manager.h(1526) - Log - Prepared 27 dirty resources, postponed 0, skipped 0 RDOC 005404: [03:36:50] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 005404: [03:36:50] d3d12_device.cpp(2851) - Log - Capture used DXIL RDOC 005404: [03:36:50] resource_manager.h(1538) - Log - Checking 27 resources with initial contents against 152 referenced resources RDOC 005404: [03:36:50] resource_manager.h(1642) - Log - Serialised 16 resources, skipped 11 unreferenced RDOC 005404: [03:36:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 27252288 bytes to 722014 (2.65 %) RDOC 005404: [03:36:50] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 25.989807 MB capture section in 0.185968 seconds RDOC 005404: [03:36:50] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005404: [03:36:50] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005404: [03:36:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6254 bytes to 6254 (100.00 %) RDOC 005404: [03:36:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 005404: [03:36:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 002912: [03:36:50] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3293882 bytes) (time 1702957010) 9454 byte thumbnail RDOC 002912: [03:36:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 002912: [03:36:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002912: [03:36:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002912: [03:36:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002912: [03:36:51] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002912: [03:36:51] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 002912: [03:36:51] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 002912: [03:36:51] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 002912: [03:36:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002912: [03:36:51] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002912: [03:36:51] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002912: [03:36:51] d3d12_replay.cpp(4655) - Log - Created device. RDOC 002912: [03:36:51] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002912: [03:36:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002912: [03:36:51] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 002912: [03:36:52] d3d12_replay.cpp( 164) - Log - Replaying with DXIL enabled RDOC 002912: [03:36:52] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 002912: [03:36:52] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002912: [03:36:52] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002912: [03:36:52] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002912: [03:36:52] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 002912: [03:36:52] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 731.773 ms RDOC 002912: [03:36:52] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 22.335 ms RDOC 002912: [03:36:52] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 9.643 ms RDOC 002912: [03:36:52] d3d12_postvs.cpp(3012) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 002912: [03:36:52] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 18.081 ms RDOC 002912: [03:36:52] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.378 ms RDOC 002912: [03:36:53] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 119.736 ms RDOC 002912: [03:36:53] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 33.696 ms RDOC 002912: [03:36:53] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.953 ms RDOC 002912: [03:36:53] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.541 ms RDOC 002912: [03:36:53] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 12.191 ms RDOC 002912: [03:36:53] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.234 ms RDOC 002912: [03:36:53] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.221 ms RDOC 002912: [03:36:53] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.653 ms RDOC 002912: [03:36:53] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 12.209 ms RDOC 002912: [03:36:53] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.543 ms RDOC 002912: [03:36:53] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.064 ms RDOC 002912: [03:36:53] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 5.562 ms RDOC 002912: [03:36:54] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 106.548 ms RDOC 002912: [03:36:54] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 36.464 ms RDOC 002912: [03:36:54] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.925 ms RDOC 002912: [03:36:54] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.470 ms RDOC 002912: [03:36:54] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 11.586 ms RDOC 002912: [03:36:54] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.132 ms RDOC 002912: [03:36:54] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 8.737 ms RDOC 002912: [03:36:54] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.507 ms RDOC 002912: [03:36:54] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 11.612 ms RDOC 002912: [03:36:54] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.314 ms RDOC 002912: [03:36:54] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 5.764 ms RDOC 002912: [03:36:54] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.763 ms RDOC 002912: [03:36:54] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 11.771 ms RDOC 002912: [03:36:54] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.832 ms RDOC 002912: [03:36:54] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 5.338 ms RDOC 002912: [03:36:54] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.457 ms RDOC 002912: [03:36:55] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 11.199 ms RDOC 002912: [03:36:55] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.162 ms RDOC 002912: [03:36:55] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 5.552 ms RDOC 002912: [03:36:55] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.339 ms RDOC 002912: [03:36:55] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 10.795 ms RDOC 002912: [03:36:55] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.551 ms RDOC 002912: [03:36:55] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 5.976 ms RDOC 002912: [03:36:55] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.282 ms RDOC 002912: [03:36:55] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 12.512 ms RDOC 002912: [03:36:55] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.156 ms RDOC 002912: [03:36:55] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 5.379 ms RDOC 002912: [03:36:55] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.412 ms RDOC 002912: [03:36:55] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 10.741 ms RDOC 002912: [03:36:55] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 4.807 ms RDOC 002912: [03:36:55] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 5.711 ms RDOC 002912: [03:36:55] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.481 ms RDOC 002912: [03:36:56] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 11.595 ms RDOC 002912: [03:36:56] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.284 ms RDOC 002912: [03:36:56] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 5.577 ms RDOC 002912: [03:36:56] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.510 ms RDOC 002912: [03:36:56] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.700 ms RDOC 002912: [03:36:56] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 11.429 ms RDOC 002912: [03:36:56] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.077 ms RDOC 002912: [03:36:56] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 5.611 ms RDOC 002912: [03:36:56] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.739 ms RDOC 002912: [03:36:56] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 12.724 ms RDOC 002912: [03:36:56] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.739 ms RDOC 002912: [03:36:56] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 5.958 ms RDOC 002912: [03:36:56] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.622 ms RDOC 002912: [03:36:56] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.289 ms RDOC 002912: [03:36:56] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 15.710 ms RDOC 002912: [03:36:56] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.966 ms RDOC 002912: [03:36:56] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.655 ms RDOC 002912: [03:36:56] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.077 ms RDOC 002912: [03:36:56] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 90.138 ms RDOC 002912: [03:36:56] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 26.541 ms RDOC 002912: [03:36:56] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.741 ms RDOC 002912: [03:36:56] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.491 ms RDOC 002912: [03:36:56] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.451 ms RDOC 002912: [03:36:57] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 14.233 ms RDOC 002912: [03:36:57] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.386 ms RDOC 002912: [03:36:57] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 8.050 ms RDOC 002912: [03:36:57] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.481 ms RDOC 002912: [03:36:57] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.426 ms RDOC 002912: [03:36:57] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.232 ms RDOC 002912: [03:36:57] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 13.947 ms RDOC 002912: [03:36:57] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.566 ms RDOC 002912: [03:36:57] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.906 ms RDOC 002912: [03:36:57] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.576 ms RDOC 002912: [03:36:57] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 87.700 ms RDOC 002912: [03:36:57] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 25.616 ms RDOC 002912: [03:36:57] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.929 ms RDOC 002912: [03:36:57] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.626 ms RDOC 002912: [03:36:57] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.342 ms RDOC 002912: [03:36:57] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 13.667 ms RDOC 002912: [03:36:58] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.738 ms RDOC 002912: [03:36:58] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.323 ms RDOC 002912: [03:36:58] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.438 ms RDOC 002912: [03:36:58] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.336 ms RDOC 002912: [03:36:58] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.290 ms RDOC 002912: [03:36:58] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 13.743 ms RDOC 002912: [03:36:58] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.050 ms RDOC 002912: [03:36:58] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.378 ms RDOC 002912: [03:36:58] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.639 ms RDOC 002912: [03:36:58] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 14.933 ms RDOC 002912: [03:36:58] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 7.340 ms RDOC 002912: [03:36:58] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.742 ms RDOC 002912: [03:36:58] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.740 ms RDOC 002912: [03:36:58] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.163 ms RDOC 002912: [03:36:58] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 12.963 ms RDOC 002912: [03:36:58] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.127 ms RDOC 002912: [03:36:58] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.085 ms RDOC 002912: [03:36:58] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.954 ms RDOC 002912: [03:36:58] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.106 ms RDOC 002912: [03:36:58] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.368 ms RDOC 002912: [03:36:59] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 13.872 ms RDOC 002912: [03:36:59] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.297 ms RDOC 002912: [03:36:59] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.127 ms RDOC 002912: [03:36:59] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.373 ms RDOC 002912: [03:36:59] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 15.657 ms RDOC 002912: [03:36:59] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 7.093 ms RDOC 002912: [03:36:59] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.820 ms RDOC 002912: [03:36:59] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 4.764 ms RDOC 002912: [03:36:59] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.004 ms RDOC 002912: [03:36:59] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 13.063 ms RDOC 002912: [03:36:59] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.947 ms RDOC 002912: [03:36:59] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.601 ms RDOC 002912: [03:36:59] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.199 ms RDOC 002912: [03:36:59] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.763 ms RDOC 002912: [03:36:59] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 14.369 ms RDOC 002912: [03:36:59] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.514 ms RDOC 002912: [03:36:59] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.665 ms RDOC 002912: [03:36:59] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.493 ms RDOC 002912: [03:37:00] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.968 ms RDOC 002912: [03:37:00] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 14.205 ms RDOC 002912: [03:37:00] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.290 ms RDOC 002912: [03:37:00] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.522 ms RDOC 002912: [03:37:00] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.894 ms RDOC 002912: [03:37:00] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.488 ms RDOC 002912: [03:37:00] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 15.676 ms RDOC 002912: [03:37:00] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.380 ms RDOC 002912: [03:37:00] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.739 ms RDOC 002912: [03:37:00] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.739 ms RDOC 002912: [03:37:00] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.476 ms RDOC 002912: [03:37:00] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 19.420 ms RDOC 002912: [03:37:00] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.254 ms RDOC 002912: [03:37:00] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.763 ms RDOC 002912: [03:37:00] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.301 ms RDOC 002912: [03:37:00] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 89.455 ms RDOC 002912: [03:37:00] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 26.659 ms RDOC 002912: [03:37:00] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 8.231 ms RDOC 002912: [03:37:00] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.772 ms RDOC 002912: [03:37:00] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.508 ms RDOC 002912: [03:37:01] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 15.893 ms RDOC 002912: [03:37:01] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 7.002 ms RDOC 002912: [03:37:01] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.367 ms RDOC 002912: [03:37:01] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.420 ms RDOC 002912: [03:37:01] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.483 ms RDOC 002912: [03:37:01] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.248 ms RDOC 002912: [03:37:01] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 15.838 ms RDOC 002912: [03:37:01] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 7.287 ms RDOC 002912: [03:37:01] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.824 ms RDOC 002912: [03:37:01] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.525 ms RDOC 002912: [03:37:01] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 90.957 ms RDOC 002912: [03:37:01] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 26.142 ms RDOC 002912: [03:37:01] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.151 ms RDOC 002912: [03:37:01] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 4.200 ms RDOC 002912: [03:37:01] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.057 ms RDOC 002912: [03:37:02] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 15.992 ms RDOC 002912: [03:37:02] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.387 ms RDOC 002912: [03:37:02] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.961 ms RDOC 002912: [03:37:02] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.298 ms RDOC 002912: [03:37:02] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.290 ms RDOC 002912: [03:37:02] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.279 ms RDOC 002912: [03:37:02] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 15.662 ms RDOC 002912: [03:37:02] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.626 ms RDOC 002912: [03:37:02] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.754 ms RDOC 002912: [03:37:02] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.340 ms RDOC 002912: [03:37:02] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 16.780 ms RDOC 002912: [03:37:02] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 8.109 ms RDOC 002912: [03:37:02] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.115 ms RDOC 002912: [03:37:02] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.841 ms RDOC 002912: [03:37:02] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.360 ms RDOC 002912: [03:37:02] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 17.724 ms RDOC 002912: [03:37:03] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 7.185 ms RDOC 002912: [03:37:03] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 8.221 ms RDOC 002912: [03:37:03] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.562 ms RDOC 002912: [03:37:03] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.294 ms RDOC 002912: [03:37:03] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.390 ms RDOC 002912: [03:37:03] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 15.088 ms RDOC 002912: [03:37:03] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 7.161 ms RDOC 002912: [03:37:03] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.192 ms RDOC 002912: [03:37:03] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.383 ms RDOC 002912: [03:37:03] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 16.556 ms RDOC 002912: [03:37:03] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 7.621 ms RDOC 002912: [03:37:03] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.227 ms RDOC 002912: [03:37:03] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.601 ms RDOC 002912: [03:37:03] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.602 ms RDOC 002912: [03:37:03] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 18.072 ms RDOC 002912: [03:37:03] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.419 ms RDOC 002912: [03:37:03] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.849 ms RDOC 002912: [03:37:03] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.284 ms RDOC 002912: [03:37:03] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.335 ms RDOC 002912: [03:37:04] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 16.799 ms RDOC 002912: [03:37:04] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 7.048 ms RDOC 002912: [03:37:04] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.823 ms RDOC 002912: [03:37:04] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.608 ms RDOC 002912: [03:37:04] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.445 ms RDOC 002912: [03:37:04] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 16.205 ms RDOC 002912: [03:37:04] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 7.887 ms RDOC 002912: [03:37:04] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.226 ms RDOC 002912: [03:37:04] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.654 ms RDOC 002912: [03:37:04] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.357 ms RDOC 002912: [03:37:04] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 16.750 ms RDOC 002912: [03:37:04] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 7.257 ms RDOC 002912: [03:37:04] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.492 ms RDOC 002912: [03:37:04] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.302 ms RDOC 002912: [03:37:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 003544: [03:37:04] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 003544: [03:37:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003544: [03:37:04] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003544: [03:37:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003544: [03:37:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8456 RDOC 008456: [03:37:04] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 008456: [03:37:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008456: [03:37:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008456: [03:37:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008456: [03:37:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008456: [03:37:04] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008456: [03:37:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008456: [03:37:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008456: [03:37:04] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008456: [03:37:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008456: [03:37:04] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008456: [03:37:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008456: [03:37:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008456: [03:37:04] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003544: [03:37:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8456] RDOC 008456: [03:37:05] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008456: [03:37:05] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001485263D380 RDOC 008456: [03:37:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 008456: [03:37:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 008456: [03:37:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 008456: [03:37:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 008456: [03:37:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 008456: [03:37:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 008456: [03:37:05] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 008456: [03:37:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 008456: [03:37:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 008456: [03:37:05] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 008456: [03:37:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 008456: [03:37:05] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008456: [03:37:05] core.cpp(2028) - Log - Removing device frame capturer for 0x000001485263D380 RDOC 008456: [03:37:05] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008456: [03:37:05] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008456: [03:37:05] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008456: [03:37:05] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001485263D380 RDOC 008456: [03:37:05] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003544: [03:37:05] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008456: [03:37:05] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008456: [03:37:05] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001485263D380 / 0x0000000000180050 RDOC 003544: [03:37:05] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008456: [03:37:05] d3d12_device.cpp(2518) - Log - Starting capture RDOC 008456: [03:37:05] resource_manager.h(1469) - Log - Preparing up to 34 potentially dirty resources RDOC 008456: [03:37:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 008456: [03:37:05] resource_manager.h(1526) - Log - Prepared 21 dirty resources, postponed 0, skipped 0 RDOC 008456: [03:37:05] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 008456: [03:37:05] resource_manager.h(1538) - Log - Checking 21 resources with initial contents against 35 referenced resources RDOC 008456: [03:37:05] resource_manager.h(1642) - Log - Serialised 17 resources, skipped 4 unreferenced RDOC 008456: [03:37:05] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 143206016 bytes to 631997 (0.44 %) RDOC 008456: [03:37:05] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 136.571899 MB capture section in 0.122408 seconds RDOC 008456: [03:37:05] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 008456: [03:37:05] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 008456: [03:37:05] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008456: [03:37:05] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 008456: [03:37:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 003544: [03:37:05] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3198652 bytes) (time 1702957025) 6076 byte thumbnail RDOC 003544: [03:37:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 003544: [03:37:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003544: [03:37:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003544: [03:37:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003544: [03:37:06] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003544: [03:37:06] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 003544: [03:37:06] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 003544: [03:37:06] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 003544: [03:37:06] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003544: [03:37:06] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003544: [03:37:06] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003544: [03:37:06] d3d12_replay.cpp(4655) - Log - Created device. RDOC 003544: [03:37:06] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003544: [03:37:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003544: [03:37:06] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003544: [03:37:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 003544: [03:37:07] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003544: [03:37:07] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003544: [03:37:07] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003544: [03:37:07] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 003544: [03:37:07] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::246 from upload to default for efficient replay RDOC 003544: [03:37:07] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::269 from upload to default for efficient replay RDOC 003544: [03:37:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 003544: [03:37:07] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 814.607 ms RDOC 003544: [03:37:07] d3d12_postvs.cpp(3012) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 003544: [03:37:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 008048: [03:37:07] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 008048: [03:37:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008048: [03:37:07] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008048: [03:37:07] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008048: [03:37:07] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1960 RDOC 001960: [03:37:07] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 001960: [03:37:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001960: [03:37:07] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001960: [03:37:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001960: [03:37:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001960: [03:37:07] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001960: [03:37:07] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001960: [03:37:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001960: [03:37:07] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001960: [03:37:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001960: [03:37:07] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001960: [03:37:07] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001960: [03:37:07] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001960: [03:37:07] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008048: [03:37:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1960] RDOC 001960: [03:37:08] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001960: [03:37:08] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000027E2EACCE50 RDOC 001960: [03:37:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 001960: [03:37:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 001960: [03:37:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 001960: [03:37:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 001960: [03:37:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 001960: [03:37:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 001960: [03:37:08] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 001960: [03:37:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 001960: [03:37:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 001960: [03:37:08] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 001960: [03:37:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 001960: [03:37:08] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 001960: [03:37:08] core.cpp(2028) - Log - Removing device frame capturer for 0x0000027E2EACCE50 RDOC 001960: [03:37:08] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001960: [03:37:08] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001960: [03:37:08] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001960: [03:37:08] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000027E2EACCE50 RDOC 001960: [03:37:08] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 008048: [03:37:08] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001960: [03:37:08] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001960: [03:37:08] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000027E2EACCE50 / 0x0000000000190050 RDOC 001960: [03:37:08] d3d12_device.cpp(2518) - Log - Starting capture RDOC 001960: [03:37:08] resource_manager.h(1469) - Log - Preparing up to 43 potentially dirty resources RDOC 008048: [03:37:08] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 001960: [03:37:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 001960: [03:37:08] resource_manager.h(1526) - Log - Prepared 30 dirty resources, postponed 0, skipped 0 RDOC 001960: [03:37:08] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 001960: [03:37:08] d3d12_device.cpp(2851) - Log - Capture used DXIL RDOC 001960: [03:37:08] resource_manager.h(1538) - Log - Checking 30 resources with initial contents against 45 referenced resources RDOC 001960: [03:37:08] resource_manager.h(1642) - Log - Serialised 14 resources, skipped 16 unreferenced RDOC 001960: [03:37:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 21085568 bytes to 251977 (1.20 %) RDOC 001960: [03:37:08] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 20.108765 MB capture section in 0.352703 seconds RDOC 001960: [03:37:08] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 001960: [03:37:08] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 001960: [03:37:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7032 bytes to 7032 (100.00 %) RDOC 001960: [03:37:09] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Pixel_History\capture_frame5.rdc RDOC 001960: [03:37:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Pixel_History\capture_frame5.rdc RDOC 008048: [03:37:09] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2830558 bytes) (time 1702957029) 15389 byte thumbnail RDOC 008048: [03:37:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Pixel_History\capture_frame5.rdc RDOC 008048: [03:37:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008048: [03:37:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008048: [03:37:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008048: [03:37:10] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008048: [03:37:10] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 008048: [03:37:10] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 008048: [03:37:10] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 008048: [03:37:10] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008048: [03:37:10] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008048: [03:37:10] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008048: [03:37:10] d3d12_replay.cpp(4655) - Log - Created device. RDOC 008048: [03:37:10] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008048: [03:37:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008048: [03:37:10] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 008048: [03:37:10] d3d12_replay.cpp( 164) - Log - Replaying with DXIL enabled RDOC 008048: [03:37:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 008048: [03:37:10] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008048: [03:37:10] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008048: [03:37:10] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008048: [03:37:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 008048: [03:37:10] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 757.981 ms RDOC 008048: [03:37:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 004988: [03:37:11] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 004988: [03:37:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004988: [03:37:11] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004988: [03:37:11] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004988: [03:37:11] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5140 RDOC 005140: [03:37:11] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 005140: [03:37:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005140: [03:37:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005140: [03:37:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005140: [03:37:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005140: [03:37:11] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005140: [03:37:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005140: [03:37:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005140: [03:37:11] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005140: [03:37:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005140: [03:37:11] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005140: [03:37:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005140: [03:37:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005140: [03:37:11] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004988: [03:37:11] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5140] RDOC 005140: [03:37:11] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005140: [03:37:11] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000027FD8D2CB70 RDOC 005140: [03:37:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 005140: [03:37:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 005140: [03:37:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 005140: [03:37:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 005140: [03:37:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 005140: [03:37:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 005140: [03:37:11] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 005140: [03:37:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 005140: [03:37:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 005140: [03:37:11] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 005140: [03:37:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 005140: [03:37:11] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005140: [03:37:11] core.cpp(2028) - Log - Removing device frame capturer for 0x0000027FD8D2CB70 RDOC 005140: [03:37:11] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005140: [03:37:11] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005140: [03:37:11] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005140: [03:37:11] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000027FD8D2CB70 RDOC 005140: [03:37:11] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004988: [03:37:11] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005140: [03:37:11] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005140: [03:37:11] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000027FD8D2CB70 / 0x00000000001A0050 RDOC 005140: [03:37:11] d3d12_device.cpp(2518) - Log - Starting capture RDOC 005140: [03:37:11] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 004988: [03:37:11] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 005140: [03:37:11] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 005140: [03:37:11] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 005140: [03:37:11] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 13 referenced resources RDOC 005140: [03:37:11] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 005140: [03:37:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 163840 bytes to 19695 (12.02 %) RDOC 005140: [03:37:11] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.156250 MB capture section in 0.100543 seconds RDOC 005140: [03:37:11] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005140: [03:37:11] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005140: [03:37:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 005140: [03:37:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 005140: [03:37:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 004988: [03:37:11] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2589688 bytes) (time 1702957031) 8902 byte thumbnail RDOC 004988: [03:37:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 004988: [03:37:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004988: [03:37:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004988: [03:37:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004988: [03:37:13] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004988: [03:37:13] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 004988: [03:37:13] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 004988: [03:37:13] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 004988: [03:37:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004988: [03:37:13] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004988: [03:37:13] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004988: [03:37:13] d3d12_replay.cpp(4655) - Log - Created device. RDOC 004988: [03:37:13] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004988: [03:37:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004988: [03:37:13] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004988: [03:37:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 004988: [03:37:13] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004988: [03:37:13] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004988: [03:37:13] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004988: [03:37:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004988: [03:37:13] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 617.096 ms RDOC 004988: [03:37:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 003208: [03:37:14] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 003208: [03:37:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003208: [03:37:14] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003208: [03:37:14] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003208: [03:37:14] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9356 RDOC 009356: [03:37:14] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 009356: [03:37:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009356: [03:37:14] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009356: [03:37:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009356: [03:37:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009356: [03:37:14] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009356: [03:37:14] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009356: [03:37:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009356: [03:37:14] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009356: [03:37:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009356: [03:37:14] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009356: [03:37:14] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009356: [03:37:14] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009356: [03:37:14] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003208: [03:37:14] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9356] RDOC 009356: [03:37:14] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009356: [03:37:14] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002458B4A2AD0 RDOC 009356: [03:37:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 009356: [03:37:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 009356: [03:37:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 009356: [03:37:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 009356: [03:37:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 009356: [03:37:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 009356: [03:37:14] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 009356: [03:37:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 009356: [03:37:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 009356: [03:37:14] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 009356: [03:37:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 009356: [03:37:14] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009356: [03:37:14] core.cpp(2028) - Log - Removing device frame capturer for 0x000002458B4A2AD0 RDOC 009356: [03:37:14] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009356: [03:37:14] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009356: [03:37:14] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009356: [03:37:14] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002458B4A2AD0 RDOC 009356: [03:37:14] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003208: [03:37:14] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009356: [03:37:14] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009356: [03:37:14] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002458B4A2AD0 / 0x00000000001B0050 RDOC 009356: [03:37:14] d3d12_device.cpp(2518) - Log - Starting capture RDOC 009356: [03:37:14] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 003208: [03:37:14] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009356: [03:37:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 009356: [03:37:14] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 009356: [03:37:14] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 009356: [03:37:14] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 14 referenced resources RDOC 009356: [03:37:14] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 009356: [03:37:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 8979 (12.86 %) RDOC 009356: [03:37:14] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.066589 MB capture section in 0.110072 seconds RDOC 009356: [03:37:14] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 009356: [03:37:15] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009356: [03:37:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009356: [03:37:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 009356: [03:37:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 003208: [03:37:15] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574674 bytes) (time 1702957035) 5116 byte thumbnail RDOC 003208: [03:37:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 003208: [03:37:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003208: [03:37:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003208: [03:37:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003208: [03:37:16] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003208: [03:37:16] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 003208: [03:37:16] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 003208: [03:37:16] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 003208: [03:37:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003208: [03:37:16] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003208: [03:37:16] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003208: [03:37:16] d3d12_replay.cpp(4655) - Log - Created device. RDOC 003208: [03:37:16] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003208: [03:37:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003208: [03:37:16] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003208: [03:37:16] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 003208: [03:37:16] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003208: [03:37:16] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003208: [03:37:16] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003208: [03:37:16] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 003208: [03:37:16] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 636.083 ms RDOC 003208: [03:37:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 012000: [03:37:16] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 012000: [03:37:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012000: [03:37:17] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012000: [03:37:17] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012000: [03:37:17] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11480 RDOC 011480: [03:37:17] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 011480: [03:37:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011480: [03:37:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011480: [03:37:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011480: [03:37:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011480: [03:37:17] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011480: [03:37:17] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011480: [03:37:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011480: [03:37:17] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011480: [03:37:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011480: [03:37:17] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011480: [03:37:17] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011480: [03:37:17] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011480: [03:37:17] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012000: [03:37:17] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11480] RDOC 011480: [03:37:17] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011480: [03:37:17] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002740ABE03C0 RDOC 011480: [03:37:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 011480: [03:37:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 011480: [03:37:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 011480: [03:37:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 011480: [03:37:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 011480: [03:37:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 011480: [03:37:17] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 011480: [03:37:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 011480: [03:37:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 011480: [03:37:17] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011480: [03:37:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 011480: [03:37:17] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011480: [03:37:17] core.cpp(2028) - Log - Removing device frame capturer for 0x000002740ABE03C0 RDOC 011480: [03:37:17] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011480: [03:37:17] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011480: [03:37:17] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011480: [03:37:17] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002740ABE03C0 RDOC 011480: [03:37:17] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 012000: [03:37:17] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011480: [03:37:17] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011480: [03:37:17] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002740ABE03C0 / 0x00000000001C0050 RDOC 011480: [03:37:17] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011480: [03:37:17] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 012000: [03:37:17] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011480: [03:37:17] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 011480: [03:37:17] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 011480: [03:37:17] d3d12_device.cpp(2851) - Log - Capture used DXIL RDOC 011480: [03:37:17] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 11 referenced resources RDOC 011480: [03:37:17] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 11 unreferenced RDOC 011480: [03:37:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 248576 bytes to 100119 (40.28 %) RDOC 011480: [03:37:17] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.237061 MB capture section in 0.095968 seconds RDOC 011480: [03:37:17] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011480: [03:37:17] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011480: [03:37:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 011480: [03:37:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 011480: [03:37:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 012000: [03:37:17] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2662719 bytes) (time 1702957037) 2526 byte thumbnail RDOC 012000: [03:37:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 012000: [03:37:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012000: [03:37:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012000: [03:37:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012000: [03:37:18] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 012000: [03:37:18] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 012000: [03:37:18] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 012000: [03:37:18] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 012000: [03:37:18] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012000: [03:37:18] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 012000: [03:37:18] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012000: [03:37:19] d3d12_replay.cpp(4655) - Log - Created device. RDOC 012000: [03:37:19] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012000: [03:37:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012000: [03:37:19] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 012000: [03:37:19] d3d12_replay.cpp( 164) - Log - Replaying with DXIL enabled RDOC 012000: [03:37:19] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 012000: [03:37:19] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012000: [03:37:19] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 012000: [03:37:19] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 012000: [03:37:19] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 012000: [03:37:19] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 635.139 ms RDOC 012000: [03:37:19] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 012000: [03:37:19] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 012000: [03:37:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009260: [03:37:19] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 009260: [03:37:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009260: [03:37:19] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009260: [03:37:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009260: [03:37:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6292 RDOC 006292: [03:37:20] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 006292: [03:37:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006292: [03:37:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006292: [03:37:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006292: [03:37:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006292: [03:37:20] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006292: [03:37:20] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006292: [03:37:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006292: [03:37:20] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006292: [03:37:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006292: [03:37:20] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006292: [03:37:20] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006292: [03:37:20] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006292: [03:37:20] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009260: [03:37:20] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6292] RDOC 006292: [03:37:20] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006292: [03:37:20] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002017D69E3C0 RDOC 006292: [03:37:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 006292: [03:37:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 006292: [03:37:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 006292: [03:37:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 006292: [03:37:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 006292: [03:37:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 006292: [03:37:20] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 006292: [03:37:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 006292: [03:37:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 006292: [03:37:20] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006292: [03:37:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 006292: [03:37:20] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006292: [03:37:20] core.cpp(2028) - Log - Removing device frame capturer for 0x000002017D69E3C0 RDOC 006292: [03:37:20] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006292: [03:37:20] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006292: [03:37:20] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006292: [03:37:20] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002017D69E3C0 RDOC 006292: [03:37:20] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009260: [03:37:20] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006292: [03:37:20] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006292: [03:37:20] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002017D69E3C0 / 0x00000000001D0050 RDOC 006292: [03:37:20] d3d12_device.cpp(2518) - Log - Starting capture RDOC 006292: [03:37:20] resource_manager.h(1469) - Log - Preparing up to 36 potentially dirty resources RDOC 009260: [03:37:20] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006292: [03:37:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 006292: [03:37:20] resource_manager.h(1526) - Log - Prepared 23 dirty resources, postponed 0, skipped 0 RDOC 006292: [03:37:20] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 006292: [03:37:20] resource_manager.h(1538) - Log - Checking 23 resources with initial contents against 19 referenced resources RDOC 006292: [03:37:20] resource_manager.h(1642) - Log - Serialised 11 resources, skipped 12 unreferenced RDOC 006292: [03:37:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4890944 bytes to 40921 (0.84 %) RDOC 006292: [03:37:20] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 4.664368 MB capture section in 0.098597 seconds RDOC 006292: [03:37:20] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006292: [03:37:20] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006292: [03:37:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 006292: [03:37:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 006292: [03:37:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 009260: [03:37:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2603525 bytes) (time 1702957040) 2530 byte thumbnail RDOC 009260: [03:37:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 009260: [03:37:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009260: [03:37:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009260: [03:37:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009260: [03:37:21] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009260: [03:37:21] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 009260: [03:37:21] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 009260: [03:37:21] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 009260: [03:37:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009260: [03:37:21] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009260: [03:37:21] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009260: [03:37:21] d3d12_replay.cpp(4655) - Log - Created device. RDOC 009260: [03:37:21] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009260: [03:37:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009260: [03:37:21] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009260: [03:37:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 009260: [03:37:22] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009260: [03:37:22] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009260: [03:37:22] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009260: [03:37:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 009260: [03:37:22] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 636.050 ms RDOC 009260: [03:37:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 012200: [03:37:22] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 012200: [03:37:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012200: [03:37:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012200: [03:37:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012200: [03:37:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3804 RDOC 003804: [03:37:22] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 003804: [03:37:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003804: [03:37:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003804: [03:37:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003804: [03:37:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003804: [03:37:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003804: [03:37:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003804: [03:37:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003804: [03:37:22] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003804: [03:37:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003804: [03:37:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003804: [03:37:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003804: [03:37:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003804: [03:37:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012200: [03:37:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3804] RDOC 003804: [03:37:23] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003804: [03:37:23] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001B059A6C290 RDOC 003804: [03:37:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 003804: [03:37:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 003804: [03:37:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 003804: [03:37:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 003804: [03:37:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 003804: [03:37:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 003804: [03:37:23] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 003804: [03:37:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 003804: [03:37:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 003804: [03:37:23] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 003804: [03:37:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 003804: [03:37:23] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 003804: [03:37:23] core.cpp(2028) - Log - Removing device frame capturer for 0x000001B059A6C290 RDOC 003804: [03:37:23] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003804: [03:37:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003804: [03:37:23] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003804: [03:37:23] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001B059A6C290 RDOC 003804: [03:37:23] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 012200: [03:37:23] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003804: [03:37:23] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003804: [03:37:23] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001B059A6C290 / 0x00000000001E0050 RDOC 003804: [03:37:23] d3d12_device.cpp(2518) - Log - Starting capture RDOC 003804: [03:37:23] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 012200: [03:37:23] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 003804: [03:37:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 003804: [03:37:23] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 003804: [03:37:23] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 003804: [03:37:23] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 14 referenced resources RDOC 003804: [03:37:23] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 003804: [03:37:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 997312 bytes to 26713 (2.68 %) RDOC 003804: [03:37:23] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.951111 MB capture section in 0.098254 seconds RDOC 003804: [03:37:23] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 003804: [03:37:23] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 003804: [03:37:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4713 bytes to 4713 (100.00 %) RDOC 003804: [03:37:23] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 003804: [03:37:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 012200: [03:37:23] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2595787 bytes) (time 1702957043) 8201 byte thumbnail RDOC 012200: [03:37:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 012200: [03:37:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012200: [03:37:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012200: [03:37:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012200: [03:37:24] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 012200: [03:37:24] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 012200: [03:37:24] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 012200: [03:37:24] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 012200: [03:37:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012200: [03:37:24] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 012200: [03:37:24] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012200: [03:37:24] d3d12_replay.cpp(4655) - Log - Created device. RDOC 012200: [03:37:24] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012200: [03:37:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012200: [03:37:24] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 012200: [03:37:24] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 012200: [03:37:25] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012200: [03:37:25] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 012200: [03:37:25] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 012200: [03:37:25] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 012200: [03:37:25] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 617.559 ms RDOC 012200: [03:37:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 003068: [03:37:25] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 003068: [03:37:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003068: [03:37:25] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003068: [03:37:25] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003068: [03:37:25] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10748 RDOC 010748: [03:37:25] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 010748: [03:37:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010748: [03:37:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010748: [03:37:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010748: [03:37:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010748: [03:37:25] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010748: [03:37:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010748: [03:37:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010748: [03:37:25] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010748: [03:37:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010748: [03:37:25] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010748: [03:37:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010748: [03:37:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010748: [03:37:25] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003068: [03:37:25] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10748] RDOC 010748: [03:37:25] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010748: [03:37:25] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000020EEF53D4C0 RDOC 010748: [03:37:25] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 010748: [03:37:25] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 010748: [03:37:25] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 010748: [03:37:25] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 010748: [03:37:25] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 010748: [03:37:25] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 010748: [03:37:25] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 010748: [03:37:25] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 010748: [03:37:25] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 010748: [03:37:25] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010748: [03:37:25] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 010748: [03:37:25] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010748: [03:37:25] core.cpp(2028) - Log - Removing device frame capturer for 0x0000020EEF53D4C0 RDOC 010748: [03:37:25] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010748: [03:37:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010748: [03:37:26] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010748: [03:37:26] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000020EEF53D4C0 RDOC 010748: [03:37:26] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003068: [03:37:26] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010748: [03:37:26] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010748: [03:37:26] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000020EEF53D4C0 / 0x00000000001F0050 RDOC 003068: [03:37:26] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010748: [03:37:30] d3d12_device.cpp(2518) - Log - Starting capture RDOC 010748: [03:37:30] resource_manager.h(1469) - Log - Preparing up to 33 potentially dirty resources RDOC 010748: [03:37:30] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010748: [03:37:30] resource_manager.h(1526) - Log - Prepared 20 dirty resources, postponed 0, skipped 0 RDOC 010748: [03:37:30] d3d12_device.cpp(2648) - Log - Finished capture, Frame 200 RDOC 010748: [03:37:30] resource_manager.h(1538) - Log - Checking 20 resources with initial contents against 29 referenced resources RDOC 010748: [03:37:30] resource_manager.h(1642) - Log - Serialised 8 resources, skipped 12 unreferenced RDOC 010748: [03:37:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5860864 bytes to 46294 (0.79 %) RDOC 010748: [03:37:31] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 5.589355 MB capture section in 0.129088 seconds RDOC 010748: [03:37:31] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010748: [03:37:31] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010748: [03:37:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 010748: [03:37:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 010748: [03:37:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 003068: [03:37:31] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (2615654 bytes) (time 1702957051) 7788 byte thumbnail RDOC 003068: [03:37:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 003068: [03:37:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003068: [03:37:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003068: [03:37:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003068: [03:37:32] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003068: [03:37:32] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 003068: [03:37:32] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 003068: [03:37:32] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 003068: [03:37:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003068: [03:37:32] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003068: [03:37:32] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003068: [03:37:32] d3d12_replay.cpp(4655) - Log - Created device. RDOC 003068: [03:37:32] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003068: [03:37:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003068: [03:37:32] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003068: [03:37:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 003068: [03:37:33] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003068: [03:37:33] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003068: [03:37:33] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003068: [03:37:33] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::292 from upload to default for efficient replay RDOC 003068: [03:37:33] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 003068: [03:37:33] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 654.201 ms RDOC 003068: [03:37:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 003656: [03:37:33] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 003656: [03:37:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003656: [03:37:33] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003656: [03:37:33] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003656: [03:37:33] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2636 RDOC 002636: [03:37:33] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 002636: [03:37:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002636: [03:37:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002636: [03:37:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002636: [03:37:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002636: [03:37:33] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002636: [03:37:33] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002636: [03:37:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002636: [03:37:33] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002636: [03:37:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002636: [03:37:33] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002636: [03:37:33] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002636: [03:37:33] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002636: [03:37:33] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003656: [03:37:33] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2636] RDOC 002636: [03:37:33] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002636: [03:37:33] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002537439EBE0 RDOC 002636: [03:37:33] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 002636: [03:37:33] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 002636: [03:37:33] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 002636: [03:37:33] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 002636: [03:37:33] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 002636: [03:37:33] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 002636: [03:37:33] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 002636: [03:37:33] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 002636: [03:37:33] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 002636: [03:37:33] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 002636: [03:37:33] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 002636: [03:37:33] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 002636: [03:37:33] core.cpp(2028) - Log - Removing device frame capturer for 0x000002537439EBE0 RDOC 002636: [03:37:33] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002636: [03:37:33] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002636: [03:37:33] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002636: [03:37:33] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002537439EBE0 RDOC 002636: [03:37:33] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003656: [03:37:33] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002636: [03:37:33] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002636: [03:37:33] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002537439EBE0 / 0x0000000000200050 RDOC 002636: [03:37:33] d3d12_device.cpp(2518) - Log - Starting capture RDOC 002636: [03:37:33] resource_manager.h(1469) - Log - Preparing up to 37 potentially dirty resources RDOC 003656: [03:37:33] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 002636: [03:37:33] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 002636: [03:37:33] resource_manager.h(1526) - Log - Prepared 24 dirty resources, postponed 0, skipped 0 RDOC 002636: [03:37:33] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 002636: [03:37:33] resource_manager.h(1538) - Log - Checking 24 resources with initial contents against 44 referenced resources RDOC 002636: [03:37:33] resource_manager.h(1642) - Log - Serialised 21 resources, skipped 3 unreferenced RDOC 002636: [03:37:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 145872448 bytes to 610485 (0.42 %) RDOC 002636: [03:37:33] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 139.114807 MB capture section in 0.120142 seconds RDOC 002636: [03:37:34] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 002636: [03:37:34] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 002636: [03:37:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 002636: [03:37:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 002636: [03:37:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 003656: [03:37:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3173088 bytes) (time 1702957054) 2529 byte thumbnail RDOC 003656: [03:37:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 003656: [03:37:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003656: [03:37:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003656: [03:37:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003656: [03:37:35] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003656: [03:37:35] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 003656: [03:37:35] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 003656: [03:37:35] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 003656: [03:37:35] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003656: [03:37:35] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003656: [03:37:35] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003656: [03:37:35] d3d12_replay.cpp(4655) - Log - Created device. RDOC 003656: [03:37:35] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003656: [03:37:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003656: [03:37:35] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003656: [03:37:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 003656: [03:37:35] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003656: [03:37:35] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003656: [03:37:35] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003656: [03:37:35] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 003656: [03:37:35] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::246 from upload to default for efficient replay RDOC 003656: [03:37:35] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::269 from upload to default for efficient replay RDOC 003656: [03:37:35] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::294 from upload to default for efficient replay RDOC 003656: [03:37:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 003656: [03:37:36] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 809.110 ms RDOC 003656: [03:37:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 004192: [03:37:37] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 004192: [03:37:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004192: [03:37:37] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004192: [03:37:37] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004192: [03:37:37] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10844 RDOC 010844: [03:37:37] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 010844: [03:37:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010844: [03:37:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010844: [03:37:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010844: [03:37:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010844: [03:37:37] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010844: [03:37:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010844: [03:37:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010844: [03:37:37] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010844: [03:37:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010844: [03:37:37] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010844: [03:37:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010844: [03:37:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010844: [03:37:37] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004192: [03:37:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10844] RDOC 010844: [03:37:37] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010844: [03:37:37] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000017CF926DD70 RDOC 010844: [03:37:37] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 010844: [03:37:37] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 010844: [03:37:37] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 010844: [03:37:37] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 010844: [03:37:37] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 010844: [03:37:37] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 010844: [03:37:37] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 010844: [03:37:37] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 010844: [03:37:37] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 010844: [03:37:37] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010844: [03:37:37] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 010844: [03:37:37] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010844: [03:37:37] core.cpp(2028) - Log - Removing device frame capturer for 0x0000017CF926DD70 RDOC 010844: [03:37:37] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010844: [03:37:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010844: [03:37:37] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010844: [03:37:37] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000017CF926DD70 RDOC 010844: [03:37:37] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004192: [03:37:37] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010844: [03:37:37] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010844: [03:37:37] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000017CF926DD70 / 0x0000000000210050 RDOC 010844: [03:37:37] d3d12_device.cpp(2518) - Log - Starting capture RDOC 010844: [03:37:37] resource_manager.h(1469) - Log - Preparing up to 45 potentially dirty resources RDOC 004192: [03:37:37] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010844: [03:37:37] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010844: [03:37:37] resource_manager.h(1526) - Log - Prepared 32 dirty resources, postponed 0, skipped 0 RDOC 010844: [03:37:37] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 010844: [03:37:38] resource_manager.h(1538) - Log - Checking 32 resources with initial contents against 36 referenced resources RDOC 010844: [03:37:38] resource_manager.h(1642) - Log - Serialised 19 resources, skipped 13 unreferenced RDOC 010844: [03:37:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 695104 bytes to 146394 (21.06 %) RDOC 010844: [03:37:38] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.662903 MB capture section in 0.112574 seconds RDOC 010844: [03:37:38] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010844: [03:37:38] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010844: [03:37:38] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4322 bytes to 4322 (100.00 %) RDOC 010844: [03:37:38] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 010844: [03:37:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 004192: [03:37:38] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2711807 bytes) (time 1702957058) 4931 byte thumbnail RDOC 004192: [03:37:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 004192: [03:37:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004192: [03:37:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004192: [03:37:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004192: [03:37:39] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004192: [03:37:39] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 004192: [03:37:39] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 004192: [03:37:39] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 004192: [03:37:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004192: [03:37:39] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004192: [03:37:39] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004192: [03:37:39] d3d12_replay.cpp(4655) - Log - Created device. RDOC 004192: [03:37:39] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004192: [03:37:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004192: [03:37:39] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004192: [03:37:39] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 004192: [03:37:40] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004192: [03:37:40] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004192: [03:37:40] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004192: [03:37:40] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 004192: [03:37:40] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 758.792 ms RDOC 004192: [03:37:43] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 004192: [03:37:43] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 004192: [03:37:43] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 004192: [03:37:43] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 004192: [03:37:43] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 004192: [03:37:43] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 004192: [03:37:43] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 004192: [03:37:43] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 004192: [03:37:43] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 004192: [03:37:43] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 004192: [03:37:43] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 004192: [03:37:43] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 004192: [03:37:43] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 004192: [03:37:43] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 004192: [03:37:43] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 004192: [03:37:43] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 004192: [03:37:43] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 004192: [03:37:43] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 004192: [03:37:43] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 004192: [03:37:43] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 004192: [03:37:43] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 004192: [03:37:43] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 004192: [03:37:43] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 004192: [03:37:43] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 004192: [03:37:43] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 004192: [03:37:43] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 004192: [03:37:43] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 004192: [03:37:43] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 004192: [03:37:47] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 004192: [03:37:47] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 004192: [03:37:47] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 004192: [03:37:47] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 004192: [03:37:47] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 004192: [03:37:47] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 004192: [03:37:47] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 004192: [03:37:47] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 004192: [03:37:47] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 004192: [03:37:47] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 004192: [03:37:47] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 004192: [03:37:47] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 004192: [03:37:47] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 004192: [03:37:47] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 004192: [03:37:47] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 004192: [03:37:47] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 004192: [03:37:47] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 004192: [03:37:47] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 004192: [03:37:47] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 004192: [03:37:47] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 004192: [03:37:47] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 004192: [03:37:47] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 004192: [03:37:47] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 004192: [03:37:47] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 004192: [03:37:47] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 004192: [03:37:47] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 004192: [03:37:47] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 004192: [03:37:47] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 004192: [03:37:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009632: [03:37:48] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 009632: [03:37:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009632: [03:37:48] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009632: [03:37:48] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009632: [03:37:48] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11860 RDOC 011860: [03:37:48] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 011860: [03:37:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011860: [03:37:48] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011860: [03:37:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011860: [03:37:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011860: [03:37:48] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011860: [03:37:48] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011860: [03:37:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011860: [03:37:48] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011860: [03:37:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011860: [03:37:48] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011860: [03:37:48] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011860: [03:37:48] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011860: [03:37:48] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009632: [03:37:48] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11860] RDOC 011860: [03:37:48] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011860: [03:37:48] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001A88C71C6F0 RDOC 011860: [03:37:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 011860: [03:37:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 011860: [03:37:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 011860: [03:37:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 011860: [03:37:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 011860: [03:37:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 011860: [03:37:48] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 011860: [03:37:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 011860: [03:37:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 011860: [03:37:48] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011860: [03:37:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 011860: [03:37:48] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011860: [03:37:48] core.cpp(2028) - Log - Removing device frame capturer for 0x000001A88C71C6F0 RDOC 011860: [03:37:48] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011860: [03:37:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011860: [03:37:49] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011860: [03:37:49] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001A88C71C6F0 RDOC 011860: [03:37:49] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009632: [03:37:49] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011860: [03:37:49] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011860: [03:37:49] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001A88C71C6F0 / 0x0000000000220050 RDOC 011860: [03:37:49] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011860: [03:37:49] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 009632: [03:37:49] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011860: [03:37:49] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011860: [03:37:49] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 011860: [03:37:49] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 011860: [03:37:49] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 011860: [03:37:49] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 011860: [03:37:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1988544 bytes to 17812 (0.90 %) RDOC 011860: [03:37:49] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 1.896423 MB capture section in 0.136629 seconds RDOC 011860: [03:37:49] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011860: [03:37:49] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011860: [03:37:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13920 bytes to 13920 (100.00 %) RDOC 011860: [03:37:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 011860: [03:37:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 009632: [03:37:49] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2596965 bytes) (time 1702957069) 9073 byte thumbnail RDOC 009632: [03:37:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 009632: [03:37:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009632: [03:37:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009632: [03:37:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009632: [03:37:50] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009632: [03:37:50] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 009632: [03:37:50] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 009632: [03:37:50] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 009632: [03:37:50] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009632: [03:37:50] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009632: [03:37:50] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009632: [03:37:50] d3d12_replay.cpp(4655) - Log - Created device. RDOC 009632: [03:37:50] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009632: [03:37:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009632: [03:37:50] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009632: [03:37:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 009632: [03:37:51] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009632: [03:37:51] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009632: [03:37:51] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009632: [03:37:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 009632: [03:37:51] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 545.808 ms RDOC 009632: [03:37:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011348: [03:37:51] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 011348: [03:37:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011348: [03:37:51] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011348: [03:37:51] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011348: [03:37:51] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11656 RDOC 011656: [03:37:51] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 011656: [03:37:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011656: [03:37:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011656: [03:37:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011656: [03:37:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011656: [03:37:51] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011656: [03:37:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011656: [03:37:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011656: [03:37:51] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011656: [03:37:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011656: [03:37:51] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011656: [03:37:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011656: [03:37:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011656: [03:37:51] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011348: [03:37:51] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11656] RDOC 011656: [03:37:51] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011656: [03:37:51] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000023894CCCBF0 RDOC 011656: [03:37:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 011656: [03:37:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 011656: [03:37:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 011656: [03:37:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 011656: [03:37:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 011656: [03:37:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 011656: [03:37:51] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 011656: [03:37:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 011656: [03:37:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 011656: [03:37:51] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011656: [03:37:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 011656: [03:37:51] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011656: [03:37:51] core.cpp(2028) - Log - Removing device frame capturer for 0x0000023894CCCBF0 RDOC 011656: [03:37:51] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011656: [03:37:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011656: [03:37:51] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011656: [03:37:51] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000023894CCCBF0 RDOC 011656: [03:37:51] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011348: [03:37:51] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011656: [03:37:51] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011656: [03:37:51] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000023894CCCBF0 / 0x0000000000230050 RDOC 011348: [03:37:51] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011656: [03:37:51] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011656: [03:37:51] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 011656: [03:37:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011656: [03:37:51] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 011656: [03:37:52] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 011656: [03:37:52] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 11 referenced resources RDOC 011656: [03:37:52] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 011656: [03:37:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 46080 bytes to 8140 (17.66 %) RDOC 011656: [03:37:52] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.043945 MB capture section in 0.109823 seconds RDOC 011656: [03:37:52] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011656: [03:37:52] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011656: [03:37:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011656: [03:37:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 011656: [03:37:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 011348: [03:37:52] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2573835 bytes) (time 1702957072) 5116 byte thumbnail RDOC 011348: [03:37:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 011348: [03:37:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011348: [03:37:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011348: [03:37:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011348: [03:37:53] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011348: [03:37:53] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011348: [03:37:53] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011348: [03:37:53] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011348: [03:37:53] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011348: [03:37:53] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011348: [03:37:53] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011348: [03:37:53] d3d12_replay.cpp(4655) - Log - Created device. RDOC 011348: [03:37:53] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011348: [03:37:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011348: [03:37:53] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011348: [03:37:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 011348: [03:37:53] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011348: [03:37:53] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011348: [03:37:53] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011348: [03:37:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011348: [03:37:53] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 536.025 ms RDOC 011348: [03:37:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011960: [03:37:54] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 011960: [03:37:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011960: [03:37:54] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011960: [03:37:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011960: [03:37:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9364 RDOC 009364: [03:37:54] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 009364: [03:37:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009364: [03:37:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009364: [03:37:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009364: [03:37:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009364: [03:37:54] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009364: [03:37:54] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009364: [03:37:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009364: [03:37:54] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009364: [03:37:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009364: [03:37:54] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009364: [03:37:54] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009364: [03:37:54] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009364: [03:37:54] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011960: [03:37:54] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9364] RDOC 009364: [03:37:54] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009364: [03:37:54] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000021494E9D0F0 RDOC 009364: [03:37:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 009364: [03:37:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 009364: [03:37:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 009364: [03:37:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 009364: [03:37:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 009364: [03:37:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 009364: [03:37:54] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 009364: [03:37:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 009364: [03:37:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 009364: [03:37:54] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 009364: [03:37:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 009364: [03:37:54] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009364: [03:37:54] core.cpp(2028) - Log - Removing device frame capturer for 0x0000021494E9D0F0 RDOC 009364: [03:37:54] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009364: [03:37:54] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009364: [03:37:54] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009364: [03:37:54] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000021494E9D0F0 RDOC 009364: [03:37:54] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011960: [03:37:54] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009364: [03:37:54] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009364: [03:37:54] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000021494E9D0F0 / 0x0000000000240050 RDOC 009364: [03:37:55] d3d12_device.cpp(2518) - Log - Starting capture RDOC 009364: [03:37:55] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 011960: [03:37:55] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009364: [03:37:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 009364: [03:37:55] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 009364: [03:37:55] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 009364: [03:37:55] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 48 referenced resources RDOC 009364: [03:37:55] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 11 unreferenced RDOC 009364: [03:37:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3145792 bytes to 112695 (3.58 %) RDOC 009364: [03:37:55] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 3.000061 MB capture section in 0.116618 seconds RDOC 009364: [03:37:55] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 009364: [03:37:55] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009364: [03:37:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 009364: [03:37:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 009364: [03:37:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 011960: [03:37:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2675298 bytes) (time 1702957075) 2529 byte thumbnail RDOC 011960: [03:37:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 011960: [03:37:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011960: [03:37:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011960: [03:37:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011960: [03:37:56] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011960: [03:37:56] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011960: [03:37:56] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011960: [03:37:56] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011960: [03:37:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011960: [03:37:56] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011960: [03:37:56] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011960: [03:37:56] d3d12_replay.cpp(4655) - Log - Created device. RDOC 011960: [03:37:56] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011960: [03:37:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011960: [03:37:56] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011960: [03:37:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 011960: [03:37:57] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011960: [03:37:57] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011960: [03:37:57] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011960: [03:37:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011960: [03:37:57] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 646.829 ms RDOC 011960: [03:37:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030 d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 007688: [03:37:57] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 007688: [03:37:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007688: [03:37:57] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007688: [03:37:57] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007688: [03:37:57] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6112 RDOC 006112: [03:37:57] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 006112: [03:37:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006112: [03:37:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006112: [03:37:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006112: [03:37:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006112: [03:37:57] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006112: [03:37:57] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006112: [03:37:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006112: [03:37:57] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006112: [03:37:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006112: [03:37:57] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006112: [03:37:57] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006112: [03:37:57] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006112: [03:37:57] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006112: [03:37:57] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007688: [03:37:57] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6112] RDOC 006112: [03:37:57] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000015D4E18CBC8 RDOC 006112: [03:37:57] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006112: [03:37:57] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006112: [03:37:57] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000015D4E19D360 RDOC 006112: [03:37:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 006112: [03:37:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 006112: [03:37:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 006112: [03:37:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 006112: [03:37:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 006112: [03:37:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 006112: [03:37:57] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 006112: [03:37:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 006112: [03:37:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 006112: [03:37:57] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006112: [03:37:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 006112: [03:37:57] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006112: [03:37:57] core.cpp(2028) - Log - Removing device frame capturer for 0x0000015D4E19D360 RDOC 006112: [03:37:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006112: [03:37:57] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006112: [03:37:57] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000015D4E19D360 RDOC 006112: [03:37:57] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007688: [03:37:57] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006112: [03:37:57] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006112: [03:37:57] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000015D4E19D360 / 0x0000000000250050 RDOC 006112: [03:37:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006112: [03:37:57] core.cpp(2028) - Log - Removing device frame capturer for 0x0000015D4E18CBC8 RDOC 006112: [03:37:57] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000015D4E18CBC8 RDOC 006112: [03:37:57] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006112: [03:37:57] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006112: [03:37:57] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006112: [03:37:57] d3d12_device.cpp(2518) - Log - Starting capture RDOC 006112: [03:37:57] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 007688: [03:37:57] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006112: [03:37:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 006112: [03:37:57] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 006112: [03:37:57] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 006112: [03:37:57] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 006112: [03:37:57] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 006112: [03:37:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 199616 bytes to 11029 (5.53 %) RDOC 006112: [03:37:57] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.190369 MB capture section in 0.102195 seconds RDOC 006112: [03:37:58] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006112: [03:37:58] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006112: [03:37:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3923 bytes to 3923 (100.00 %) RDOC 006112: [03:37:58] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 006112: [03:37:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 007688: [03:37:58] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2575751 bytes) (time 1702957078) 4639 byte thumbnail RDOC 007688: [03:37:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 007688: [03:37:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007688: [03:37:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007688: [03:37:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007688: [03:37:59] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007688: [03:37:59] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 007688: [03:37:59] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 007688: [03:37:59] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 007688: [03:37:59] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007688: [03:37:59] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007688: [03:37:59] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007688: [03:37:59] d3d12_replay.cpp(4655) - Log - Created device. RDOC 007688: [03:37:59] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007688: [03:37:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007688: [03:37:59] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007688: [03:37:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 007688: [03:37:59] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007688: [03:37:59] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007688: [03:37:59] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007688: [03:37:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 007688: [03:37:59] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 537.374 ms RDOC 007688: [03:37:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 012236: [03:38:00] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 012236: [03:38:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012236: [03:38:00] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012236: [03:38:00] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012236: [03:38:00] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4112 RDOC 004112: [03:38:00] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 004112: [03:38:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004112: [03:38:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004112: [03:38:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004112: [03:38:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004112: [03:38:00] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004112: [03:38:00] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004112: [03:38:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004112: [03:38:00] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004112: [03:38:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004112: [03:38:00] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004112: [03:38:00] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004112: [03:38:00] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004112: [03:38:00] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012236: [03:38:00] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4112] RDOC 004112: [03:38:00] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004112: [03:38:00] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000017E36A1D990 RDOC 004112: [03:38:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 004112: [03:38:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 004112: [03:38:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 004112: [03:38:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 004112: [03:38:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 004112: [03:38:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 004112: [03:38:00] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 004112: [03:38:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 004112: [03:38:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 004112: [03:38:00] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 004112: [03:38:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 004112: [03:38:00] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 004112: [03:38:00] core.cpp(2028) - Log - Removing device frame capturer for 0x0000017E36A1D990 RDOC 004112: [03:38:00] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004112: [03:38:00] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004112: [03:38:00] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004112: [03:38:00] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000017E36A1D990 RDOC 004112: [03:38:00] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 012236: [03:38:00] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004112: [03:38:00] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004112: [03:38:00] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000017E36A1D990 / 0x0000000000260050 RDOC 004112: [03:38:00] d3d12_device.cpp(2518) - Log - Starting capture RDOC 004112: [03:38:00] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 012236: [03:38:00] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 004112: [03:38:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 004112: [03:38:00] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 004112: [03:38:00] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 004112: [03:38:00] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 14 referenced resources RDOC 004112: [03:38:00] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 004112: [03:38:00] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 8879 (12.72 %) RDOC 004112: [03:38:00] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.066589 MB capture section in 0.127063 seconds RDOC 004112: [03:38:00] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 004112: [03:38:00] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 004112: [03:38:00] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004112: [03:38:00] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 004112: [03:38:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 012236: [03:38:00] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574574 bytes) (time 1702957080) 5116 byte thumbnail RDOC 012236: [03:38:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 012236: [03:38:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012236: [03:38:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012236: [03:38:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012236: [03:38:01] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 012236: [03:38:01] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 012236: [03:38:01] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 012236: [03:38:01] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 012236: [03:38:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012236: [03:38:01] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 012236: [03:38:01] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012236: [03:38:02] d3d12_replay.cpp(4655) - Log - Created device. RDOC 012236: [03:38:02] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012236: [03:38:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012236: [03:38:02] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 012236: [03:38:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 012236: [03:38:02] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012236: [03:38:02] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 012236: [03:38:02] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 012236: [03:38:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 012236: [03:38:02] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 569.490 ms RDOC 012236: [03:38:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 012236: [03:38:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 3900 (5.59 %) RDOC 012236: [03:38:02] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 012236: [03:38:02] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 012236: [03:38:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012236: [03:38:02] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1.001 ms RDOC 012236: [03:38:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 3900 (5.59 %) RDOC 012236: [03:38:03] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 012236: [03:38:03] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 012236: [03:38:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012236: [03:38:03] d3d12_postvs.cpp(3012) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 012236: [03:38:03] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000008) RDOC 012236: [03:38:03] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 012236: [03:38:03] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 012236: [03:38:03] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 012236: [03:38:03] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000281) RDOC 012236: [03:38:03] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 012236: [03:38:03] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 012236: [03:38:03] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 012236: [03:38:03] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000282) RDOC 012236: [03:38:03] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 012236: [03:38:03] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 012236: [03:38:03] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 012236: [03:38:03] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000283) RDOC 012236: [03:38:03] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 012236: [03:38:03] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 012236: [03:38:03] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 012236: [03:38:03] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000284) RDOC 012236: [03:38:03] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 012236: [03:38:03] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 012236: [03:38:03] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 012236: [03:38:03] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000285) RDOC 012236: [03:38:03] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 012236: [03:38:03] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 012236: [03:38:03] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 012236: [03:38:03] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000286) RDOC 012236: [03:38:03] d3d12_replay.cpp(3285) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 012236: [03:38:03] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000287) RDOC 012236: [03:38:03] d3d12_replay.cpp(3641) - Error - Getting texture data for buffer ResourceId::0! RDOC 012236: [03:38:03] dxgi_common.cpp( 307) - Error - Getting byte size of unknown DXGI format RDOC 012236: [03:38:03] d3d12_replay.cpp(3641) - Error - Getting texture data for buffer ResourceId::0! RDOC 012236: [03:38:03] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 012236: [03:38:03] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000288) RDOC 012236: [03:38:03] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 012236: [03:38:03] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 012236: [03:38:03] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 012236: [03:38:03] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000289! RDOC 012236: [03:38:03] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000289! RDOC 012236: [03:38:03] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 012236: [03:38:03] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000290! RDOC 012236: [03:38:03] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000290! RDOC 012236: [03:38:03] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 012236: [03:38:03] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000291) RDOC 012236: [03:38:03] d3d12_replay.cpp(3285) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 012236: [03:38:03] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000292) RDOC 012236: [03:38:03] d3d12_replay.cpp(3285) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 012236: [03:38:03] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000293) RDOC 012236: [03:38:03] d3d12_replay.cpp(3285) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 012236: [03:38:03] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000317! RDOC 012236: [03:38:03] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000317! RDOC 012236: [03:38:03] resource_manager.h(1977) - Error - Assertion failed: 'm_OriginalIDs.find(id) != m_OriginalIDs.end()' (id=ResourceId::315) RDOC 012236: [03:38:03] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 012236: [03:38:03] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000303! RDOC 012236: [03:38:03] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000303! RDOC 012236: [03:38:03] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 012236: [03:38:03] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000308! RDOC 012236: [03:38:03] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000308! RDOC 012236: [03:38:03] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 012236: [03:38:03] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000313! RDOC 012236: [03:38:03] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000313! RDOC 012236: [03:38:03] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 012236: [03:38:03] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000317) RDOC 012236: [03:38:03] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 012236: [03:38:03] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 012236: [03:38:03] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 012236: [03:38:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007036: [03:38:03] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 007036: [03:38:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007036: [03:38:03] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007036: [03:38:03] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007036: [03:38:03] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12212 RDOC 012212: [03:38:03] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 012212: [03:38:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012212: [03:38:03] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012212: [03:38:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012212: [03:38:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012212: [03:38:03] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012212: [03:38:03] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012212: [03:38:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012212: [03:38:03] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012212: [03:38:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012212: [03:38:03] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012212: [03:38:03] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012212: [03:38:03] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012212: [03:38:03] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007036: [03:38:03] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12212] RDOC 012212: [03:38:03] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012212: [03:38:03] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001C7ECDDCEF0 RDOC 012212: [03:38:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 012212: [03:38:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 012212: [03:38:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 012212: [03:38:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 012212: [03:38:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 012212: [03:38:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 012212: [03:38:03] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 012212: [03:38:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 012212: [03:38:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 012212: [03:38:03] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 012212: [03:38:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 012212: [03:38:03] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 012212: [03:38:03] core.cpp(2028) - Log - Removing device frame capturer for 0x000001C7ECDDCEF0 RDOC 012212: [03:38:03] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 012212: [03:38:03] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012212: [03:38:03] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012212: [03:38:03] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001C7ECDDCEF0 RDOC 012212: [03:38:03] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007036: [03:38:03] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 012212: [03:38:03] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 012212: [03:38:04] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001C7ECDDCEF0 / 0x0000000000270050 RDOC 012212: [03:38:04] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001C7ECDDCEF0 / 0x0000000000310312 RDOC 012212: [03:38:04] d3d12_device.cpp(2518) - Log - Starting capture RDOC 012212: [03:38:04] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 007036: [03:38:04] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 012212: [03:38:04] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 012212: [03:38:04] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 012212: [03:38:04] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 11 referenced resources RDOC 012212: [03:38:04] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 012212: [03:38:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 45376 bytes to 8111 (17.88 %) RDOC 012212: [03:38:04] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.043274 MB capture section in 0.113686 seconds RDOC 012212: [03:38:04] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 012212: [03:38:04] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 012212: [03:38:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 012212: [03:38:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 012212: [03:38:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 007036: [03:38:04] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2575071 bytes) (time 1702957084) 6530 byte thumbnail RDOC 007036: [03:38:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 007036: [03:38:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007036: [03:38:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007036: [03:38:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007036: [03:38:05] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007036: [03:38:05] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 007036: [03:38:05] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 007036: [03:38:05] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 007036: [03:38:05] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007036: [03:38:05] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007036: [03:38:05] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007036: [03:38:05] d3d12_replay.cpp(4655) - Log - Created device. RDOC 007036: [03:38:05] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007036: [03:38:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007036: [03:38:05] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007036: [03:38:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 007036: [03:38:06] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007036: [03:38:06] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007036: [03:38:06] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007036: [03:38:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 007036: [03:38:06] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 534.564 ms RDOC 007036: [03:38:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 006372: [03:38:06] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 006372: [03:38:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006372: [03:38:06] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006372: [03:38:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006372: [03:38:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11308 RDOC 011308: [03:38:06] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 011308: [03:38:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011308: [03:38:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011308: [03:38:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011308: [03:38:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011308: [03:38:06] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011308: [03:38:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011308: [03:38:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011308: [03:38:06] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011308: [03:38:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011308: [03:38:06] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011308: [03:38:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011308: [03:38:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011308: [03:38:06] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006372: [03:38:06] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11308] RDOC 011308: [03:38:06] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [03:38:06] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E51B67C490 RDOC 011308: [03:38:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 011308: [03:38:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 011308: [03:38:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 011308: [03:38:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 011308: [03:38:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 011308: [03:38:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 011308: [03:38:06] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 011308: [03:38:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 011308: [03:38:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 011308: [03:38:06] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011308: [03:38:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 011308: [03:38:06] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011308: [03:38:06] core.cpp(2028) - Log - Removing device frame capturer for 0x000001E51B67C490 RDOC 011308: [03:38:06] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011308: [03:38:06] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011308: [03:38:06] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [03:38:06] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E51B67C490 RDOC 011308: [03:38:06] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006372: [03:38:06] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011308: [03:38:06] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011308: [03:38:06] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001E51B67C490 / 0x0000000000280050 RDOC 011308: [03:38:06] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011308: [03:38:06] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 006372: [03:38:06] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011308: [03:38:06] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 011308: [03:38:06] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 011308: [03:38:06] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 10 referenced resources RDOC 011308: [03:38:06] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 011308: [03:38:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 44672 bytes to 7704 (17.25 %) RDOC 011308: [03:38:06] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.042603 MB capture section in 0.106219 seconds RDOC 011308: [03:38:06] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011308: [03:38:07] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011308: [03:38:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 011308: [03:38:07] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 011308: [03:38:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 006372: [03:38:07] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574536 bytes) (time 1702957087) 6419 byte thumbnail RDOC 006372: [03:38:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 006372: [03:38:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006372: [03:38:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006372: [03:38:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006372: [03:38:08] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006372: [03:38:08] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 006372: [03:38:08] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 006372: [03:38:08] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 006372: [03:38:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006372: [03:38:08] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006372: [03:38:08] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006372: [03:38:08] d3d12_replay.cpp(4655) - Log - Created device. RDOC 006372: [03:38:08] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006372: [03:38:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006372: [03:38:08] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006372: [03:38:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 006372: [03:38:08] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006372: [03:38:08] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006372: [03:38:08] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006372: [03:38:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 006372: [03:38:08] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 551.824 ms RDOC 006372: [03:38:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011072: [03:38:08] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 011072: [03:38:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011072: [03:38:09] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011072: [03:38:09] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011072: [03:38:09] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8928 RDOC 008928: [03:38:09] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 008928: [03:38:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008928: [03:38:09] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008928: [03:38:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008928: [03:38:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008928: [03:38:09] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008928: [03:38:09] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008928: [03:38:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008928: [03:38:09] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008928: [03:38:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008928: [03:38:09] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008928: [03:38:09] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008928: [03:38:09] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008928: [03:38:09] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011072: [03:38:09] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8928] RDOC 008928: [03:38:09] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008928: [03:38:09] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000221AC09DB80 RDOC 008928: [03:38:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 008928: [03:38:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 008928: [03:38:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 008928: [03:38:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 008928: [03:38:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 008928: [03:38:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 008928: [03:38:09] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 008928: [03:38:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 008928: [03:38:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 008928: [03:38:09] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 008928: [03:38:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 008928: [03:38:09] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008928: [03:38:09] core.cpp(2028) - Log - Removing device frame capturer for 0x00000221AC09DB80 RDOC 008928: [03:38:09] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008928: [03:38:09] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008928: [03:38:09] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008928: [03:38:09] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000221AC09DB80 RDOC 008928: [03:38:09] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011072: [03:38:09] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008928: [03:38:09] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008928: [03:38:09] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000221AC09DB80 / 0x0000000000290050 RDOC 008928: [03:38:09] d3d12_device.cpp(2518) - Log - Starting capture RDOC 008928: [03:38:09] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 011072: [03:38:09] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008928: [03:38:09] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 008928: [03:38:09] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 008928: [03:38:09] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 10 referenced resources RDOC 008928: [03:38:09] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 008928: [03:38:09] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68224 bytes to 16364 (23.99 %) RDOC 008928: [03:38:09] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.065063 MB capture section in 0.102513 seconds RDOC 008928: [03:38:09] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 008928: [03:38:09] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 008928: [03:38:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 008928: [03:38:09] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 008928: [03:38:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 011072: [03:38:09] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2581520 bytes) (time 1702957089) 4687 byte thumbnail RDOC 011072: [03:38:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 011072: [03:38:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011072: [03:38:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011072: [03:38:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011072: [03:38:10] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011072: [03:38:10] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011072: [03:38:10] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011072: [03:38:10] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011072: [03:38:10] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011072: [03:38:10] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011072: [03:38:10] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011072: [03:38:11] d3d12_replay.cpp(4655) - Log - Created device. RDOC 011072: [03:38:11] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011072: [03:38:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011072: [03:38:11] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011072: [03:38:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 011072: [03:38:11] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011072: [03:38:11] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011072: [03:38:11] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011072: [03:38:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:38:11] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 549.999 ms RDOC 011072: [03:38:11] d3d12_postvs.cpp(3012) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 011072: [03:38:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 012024: [03:38:11] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 012024: [03:38:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012024: [03:38:11] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012024: [03:38:11] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012024: [03:38:11] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8240 RDOC 008240: [03:38:11] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 008240: [03:38:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008240: [03:38:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008240: [03:38:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008240: [03:38:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008240: [03:38:11] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008240: [03:38:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008240: [03:38:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008240: [03:38:11] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008240: [03:38:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008240: [03:38:11] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008240: [03:38:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008240: [03:38:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008240: [03:38:11] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012024: [03:38:11] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8240] RDOC 008240: [03:38:11] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008240: [03:38:11] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000028376B5C4A0 RDOC 008240: [03:38:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 008240: [03:38:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 008240: [03:38:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 008240: [03:38:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 008240: [03:38:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 008240: [03:38:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 008240: [03:38:11] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 008240: [03:38:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 008240: [03:38:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 008240: [03:38:11] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 008240: [03:38:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 008240: [03:38:11] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008240: [03:38:11] core.cpp(2028) - Log - Removing device frame capturer for 0x0000028376B5C4A0 RDOC 008240: [03:38:12] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008240: [03:38:12] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008240: [03:38:12] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008240: [03:38:12] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000028376B5C4A0 RDOC 008240: [03:38:12] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 012024: [03:38:12] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008240: [03:38:12] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008240: [03:38:12] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000028376B5C4A0 / 0x00000000002A0050 RDOC 008240: [03:38:12] d3d12_device.cpp(2518) - Log - Starting capture RDOC 008240: [03:38:12] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 012024: [03:38:12] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008240: [03:38:12] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 008240: [03:38:12] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 008240: [03:38:12] d3d12_device.cpp(2851) - Log - Capture used DXIL RDOC 008240: [03:38:12] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 16 referenced resources RDOC 008240: [03:38:12] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 008240: [03:38:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 136256 bytes to 31989 (23.48 %) RDOC 008240: [03:38:12] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.129944 MB capture section in 0.116705 seconds RDOC 008240: [03:38:12] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 008240: [03:38:12] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 008240: [03:38:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4941 bytes to 4941 (100.00 %) RDOC 008240: [03:38:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 008240: [03:38:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 012024: [03:38:12] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2599559 bytes) (time 1702957092) 6469 byte thumbnail RDOC 012024: [03:38:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 012024: [03:38:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012024: [03:38:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012024: [03:38:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012024: [03:38:13] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 012024: [03:38:13] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 012024: [03:38:13] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 012024: [03:38:13] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 012024: [03:38:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012024: [03:38:13] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 012024: [03:38:13] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012024: [03:38:13] d3d12_replay.cpp(4655) - Log - Created device. RDOC 012024: [03:38:13] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012024: [03:38:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012024: [03:38:13] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 012024: [03:38:13] d3d12_replay.cpp( 164) - Log - Replaying with DXIL enabled RDOC 012024: [03:38:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 012024: [03:38:14] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012024: [03:38:14] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 012024: [03:38:14] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 012024: [03:38:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 012024: [03:38:14] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 552.608 ms RDOC 012024: [03:38:14] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 14.523 ms RDOC 012024: [03:38:14] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 3.356 ms RDOC 012024: [03:38:14] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.600 ms RDOC 012024: [03:38:14] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 2.936 ms RDOC 012024: [03:38:14] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 012024: [03:38:14] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 16.474 ms RDOC 012024: [03:38:14] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 012024: [03:38:14] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 7.443 ms RDOC 012024: [03:38:14] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 012024: [03:38:14] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.687 ms RDOC 012024: [03:38:14] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 012024: [03:38:14] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 012024: [03:38:14] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 19.570 ms RDOC 012024: [03:38:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 008864: [03:38:14] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 008864: [03:38:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008864: [03:38:14] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008864: [03:38:14] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008864: [03:38:14] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3704 RDOC 003704: [03:38:14] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 003704: [03:38:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003704: [03:38:14] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003704: [03:38:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003704: [03:38:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003704: [03:38:14] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003704: [03:38:14] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003704: [03:38:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003704: [03:38:14] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003704: [03:38:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003704: [03:38:14] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003704: [03:38:14] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003704: [03:38:14] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003704: [03:38:14] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008864: [03:38:14] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3704] RDOC 003704: [03:38:15] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003704: [03:38:15] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E096D5C6E0 RDOC 003704: [03:38:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 003704: [03:38:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 003704: [03:38:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 003704: [03:38:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 003704: [03:38:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 003704: [03:38:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 003704: [03:38:15] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 003704: [03:38:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 003704: [03:38:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 003704: [03:38:15] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 003704: [03:38:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 003704: [03:38:15] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 003704: [03:38:15] core.cpp(2028) - Log - Removing device frame capturer for 0x000001E096D5C6E0 RDOC 003704: [03:38:15] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003704: [03:38:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003704: [03:38:15] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003704: [03:38:15] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E096D5C6E0 RDOC 003704: [03:38:15] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 008864: [03:38:15] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003704: [03:38:15] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003704: [03:38:15] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001E096D5C6E0 / 0x00000000002B0050 RDOC 008864: [03:38:15] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 003704: [03:38:15] d3d12_device.cpp(2518) - Log - Starting capture RDOC 003704: [03:38:15] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 003704: [03:38:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 003704: [03:38:15] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 003704: [03:38:15] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 003704: [03:38:15] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 003704: [03:38:15] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 11 unreferenced RDOC 003704: [03:38:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30226560 bytes to 132568 (0.44 %) RDOC 003704: [03:38:15] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 28.826294 MB capture section in 0.155304 seconds RDOC 003704: [03:38:15] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 003704: [03:38:15] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 003704: [03:38:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3783 bytes to 3783 (100.00 %) RDOC 003704: [03:38:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 003704: [03:38:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 008864: [03:38:15] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2697129 bytes) (time 1702957095) 4618 byte thumbnail RDOC 008864: [03:38:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 008864: [03:38:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008864: [03:38:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008864: [03:38:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008864: [03:38:16] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008864: [03:38:16] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 008864: [03:38:16] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 008864: [03:38:16] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 008864: [03:38:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008864: [03:38:16] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008864: [03:38:16] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008864: [03:38:16] d3d12_replay.cpp(4655) - Log - Created device. RDOC 008864: [03:38:16] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008864: [03:38:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008864: [03:38:16] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 008864: [03:38:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 008864: [03:38:17] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008864: [03:38:17] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008864: [03:38:17] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008864: [03:38:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 008864: [03:38:17] d3d12_device.cpp(3387) - Log - Ignoring return code E_INVALIDARG RDOC 008864: [03:38:17] d3d12_initstate.cpp(1168) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 008864: [03:38:17] d3d12_device.cpp(3387) - Log - Ignoring return code E_INVALIDARG RDOC 008864: [03:38:17] d3d12_initstate.cpp(1168) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 008864: [03:38:17] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 564.738 ms RDOC 008864: [03:38:17] d3d12_device.cpp(3387) - Log - Ignoring return code E_INVALIDARG RDOC 008864: [03:38:17] d3d12_initstate.cpp(1168) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 008864: [03:38:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 008568: [03:38:17] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 008568: [03:38:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008568: [03:38:17] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008568: [03:38:17] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008568: [03:38:17] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6936 RDOC 006936: [03:38:17] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 006936: [03:38:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006936: [03:38:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006936: [03:38:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006936: [03:38:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006936: [03:38:17] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006936: [03:38:17] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006936: [03:38:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006936: [03:38:17] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006936: [03:38:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006936: [03:38:17] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006936: [03:38:17] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006936: [03:38:17] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006936: [03:38:17] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006936: [03:38:17] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008568: [03:38:17] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6936] RDOC 006936: [03:38:17] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006936: [03:38:17] gl_driver.cpp(1217) - Log - Created new sharegroup 000001DA00235F50 RDOC 006936: [03:38:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006936: [03:38:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006936: [03:38:17] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 006936: [03:38:17] gl_driver.cpp(1116) - Log - Deleting shader group 000001DA00235F50 RDOC 006936: [03:38:17] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006936: [03:38:17] gl_driver.cpp(1217) - Log - Created new sharegroup 000001DA00236250 RDOC 006936: [03:38:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006936: [03:38:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006936: [03:38:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006936: [03:38:17] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 006936: [03:38:17] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006936: [03:38:17] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002C0050 RDOC 008568: [03:38:17] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006936: [03:38:18] gl_driver.cpp(2221) - Log - Starting capture RDOC 006936: [03:38:18] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 006936: [03:38:18] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 008568: [03:38:18] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 006936: [03:38:18] gl_driver.cpp(2292) - Log - Finished capture, Frame 10 RDOC 006936: [03:38:18] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 11 referenced resources RDOC 006936: [03:38:18] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 006936: [03:38:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 55936 bytes to 5465 (9.77 %) RDOC 006936: [03:38:18] gl_driver.cpp(2441) - Log - Captured GL frame with 0.053345 MB capture section in 0.064903 seconds RDOC 006936: [03:38:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006936: [03:38:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 006936: [03:38:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 008568: [03:38:18] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 10) (15215 bytes) (time 1702957098) 5116 byte thumbnail RDOC 008568: [03:38:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 008568: [03:38:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008568: [03:38:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008568: [03:38:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008568: [03:38:19] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008568: [03:38:19] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008568: [03:38:19] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008568: [03:38:19] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008568: [03:38:19] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008568: [03:38:19] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008568: [03:38:19] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008568: [03:38:19] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008568: [03:38:19] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008568: [03:38:19] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008568: [03:38:19] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008568: [03:38:19] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008568: [03:38:19] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008568: [03:38:19] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008568: [03:38:19] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008568: [03:38:19] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008568: [03:38:19] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008568: [03:38:19] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008568: [03:38:19] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008568: [03:38:19] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008568: [03:38:19] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008568: [03:38:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008568: [03:38:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008568: [03:38:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008568: [03:38:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008568: [03:38:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008568: [03:38:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008568: [03:38:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008568: [03:38:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008568: [03:38:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008568: [03:38:19] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008568: [03:38:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008568: [03:38:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008568: [03:38:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008568: [03:38:19] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008568: [03:38:19] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 008568: [03:38:19] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 008568: [03:38:19] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008568: [03:38:19] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008568: [03:38:20] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008568: [03:38:20] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008568: [03:38:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008568: [03:38:20] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008568: [03:38:20] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008568: [03:38:20] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008568: [03:38:20] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008568: [03:38:20] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 55.035 ms RDOC 008568: [03:38:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 006520: [03:38:21] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 006520: [03:38:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006520: [03:38:21] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006520: [03:38:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006520: [03:38:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9828 RDOC 009828: [03:38:21] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 009828: [03:38:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009828: [03:38:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009828: [03:38:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009828: [03:38:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009828: [03:38:21] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009828: [03:38:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009828: [03:38:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009828: [03:38:21] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009828: [03:38:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009828: [03:38:21] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009828: [03:38:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009828: [03:38:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009828: [03:38:21] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009828: [03:38:21] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006520: [03:38:21] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9828] RDOC 009828: [03:38:21] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009828: [03:38:21] gl_driver.cpp(1217) - Log - Created new sharegroup 0000016B5FC03490 RDOC 009828: [03:38:21] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009828: [03:38:21] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009828: [03:38:21] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 009828: [03:38:21] gl_driver.cpp(1116) - Log - Deleting shader group 0000016B5FC03490 RDOC 009828: [03:38:21] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009828: [03:38:21] gl_driver.cpp(1217) - Log - Created new sharegroup 0000016B5FC03490 RDOC 009828: [03:38:21] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009828: [03:38:21] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009828: [03:38:21] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009828: [03:38:21] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 009828: [03:38:21] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006520: [03:38:23] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009828: [03:38:23] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000750306 RDOC 006520: [03:38:23] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009828: [03:38:23] gl_driver.cpp(2221) - Log - Starting capture RDOC 009828: [03:38:23] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 009828: [03:38:23] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 009828: [03:38:24] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 009828: [03:38:24] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 131077 referenced resources RDOC 009828: [03:38:24] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 009828: [03:38:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 10611046 (21.07 %) RDOC 009828: [03:38:24] gl_driver.cpp(2441) - Log - Captured GL frame with 48.026306 MB capture section in 0.481816 seconds RDOC 009828: [03:38:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009828: [03:38:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 009828: [03:38:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 006520: [03:38:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (10620796 bytes) (time 1702957104) 5116 byte thumbnail RDOC 006520: [03:38:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 006520: [03:38:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006520: [03:38:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006520: [03:38:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006520: [03:38:25] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006520: [03:38:25] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006520: [03:38:25] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006520: [03:38:25] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006520: [03:38:25] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006520: [03:38:25] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006520: [03:38:25] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006520: [03:38:25] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006520: [03:38:25] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006520: [03:38:25] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006520: [03:38:25] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006520: [03:38:25] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006520: [03:38:25] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006520: [03:38:25] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006520: [03:38:25] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006520: [03:38:25] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006520: [03:38:25] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006520: [03:38:25] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006520: [03:38:25] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006520: [03:38:25] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006520: [03:38:25] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006520: [03:38:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006520: [03:38:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006520: [03:38:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006520: [03:38:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006520: [03:38:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006520: [03:38:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006520: [03:38:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006520: [03:38:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006520: [03:38:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006520: [03:38:25] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006520: [03:38:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006520: [03:38:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006520: [03:38:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006520: [03:38:25] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006520: [03:38:25] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 006520: [03:38:25] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 006520: [03:38:25] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006520: [03:38:25] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006520: [03:38:25] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006520: [03:38:25] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006520: [03:38:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006520: [03:38:28] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006520: [03:38:28] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006520: [03:38:29] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006520: [03:38:29] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006520: [03:38:29] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 4087.116 ms RDOC 006520: [03:38:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 006520: [03:38:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3137801 (6.23 %) RDOC 006520: [03:38:30] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006520: [03:38:31] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 442.955 ms RDOC 006520: [03:38:35] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 006520: [03:38:35] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 006520: [03:38:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3137801 (6.23 %) RDOC 006520: [03:38:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006520: [03:38:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 003536: [03:38:36] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 003536: [03:38:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003536: [03:38:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003536: [03:38:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003536: [03:38:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5360 RDOC 005360: [03:38:36] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 005360: [03:38:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005360: [03:38:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005360: [03:38:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005360: [03:38:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005360: [03:38:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005360: [03:38:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005360: [03:38:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005360: [03:38:36] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005360: [03:38:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005360: [03:38:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005360: [03:38:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005360: [03:38:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005360: [03:38:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005360: [03:38:36] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003536: [03:38:36] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5360] RDOC 005360: [03:38:36] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005360: [03:38:36] gl_driver.cpp(1217) - Log - Created new sharegroup 00000206514018C0 RDOC 005360: [03:38:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005360: [03:38:36] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005360: [03:38:36] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 005360: [03:38:36] gl_driver.cpp(1116) - Log - Deleting shader group 00000206514018C0 RDOC 005360: [03:38:36] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005360: [03:38:36] gl_driver.cpp(1217) - Log - Created new sharegroup 00000206514024C0 RDOC 005360: [03:38:36] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005360: [03:38:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 005360: [03:38:36] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005360: [03:38:36] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 005360: [03:38:36] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005360: [03:38:36] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003A0312 RDOC 003536: [03:38:36] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005360: [03:38:36] gl_driver.cpp(2221) - Log - Starting capture RDOC 005360: [03:38:36] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 003536: [03:38:36] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 005360: [03:38:36] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 005360: [03:38:36] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 005360: [03:38:36] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 10 referenced resources RDOC 005360: [03:38:36] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 005360: [03:38:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1951424 bytes to 17555 (0.90 %) RDOC 005360: [03:38:36] gl_driver.cpp(2441) - Log - Captured GL frame with 1.861023 MB capture section in 0.065313 seconds RDOC 005360: [03:38:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 005360: [03:38:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 005360: [03:38:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 003536: [03:38:36] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27535 bytes) (time 1702957116) 5476 byte thumbnail RDOC 003536: [03:38:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 003536: [03:38:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003536: [03:38:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003536: [03:38:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003536: [03:38:37] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003536: [03:38:37] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003536: [03:38:37] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003536: [03:38:37] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003536: [03:38:37] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003536: [03:38:37] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003536: [03:38:37] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003536: [03:38:37] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003536: [03:38:37] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003536: [03:38:37] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003536: [03:38:37] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003536: [03:38:37] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003536: [03:38:37] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003536: [03:38:37] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003536: [03:38:37] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003536: [03:38:37] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003536: [03:38:37] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003536: [03:38:37] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003536: [03:38:37] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003536: [03:38:37] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003536: [03:38:37] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003536: [03:38:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003536: [03:38:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003536: [03:38:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003536: [03:38:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003536: [03:38:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003536: [03:38:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003536: [03:38:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003536: [03:38:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003536: [03:38:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003536: [03:38:37] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003536: [03:38:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003536: [03:38:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003536: [03:38:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003536: [03:38:37] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003536: [03:38:37] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003536: [03:38:37] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 003536: [03:38:37] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003536: [03:38:37] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003536: [03:38:38] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003536: [03:38:38] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003536: [03:38:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003536: [03:38:38] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 125.830 ms RDOC 003536: [03:38:38] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 003536: [03:38:38] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (108 288). Will be clamped (288) RDOC 003536: [03:38:38] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 003536: [03:38:38] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 003536: [03:38:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 011832: [03:38:38] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 011832: [03:38:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011832: [03:38:38] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011832: [03:38:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011832: [03:38:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2920 RDOC 002920: [03:38:38] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 002920: [03:38:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002920: [03:38:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002920: [03:38:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002920: [03:38:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002920: [03:38:38] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002920: [03:38:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002920: [03:38:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002920: [03:38:38] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002920: [03:38:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002920: [03:38:38] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002920: [03:38:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002920: [03:38:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002920: [03:38:38] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002920: [03:38:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011832: [03:38:38] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2920] RDOC 002920: [03:38:38] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002920: [03:38:38] gl_driver.cpp(1217) - Log - Created new sharegroup 00000163FE952C50 RDOC 002920: [03:38:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002920: [03:38:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002920: [03:38:38] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 002920: [03:38:38] gl_driver.cpp(1116) - Log - Deleting shader group 00000163FE952C50 RDOC 002920: [03:38:38] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002920: [03:38:38] gl_driver.cpp(1217) - Log - Created new sharegroup 00000163FE952E10 RDOC 002920: [03:38:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002920: [03:38:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 002920: [03:38:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002920: [03:38:38] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 002920: [03:38:38] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002920: [03:38:38] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003C0312 RDOC 011832: [03:38:38] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002920: [03:38:38] gl_driver.cpp(2221) - Log - Starting capture RDOC 002920: [03:38:38] resource_manager.h(1469) - Log - Preparing up to 21 potentially dirty resources RDOC 002920: [03:38:38] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 4, skipped 0 RDOC 002920: [03:38:38] resource_manager.h(1145) - Log - Preparing resource ResourceId::75 after it has been postponed. RDOC 002920: [03:38:38] resource_manager.h(1145) - Log - Preparing resource ResourceId::76 after it has been postponed. RDOC 002920: [03:38:38] resource_manager.h(1145) - Log - Preparing resource ResourceId::74 after it has been postponed. RDOC 002920: [03:38:38] resource_manager.h(1145) - Log - Preparing resource ResourceId::73 after it has been postponed. RDOC 011832: [03:38:38] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 002920: [03:38:38] gl_buffer_funcs.cpp(2733) - Error - Assertion failed: 'record->Map.persistent' RDOC 002920: [03:38:38] gl_buffer_funcs.cpp(2733) - Error - Assertion failed: 'record->Map.persistent' RDOC 002920: [03:38:38] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 002920: [03:38:38] resource_manager.h(1538) - Log - Checking 21 resources with initial contents against 34 referenced resources RDOC 002920: [03:38:38] resource_manager.h(1642) - Log - Serialised 18 resources, skipped 3 unreferenced RDOC 002920: [03:38:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 70464 bytes to 10371 (14.72 %) RDOC 002920: [03:38:39] gl_driver.cpp(2441) - Log - Captured GL frame with 0.067200 MB capture section in 0.099896 seconds RDOC 002920: [03:38:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4003 bytes to 4003 (100.00 %) RDOC 002920: [03:38:39] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 002920: [03:38:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 011832: [03:38:39] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27267 bytes) (time 1702957119) 12678 byte thumbnail RDOC 011832: [03:38:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 011832: [03:38:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011832: [03:38:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011832: [03:38:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011832: [03:38:40] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011832: [03:38:40] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011832: [03:38:40] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011832: [03:38:40] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011832: [03:38:40] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011832: [03:38:40] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011832: [03:38:40] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011832: [03:38:40] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011832: [03:38:40] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011832: [03:38:40] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011832: [03:38:40] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011832: [03:38:40] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011832: [03:38:40] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011832: [03:38:40] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011832: [03:38:40] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011832: [03:38:40] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011832: [03:38:40] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011832: [03:38:40] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011832: [03:38:40] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011832: [03:38:40] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011832: [03:38:40] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011832: [03:38:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011832: [03:38:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011832: [03:38:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011832: [03:38:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011832: [03:38:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011832: [03:38:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011832: [03:38:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011832: [03:38:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011832: [03:38:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011832: [03:38:40] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011832: [03:38:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011832: [03:38:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011832: [03:38:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011832: [03:38:40] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011832: [03:38:40] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 011832: [03:38:40] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011832: [03:38:40] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011832: [03:38:40] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011832: [03:38:40] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011832: [03:38:40] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011832: [03:38:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011832: [03:38:40] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 108.392 ms RDOC 011832: [03:38:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 011832: [03:38:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 002680: [03:38:41] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 002680: [03:38:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002680: [03:38:41] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002680: [03:38:41] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002680: [03:38:41] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1204 RDOC 001204: [03:38:41] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 001204: [03:38:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001204: [03:38:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001204: [03:38:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001204: [03:38:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001204: [03:38:41] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001204: [03:38:41] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001204: [03:38:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001204: [03:38:41] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001204: [03:38:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001204: [03:38:41] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001204: [03:38:41] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001204: [03:38:41] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001204: [03:38:41] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001204: [03:38:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002680: [03:38:41] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1204] RDOC 001204: [03:38:41] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001204: [03:38:41] gl_driver.cpp(1217) - Log - Created new sharegroup 000001BF82B12610 RDOC 001204: [03:38:41] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001204: [03:38:41] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001204: [03:38:41] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 001204: [03:38:41] gl_driver.cpp(1116) - Log - Deleting shader group 000001BF82B12610 RDOC 001204: [03:38:41] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001204: [03:38:41] gl_driver.cpp(1217) - Log - Created new sharegroup 000001BF82B12410 RDOC 001204: [03:38:41] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001204: [03:38:41] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 001204: [03:38:41] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 001204: [03:38:41] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 001204: [03:38:41] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001204: [03:38:41] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000032033C RDOC 002680: [03:38:41] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001204: [03:38:41] gl_driver.cpp(2221) - Log - Starting capture RDOC 001204: [03:38:41] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 001204: [03:38:41] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 002680: [03:38:41] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 001204: [03:38:41] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 001204: [03:38:41] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 9 referenced resources RDOC 001204: [03:38:41] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 001204: [03:38:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1984704 bytes to 38713 (1.95 %) RDOC 001204: [03:38:41] gl_driver.cpp(2441) - Log - Captured GL frame with 1.892761 MB capture section in 0.065289 seconds RDOC 001204: [03:38:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 001204: [03:38:41] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 001204: [03:38:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 002680: [03:38:41] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48331 bytes) (time 1702957121) 4975 byte thumbnail RDOC 002680: [03:38:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 002680: [03:38:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002680: [03:38:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002680: [03:38:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002680: [03:38:42] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002680: [03:38:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002680: [03:38:42] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002680: [03:38:42] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002680: [03:38:42] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002680: [03:38:42] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002680: [03:38:42] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002680: [03:38:42] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002680: [03:38:42] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002680: [03:38:42] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002680: [03:38:42] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002680: [03:38:42] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002680: [03:38:42] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002680: [03:38:42] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002680: [03:38:42] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002680: [03:38:42] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002680: [03:38:42] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002680: [03:38:42] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002680: [03:38:42] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002680: [03:38:42] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002680: [03:38:42] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002680: [03:38:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002680: [03:38:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002680: [03:38:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002680: [03:38:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002680: [03:38:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002680: [03:38:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002680: [03:38:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002680: [03:38:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002680: [03:38:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002680: [03:38:42] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002680: [03:38:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002680: [03:38:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002680: [03:38:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002680: [03:38:42] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002680: [03:38:42] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 002680: [03:38:42] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 002680: [03:38:42] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002680: [03:38:42] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 002680: [03:38:42] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002680: [03:38:42] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002680: [03:38:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002680: [03:38:42] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002680: [03:38:42] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002680: [03:38:42] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002680: [03:38:42] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002680: [03:38:43] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 96.983 ms RDOC 002680: [03:38:43] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[0].b RDOC 002680: [03:38:43] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[0].c[0].a RDOC 002680: [03:38:43] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[0].c[1].a RDOC 002680: [03:38:43] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[0].c[2].a RDOC 002680: [03:38:43] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[0].c[3].a RDOC 002680: [03:38:43] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[1].c[0].a RDOC 002680: [03:38:43] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[1].c[1].a RDOC 002680: [03:38:43] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[1].c[2].a RDOC 002680: [03:38:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 011068: [03:38:43] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 011068: [03:38:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011068: [03:38:43] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011068: [03:38:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011068: [03:38:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12108 RDOC 012108: [03:38:43] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 012108: [03:38:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012108: [03:38:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012108: [03:38:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012108: [03:38:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012108: [03:38:43] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012108: [03:38:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012108: [03:38:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012108: [03:38:43] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012108: [03:38:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012108: [03:38:43] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012108: [03:38:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012108: [03:38:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012108: [03:38:43] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012108: [03:38:43] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011068: [03:38:43] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12108] RDOC 012108: [03:38:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 012108: [03:38:43] gl_driver.cpp(1217) - Log - Created new sharegroup 0000024E325653A0 RDOC 012108: [03:38:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012108: [03:38:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012108: [03:38:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 012108: [03:38:43] gl_driver.cpp(1116) - Log - Deleting shader group 0000024E325653A0 RDOC 012108: [03:38:43] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 012108: [03:38:43] gl_driver.cpp(1217) - Log - Created new sharegroup 0000024E32565D60 RDOC 012108: [03:38:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 012108: [03:38:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 012108: [03:38:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 012108: [03:38:43] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 012108: [03:38:43] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012108: [03:38:43] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004C030A RDOC 011068: [03:38:43] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 012108: [03:38:43] gl_driver.cpp(2221) - Log - Starting capture RDOC 011068: [03:38:43] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 012108: [03:38:43] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 012108: [03:38:43] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 012108: [03:38:43] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 012108: [03:38:43] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 012108: [03:38:43] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 012108: [03:38:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3246 (10.91 %) RDOC 012108: [03:38:43] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.046833 seconds RDOC 012108: [03:38:43] rdcfile.cpp(1254) - Log - Finishing write to section 2 (renderdoc/internal/resolvedb). Compressed from 4752 bytes to 4752 (100.00 %) RDOC 012108: [03:38:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012108: [03:38:43] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 012108: [03:38:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 011068: [03:38:43] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (17817 bytes) (time 1702957123) 5116 byte thumbnail RDOC 011068: [03:38:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 011068: [03:38:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011068: [03:38:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011068: [03:38:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011068: [03:38:44] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011068: [03:38:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011068: [03:38:44] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011068: [03:38:44] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011068: [03:38:44] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011068: [03:38:44] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011068: [03:38:44] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011068: [03:38:44] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011068: [03:38:44] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011068: [03:38:44] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011068: [03:38:44] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011068: [03:38:44] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011068: [03:38:44] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011068: [03:38:44] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011068: [03:38:44] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011068: [03:38:44] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011068: [03:38:44] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011068: [03:38:44] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011068: [03:38:44] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011068: [03:38:44] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011068: [03:38:44] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011068: [03:38:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011068: [03:38:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011068: [03:38:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011068: [03:38:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011068: [03:38:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011068: [03:38:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011068: [03:38:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011068: [03:38:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011068: [03:38:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011068: [03:38:44] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011068: [03:38:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011068: [03:38:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011068: [03:38:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011068: [03:38:44] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011068: [03:38:44] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 011068: [03:38:44] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011068: [03:38:44] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011068: [03:38:45] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011068: [03:38:45] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011068: [03:38:45] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011068: [03:38:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011068: [03:38:45] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011068: [03:38:45] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011068: [03:38:45] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011068: [03:38:45] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011068: [03:38:45] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 73.324 ms RDOC 011068: [03:38:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 011068: [03:38:45] win32_callstack.cpp(1018) - Log - Loaded Symbols for C:\build\renderdoc\util\test\demos_x64.pdb RDOC 011068: [03:38:48] win32_callstack.cpp(1018) - Log - Loaded Symbols for ntdll.pdb RDOC 011068: [03:38:50] win32_callstack.cpp(1018) - Log - Loaded Symbols for kernel32.pdb RDOC 011068: [03:38:52] win32_callstack.cpp(1018) - Log - Loaded Symbols for kernelbase.pdb RDOC 011068: [03:38:54] win32_callstack.cpp(1018) - Log - Loaded Symbols for user32.pdb RDOC 011068: [03:38:55] win32_callstack.cpp(1018) - Log - Loaded Symbols for win32u.pdb RDOC 011068: [03:38:57] win32_callstack.cpp(1018) - Log - Loaded Symbols for gdi32.pdb RDOC 011068: [03:38:59] win32_callstack.cpp(1018) - Log - Loaded Symbols for gdi32full.pdb RDOC 011068: [03:39:01] win32_callstack.cpp(1018) - Log - Loaded Symbols for msvcp_win.pdb RDOC 011068: [03:39:04] win32_callstack.cpp(1018) - Log - Loaded Symbols for ucrtbase.pdb RDOC 011068: [03:39:11] win32_callstack.cpp(1018) - Log - Loaded Symbols for shell32.pdb RDOC 011068: [03:39:16] win32_callstack.cpp(1018) - Log - Loaded Symbols for ole32.pdb RDOC 011068: [03:39:19] win32_callstack.cpp(1018) - Log - Loaded Symbols for rpcrt4.pdb RDOC 011068: [03:39:28] win32_callstack.cpp(1018) - Log - Loaded Symbols for combase.pdb RDOC 011068: [03:39:30] win32_callstack.cpp(1018) - Log - Loaded Symbols for oleaut32.pdb RDOC 011068: [03:39:32] win32_callstack.cpp(1018) - Log - Loaded Symbols for msimg32.pdb RDOC 011068: [03:39:33] win32_callstack.cpp(1018) - Log - Loaded Symbols for imm32.pdb RDOC 011068: [03:39:34] win32_callstack.cpp(1018) - Log - Loaded Symbols for C:\build\renderdoc\x64\Release\renderdoc.pdb RDOC 011068: [03:39:36] win32_callstack.cpp(1018) - Log - Loaded Symbols for ws2_32.pdb RDOC 011068: [03:39:36] win32_callstack.cpp(1018) - Log - Loaded Symbols for shlwapi.pdb RDOC 011068: [03:39:39] win32_callstack.cpp(1018) - Log - Loaded Symbols for msvcrt.pdb RDOC 011068: [03:39:41] win32_callstack.cpp(1018) - Log - Loaded Symbols for setupapi.pdb RDOC 011068: [03:39:42] win32_callstack.cpp(1018) - Log - Loaded Symbols for cfgmgr32.pdb RDOC 011068: [03:39:44] win32_callstack.cpp(1018) - Log - Loaded Symbols for bcrypt.pdb RDOC 011068: [03:39:46] win32_callstack.cpp(1018) - Log - Loaded Symbols for comdlg32.pdb RDOC 011068: [03:39:47] win32_callstack.cpp(1018) - Log - Loaded Symbols for shcore.pdb RDOC 011068: [03:39:50] win32_callstack.cpp(1018) - Log - Loaded Symbols for advapi32.pdb RDOC 011068: [03:39:50] win32_callstack.cpp(1018) - Log - Loaded Symbols for sechost.pdb RDOC 011068: [03:39:51] win32_callstack.cpp(1018) - Log - Loaded Symbols for comctl32v582.pdb RDOC 011068: [03:39:52] win32_callstack.cpp(1018) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\msvcp140.amd64.pdb RDOC 011068: [03:39:54] win32_callstack.cpp(1018) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\vcruntime140.amd64.pdb RDOC 011068: [03:39:56] win32_callstack.cpp(1018) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\vcruntime140_1.amd64.pdb RDOC 011068: [03:39:57] win32_callstack.cpp( 991) - Warning - Couldn't get symbols for dbghelp.pdb RDOC 011068: [03:39:58] win32_callstack.cpp(1018) - Log - Loaded Symbols for symsrv.pdb RDOC 011068: [03:39:59] win32_callstack.cpp(1018) - Log - Loaded Symbols for mswsock.pdb RDOC 011068: [03:40:04] win32_callstack.cpp(1018) - Log - Loaded Symbols for Windows.Storage.pdb RDOC 011068: [03:40:06] win32_callstack.cpp(1018) - Log - Loaded Symbols for WLDP.pdb RDOC 011068: [03:40:09] win32_callstack.cpp(1018) - Log - Loaded Symbols for D3DCompiler_47.pdb RDOC 011068: [03:40:10] win32_callstack.cpp(1018) - Log - Loaded Symbols for opengl32.pdb RDOC 011068: [03:40:11] win32_callstack.cpp(1018) - Log - Loaded Symbols for glu32.pdb RDOC 011068: [03:40:11] win32_callstack.cpp(1018) - Log - Loaded Symbols for UxTheme.pdb RDOC 011068: [03:40:13] win32_callstack.cpp(1018) - Log - Loaded Symbols for msctf.pdb RDOC 011068: [03:40:15] win32_callstack.cpp(1018) - Log - Loaded Symbols for Kernel.Appcore.pdb RDOC 011068: [03:40:16] win32_callstack.cpp(1018) - Log - Loaded Symbols for bcryptprimitives.pdb RDOC 011068: [03:40:19] win32_callstack.cpp(1018) - Log - Loaded Symbols for TextInputFramework.pdb RDOC 011068: [03:40:22] win32_callstack.cpp(1018) - Log - Loaded Symbols for CoreUIComponents.pdb RDOC 011068: [03:40:25] win32_callstack.cpp(1018) - Log - Loaded Symbols for CoreMessaging.pdb RDOC 011068: [03:40:26] win32_callstack.cpp(1018) - Log - Loaded Symbols for ntmarta.pdb RDOC 011068: [03:40:31] win32_callstack.cpp(1018) - Log - Loaded Symbols for WinTypes.pdb RDOC 011068: [03:40:33] win32_callstack.cpp(1018) - Log - Loaded Symbols for CLBCatQ.pdb RDOC 011068: [03:40:34] win32_callstack.cpp( 991) - Warning - Couldn't get symbols for nvoglv64.pdb RDOC 011068: [03:40:35] win32_callstack.cpp(1018) - Log - Loaded Symbols for version.pdb RDOC 011068: [03:40:35] win32_callstack.cpp(1018) - Log - Loaded Symbols for wtsapi32.pdb RDOC 011068: [03:40:37] win32_callstack.cpp(1018) - Log - Loaded Symbols for msasn1.pdb RDOC 011068: [03:40:38] win32_callstack.cpp(1018) - Log - Loaded Symbols for cryptnet.pdb RDOC 011068: [03:40:40] win32_callstack.cpp(1018) - Log - Loaded Symbols for crypt32.pdb RDOC 011068: [03:40:41] win32_callstack.cpp(1018) - Log - Loaded Symbols for drvstore.pdb RDOC 011068: [03:40:43] win32_callstack.cpp(1018) - Log - Loaded Symbols for devobj.pdb RDOC 011068: [03:40:44] win32_callstack.cpp(1018) - Log - Loaded Symbols for cryptbase.pdb RDOC 011068: [03:40:46] win32_callstack.cpp(1018) - Log - Loaded Symbols for wintrust.pdb RDOC 011068: [03:40:47] win32_callstack.cpp(1018) - Log - Loaded Symbols for DXCore.pdb RDOC 011068: [03:40:49] win32_callstack.cpp(1018) - Log - Loaded Symbols for dwmapi.pdb RDOC 011068: [03:40:50] win32_callstack.cpp(1018) - Log - Loaded Symbols for powrprof.pdb RDOC 011068: [03:40:52] win32_callstack.cpp(1018) - Log - Loaded Symbols for UMPDC.pdb RDOC 011068: [03:40:52] win32_callstack.cpp(1018) - Log - Loaded Symbols for winsta.pdb RDOC 011068: [03:40:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 002480: [03:40:53] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 002480: [03:40:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002480: [03:40:53] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002480: [03:40:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002480: [03:40:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2788 RDOC 002788: [03:40:53] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 002788: [03:40:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002788: [03:40:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002788: [03:40:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002788: [03:40:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002788: [03:40:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002788: [03:40:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002788: [03:40:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002788: [03:40:53] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002788: [03:40:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002788: [03:40:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002788: [03:40:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002788: [03:40:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002788: [03:40:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002788: [03:40:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002480: [03:40:53] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2788] RDOC 002788: [03:40:53] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002788: [03:40:53] gl_driver.cpp(1217) - Log - Created new sharegroup 000002E3097731E0 RDOC 002788: [03:40:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002788: [03:40:53] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002788: [03:40:53] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 002788: [03:40:53] gl_driver.cpp(1116) - Log - Deleting shader group 000002E3097731E0 RDOC 002788: [03:40:53] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002788: [03:40:53] gl_driver.cpp(1217) - Log - Created new sharegroup 000002E309772A20 RDOC 002788: [03:40:53] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002788: [03:40:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 002788: [03:40:53] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002788: [03:40:53] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 002788: [03:40:53] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002788: [03:40:53] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000820306 RDOC 002480: [03:40:53] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002788: [03:40:53] gl_driver.cpp(2221) - Log - Starting capture RDOC 002788: [03:40:53] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 002788: [03:40:53] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 002480: [03:40:53] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 002788: [03:40:53] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 002788: [03:40:53] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 002788: [03:40:53] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 002788: [03:40:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 3127 (10.24 %) RDOC 002788: [03:40:53] gl_driver.cpp(2441) - Log - Captured GL frame with 0.029114 MB capture section in 0.035736 seconds RDOC 002788: [03:40:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002788: [03:40:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 002788: [03:40:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 002480: [03:40:53] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12877 bytes) (time 1702957253) 5116 byte thumbnail RDOC 002480: [03:40:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 002480: [03:40:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002480: [03:40:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002480: [03:40:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002480: [03:40:54] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002480: [03:40:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002480: [03:40:54] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002480: [03:40:54] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002480: [03:40:54] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002480: [03:40:54] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002480: [03:40:54] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002480: [03:40:54] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002480: [03:40:54] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002480: [03:40:54] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002480: [03:40:54] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002480: [03:40:54] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002480: [03:40:54] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002480: [03:40:54] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002480: [03:40:54] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002480: [03:40:54] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002480: [03:40:54] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002480: [03:40:54] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002480: [03:40:54] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002480: [03:40:54] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002480: [03:40:54] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002480: [03:40:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002480: [03:40:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002480: [03:40:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002480: [03:40:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002480: [03:40:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002480: [03:40:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002480: [03:40:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002480: [03:40:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002480: [03:40:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002480: [03:40:54] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002480: [03:40:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002480: [03:40:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002480: [03:40:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002480: [03:40:54] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002480: [03:40:54] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 002480: [03:40:54] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 002480: [03:40:54] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002480: [03:40:54] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 002480: [03:40:54] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002480: [03:40:54] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002480: [03:40:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002480: [03:40:54] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002480: [03:40:54] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002480: [03:40:54] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002480: [03:40:54] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002480: [03:40:54] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 49.844 ms RDOC 002480: [03:40:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030 gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 002628: [03:40:55] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 002628: [03:40:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002628: [03:40:55] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002628: [03:40:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002628: [03:40:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3340 RDOC 003340: [03:40:55] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 003340: [03:40:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003340: [03:40:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003340: [03:40:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003340: [03:40:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003340: [03:40:55] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003340: [03:40:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003340: [03:40:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003340: [03:40:55] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003340: [03:40:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003340: [03:40:55] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003340: [03:40:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003340: [03:40:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003340: [03:40:55] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002628: [03:40:55] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3340] RDOC 003340: [03:40:55] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003340: [03:40:55] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000232B023BA58 RDOC 003340: [03:40:55] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003340: [03:40:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003340: [03:40:55] core.cpp(2028) - Log - Removing device frame capturer for 0x00000232B023BA58 RDOC 003340: [03:40:55] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003340: [03:40:55] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000232B023BA58 RDOC 003340: [03:40:55] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003340: [03:40:55] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003340: [03:40:55] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003340: [03:40:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003340: [03:40:55] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003340: [03:40:55] gl_driver.cpp(1217) - Log - Created new sharegroup 00000232B9052C80 RDOC 003340: [03:40:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003340: [03:40:55] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003340: [03:40:55] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 003340: [03:40:55] gl_driver.cpp(1116) - Log - Deleting shader group 00000232B9052C80 RDOC 003340: [03:40:55] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003340: [03:40:55] gl_driver.cpp(1217) - Log - Created new sharegroup 00000232B8E55A20 RDOC 003340: [03:40:55] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003340: [03:40:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003340: [03:40:55] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003340: [03:40:55] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 003340: [03:40:55] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003340: [03:40:55] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000410050 RDOC 002628: [03:40:55] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 002628: [03:40:55] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003340: [03:40:55] gl_driver.cpp(2221) - Log - Starting capture RDOC 003340: [03:40:55] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 003340: [03:40:55] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 002628: [03:40:55] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 003340: [03:40:55] gl_driver.cpp(2292) - Log - Finished capture, Frame 4 RDOC 003340: [03:40:55] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 8 referenced resources RDOC 003340: [03:40:55] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 003340: [03:40:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 12617088 bytes to 62352 (0.49 %) RDOC 003340: [03:40:55] gl_driver.cpp(2441) - Log - Captured GL frame with 12.032593 MB capture section in 0.071920 seconds RDOC 003340: [03:40:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4163 bytes to 4163 (100.00 %) RDOC 003340: [03:40:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 003340: [03:40:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 002628: [03:40:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4) (85039 bytes) (time 1702957255) 18309 byte thumbnail RDOC 002628: [03:40:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 002628: [03:40:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002628: [03:40:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002628: [03:40:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002628: [03:40:56] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002628: [03:40:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002628: [03:40:57] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002628: [03:40:57] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002628: [03:40:57] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002628: [03:40:57] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002628: [03:40:57] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002628: [03:40:57] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002628: [03:40:57] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002628: [03:40:57] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002628: [03:40:57] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002628: [03:40:57] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002628: [03:40:57] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002628: [03:40:57] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002628: [03:40:57] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002628: [03:40:57] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002628: [03:40:57] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002628: [03:40:57] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002628: [03:40:57] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002628: [03:40:57] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002628: [03:40:57] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002628: [03:40:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002628: [03:40:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002628: [03:40:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002628: [03:40:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002628: [03:40:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002628: [03:40:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002628: [03:40:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002628: [03:40:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002628: [03:40:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002628: [03:40:57] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002628: [03:40:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002628: [03:40:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002628: [03:40:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002628: [03:40:57] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002628: [03:40:57] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 002628: [03:40:57] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 002628: [03:40:57] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002628: [03:40:57] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 002628: [03:40:57] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002628: [03:40:57] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002628: [03:40:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002628: [03:40:57] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002628: [03:40:57] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002628: [03:40:57] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002628: [03:40:57] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002628: [03:40:57] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 99.023 ms RDOC 002628: [03:40:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 000256: [03:40:57] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 000256: [03:40:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000256: [03:40:57] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000256: [03:40:57] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000256: [03:40:57] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4716 RDOC 004716: [03:40:57] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 004716: [03:40:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004716: [03:40:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004716: [03:40:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004716: [03:40:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004716: [03:40:57] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004716: [03:40:57] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004716: [03:40:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004716: [03:40:57] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004716: [03:40:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004716: [03:40:57] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004716: [03:40:57] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004716: [03:40:57] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004716: [03:40:57] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004716: [03:40:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000256: [03:40:57] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4716] RDOC 004716: [03:40:57] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004716: [03:40:57] gl_driver.cpp(1217) - Log - Created new sharegroup 0000020477671940 RDOC 004716: [03:40:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004716: [03:40:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004716: [03:40:57] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 004716: [03:40:57] gl_driver.cpp(1116) - Log - Deleting shader group 0000020477671940 RDOC 004716: [03:40:57] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004716: [03:40:57] gl_driver.cpp(1217) - Log - Created new sharegroup 0000020477671EC0 RDOC 004716: [03:40:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004716: [03:40:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 004716: [03:40:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 004716: [03:40:57] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 004716: [03:40:57] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004716: [03:40:57] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000008102B6 RDOC 000256: [03:40:57] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004716: [03:40:58] gl_driver.cpp(2221) - Log - Starting capture RDOC 004716: [03:40:58] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 004716: [03:40:58] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 000256: [03:40:58] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 004716: [03:40:58] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 004716: [03:40:58] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 004716: [03:40:58] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 004716: [03:40:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28160 bytes to 3079 (10.93 %) RDOC 004716: [03:40:58] gl_driver.cpp(2441) - Log - Captured GL frame with 0.026855 MB capture section in 0.034552 seconds RDOC 004716: [03:40:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4254 bytes to 4254 (100.00 %) RDOC 004716: [03:40:58] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 004716: [03:40:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 000256: [03:40:58] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12818 bytes) (time 1702957258) 5270 byte thumbnail RDOC 000256: [03:40:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 000256: [03:40:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000256: [03:40:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000256: [03:40:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000256: [03:40:59] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 000256: [03:40:59] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 000256: [03:40:59] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 000256: [03:40:59] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 000256: [03:40:59] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 000256: [03:40:59] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 000256: [03:40:59] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 000256: [03:40:59] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 000256: [03:40:59] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 000256: [03:40:59] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 000256: [03:40:59] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 000256: [03:40:59] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 000256: [03:40:59] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 000256: [03:40:59] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 000256: [03:40:59] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 000256: [03:40:59] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 000256: [03:40:59] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 000256: [03:40:59] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 000256: [03:40:59] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 000256: [03:40:59] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 000256: [03:40:59] gl_common.cpp( 98) - Log - Function pointers available: RDOC 000256: [03:40:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000256: [03:40:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000256: [03:40:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000256: [03:40:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000256: [03:40:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000256: [03:40:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000256: [03:40:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000256: [03:40:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000256: [03:40:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000256: [03:40:59] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 000256: [03:40:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000256: [03:40:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000256: [03:40:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 000256: [03:40:59] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 000256: [03:40:59] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 000256: [03:40:59] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 000256: [03:40:59] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 000256: [03:40:59] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 000256: [03:40:59] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000256: [03:40:59] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 000256: [03:40:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 000256: [03:40:59] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000256: [03:40:59] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000256: [03:40:59] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000256: [03:40:59] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000256: [03:40:59] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 53.916 ms RDOC 000256: [03:40:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 009700: [03:40:59] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 009700: [03:40:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009700: [03:40:59] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009700: [03:40:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009700: [03:40:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2476 RDOC 002476: [03:40:59] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 002476: [03:40:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002476: [03:40:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002476: [03:40:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002476: [03:40:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002476: [03:40:59] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002476: [03:40:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002476: [03:40:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002476: [03:40:59] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002476: [03:40:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002476: [03:40:59] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002476: [03:40:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002476: [03:40:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002476: [03:40:59] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002476: [03:40:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009700: [03:41:00] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2476] RDOC 002476: [03:41:00] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002476: [03:41:00] gl_driver.cpp(1217) - Log - Created new sharegroup 000002EF3D041EA0 RDOC 002476: [03:41:00] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002476: [03:41:00] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002476: [03:41:00] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 002476: [03:41:00] gl_driver.cpp(1116) - Log - Deleting shader group 000002EF3D041EA0 RDOC 002476: [03:41:00] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002476: [03:41:00] gl_driver.cpp(1217) - Log - Created new sharegroup 000002EF3D0423E0 RDOC 002476: [03:41:00] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002476: [03:41:00] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 002476: [03:41:00] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002476: [03:41:00] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 002476: [03:41:00] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009700: [03:41:00] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002476: [03:41:00] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000890306 RDOC 002476: [03:41:00] gl_driver.cpp(2221) - Log - Starting capture RDOC 002476: [03:41:00] resource_manager.h(1469) - Log - Preparing up to 56 potentially dirty resources RDOC 009700: [03:41:00] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 002476: [03:41:00] resource_manager.h(1526) - Log - Prepared 56 dirty resources, postponed 0, skipped 0 RDOC 002476: [03:41:00] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 002476: [03:41:00] resource_manager.h(1538) - Log - Checking 56 resources with initial contents against 67 referenced resources RDOC 002476: [03:41:00] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 002476: [03:41:00] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 002476: [03:41:00] resource_manager.h(1642) - Log - Serialised 55 resources, skipped 1 unreferenced RDOC 002476: [03:41:00] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 157844928 bytes to 663989 (0.42 %) RDOC 002476: [03:41:00] gl_driver.cpp(2441) - Log - Captured GL frame with 150.532654 MB capture section in 0.490827 seconds RDOC 002476: [03:41:00] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 002476: [03:41:00] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 002476: [03:41:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 009700: [03:41:00] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (670644 bytes) (time 1702957260) 2526 byte thumbnail RDOC 009700: [03:41:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 009700: [03:41:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009700: [03:41:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009700: [03:41:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009700: [03:41:01] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009700: [03:41:01] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009700: [03:41:01] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009700: [03:41:01] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009700: [03:41:01] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009700: [03:41:01] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009700: [03:41:01] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009700: [03:41:01] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009700: [03:41:01] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009700: [03:41:01] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009700: [03:41:01] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009700: [03:41:01] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009700: [03:41:01] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009700: [03:41:01] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009700: [03:41:01] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009700: [03:41:01] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009700: [03:41:01] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009700: [03:41:01] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009700: [03:41:01] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009700: [03:41:01] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009700: [03:41:01] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009700: [03:41:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009700: [03:41:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009700: [03:41:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009700: [03:41:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009700: [03:41:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009700: [03:41:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009700: [03:41:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009700: [03:41:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009700: [03:41:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009700: [03:41:01] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009700: [03:41:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009700: [03:41:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009700: [03:41:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009700: [03:41:01] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009700: [03:41:01] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 009700: [03:41:01] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 009700: [03:41:01] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009700: [03:41:01] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009700: [03:41:01] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009700: [03:41:01] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009700: [03:41:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009700: [03:41:02] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 009700: [03:41:02] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 009700: [03:41:02] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 642.066 ms RDOC 009700: [03:41:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 009952: [03:41:04] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 009952: [03:41:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009952: [03:41:04] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009952: [03:41:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009952: [03:41:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7904 RDOC 007904: [03:41:04] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 007904: [03:41:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007904: [03:41:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007904: [03:41:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007904: [03:41:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007904: [03:41:04] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007904: [03:41:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007904: [03:41:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007904: [03:41:04] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007904: [03:41:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007904: [03:41:04] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007904: [03:41:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007904: [03:41:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007904: [03:41:04] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007904: [03:41:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009952: [03:41:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7904] RDOC 007904: [03:41:04] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007904: [03:41:04] gl_driver.cpp(1217) - Log - Created new sharegroup 000002036CB67470 RDOC 007904: [03:41:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007904: [03:41:04] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007904: [03:41:04] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 007904: [03:41:04] gl_driver.cpp(1116) - Log - Deleting shader group 000002036CB67470 RDOC 007904: [03:41:04] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007904: [03:41:04] gl_driver.cpp(1217) - Log - Created new sharegroup 000002036CB67470 RDOC 007904: [03:41:04] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007904: [03:41:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007904: [03:41:04] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007904: [03:41:04] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 007904: [03:41:04] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007904: [03:41:04] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001B0338 RDOC 009952: [03:41:04] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007904: [03:41:04] gl_driver.cpp(2221) - Log - Starting capture RDOC 007904: [03:41:04] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 007904: [03:41:04] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 009952: [03:41:04] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 007904: [03:41:04] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 007904: [03:41:04] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 12 referenced resources RDOC 007904: [03:41:04] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 1 unreferenced RDOC 007904: [03:41:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2467520 bytes to 51875 (2.10 %) RDOC 007904: [03:41:04] gl_driver.cpp(2441) - Log - Captured GL frame with 2.353210 MB capture section in 0.086826 seconds RDOC 007904: [03:41:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5417 bytes to 5417 (100.00 %) RDOC 007904: [03:41:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 007904: [03:41:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 009952: [03:41:04] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (67100 bytes) (time 1702957264) 9593 byte thumbnail RDOC 009952: [03:41:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 009952: [03:41:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009952: [03:41:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009952: [03:41:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009952: [03:41:05] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009952: [03:41:05] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009952: [03:41:05] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009952: [03:41:05] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009952: [03:41:05] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009952: [03:41:05] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009952: [03:41:05] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009952: [03:41:05] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009952: [03:41:05] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009952: [03:41:05] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009952: [03:41:05] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009952: [03:41:05] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009952: [03:41:05] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009952: [03:41:05] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009952: [03:41:05] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009952: [03:41:05] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009952: [03:41:05] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009952: [03:41:05] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009952: [03:41:05] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009952: [03:41:05] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009952: [03:41:05] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009952: [03:41:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009952: [03:41:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009952: [03:41:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009952: [03:41:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009952: [03:41:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009952: [03:41:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009952: [03:41:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009952: [03:41:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009952: [03:41:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009952: [03:41:05] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009952: [03:41:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009952: [03:41:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009952: [03:41:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009952: [03:41:05] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009952: [03:41:05] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 009952: [03:41:05] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 009952: [03:41:05] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009952: [03:41:05] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009952: [03:41:06] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009952: [03:41:06] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009952: [03:41:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009952: [03:41:06] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 95.831 ms RDOC 009952: [03:41:06] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 009952: [03:41:06] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 009952: [03:41:06] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (360 21600). Will be clamped (21600) RDOC 009952: [03:41:06] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (684 21600). Will be clamped (21600) RDOC 009952: [03:41:06] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 009952: [03:41:06] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 009952: [03:41:06] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 009952: [03:41:06] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 009952: [03:41:06] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 009952: [03:41:06] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 009952: [03:41:06] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 009952: [03:41:06] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 009952: [03:41:06] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 009952: [03:41:06] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 009952: [03:41:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 010964: [03:41:06] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 010964: [03:41:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010964: [03:41:06] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010964: [03:41:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010964: [03:41:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3356 RDOC 003356: [03:41:06] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 003356: [03:41:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003356: [03:41:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003356: [03:41:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003356: [03:41:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003356: [03:41:06] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003356: [03:41:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003356: [03:41:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003356: [03:41:06] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003356: [03:41:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003356: [03:41:06] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003356: [03:41:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003356: [03:41:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003356: [03:41:06] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003356: [03:41:06] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010964: [03:41:06] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3356] RDOC 003356: [03:41:06] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003356: [03:41:06] gl_driver.cpp(1217) - Log - Created new sharegroup 000002A4B0C3C7A0 RDOC 003356: [03:41:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003356: [03:41:06] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003356: [03:41:06] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 003356: [03:41:06] gl_driver.cpp(1116) - Log - Deleting shader group 000002A4B0C3C7A0 RDOC 003356: [03:41:06] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003356: [03:41:06] gl_driver.cpp(1217) - Log - Created new sharegroup 000002A4B0C3C8E0 RDOC 003356: [03:41:06] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003356: [03:41:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003356: [03:41:06] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003356: [03:41:06] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 003356: [03:41:06] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003356: [03:41:06] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000510312 RDOC 010964: [03:41:06] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003356: [03:41:06] gl_driver.cpp(2221) - Log - Starting capture RDOC 003356: [03:41:06] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 003356: [03:41:06] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003356: [03:41:06] gl_driver.cpp(2292) - Log - Finished capture, Frame 4294967295 RDOC 010964: [03:41:06] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 003356: [03:41:06] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 2 referenced resources RDOC 003356: [03:41:06] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 1 unreferenced RDOC 003356: [03:41:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24512 bytes to 1249 (5.10 %) RDOC 003356: [03:41:07] gl_driver.cpp(2441) - Log - Captured GL frame with 0.023376 MB capture section in 0.036271 seconds RDOC 003356: [03:41:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 003356: [03:41:07] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 003356: [03:41:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 010964: [03:41:07] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (7561 bytes) (time 1702957267) 2527 byte thumbnail RDOC 010964: [03:41:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 010964: [03:41:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010964: [03:41:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010964: [03:41:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010964: [03:41:08] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010964: [03:41:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010964: [03:41:08] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010964: [03:41:08] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010964: [03:41:08] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010964: [03:41:08] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010964: [03:41:08] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010964: [03:41:08] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010964: [03:41:08] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010964: [03:41:08] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010964: [03:41:08] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010964: [03:41:08] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010964: [03:41:08] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010964: [03:41:08] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010964: [03:41:08] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010964: [03:41:08] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010964: [03:41:08] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010964: [03:41:08] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010964: [03:41:08] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010964: [03:41:08] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010964: [03:41:08] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010964: [03:41:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010964: [03:41:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010964: [03:41:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010964: [03:41:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010964: [03:41:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010964: [03:41:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010964: [03:41:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010964: [03:41:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010964: [03:41:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010964: [03:41:08] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010964: [03:41:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010964: [03:41:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010964: [03:41:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010964: [03:41:08] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010964: [03:41:08] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010964: [03:41:08] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010964: [03:41:08] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010964: [03:41:08] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010964: [03:41:08] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010964: [03:41:08] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010964: [03:41:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010964: [03:41:08] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 2.111 ms RDOC 010964: [03:41:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 010696: [03:41:08] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 010696: [03:41:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010696: [03:41:08] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010696: [03:41:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010696: [03:41:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10416 RDOC 010416: [03:41:08] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 010416: [03:41:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010416: [03:41:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010416: [03:41:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010416: [03:41:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010416: [03:41:08] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010416: [03:41:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010416: [03:41:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010416: [03:41:08] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010416: [03:41:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010416: [03:41:08] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010416: [03:41:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010416: [03:41:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010416: [03:41:08] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010416: [03:41:08] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010696: [03:41:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10416] RDOC 010416: [03:41:09] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010416: [03:41:09] gl_driver.cpp(1217) - Log - Created new sharegroup 00000196BDEB5AC0 RDOC 010416: [03:41:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010416: [03:41:09] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010416: [03:41:09] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010416: [03:41:09] gl_driver.cpp(1116) - Log - Deleting shader group 00000196BDEB5AC0 RDOC 010416: [03:41:09] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010416: [03:41:09] gl_driver.cpp(1217) - Log - Created new sharegroup 00000196BDEB5AC0 RDOC 010416: [03:41:09] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010416: [03:41:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010416: [03:41:09] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010416: [03:41:09] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 010416: [03:41:09] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010696: [03:41:09] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010416: [03:41:09] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004F0050 RDOC 010416: [03:41:09] gl_driver.cpp(2221) - Log - Starting capture RDOC 010416: [03:41:09] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 010416: [03:41:09] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 010416: [03:41:09] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 010696: [03:41:09] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010416: [03:41:09] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 010416: [03:41:09] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 010416: [03:41:09] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 2966 (10.32 %) RDOC 010416: [03:41:09] gl_driver.cpp(2441) - Log - Captured GL frame with 0.027405 MB capture section in 0.045437 seconds RDOC 010416: [03:41:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4277 bytes to 4277 (100.00 %) RDOC 010416: [03:41:09] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 010416: [03:41:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 010696: [03:41:09] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12681 bytes) (time 1702957269) 5223 byte thumbnail RDOC 010696: [03:41:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 010696: [03:41:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010696: [03:41:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010696: [03:41:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010696: [03:41:10] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010696: [03:41:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010696: [03:41:10] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010696: [03:41:10] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010696: [03:41:10] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010696: [03:41:10] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010696: [03:41:10] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010696: [03:41:10] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010696: [03:41:10] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010696: [03:41:10] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010696: [03:41:10] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010696: [03:41:10] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010696: [03:41:10] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010696: [03:41:10] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010696: [03:41:10] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010696: [03:41:10] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010696: [03:41:10] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010696: [03:41:10] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010696: [03:41:10] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010696: [03:41:10] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010696: [03:41:10] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010696: [03:41:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010696: [03:41:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010696: [03:41:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010696: [03:41:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010696: [03:41:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010696: [03:41:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010696: [03:41:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010696: [03:41:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010696: [03:41:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010696: [03:41:10] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010696: [03:41:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010696: [03:41:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010696: [03:41:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010696: [03:41:10] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010696: [03:41:10] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010696: [03:41:10] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010696: [03:41:10] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010696: [03:41:10] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010696: [03:41:10] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010696: [03:41:10] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010696: [03:41:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010696: [03:41:10] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 73.448 ms RDOC 010696: [03:41:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 005444: [03:41:10] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 005444: [03:41:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005444: [03:41:11] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005444: [03:41:11] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005444: [03:41:11] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9584 RDOC 009584: [03:41:11] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 009584: [03:41:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009584: [03:41:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009584: [03:41:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009584: [03:41:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009584: [03:41:11] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009584: [03:41:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009584: [03:41:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009584: [03:41:11] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009584: [03:41:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009584: [03:41:11] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009584: [03:41:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009584: [03:41:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009584: [03:41:11] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009584: [03:41:11] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005444: [03:41:11] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9584] RDOC 009584: [03:41:11] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009584: [03:41:11] gl_driver.cpp(1217) - Log - Created new sharegroup 000001A161972BE0 RDOC 009584: [03:41:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009584: [03:41:11] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009584: [03:41:11] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 009584: [03:41:11] gl_driver.cpp(1116) - Log - Deleting shader group 000001A161972BE0 RDOC 009584: [03:41:11] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009584: [03:41:11] gl_driver.cpp(1217) - Log - Created new sharegroup 000001A161972620 RDOC 009584: [03:41:11] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009584: [03:41:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009584: [03:41:11] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009584: [03:41:11] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 009584: [03:41:11] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009584: [03:41:11] gl_driver.cpp(2221) - Log - Starting capture RDOC 009584: [03:41:11] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 009584: [03:41:11] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 005444: [03:41:11] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009584: [03:41:11] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000048033C RDOC 009584: [03:41:11] gl_driver.cpp(2292) - Log - Finished capture, Frame 0 RDOC 009584: [03:41:11] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 9 referenced resources RDOC 009584: [03:41:11] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 005444: [03:41:11] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009584: [03:41:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 3368 (11.06 %) RDOC 009584: [03:41:11] gl_driver.cpp(2441) - Log - Captured GL frame with 0.029053 MB capture section in 0.100341 seconds RDOC 009584: [03:41:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009584: [03:41:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 009584: [03:41:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 005444: [03:41:11] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (13118 bytes) (time 1702957271) 5116 byte thumbnail RDOC 005444: [03:41:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 005444: [03:41:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005444: [03:41:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005444: [03:41:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005444: [03:41:12] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005444: [03:41:12] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005444: [03:41:12] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005444: [03:41:12] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005444: [03:41:12] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005444: [03:41:12] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005444: [03:41:12] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005444: [03:41:12] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005444: [03:41:12] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005444: [03:41:12] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005444: [03:41:12] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005444: [03:41:12] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005444: [03:41:12] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005444: [03:41:12] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005444: [03:41:12] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005444: [03:41:12] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005444: [03:41:12] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005444: [03:41:12] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005444: [03:41:12] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005444: [03:41:12] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005444: [03:41:12] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005444: [03:41:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005444: [03:41:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005444: [03:41:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005444: [03:41:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005444: [03:41:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005444: [03:41:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005444: [03:41:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005444: [03:41:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005444: [03:41:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005444: [03:41:12] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005444: [03:41:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005444: [03:41:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005444: [03:41:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005444: [03:41:12] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005444: [03:41:12] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005444: [03:41:12] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 005444: [03:41:12] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005444: [03:41:12] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005444: [03:41:12] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005444: [03:41:12] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005444: [03:41:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005444: [03:41:12] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005444: [03:41:12] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005444: [03:41:12] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005444: [03:41:12] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005444: [03:41:12] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 52.583 ms RDOC 005444: [03:41:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 005444: [03:41:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 1587 (5.21 %) RDOC 005444: [03:41:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005444: [03:41:12] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 1.507 ms RDOC 005444: [03:41:12] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 005444: [03:41:12] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 005444: [03:41:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 1587 (5.21 %) RDOC 005444: [03:41:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005444: [03:41:13] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000038 RDOC 005444: [03:41:13] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000038 RDOC 005444: [03:41:13] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000039 RDOC 005444: [03:41:13] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000040 RDOC 005444: [03:41:13] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000040 RDOC 005444: [03:41:13] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000041 RDOC 005444: [03:41:13] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000041 RDOC 005444: [03:41:13] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000042 RDOC 005444: [03:41:13] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000043 RDOC 005444: [03:41:13] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000043 RDOC 005444: [03:41:13] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000044 RDOC 005444: [03:41:13] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000044 RDOC 005444: [03:41:13] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000053 RDOC 005444: [03:41:13] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000053 RDOC 005444: [03:41:13] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000054 RDOC 005444: [03:41:13] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000055 RDOC 005444: [03:41:13] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::26 getting buffer data RDOC 005444: [03:41:13] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 005444: [03:41:13] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000067 RDOC 005444: [03:41:13] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000067 RDOC 005444: [03:41:13] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000068 RDOC 005444: [03:41:13] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000069 RDOC 005444: [03:41:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 005748: [03:41:13] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 005748: [03:41:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005748: [03:41:13] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005748: [03:41:13] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005748: [03:41:13] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9008 RDOC 009008: [03:41:13] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 009008: [03:41:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009008: [03:41:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009008: [03:41:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009008: [03:41:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009008: [03:41:13] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009008: [03:41:13] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009008: [03:41:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009008: [03:41:13] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009008: [03:41:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009008: [03:41:13] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009008: [03:41:13] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009008: [03:41:13] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009008: [03:41:13] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009008: [03:41:13] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005748: [03:41:13] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9008] RDOC 009008: [03:41:13] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009008: [03:41:13] gl_driver.cpp(1217) - Log - Created new sharegroup 000001FB087B1A10 RDOC 009008: [03:41:13] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009008: [03:41:13] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009008: [03:41:13] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 009008: [03:41:13] gl_driver.cpp(1116) - Log - Deleting shader group 000001FB087B1A10 RDOC 009008: [03:41:13] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009008: [03:41:13] gl_driver.cpp(1217) - Log - Created new sharegroup 000001FB087B0F50 RDOC 009008: [03:41:13] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009008: [03:41:13] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009008: [03:41:13] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009008: [03:41:13] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 009008: [03:41:13] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009008: [03:41:16] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004A033C RDOC 005748: [03:41:16] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005748: [03:41:16] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009008: [03:41:16] gl_driver.cpp(2221) - Log - Starting capture RDOC 009008: [03:41:16] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 009008: [03:41:16] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 009008: [03:41:16] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 009008: [03:41:16] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 7 referenced resources RDOC 009008: [03:41:16] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 009008: [03:41:16] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2231398976 bytes to 8783824 (0.39 %) RDOC 009008: [03:41:16] gl_driver.cpp(2441) - Log - Captured GL frame with 2128.027893 MB capture section in 0.293154 seconds RDOC 009008: [03:41:16] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009008: [03:41:16] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 009008: [03:41:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 005748: [03:41:17] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (8793574 bytes) (time 1702957276) 5116 byte thumbnail RDOC 005748: [03:41:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 005748: [03:41:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005748: [03:41:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005748: [03:41:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005748: [03:41:18] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005748: [03:41:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005748: [03:41:18] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005748: [03:41:18] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005748: [03:41:18] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005748: [03:41:18] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005748: [03:41:18] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005748: [03:41:18] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005748: [03:41:18] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005748: [03:41:18] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005748: [03:41:18] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005748: [03:41:18] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005748: [03:41:18] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005748: [03:41:18] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005748: [03:41:18] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005748: [03:41:18] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005748: [03:41:18] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005748: [03:41:18] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005748: [03:41:18] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005748: [03:41:18] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005748: [03:41:18] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005748: [03:41:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005748: [03:41:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005748: [03:41:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005748: [03:41:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005748: [03:41:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005748: [03:41:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005748: [03:41:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005748: [03:41:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005748: [03:41:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005748: [03:41:18] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005748: [03:41:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005748: [03:41:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005748: [03:41:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005748: [03:41:18] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005748: [03:41:18] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005748: [03:41:18] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 005748: [03:41:18] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005748: [03:41:18] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005748: [03:41:18] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005748: [03:41:18] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005748: [03:41:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005748: [03:41:20] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005748: [03:41:20] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005748: [03:41:20] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005748: [03:41:20] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005748: [03:41:20] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 2420.427 ms RDOC 005748: [03:41:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 006108: [03:41:23] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 006108: [03:41:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006108: [03:41:23] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006108: [03:41:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006108: [03:41:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1776 RDOC 001776: [03:41:23] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 001776: [03:41:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001776: [03:41:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001776: [03:41:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001776: [03:41:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001776: [03:41:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001776: [03:41:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001776: [03:41:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001776: [03:41:23] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001776: [03:41:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001776: [03:41:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001776: [03:41:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001776: [03:41:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001776: [03:41:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001776: [03:41:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006108: [03:41:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1776] RDOC 001776: [03:41:23] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001776: [03:41:23] gl_driver.cpp(1217) - Log - Created new sharegroup 0000013CAEA04B30 RDOC 001776: [03:41:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001776: [03:41:24] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001776: [03:41:24] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 001776: [03:41:24] gl_driver.cpp(1116) - Log - Deleting shader group 0000013CAEA04B30 RDOC 001776: [03:41:24] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001776: [03:41:24] gl_driver.cpp(1217) - Log - Created new sharegroup 0000013CAEA04630 RDOC 001776: [03:41:24] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001776: [03:41:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 001776: [03:41:24] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 001776: [03:41:24] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 001776: [03:41:24] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001776: [03:41:24] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000970306 RDOC 006108: [03:41:24] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006108: [03:41:24] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 001776: [03:41:31] gl_driver.cpp(2221) - Log - Starting capture RDOC 001776: [03:41:31] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 001776: [03:41:31] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 001776: [03:41:31] gl_driver.cpp(2292) - Log - Finished capture, Frame 50000 RDOC 001776: [03:41:31] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 6 referenced resources RDOC 001776: [03:41:31] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 001776: [03:41:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28608 bytes to 3307 (11.56 %) RDOC 001776: [03:41:31] gl_driver.cpp(2441) - Log - Captured GL frame with 0.027283 MB capture section in 0.034405 seconds RDOC 001776: [03:41:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001776: [03:41:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 001776: [03:41:31] gl_driver.cpp(2221) - Log - Starting capture RDOC 001776: [03:41:31] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 001776: [03:41:31] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 001776: [03:41:31] gl_driver.cpp(2292) - Log - Finished capture, Frame 50001 RDOC 001776: [03:41:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 001776: [03:41:31] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 001776: [03:41:31] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 006108: [03:41:31] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (13057 bytes) (time 1702957291) 5116 byte thumbnail RDOC 001776: [03:41:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3461 (11.63 %) RDOC 001776: [03:41:31] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.062896 seconds RDOC 001776: [03:41:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001776: [03:41:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50001.rdc RDOC 001776: [03:41:31] gl_driver.cpp(2221) - Log - Starting capture RDOC 001776: [03:41:31] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 001776: [03:41:31] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 001776: [03:41:31] gl_driver.cpp(2292) - Log - Finished capture, Frame 50002 RDOC 001776: [03:41:31] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 001776: [03:41:31] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 001776: [03:41:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50001.rdc RDOC 006108: [03:41:31] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (13211 bytes) (time 1702957291) 5116 byte thumbnail RDOC 001776: [03:41:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3440 (11.56 %) RDOC 001776: [03:41:31] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.047260 seconds RDOC 001776: [03:41:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001776: [03:41:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50002.rdc RDOC 001776: [03:41:31] gl_driver.cpp(2221) - Log - Starting capture RDOC 001776: [03:41:31] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 001776: [03:41:31] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 001776: [03:41:31] gl_driver.cpp(2292) - Log - Finished capture, Frame 50003 RDOC 001776: [03:41:31] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 001776: [03:41:31] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 001776: [03:41:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50002.rdc RDOC 006108: [03:41:31] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (13190 bytes) (time 1702957291) 5116 byte thumbnail RDOC 001776: [03:41:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3455 (11.61 %) RDOC 001776: [03:41:31] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.047070 seconds RDOC 001776: [03:41:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001776: [03:41:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50003.rdc RDOC 001776: [03:41:31] gl_driver.cpp(2221) - Log - Starting capture RDOC 001776: [03:41:31] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 001776: [03:41:31] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 001776: [03:41:31] gl_driver.cpp(2292) - Log - Finished capture, Frame 50004 RDOC 001776: [03:41:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50003.rdc RDOC 001776: [03:41:31] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 001776: [03:41:31] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 006108: [03:41:31] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (13205 bytes) (time 1702957291) 5116 byte thumbnail RDOC 001776: [03:41:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3441 (11.56 %) RDOC 001776: [03:41:31] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.047161 seconds RDOC 001776: [03:41:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001776: [03:41:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50004.rdc RDOC 001776: [03:41:31] gl_driver.cpp(2221) - Log - Starting capture RDOC 001776: [03:41:31] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 001776: [03:41:31] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 001776: [03:41:31] gl_driver.cpp(2292) - Log - Finished capture, Frame 50005 RDOC 001776: [03:41:31] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 001776: [03:41:31] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 001776: [03:41:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50004.rdc RDOC 006108: [03:41:31] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (13191 bytes) (time 1702957291) 5116 byte thumbnail RDOC 001776: [03:41:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3456 (11.61 %) RDOC 001776: [03:41:31] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.046988 seconds RDOC 001776: [03:41:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001776: [03:41:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50005.rdc RDOC 001776: [03:41:31] gl_driver.cpp(2221) - Log - Starting capture RDOC 001776: [03:41:31] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 001776: [03:41:31] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 001776: [03:41:31] gl_driver.cpp(2292) - Log - Finished capture, Frame 50006 RDOC 001776: [03:41:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50005.rdc RDOC 001776: [03:41:31] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 001776: [03:41:31] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 006108: [03:41:31] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (13206 bytes) (time 1702957291) 5116 byte thumbnail RDOC 001776: [03:41:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3453 (11.60 %) RDOC 001776: [03:41:31] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.062141 seconds RDOC 001776: [03:41:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001776: [03:41:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50006.rdc RDOC 001776: [03:41:31] gl_driver.cpp(2221) - Log - Starting capture RDOC 001776: [03:41:31] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 001776: [03:41:31] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 001776: [03:41:31] gl_driver.cpp(2292) - Log - Finished capture, Frame 50007 RDOC 001776: [03:41:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50006.rdc RDOC 001776: [03:41:31] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 001776: [03:41:31] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 006108: [03:41:31] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (13203 bytes) (time 1702957291) 5116 byte thumbnail RDOC 001776: [03:41:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3459 (11.62 %) RDOC 001776: [03:41:31] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.062375 seconds RDOC 001776: [03:41:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001776: [03:41:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50007.rdc RDOC 001776: [03:41:31] gl_driver.cpp(2221) - Log - Starting capture RDOC 001776: [03:41:31] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 001776: [03:41:31] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 001776: [03:41:31] gl_driver.cpp(2292) - Log - Finished capture, Frame 50008 RDOC 001776: [03:41:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50007.rdc RDOC 001776: [03:41:31] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 001776: [03:41:31] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 006108: [03:41:31] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (13209 bytes) (time 1702957291) 5116 byte thumbnail RDOC 001776: [03:41:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3447 (11.58 %) RDOC 001776: [03:41:31] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.063112 seconds RDOC 001776: [03:41:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001776: [03:41:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50008.rdc RDOC 001776: [03:41:31] gl_driver.cpp(2221) - Log - Starting capture RDOC 001776: [03:41:31] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 001776: [03:41:31] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 001776: [03:41:31] gl_driver.cpp(2292) - Log - Finished capture, Frame 50009 RDOC 001776: [03:41:31] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 001776: [03:41:31] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 001776: [03:41:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50008.rdc RDOC 006108: [03:41:31] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (13197 bytes) (time 1702957291) 5116 byte thumbnail RDOC 001776: [03:41:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3464 (11.64 %) RDOC 001776: [03:41:31] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.047192 seconds RDOC 001776: [03:41:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001776: [03:41:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50009.rdc RDOC 001776: [03:41:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50009.rdc RDOC 006108: [03:41:32] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (13214 bytes) (time 1702957292) 5116 byte thumbnail RDOC 006108: [03:41:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 006108: [03:41:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006108: [03:41:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006108: [03:41:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006108: [03:41:33] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006108: [03:41:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006108: [03:41:33] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006108: [03:41:33] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006108: [03:41:33] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006108: [03:41:33] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006108: [03:41:33] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006108: [03:41:33] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006108: [03:41:33] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006108: [03:41:33] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006108: [03:41:33] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006108: [03:41:33] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006108: [03:41:33] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006108: [03:41:33] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006108: [03:41:33] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006108: [03:41:33] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006108: [03:41:33] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006108: [03:41:33] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006108: [03:41:33] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006108: [03:41:33] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006108: [03:41:33] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006108: [03:41:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006108: [03:41:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006108: [03:41:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006108: [03:41:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006108: [03:41:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006108: [03:41:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006108: [03:41:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006108: [03:41:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006108: [03:41:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006108: [03:41:33] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006108: [03:41:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006108: [03:41:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006108: [03:41:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006108: [03:41:33] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006108: [03:41:33] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 006108: [03:41:33] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 006108: [03:41:33] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006108: [03:41:33] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006108: [03:41:33] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006108: [03:41:33] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006108: [03:41:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006108: [03:41:33] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006108: [03:41:33] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006108: [03:41:33] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006108: [03:41:33] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006108: [03:41:33] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 52.015 ms RDOC 006108: [03:41:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 007452: [03:41:33] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 007452: [03:41:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007452: [03:41:33] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007452: [03:41:33] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007452: [03:41:33] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9052 RDOC 009052: [03:41:33] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 009052: [03:41:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009052: [03:41:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009052: [03:41:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009052: [03:41:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009052: [03:41:33] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009052: [03:41:33] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009052: [03:41:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009052: [03:41:33] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009052: [03:41:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009052: [03:41:33] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009052: [03:41:33] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009052: [03:41:33] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009052: [03:41:33] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009052: [03:41:33] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007452: [03:41:33] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9052] RDOC 009052: [03:41:33] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009052: [03:41:33] gl_driver.cpp(1217) - Log - Created new sharegroup 000002EB3CE42560 RDOC 009052: [03:41:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009052: [03:41:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009052: [03:41:33] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 009052: [03:41:33] gl_driver.cpp(1116) - Log - Deleting shader group 000002EB3CE42560 RDOC 009052: [03:41:33] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009052: [03:41:33] gl_driver.cpp(1217) - Log - Created new sharegroup 000002EB3CE42AA0 RDOC 009052: [03:41:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009052: [03:41:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009052: [03:41:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009052: [03:41:33] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 009052: [03:41:33] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009052: [03:41:34] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004F033C RDOC 007452: [03:41:34] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009052: [03:41:34] gl_driver.cpp(2221) - Log - Starting capture RDOC 009052: [03:41:34] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 009052: [03:41:34] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 009052: [03:41:34] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 009052: [03:41:34] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 009052: [03:41:34] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 007452: [03:41:34] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009052: [03:41:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29824 bytes to 3734 (12.52 %) RDOC 009052: [03:41:34] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028442 MB capture section in 0.039387 seconds RDOC 009052: [03:41:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009052: [03:41:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 009052: [03:41:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 007452: [03:41:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13484 bytes) (time 1702957294) 5116 byte thumbnail RDOC 007452: [03:41:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 007452: [03:41:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007452: [03:41:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007452: [03:41:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007452: [03:41:35] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007452: [03:41:35] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007452: [03:41:35] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007452: [03:41:35] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007452: [03:41:35] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007452: [03:41:35] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007452: [03:41:35] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007452: [03:41:35] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007452: [03:41:35] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007452: [03:41:35] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007452: [03:41:35] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007452: [03:41:35] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007452: [03:41:35] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007452: [03:41:35] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007452: [03:41:35] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007452: [03:41:35] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007452: [03:41:35] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 007452: [03:41:35] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 007452: [03:41:35] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 007452: [03:41:35] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 007452: [03:41:35] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007452: [03:41:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007452: [03:41:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007452: [03:41:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007452: [03:41:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007452: [03:41:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007452: [03:41:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007452: [03:41:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007452: [03:41:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007452: [03:41:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007452: [03:41:35] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007452: [03:41:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007452: [03:41:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007452: [03:41:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007452: [03:41:35] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007452: [03:41:35] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 007452: [03:41:35] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 007452: [03:41:35] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007452: [03:41:35] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 007452: [03:41:35] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007452: [03:41:35] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 007452: [03:41:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007452: [03:41:35] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007452: [03:41:35] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007452: [03:41:35] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007452: [03:41:35] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007452: [03:41:35] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 50.689 ms RDOC 007452: [03:41:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13
RDOC 005228: [03:41:35] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 005228: [03:41:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005228: [03:41:35] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005228: [03:41:35] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005228: [03:41:35] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3320 RDOC 003320: [03:41:36] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 003320: [03:41:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003320: [03:41:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003320: [03:41:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003320: [03:41:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003320: [03:41:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003320: [03:41:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003320: [03:41:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003320: [03:41:36] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003320: [03:41:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003320: [03:41:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003320: [03:41:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003320: [03:41:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003320: [03:41:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003320: [03:41:36] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005228: [03:41:36] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3320] RDOC 003320: [03:41:36] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003320: [03:41:36] gl_driver.cpp(1217) - Log - Created new sharegroup 000002F77E5100D0 RDOC 003320: [03:41:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003320: [03:41:36] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003320: [03:41:36] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 003320: [03:41:36] gl_driver.cpp(1116) - Log - Deleting shader group 000002F77E5100D0 RDOC 003320: [03:41:36] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003320: [03:41:36] gl_driver.cpp(1217) - Log - Created new sharegroup 000002F77E510450 RDOC 003320: [03:41:36] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003320: [03:41:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003320: [03:41:36] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003320: [03:41:36] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 003320: [03:41:36] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003320: [03:41:36] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000009702B6 RDOC 005228: [03:41:36] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003320: [03:41:36] gl_driver.cpp(2221) - Log - Starting capture RDOC 003320: [03:41:36] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 003320: [03:41:36] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 005228: [03:41:36] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 003320: [03:41:36] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 003320: [03:41:36] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 15 referenced resources RDOC 003320: [03:41:36] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 1 unreferenced RDOC 003320: [03:41:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 999040 bytes to 22557 (2.26 %) RDOC 003320: [03:41:36] gl_driver.cpp(2441) - Log - Captured GL frame with 0.952759 MB capture section in 0.070181 seconds RDOC 003320: [03:41:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4869 bytes to 4869 (100.00 %) RDOC 003320: [03:41:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 003320: [03:41:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 005228: [03:41:36] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (38698 bytes) (time 1702957296) 11057 byte thumbnail RDOC 005228: [03:41:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 005228: [03:41:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005228: [03:41:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005228: [03:41:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005228: [03:41:37] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005228: [03:41:37] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005228: [03:41:37] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005228: [03:41:37] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005228: [03:41:37] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005228: [03:41:37] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005228: [03:41:37] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005228: [03:41:37] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005228: [03:41:37] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005228: [03:41:37] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005228: [03:41:37] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005228: [03:41:37] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005228: [03:41:37] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005228: [03:41:37] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005228: [03:41:37] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005228: [03:41:37] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005228: [03:41:37] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005228: [03:41:37] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005228: [03:41:37] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005228: [03:41:37] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005228: [03:41:37] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005228: [03:41:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005228: [03:41:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005228: [03:41:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005228: [03:41:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005228: [03:41:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005228: [03:41:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005228: [03:41:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005228: [03:41:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005228: [03:41:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005228: [03:41:37] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005228: [03:41:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005228: [03:41:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005228: [03:41:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005228: [03:41:37] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005228: [03:41:37] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005228: [03:41:37] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 005228: [03:41:37] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005228: [03:41:37] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005228: [03:41:37] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005228: [03:41:37] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005228: [03:41:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005228: [03:41:37] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 259.615 ms RDOC 005228: [03:41:37] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 005228: [03:41:37] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 005228: [03:41:37] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 005228: [03:41:37] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 005228: [03:41:37] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 005228: [03:41:37] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 005228: [03:41:37] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 005228: [03:41:37] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 005228: [03:41:37] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 005228: [03:41:37] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 005228: [03:41:37] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 005228: [03:41:37] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (180 360). Will be clamped (360) RDOC 005228: [03:41:38] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (180 720). Will be clamped (720) RDOC 005228: [03:41:38] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (360 720). Will be clamped (720) RDOC 005228: [03:41:38] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (540 720). Will be clamped (720) RDOC 005228: [03:41:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 007108: [03:41:38] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 007108: [03:41:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007108: [03:41:38] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007108: [03:41:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007108: [03:41:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7444 RDOC 007444: [03:41:38] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 007444: [03:41:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007444: [03:41:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007444: [03:41:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007444: [03:41:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007444: [03:41:38] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007444: [03:41:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007444: [03:41:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007444: [03:41:38] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007444: [03:41:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007444: [03:41:38] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007444: [03:41:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007444: [03:41:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007444: [03:41:38] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007444: [03:41:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007108: [03:41:38] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7444] RDOC 007444: [03:41:38] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007444: [03:41:38] gl_driver.cpp(1217) - Log - Created new sharegroup 0000022F23115240 RDOC 007444: [03:41:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007444: [03:41:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007444: [03:41:38] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 007444: [03:41:38] gl_driver.cpp(1116) - Log - Deleting shader group 0000022F23115240 RDOC 007444: [03:41:38] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007444: [03:41:38] gl_driver.cpp(1217) - Log - Created new sharegroup 0000022F23115900 RDOC 007444: [03:41:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007444: [03:41:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007444: [03:41:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007444: [03:41:38] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 007444: [03:41:38] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007444: [03:41:38] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000003A01089F - possibly stale. Using new DC 000000000701078C to ensure context is rebound properly RDOC 007444: [03:41:38] gl_driver.cpp(1205) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 007444: [03:41:38] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F23115900 RDOC 007444: [03:41:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 007444: [03:41:38] gl_driver.cpp(1205) - Log - Core context 0000000000010003 created with attribs, sharing with context 0000000000020000 RDOC 007444: [03:41:38] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F23115900 RDOC 007444: [03:41:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000010003 RDOC 007444: [03:41:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007444: [03:41:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007444: [03:41:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007444: [03:41:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007108: [03:41:38] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007444: [03:41:38] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005E0050 RDOC 007108: [03:41:38] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 007444: [03:41:38] gl_driver.cpp(2221) - Log - Starting capture RDOC 007444: [03:41:38] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 007444: [03:41:38] resource_manager.h(1526) - Log - Prepared 12 dirty resources, postponed 0, skipped 0 RDOC 007444: [03:41:39] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 007444: [03:41:39] resource_manager.h(1538) - Log - Checking 12 resources with initial contents against 14 referenced resources RDOC 007444: [03:41:39] resource_manager.h(1642) - Log - Serialised 9 resources, skipped 3 unreferenced RDOC 007444: [03:41:40] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7631424 bytes to 344362 (4.51 %) RDOC 007444: [03:41:40] gl_driver.cpp(2441) - Log - Captured GL frame with 7.277893 MB capture section in 1.201269 seconds RDOC 007444: [03:41:40] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7376 bytes to 7376 (100.00 %) RDOC 007444: [03:41:40] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 007444: [03:41:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 007108: [03:41:40] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (421913 bytes) (time 1702957300) 69960 byte thumbnail RDOC 007108: [03:41:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 007108: [03:41:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [03:41:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [03:41:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [03:41:41] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007108: [03:41:41] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007108: [03:41:41] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007108: [03:41:41] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007108: [03:41:41] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007108: [03:41:41] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007108: [03:41:41] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007108: [03:41:41] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007108: [03:41:41] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007108: [03:41:41] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007108: [03:41:41] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007108: [03:41:41] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007108: [03:41:41] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007108: [03:41:41] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007108: [03:41:41] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007108: [03:41:41] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007108: [03:41:41] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 007108: [03:41:41] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 007108: [03:41:41] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 007108: [03:41:41] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 007108: [03:41:41] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007108: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007108: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007108: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007108: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007108: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007108: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007108: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007108: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007108: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007108: [03:41:41] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007108: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007108: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007108: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007108: [03:41:41] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007108: [03:41:41] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 007108: [03:41:41] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 007108: [03:41:41] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007108: [03:41:41] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 007108: [03:41:41] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007108: [03:41:41] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 007108: [03:41:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007108: [03:41:41] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007108: [03:41:41] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007108: [03:41:41] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007108: [03:41:41] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007108: [03:41:41] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007108: [03:41:41] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007108: [03:41:41] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007108: [03:41:41] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007108: [03:41:42] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 817.705 ms RDOC 007108: [03:41:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 002188: [03:41:42] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 002188: [03:41:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002188: [03:41:42] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002188: [03:41:42] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002188: [03:41:42] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11384 RDOC 011384: [03:41:43] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 011384: [03:41:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011384: [03:41:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011384: [03:41:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011384: [03:41:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011384: [03:41:43] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011384: [03:41:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011384: [03:41:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011384: [03:41:43] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011384: [03:41:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011384: [03:41:43] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011384: [03:41:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011384: [03:41:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011384: [03:41:43] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011384: [03:41:43] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002188: [03:41:43] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11384] RDOC 011384: [03:41:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011384: [03:41:43] gl_driver.cpp(1217) - Log - Created new sharegroup 000001E122982DE0 RDOC 011384: [03:41:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011384: [03:41:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011384: [03:41:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011384: [03:41:43] gl_driver.cpp(1116) - Log - Deleting shader group 000001E122982DE0 RDOC 011384: [03:41:43] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011384: [03:41:43] gl_driver.cpp(1217) - Log - Created new sharegroup 000001E122982CA0 RDOC 011384: [03:41:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011384: [03:41:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011384: [03:41:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011384: [03:41:43] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011384: [03:41:43] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002188: [03:41:43] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011384: [03:41:43] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000C3031E RDOC 002188: [03:41:43] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011384: [03:41:43] gl_driver.cpp(2221) - Log - Starting capture RDOC 011384: [03:41:43] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 011384: [03:41:43] resource_manager.h(1526) - Log - Prepared 27 dirty resources, postponed 0, skipped 0 RDOC 011384: [03:41:43] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 011384: [03:41:43] resource_manager.h(1538) - Log - Checking 27 resources with initial contents against 41 referenced resources RDOC 011384: [03:41:43] resource_manager.h(1642) - Log - Serialised 26 resources, skipped 1 unreferenced RDOC 011384: [03:41:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28461760 bytes to 482681 (1.70 %) RDOC 011384: [03:41:43] gl_driver.cpp(2441) - Log - Captured GL frame with 27.143250 MB capture section in 0.312440 seconds RDOC 011384: [03:41:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6568 bytes to 6568 (100.00 %) RDOC 011384: [03:41:43] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 011384: [03:41:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 002188: [03:41:43] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (499489 bytes) (time 1702957303) 10025 byte thumbnail RDOC 002188: [03:41:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 002188: [03:41:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002188: [03:41:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002188: [03:41:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002188: [03:41:44] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002188: [03:41:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002188: [03:41:44] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002188: [03:41:44] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002188: [03:41:44] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002188: [03:41:44] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002188: [03:41:44] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002188: [03:41:44] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002188: [03:41:44] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002188: [03:41:44] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002188: [03:41:44] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002188: [03:41:44] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002188: [03:41:44] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002188: [03:41:44] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002188: [03:41:44] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002188: [03:41:44] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002188: [03:41:44] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002188: [03:41:44] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002188: [03:41:44] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002188: [03:41:44] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002188: [03:41:44] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002188: [03:41:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002188: [03:41:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002188: [03:41:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002188: [03:41:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002188: [03:41:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002188: [03:41:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002188: [03:41:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002188: [03:41:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002188: [03:41:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002188: [03:41:44] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002188: [03:41:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002188: [03:41:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002188: [03:41:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002188: [03:41:44] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002188: [03:41:44] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 002188: [03:41:44] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 002188: [03:41:44] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002188: [03:41:44] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 002188: [03:41:44] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002188: [03:41:44] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002188: [03:41:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002188: [03:41:44] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002188: [03:41:44] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002188: [03:41:44] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002188: [03:41:44] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002188: [03:41:44] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002188: [03:41:44] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002188: [03:41:44] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002188: [03:41:44] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002188: [03:41:45] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002188: [03:41:45] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002188: [03:41:45] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002188: [03:41:45] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002188: [03:41:45] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 228.434 ms RDOC 002188: [03:41:45] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 13.206 ms RDOC 002188: [03:41:45] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 1.382 ms RDOC 002188: [03:41:45] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 6.995 ms RDOC 002188: [03:41:45] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 0.464 ms RDOC 002188: [03:41:45] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 122.562 ms RDOC 002188: [03:41:45] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 3.784 ms RDOC 002188: [03:41:45] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 3.047 ms RDOC 002188: [03:41:45] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 0.399 ms RDOC 002188: [03:41:45] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 4.794 ms RDOC 002188: [03:41:45] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 1.245 ms RDOC 002188: [03:41:45] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 3.964 ms RDOC 002188: [03:41:45] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 0.464 ms RDOC 002188: [03:41:45] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 6.034 ms RDOC 002188: [03:41:45] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 1.396 ms RDOC 002188: [03:41:45] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 3.681 ms RDOC 002188: [03:41:45] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 0.401 ms RDOC 002188: [03:41:46] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 111.500 ms RDOC 002188: [03:41:46] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 10.080 ms RDOC 002188: [03:41:46] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 3.217 ms RDOC 002188: [03:41:46] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 0.442 ms RDOC 002188: [03:41:46] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 6.581 ms RDOC 002188: [03:41:46] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 1.446 ms RDOC 002188: [03:41:46] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 3.832 ms RDOC 002188: [03:41:46] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 0.316 ms RDOC 002188: [03:41:46] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 10.047 ms RDOC 002188: [03:41:46] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 2.627 ms RDOC 002188: [03:41:46] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 3.441 ms RDOC 002188: [03:41:46] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 0.402 ms RDOC 002188: [03:41:46] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 11.729 ms RDOC 002188: [03:41:46] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 2.999 ms RDOC 002188: [03:41:46] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 3.212 ms RDOC 002188: [03:41:46] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 0.408 ms RDOC 002188: [03:41:46] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 9.862 ms RDOC 002188: [03:41:46] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 1.407 ms RDOC 002188: [03:41:46] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 4.029 ms RDOC 002188: [03:41:46] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 0.376 ms RDOC 002188: [03:41:47] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 5.897 ms RDOC 002188: [03:41:47] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 1.901 ms RDOC 002188: [03:41:47] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 3.188 ms RDOC 002188: [03:41:47] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 0.430 ms RDOC 002188: [03:41:47] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 12.559 ms RDOC 002188: [03:41:47] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 3.547 ms RDOC 002188: [03:41:47] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 3.716 ms RDOC 002188: [03:41:47] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 0.354 ms RDOC 002188: [03:41:47] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 5.103 ms RDOC 002188: [03:41:47] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 1.149 ms RDOC 002188: [03:41:47] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 1.743 ms RDOC 002188: [03:41:47] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 0.203 ms RDOC 002188: [03:41:47] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 3.431 ms RDOC 002188: [03:41:47] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 1.368 ms RDOC 002188: [03:41:47] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 1.938 ms RDOC 002188: [03:41:47] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 0.163 ms RDOC 002188: [03:41:47] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 5.586 ms RDOC 002188: [03:41:47] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 2.702 ms RDOC 002188: [03:41:47] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 1.940 ms RDOC 002188: [03:41:47] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 0.166 ms RDOC 002188: [03:41:47] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 3.758 ms RDOC 002188: [03:41:47] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 1.464 ms RDOC 002188: [03:41:47] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 1.730 ms RDOC 002188: [03:41:47] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 0.207 ms RDOC 002188: [03:41:47] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 7.186 ms RDOC 002188: [03:41:47] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 0.896 ms RDOC 002188: [03:41:47] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 2.968 ms RDOC 002188: [03:41:47] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 0.152 ms RDOC 002188: [03:41:47] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 0.266 ms RDOC 002188: [03:41:47] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 2.630 ms RDOC 002188: [03:41:47] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 0.976 ms RDOC 002188: [03:41:47] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 1.944 ms RDOC 002188: [03:41:48] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 0.156 ms RDOC 002188: [03:41:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13
RDOC 002912: [03:41:48] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 002912: [03:41:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002912: [03:41:48] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002912: [03:41:48] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002912: [03:41:48] win32_process.cpp( 610) - Log - Injecting renderdoc into process 948 RDOC 000948: [03:41:48] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 000948: [03:41:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000948: [03:41:48] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000948: [03:41:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000948: [03:41:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000948: [03:41:48] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000948: [03:41:48] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000948: [03:41:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000948: [03:41:48] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000948: [03:41:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000948: [03:41:48] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000948: [03:41:48] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000948: [03:41:48] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000948: [03:41:48] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000948: [03:41:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002912: [03:41:48] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [948] RDOC 000948: [03:41:48] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 000948: [03:41:48] gl_driver.cpp(1217) - Log - Created new sharegroup 000001D35F5B0DE0 RDOC 000948: [03:41:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 000948: [03:41:48] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 000948: [03:41:48] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 000948: [03:41:48] gl_driver.cpp(1116) - Log - Deleting shader group 000001D35F5B0DE0 RDOC 000948: [03:41:48] gl_driver.cpp(1205) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 000948: [03:41:48] gl_driver.cpp(1217) - Log - Created new sharegroup 000001D35F5B0CE0 RDOC 000948: [03:41:48] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 000948: [03:41:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 000948: [03:41:48] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 000948: [03:41:48] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004C0274 RDOC 002912: [03:41:48] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 000948: [03:41:48] gl_driver.cpp(2221) - Log - Starting capture RDOC 000948: [03:41:48] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 000948: [03:41:48] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 002912: [03:41:48] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 000948: [03:41:48] gl_driver.cpp(2292) - Log - Finished capture, Frame 6 RDOC 000948: [03:41:48] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 8 referenced resources RDOC 000948: [03:41:48] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 000948: [03:41:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 34112 bytes to 3615 (10.60 %) RDOC 000948: [03:41:48] gl_driver.cpp(2441) - Log - Captured GL frame with 0.032532 MB capture section in 0.053119 seconds RDOC 000948: [03:41:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4425 bytes to 4425 (100.00 %) RDOC 000948: [03:41:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 000948: [03:41:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 002912: [03:41:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 6) (14357 bytes) (time 1702957308) 6102 byte thumbnail RDOC 002912: [03:41:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 002912: [03:41:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002912: [03:41:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002912: [03:41:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002912: [03:41:49] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002912: [03:41:49] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002912: [03:41:49] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002912: [03:41:49] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002912: [03:41:49] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002912: [03:41:49] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002912: [03:41:49] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002912: [03:41:49] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002912: [03:41:49] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002912: [03:41:49] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002912: [03:41:49] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002912: [03:41:49] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002912: [03:41:49] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002912: [03:41:49] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002912: [03:41:49] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002912: [03:41:49] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002912: [03:41:49] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002912: [03:41:49] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002912: [03:41:49] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002912: [03:41:49] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002912: [03:41:49] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002912: [03:41:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002912: [03:41:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002912: [03:41:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002912: [03:41:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002912: [03:41:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002912: [03:41:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002912: [03:41:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002912: [03:41:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002912: [03:41:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002912: [03:41:49] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002912: [03:41:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002912: [03:41:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002912: [03:41:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002912: [03:41:49] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002912: [03:41:49] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 002912: [03:41:49] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 002912: [03:41:49] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002912: [03:41:49] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 002912: [03:41:49] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002912: [03:41:49] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002912: [03:41:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002912: [03:41:50] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 110.536 ms RDOC 002912: [03:41:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 010296: [03:41:50] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 010296: [03:41:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010296: [03:41:50] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010296: [03:41:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010296: [03:41:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5812 RDOC 005812: [03:41:50] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 005812: [03:41:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005812: [03:41:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005812: [03:41:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005812: [03:41:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005812: [03:41:50] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005812: [03:41:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005812: [03:41:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005812: [03:41:50] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005812: [03:41:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005812: [03:41:50] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005812: [03:41:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005812: [03:41:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005812: [03:41:50] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005812: [03:41:50] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010296: [03:41:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5812] RDOC 005812: [03:41:50] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005812: [03:41:50] gl_driver.cpp(1217) - Log - Created new sharegroup 0000025F09F15110 RDOC 005812: [03:41:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005812: [03:41:50] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005812: [03:41:50] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 005812: [03:41:50] gl_driver.cpp(1116) - Log - Deleting shader group 0000025F09F15110 RDOC 005812: [03:41:50] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005812: [03:41:50] gl_driver.cpp(1217) - Log - Created new sharegroup 0000025F09F14650 RDOC 005812: [03:41:50] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005812: [03:41:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 005812: [03:41:50] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005812: [03:41:50] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 005812: [03:41:50] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010296: [03:41:50] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005812: [03:41:50] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005F0316 RDOC 005812: [03:41:50] gl_driver.cpp(2221) - Log - Starting capture RDOC 005812: [03:41:50] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 005812: [03:41:50] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 005812: [03:41:50] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 010296: [03:41:50] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 005812: [03:41:50] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 005812: [03:41:50] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 005812: [03:41:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29568 bytes to 3524 (11.92 %) RDOC 005812: [03:41:50] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028198 MB capture section in 0.042713 seconds RDOC 005812: [03:41:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005812: [03:41:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 005812: [03:41:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 010296: [03:41:50] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13987 bytes) (time 1702957310) 5829 byte thumbnail RDOC 010296: [03:41:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 010296: [03:41:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [03:41:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [03:41:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [03:41:51] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010296: [03:41:52] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010296: [03:41:52] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010296: [03:41:52] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010296: [03:41:52] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010296: [03:41:52] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010296: [03:41:52] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010296: [03:41:52] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010296: [03:41:52] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010296: [03:41:52] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010296: [03:41:52] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010296: [03:41:52] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010296: [03:41:52] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010296: [03:41:52] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010296: [03:41:52] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010296: [03:41:52] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010296: [03:41:52] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010296: [03:41:52] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010296: [03:41:52] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010296: [03:41:52] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010296: [03:41:52] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010296: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010296: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010296: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010296: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010296: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010296: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010296: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010296: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010296: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010296: [03:41:52] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010296: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010296: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010296: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010296: [03:41:52] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010296: [03:41:52] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010296: [03:41:52] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010296: [03:41:52] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010296: [03:41:52] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010296: [03:41:52] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010296: [03:41:52] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010296: [03:41:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [03:41:52] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010296: [03:41:52] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010296: [03:41:52] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010296: [03:41:52] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010296: [03:41:52] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 72.481 ms RDOC 010296: [03:41:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 002180: [03:41:52] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 002180: [03:41:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002180: [03:41:52] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002180: [03:41:52] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002180: [03:41:52] win32_process.cpp( 610) - Log - Injecting renderdoc into process 872 RDOC 000872: [03:41:52] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 000872: [03:41:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000872: [03:41:52] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000872: [03:41:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000872: [03:41:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000872: [03:41:52] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000872: [03:41:52] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000872: [03:41:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000872: [03:41:52] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000872: [03:41:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000872: [03:41:52] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000872: [03:41:52] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000872: [03:41:52] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000872: [03:41:52] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000872: [03:41:52] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002180: [03:41:52] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [872] RDOC 000872: [03:41:52] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 000872: [03:41:52] gl_driver.cpp(1217) - Log - Created new sharegroup 00000232EFB9FF70 RDOC 000872: [03:41:52] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 000872: [03:41:52] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 000872: [03:41:52] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 000872: [03:41:52] gl_driver.cpp(1116) - Log - Deleting shader group 00000232EFB9FF70 RDOC 000872: [03:41:52] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 000872: [03:41:52] gl_driver.cpp(1217) - Log - Created new sharegroup 00000232EFBA0330 RDOC 000872: [03:41:52] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 000872: [03:41:52] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 000872: [03:41:52] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 000872: [03:41:52] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 000872: [03:41:52] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002180: [03:41:53] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 000872: [03:41:53] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000610316 RDOC 002180: [03:41:53] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 000872: [03:41:53] gl_driver.cpp(2221) - Log - Starting capture RDOC 000872: [03:41:53] resource_manager.h(1469) - Log - Preparing up to 84 potentially dirty resources RDOC 000872: [03:41:53] resource_manager.h(1526) - Log - Prepared 84 dirty resources, postponed 0, skipped 0 RDOC 000872: [03:41:55] gl_driver.cpp(2292) - Log - Finished capture, Frame 10 RDOC 000872: [03:41:55] resource_manager.h(1538) - Log - Checking 84 resources with initial contents against 86 referenced resources RDOC 000872: [03:41:55] resource_manager.h(1642) - Log - Serialised 83 resources, skipped 1 unreferenced RDOC 000872: [03:41:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 72387264 bytes to 523958 (0.72 %) RDOC 000872: [03:41:55] gl_driver.cpp(2441) - Log - Captured GL frame with 69.033875 MB capture section in 2.081585 seconds RDOC 000872: [03:41:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13948 bytes to 13948 (100.00 %) RDOC 000872: [03:41:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 000872: [03:41:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 002180: [03:41:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 10) (547976 bytes) (time 1702957315) 9855 byte thumbnail RDOC 002180: [03:41:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 002180: [03:41:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002180: [03:41:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002180: [03:41:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002180: [03:41:56] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002180: [03:41:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002180: [03:41:56] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002180: [03:41:56] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002180: [03:41:56] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002180: [03:41:56] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002180: [03:41:56] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002180: [03:41:56] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002180: [03:41:56] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002180: [03:41:56] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002180: [03:41:56] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002180: [03:41:56] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002180: [03:41:56] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002180: [03:41:56] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002180: [03:41:56] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002180: [03:41:56] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002180: [03:41:56] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002180: [03:41:56] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002180: [03:41:56] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002180: [03:41:56] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002180: [03:41:56] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002180: [03:41:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002180: [03:41:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002180: [03:41:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002180: [03:41:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002180: [03:41:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002180: [03:41:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002180: [03:41:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002180: [03:41:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002180: [03:41:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002180: [03:41:56] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002180: [03:41:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002180: [03:41:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002180: [03:41:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002180: [03:41:56] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002180: [03:41:56] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 002180: [03:41:56] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 002180: [03:41:56] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002180: [03:41:56] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 002180: [03:41:56] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002180: [03:41:56] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002180: [03:41:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002180: [03:41:56] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002180: [03:41:56] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002180: [03:41:56] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002180: [03:41:56] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002180: [03:41:56] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002180: [03:41:56] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002180: [03:41:56] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002180: [03:41:56] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002180: [03:41:56] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002180: [03:41:56] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002180: [03:41:56] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002180: [03:41:56] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002180: [03:41:57] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 798.730 ms RDOC 002180: [03:43:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 004244: [03:43:46] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 004244: [03:43:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004244: [03:43:46] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004244: [03:43:46] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004244: [03:43:46] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5528 RDOC 005528: [03:43:46] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 005528: [03:43:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005528: [03:43:46] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005528: [03:43:46] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005528: [03:43:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005528: [03:43:46] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005528: [03:43:46] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005528: [03:43:46] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005528: [03:43:46] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005528: [03:43:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005528: [03:43:46] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005528: [03:43:46] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005528: [03:43:46] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005528: [03:43:46] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005528: [03:43:46] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004244: [03:43:46] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5528] RDOC 005528: [03:43:46] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005528: [03:43:46] gl_driver.cpp(1217) - Log - Created new sharegroup 000002134C7D1830 RDOC 005528: [03:43:46] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005528: [03:43:46] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005528: [03:43:46] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 005528: [03:43:46] gl_driver.cpp(1116) - Log - Deleting shader group 000002134C7D1830 RDOC 005528: [03:43:46] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005528: [03:43:46] gl_driver.cpp(1217) - Log - Created new sharegroup 000002134C7D0EB0 RDOC 005528: [03:43:46] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005528: [03:43:46] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 005528: [03:43:46] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005528: [03:43:46] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 005528: [03:43:46] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005528: [03:43:46] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000060033C RDOC 004244: [03:43:46] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005528: [03:43:46] gl_driver.cpp(2221) - Log - Starting capture RDOC 005528: [03:43:46] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 005528: [03:43:46] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 004244: [03:43:46] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 005528: [03:43:46] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 005528: [03:43:46] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 11 referenced resources RDOC 005528: [03:43:46] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 005528: [03:43:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 32256 bytes to 3709 (11.50 %) RDOC 005528: [03:43:46] gl_driver.cpp(2441) - Log - Captured GL frame with 0.030762 MB capture section in 0.052029 seconds RDOC 005528: [03:43:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005528: [03:43:46] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 005528: [03:43:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 004244: [03:43:46] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13459 bytes) (time 1702957426) 5116 byte thumbnail RDOC 004244: [03:43:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 004244: [03:43:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004244: [03:43:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004244: [03:43:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004244: [03:43:47] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 004244: [03:43:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004244: [03:43:47] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004244: [03:43:47] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004244: [03:43:47] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004244: [03:43:47] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004244: [03:43:47] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004244: [03:43:47] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004244: [03:43:47] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004244: [03:43:47] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004244: [03:43:47] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004244: [03:43:47] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004244: [03:43:47] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004244: [03:43:47] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004244: [03:43:47] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004244: [03:43:47] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004244: [03:43:47] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 004244: [03:43:47] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 004244: [03:43:47] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 004244: [03:43:47] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 004244: [03:43:47] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004244: [03:43:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004244: [03:43:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004244: [03:43:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004244: [03:43:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004244: [03:43:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004244: [03:43:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004244: [03:43:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004244: [03:43:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004244: [03:43:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004244: [03:43:47] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004244: [03:43:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004244: [03:43:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004244: [03:43:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004244: [03:43:47] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004244: [03:43:47] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 004244: [03:43:47] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 004244: [03:43:47] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004244: [03:43:47] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004244: [03:43:47] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004244: [03:43:47] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004244: [03:43:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004244: [03:43:48] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004244: [03:43:48] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004244: [03:43:48] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004244: [03:43:48] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004244: [03:43:48] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 57.353 ms RDOC 004244: [03:43:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 011032: [03:43:48] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 011032: [03:43:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011032: [03:43:48] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011032: [03:43:48] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011032: [03:43:48] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9284 RDOC 009284: [03:43:48] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 009284: [03:43:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009284: [03:43:48] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009284: [03:43:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009284: [03:43:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009284: [03:43:48] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009284: [03:43:48] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009284: [03:43:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009284: [03:43:48] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009284: [03:43:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009284: [03:43:48] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009284: [03:43:48] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009284: [03:43:48] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009284: [03:43:48] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009284: [03:43:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011032: [03:43:48] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9284] RDOC 009284: [03:43:48] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009284: [03:43:48] gl_driver.cpp(1217) - Log - Created new sharegroup 000001B7C52223C0 RDOC 009284: [03:43:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009284: [03:43:48] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009284: [03:43:48] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 009284: [03:43:48] gl_driver.cpp(1116) - Log - Deleting shader group 000001B7C52223C0 RDOC 009284: [03:43:48] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009284: [03:43:48] gl_driver.cpp(1217) - Log - Created new sharegroup 000001B7C5221D00 RDOC 009284: [03:43:48] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009284: [03:43:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009284: [03:43:48] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009284: [03:43:48] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 009284: [03:43:48] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009284: [03:43:48] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000062033C RDOC 011032: [03:43:48] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009284: [03:43:48] gl_driver.cpp(2221) - Log - Starting capture RDOC 009284: [03:43:48] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 009284: [03:43:48] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 011032: [03:43:48] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009284: [03:43:48] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 009284: [03:43:48] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 15 referenced resources RDOC 009284: [03:43:48] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 009284: [03:43:48] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 009284: [03:43:48] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 009284: [03:43:48] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 009284: [03:43:48] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 009284: [03:43:48] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 009284: [03:43:48] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 009284: [03:43:48] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 009284: [03:43:48] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 009284: [03:43:48] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 009284: [03:43:48] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 009284: [03:43:48] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 009284: [03:43:48] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 009284: [03:43:48] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 009284: [03:43:48] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 009284: [03:43:48] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 009284: [03:43:48] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 009284: [03:43:48] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 009284: [03:43:48] resource_manager.h(1642) - Log - Serialised 12 resources, skipped 1 unreferenced RDOC 009284: [03:43:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 34048 bytes to 4359 (12.80 %) RDOC 009284: [03:43:48] gl_driver.cpp(2441) - Log - Captured GL frame with 0.032471 MB capture section in 0.083057 seconds RDOC 009284: [03:43:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13943 bytes to 13943 (100.00 %) RDOC 009284: [03:43:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 009284: [03:43:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 011032: [03:43:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (28321 bytes) (time 1702957428) 9804 byte thumbnail RDOC 011032: [03:43:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 011032: [03:43:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011032: [03:43:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011032: [03:43:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011032: [03:43:49] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011032: [03:43:49] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011032: [03:43:49] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011032: [03:43:49] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011032: [03:43:49] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011032: [03:43:49] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011032: [03:43:49] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011032: [03:43:49] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011032: [03:43:49] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011032: [03:43:49] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011032: [03:43:49] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011032: [03:43:49] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011032: [03:43:49] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011032: [03:43:49] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011032: [03:43:49] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011032: [03:43:49] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011032: [03:43:49] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011032: [03:43:49] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011032: [03:43:49] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011032: [03:43:49] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011032: [03:43:49] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011032: [03:43:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011032: [03:43:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011032: [03:43:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011032: [03:43:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011032: [03:43:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011032: [03:43:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011032: [03:43:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011032: [03:43:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011032: [03:43:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011032: [03:43:49] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011032: [03:43:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011032: [03:43:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011032: [03:43:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011032: [03:43:49] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011032: [03:43:49] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 011032: [03:43:49] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011032: [03:43:49] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011032: [03:43:50] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011032: [03:43:50] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011032: [03:43:50] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011032: [03:43:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011032: [03:43:50] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011032: [03:43:50] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011032: [03:43:50] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011032: [03:43:50] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011032: [03:43:50] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011032: [03:43:50] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011032: [03:43:50] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011032: [03:43:50] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011032: [03:43:50] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011032: [03:43:50] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011032: [03:43:50] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011032: [03:43:50] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011032: [03:43:50] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011032: [03:43:50] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011032: [03:43:50] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011032: [03:43:50] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011032: [03:43:50] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011032: [03:43:50] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011032: [03:43:50] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011032: [03:43:50] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011032: [03:43:50] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011032: [03:43:50] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011032: [03:43:50] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 91.581 ms RDOC 011032: [03:43:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 010620: [03:43:50] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 010620: [03:43:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010620: [03:43:51] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010620: [03:43:51] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010620: [03:43:51] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2724 RDOC 002724: [03:43:51] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 002724: [03:43:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002724: [03:43:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002724: [03:43:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002724: [03:43:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002724: [03:43:51] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002724: [03:43:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002724: [03:43:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002724: [03:43:51] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002724: [03:43:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002724: [03:43:51] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002724: [03:43:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002724: [03:43:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002724: [03:43:51] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002724: [03:43:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010620: [03:43:51] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2724] RDOC 002724: [03:43:51] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002724: [03:43:51] gl_driver.cpp(1217) - Log - Created new sharegroup 0000026CFE854170 RDOC 002724: [03:43:51] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002724: [03:43:51] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002724: [03:43:51] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 002724: [03:43:51] gl_driver.cpp(1116) - Log - Deleting shader group 0000026CFE854170 RDOC 002724: [03:43:51] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002724: [03:43:51] gl_driver.cpp(1217) - Log - Created new sharegroup 0000026CFE8542B0 RDOC 002724: [03:43:51] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002724: [03:43:51] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 002724: [03:43:51] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002724: [03:43:51] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 002724: [03:43:51] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010620: [03:43:51] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002724: [03:43:51] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000750312 RDOC 010620: [03:43:51] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 002724: [03:43:51] gl_driver.cpp(2221) - Log - Starting capture RDOC 002724: [03:43:51] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 002724: [03:43:51] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 002724: [03:43:51] gl_driver.cpp(2292) - Log - Finished capture, Frame 200 RDOC 002724: [03:43:51] resource_manager.h(1538) - Log - Checking 11 resources with initial contents against 34 referenced resources RDOC 002724: [03:43:51] resource_manager.h(1642) - Log - Serialised 10 resources, skipped 1 unreferenced RDOC 002724: [03:43:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 124992 bytes to 13095 (10.48 %) RDOC 002724: [03:43:51] gl_driver.cpp(2441) - Log - Captured GL frame with 0.119202 MB capture section in 0.054390 seconds RDOC 002724: [03:43:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 002724: [03:43:51] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 002724: [03:43:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 010620: [03:43:51] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (26510 bytes) (time 1702957431) 7788 byte thumbnail RDOC 010620: [03:43:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 010620: [03:43:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010620: [03:43:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010620: [03:43:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010620: [03:43:52] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010620: [03:43:52] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010620: [03:43:52] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010620: [03:43:52] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010620: [03:43:52] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010620: [03:43:52] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010620: [03:43:52] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010620: [03:43:52] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010620: [03:43:52] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010620: [03:43:52] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010620: [03:43:52] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010620: [03:43:52] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010620: [03:43:52] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010620: [03:43:52] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010620: [03:43:52] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010620: [03:43:52] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010620: [03:43:52] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010620: [03:43:52] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010620: [03:43:52] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010620: [03:43:52] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010620: [03:43:52] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010620: [03:43:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010620: [03:43:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010620: [03:43:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010620: [03:43:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010620: [03:43:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010620: [03:43:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010620: [03:43:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010620: [03:43:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010620: [03:43:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010620: [03:43:52] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010620: [03:43:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010620: [03:43:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010620: [03:43:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010620: [03:43:52] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010620: [03:43:52] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010620: [03:43:52] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010620: [03:43:52] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010620: [03:43:52] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010620: [03:43:53] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010620: [03:43:53] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010620: [03:43:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010620: [03:43:53] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 130.003 ms RDOC 010620: [03:43:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 010368: [03:43:53] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 010368: [03:43:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010368: [03:43:53] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010368: [03:43:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010368: [03:43:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8672 RDOC 008672: [03:43:53] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 008672: [03:43:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008672: [03:43:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008672: [03:43:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008672: [03:43:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008672: [03:43:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008672: [03:43:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008672: [03:43:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008672: [03:43:53] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008672: [03:43:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008672: [03:43:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008672: [03:43:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008672: [03:43:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008672: [03:43:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008672: [03:43:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010368: [03:43:53] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8672] RDOC 008672: [03:43:53] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008672: [03:43:53] gl_driver.cpp(1217) - Log - Created new sharegroup 00000127189F1B00 RDOC 008672: [03:43:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008672: [03:43:53] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008672: [03:43:53] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 008672: [03:43:53] gl_driver.cpp(1116) - Log - Deleting shader group 00000127189F1B00 RDOC 008672: [03:43:53] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008672: [03:43:53] gl_driver.cpp(1217) - Log - Created new sharegroup 00000127189F1000 RDOC 008672: [03:43:53] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008672: [03:43:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 008672: [03:43:53] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008672: [03:43:53] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 008672: [03:43:53] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008672: [03:43:53] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000066033C RDOC 010368: [03:43:53] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010368: [03:43:53] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 008672: [03:43:53] gl_driver.cpp(2221) - Log - Starting capture RDOC 008672: [03:43:53] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008672: [03:43:53] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 008672: [03:43:53] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 008672: [03:43:53] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 8 referenced resources RDOC 008672: [03:43:53] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 008672: [03:43:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 3642 (12.67 %) RDOC 008672: [03:43:53] gl_driver.cpp(2441) - Log - Captured GL frame with 0.027405 MB capture section in 0.060617 seconds RDOC 008672: [03:43:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5092 bytes to 5092 (100.00 %) RDOC 008672: [03:43:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 008672: [03:43:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 010368: [03:43:53] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (17885 bytes) (time 1702957433) 8936 byte thumbnail RDOC 010368: [03:43:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 010368: [03:43:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010368: [03:43:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010368: [03:43:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010368: [03:43:54] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010368: [03:43:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010368: [03:43:55] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010368: [03:43:55] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010368: [03:43:55] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010368: [03:43:55] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010368: [03:43:55] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010368: [03:43:55] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010368: [03:43:55] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010368: [03:43:55] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010368: [03:43:55] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010368: [03:43:55] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010368: [03:43:55] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010368: [03:43:55] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010368: [03:43:55] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010368: [03:43:55] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010368: [03:43:55] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010368: [03:43:55] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010368: [03:43:55] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010368: [03:43:55] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010368: [03:43:55] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010368: [03:43:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010368: [03:43:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010368: [03:43:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010368: [03:43:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010368: [03:43:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010368: [03:43:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010368: [03:43:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010368: [03:43:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010368: [03:43:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010368: [03:43:55] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010368: [03:43:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010368: [03:43:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010368: [03:43:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010368: [03:43:55] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010368: [03:43:55] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010368: [03:43:55] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010368: [03:43:55] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010368: [03:43:55] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010368: [03:43:55] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010368: [03:43:55] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010368: [03:43:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010368: [03:43:55] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 75.852 ms RDOC 010368: [03:43:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 001572: [03:43:55] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 001572: [03:43:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001572: [03:43:55] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001572: [03:43:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001572: [03:43:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5600 RDOC 005600: [03:43:55] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 005600: [03:43:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005600: [03:43:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005600: [03:43:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005600: [03:43:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005600: [03:43:55] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005600: [03:43:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005600: [03:43:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005600: [03:43:55] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005600: [03:43:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005600: [03:43:55] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005600: [03:43:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005600: [03:43:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005600: [03:43:55] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005600: [03:43:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001572: [03:43:55] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5600] RDOC 005600: [03:43:55] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005600: [03:43:55] gl_driver.cpp(1217) - Log - Created new sharegroup 000001AC57C54F00 RDOC 005600: [03:43:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005600: [03:43:55] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005600: [03:43:55] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 005600: [03:43:55] gl_driver.cpp(1116) - Log - Deleting shader group 000001AC57C54F00 RDOC 005600: [03:43:55] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005600: [03:43:55] gl_driver.cpp(1217) - Log - Created new sharegroup 000001AC57C55740 RDOC 005600: [03:43:55] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005600: [03:43:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 005600: [03:43:55] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005600: [03:43:55] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 005600: [03:43:55] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005600: [03:43:56] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000068033C RDOC 001572: [03:43:56] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001572: [03:43:56] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 005600: [03:43:56] gl_driver.cpp(2221) - Log - Starting capture RDOC 005600: [03:43:56] resource_manager.h(1469) - Log - Preparing up to 8 potentially dirty resources RDOC 005600: [03:43:56] resource_manager.h(1526) - Log - Prepared 8 dirty resources, postponed 0, skipped 0 RDOC 005600: [03:43:56] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 005600: [03:43:56] resource_manager.h(1538) - Log - Checking 8 resources with initial contents against 11 referenced resources RDOC 005600: [03:43:56] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 1 unreferenced RDOC 005600: [03:43:56] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1954240 bytes to 16165 (0.83 %) RDOC 005600: [03:43:56] gl_driver.cpp(2441) - Log - Captured GL frame with 1.863708 MB capture section in 0.063191 seconds RDOC 005600: [03:43:56] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4732 bytes to 4732 (100.00 %) RDOC 005600: [03:43:56] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 005600: [03:43:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 001572: [03:43:56] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (28590 bytes) (time 1702957436) 7478 byte thumbnail RDOC 001572: [03:43:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 001572: [03:43:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001572: [03:43:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001572: [03:43:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001572: [03:43:57] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 001572: [03:43:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001572: [03:43:57] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001572: [03:43:57] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001572: [03:43:57] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001572: [03:43:57] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001572: [03:43:57] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001572: [03:43:57] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001572: [03:43:57] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001572: [03:43:57] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001572: [03:43:57] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001572: [03:43:57] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001572: [03:43:57] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001572: [03:43:57] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001572: [03:43:57] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001572: [03:43:57] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001572: [03:43:57] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001572: [03:43:57] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001572: [03:43:57] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001572: [03:43:57] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001572: [03:43:57] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001572: [03:43:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001572: [03:43:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001572: [03:43:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001572: [03:43:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001572: [03:43:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001572: [03:43:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001572: [03:43:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001572: [03:43:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001572: [03:43:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001572: [03:43:57] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001572: [03:43:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001572: [03:43:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001572: [03:43:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001572: [03:43:57] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001572: [03:43:57] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 001572: [03:43:57] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 001572: [03:43:57] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001572: [03:43:57] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001572: [03:43:57] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001572: [03:43:57] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001572: [03:43:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001572: [03:43:57] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 65.499 ms RDOC 001572: [03:43:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 010980: [03:43:58] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 010980: [03:43:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010980: [03:43:58] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010980: [03:43:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010980: [03:43:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9656 RDOC 009656: [03:43:58] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 009656: [03:43:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009656: [03:43:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009656: [03:43:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009656: [03:43:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009656: [03:43:58] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009656: [03:43:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009656: [03:43:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009656: [03:43:58] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009656: [03:43:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009656: [03:43:58] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009656: [03:43:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009656: [03:43:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009656: [03:43:58] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009656: [03:43:58] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010980: [03:43:58] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9656] RDOC 009656: [03:43:58] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009656: [03:43:58] gl_driver.cpp(1217) - Log - Created new sharegroup 000001E980231A20 RDOC 009656: [03:43:58] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009656: [03:43:58] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009656: [03:43:58] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 009656: [03:43:58] gl_driver.cpp(1116) - Log - Deleting shader group 000001E980231A20 RDOC 009656: [03:43:58] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009656: [03:43:58] gl_driver.cpp(1217) - Log - Created new sharegroup 000001E980231DA0 RDOC 009656: [03:43:58] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009656: [03:43:58] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009656: [03:43:58] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009656: [03:43:58] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 009656: [03:43:58] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009656: [03:43:58] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000007A0050 RDOC 010980: [03:43:58] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009656: [03:43:58] gl_driver.cpp(2221) - Log - Starting capture RDOC 009656: [03:43:58] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 009656: [03:43:58] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 010980: [03:43:58] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009656: [03:43:58] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 009656: [03:43:58] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 6 referenced resources RDOC 009656: [03:43:58] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 009656: [03:43:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28608 bytes to 3248 (11.35 %) RDOC 009656: [03:43:58] gl_driver.cpp(2441) - Log - Captured GL frame with 0.027283 MB capture section in 0.033820 seconds RDOC 009656: [03:43:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009656: [03:43:58] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 009656: [03:43:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 010980: [03:43:58] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12998 bytes) (time 1702957438) 5116 byte thumbnail RDOC 010980: [03:43:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 010980: [03:43:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010980: [03:43:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010980: [03:43:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010980: [03:43:59] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010980: [03:43:59] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010980: [03:43:59] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010980: [03:43:59] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010980: [03:43:59] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010980: [03:43:59] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010980: [03:43:59] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010980: [03:43:59] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010980: [03:43:59] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010980: [03:43:59] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010980: [03:43:59] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010980: [03:43:59] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010980: [03:43:59] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010980: [03:43:59] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010980: [03:43:59] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010980: [03:43:59] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010980: [03:43:59] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010980: [03:43:59] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010980: [03:43:59] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010980: [03:43:59] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010980: [03:43:59] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010980: [03:43:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010980: [03:43:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010980: [03:43:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010980: [03:43:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010980: [03:43:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010980: [03:43:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010980: [03:43:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010980: [03:43:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010980: [03:43:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010980: [03:43:59] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010980: [03:43:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010980: [03:43:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010980: [03:43:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010980: [03:43:59] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010980: [03:43:59] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010980: [03:43:59] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010980: [03:43:59] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010980: [03:43:59] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010980: [03:43:59] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010980: [03:43:59] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010980: [03:43:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010980: [03:43:59] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010980: [03:43:59] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010980: [03:43:59] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010980: [03:43:59] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010980: [03:43:59] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 55.446 ms RDOC 010980: [03:43:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 005140: [03:44:00] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 005140: [03:44:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005140: [03:44:00] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005140: [03:44:00] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005140: [03:44:00] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3540 RDOC 003540: [03:44:00] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 003540: [03:44:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003540: [03:44:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003540: [03:44:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003540: [03:44:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003540: [03:44:00] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003540: [03:44:00] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003540: [03:44:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003540: [03:44:00] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003540: [03:44:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003540: [03:44:00] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003540: [03:44:00] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003540: [03:44:00] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003540: [03:44:00] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003540: [03:44:00] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005140: [03:44:00] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3540] RDOC 003540: [03:44:00] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003540: [03:44:00] gl_driver.cpp(1217) - Log - Created new sharegroup 00000205978C3670 RDOC 003540: [03:44:00] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003540: [03:44:00] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003540: [03:44:00] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 003540: [03:44:00] gl_driver.cpp(1116) - Log - Deleting shader group 00000205978C3670 RDOC 003540: [03:44:00] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003540: [03:44:00] gl_driver.cpp(1217) - Log - Created new sharegroup 00000205978C38B0 RDOC 003540: [03:44:00] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003540: [03:44:00] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003540: [03:44:00] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003540: [03:44:00] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 003540: [03:44:00] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003540: [03:44:00] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000DC031E RDOC 005140: [03:44:00] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003540: [03:44:00] gl_driver.cpp(2221) - Log - Starting capture RDOC 003540: [03:44:00] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 003540: [03:44:00] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 005140: [03:44:00] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 003540: [03:44:00] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 003540: [03:44:00] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 003540: [03:44:00] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 003540: [03:44:00] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 3105 (10.17 %) RDOC 003540: [03:44:00] gl_driver.cpp(2441) - Log - Captured GL frame with 0.029114 MB capture section in 0.032713 seconds RDOC 003540: [03:44:00] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003540: [03:44:00] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 003540: [03:44:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 005140: [03:44:00] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12855 bytes) (time 1702957440) 5116 byte thumbnail RDOC 005140: [03:44:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 005140: [03:44:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005140: [03:44:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005140: [03:44:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005140: [03:44:01] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005140: [03:44:01] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005140: [03:44:01] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005140: [03:44:01] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005140: [03:44:01] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005140: [03:44:01] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005140: [03:44:01] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005140: [03:44:01] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005140: [03:44:01] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005140: [03:44:01] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005140: [03:44:01] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005140: [03:44:01] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005140: [03:44:01] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005140: [03:44:01] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005140: [03:44:01] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005140: [03:44:01] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005140: [03:44:01] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005140: [03:44:01] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005140: [03:44:01] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005140: [03:44:01] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005140: [03:44:01] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005140: [03:44:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005140: [03:44:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005140: [03:44:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005140: [03:44:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005140: [03:44:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005140: [03:44:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005140: [03:44:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005140: [03:44:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005140: [03:44:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005140: [03:44:01] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005140: [03:44:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005140: [03:44:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005140: [03:44:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005140: [03:44:01] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005140: [03:44:01] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005140: [03:44:01] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 005140: [03:44:01] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005140: [03:44:01] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005140: [03:44:01] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005140: [03:44:01] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005140: [03:44:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005140: [03:44:01] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005140: [03:44:01] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005140: [03:44:01] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005140: [03:44:01] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005140: [03:44:01] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 54.353 ms RDOC 005140: [03:44:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 005140: [03:44:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 1455 (4.77 %) RDOC 005140: [03:44:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005140: [03:44:02] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 1.630 ms RDOC 005140: [03:44:02] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 005140: [03:44:02] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 005140: [03:44:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 1455 (4.77 %) RDOC 005140: [03:44:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005140: [03:44:02] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000038 RDOC 005140: [03:44:02] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000038 RDOC 005140: [03:44:02] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000038 requested RDOC 005140: [03:44:02] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005140: [03:44:02] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005140: [03:44:02] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005140: [03:44:02] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000038! RDOC 005140: [03:44:02] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005140: [03:44:02] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000039 RDOC 005140: [03:44:02] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000039 RDOC 005140: [03:44:02] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000039 requested RDOC 005140: [03:44:02] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005140: [03:44:02] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005140: [03:44:02] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005140: [03:44:02] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000039! RDOC 005140: [03:44:02] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005140: [03:44:02] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000040 RDOC 005140: [03:44:02] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000040 requested RDOC 005140: [03:44:02] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005140: [03:44:02] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005140: [03:44:02] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005140: [03:44:02] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000040! RDOC 005140: [03:44:02] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005140: [03:44:02] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000041 RDOC 005140: [03:44:02] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000041 RDOC 005140: [03:44:02] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000041 requested RDOC 005140: [03:44:02] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005140: [03:44:02] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005140: [03:44:02] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005140: [03:44:02] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000041! RDOC 005140: [03:44:02] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005140: [03:44:02] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000042 RDOC 005140: [03:44:02] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000042 RDOC 005140: [03:44:02] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000042 requested RDOC 005140: [03:44:02] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005140: [03:44:02] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005140: [03:44:02] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005140: [03:44:02] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000042! RDOC 005140: [03:44:02] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005140: [03:44:02] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000051 RDOC 005140: [03:44:02] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000051 RDOC 005140: [03:44:02] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000051 requested RDOC 005140: [03:44:02] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005140: [03:44:02] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005140: [03:44:02] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005140: [03:44:02] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000051! RDOC 005140: [03:44:02] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005140: [03:44:02] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000052 RDOC 005140: [03:44:02] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000053 RDOC 005140: [03:44:02] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::26 getting buffer data RDOC 005140: [03:44:02] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 005140: [03:44:02] replay_controller.cpp( 568) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 005140: [03:44:02] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000065 RDOC 005140: [03:44:02] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000065 RDOC 005140: [03:44:02] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000065 requested RDOC 005140: [03:44:02] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005140: [03:44:02] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005140: [03:44:02] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005140: [03:44:02] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000065! RDOC 005140: [03:44:02] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005140: [03:44:02] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000066 RDOC 005140: [03:44:02] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000067 RDOC 005140: [03:44:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 005140: [03:44:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 008968: [03:44:02] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 008968: [03:44:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008968: [03:44:02] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008968: [03:44:02] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008968: [03:44:02] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10984 RDOC 010984: [03:44:02] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 010984: [03:44:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010984: [03:44:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010984: [03:44:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010984: [03:44:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010984: [03:44:02] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010984: [03:44:02] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010984: [03:44:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010984: [03:44:02] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010984: [03:44:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010984: [03:44:02] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010984: [03:44:02] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010984: [03:44:02] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010984: [03:44:02] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010984: [03:44:02] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008968: [03:44:02] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10984] RDOC 010984: [03:44:02] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010984: [03:44:02] gl_driver.cpp(1217) - Log - Created new sharegroup 0000016D0454D410 RDOC 010984: [03:44:02] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010984: [03:44:02] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010984: [03:44:02] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010984: [03:44:02] gl_driver.cpp(1116) - Log - Deleting shader group 0000016D0454D410 RDOC 010984: [03:44:02] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010984: [03:44:02] gl_driver.cpp(1217) - Log - Created new sharegroup 0000016D0454D3D0 RDOC 010984: [03:44:02] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010984: [03:44:02] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010984: [03:44:02] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010984: [03:44:02] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 010984: [03:44:02] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010984: [03:44:02] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000220344 RDOC 008968: [03:44:02] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010984: [03:44:02] gl_driver.cpp(2221) - Log - Starting capture RDOC 010984: [03:44:02] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 008968: [03:44:02] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010984: [03:44:02] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 010984: [03:44:02] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 010984: [03:44:02] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 13 referenced resources RDOC 010984: [03:44:02] resource_manager.h(1642) - Log - Serialised 12 resources, skipped 1 unreferenced RDOC 010984: [03:44:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14840064 bytes to 65221 (0.44 %) RDOC 010984: [03:44:02] gl_driver.cpp(2441) - Log - Captured GL frame with 14.152588 MB capture section in 0.087909 seconds RDOC 010984: [03:44:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 010984: [03:44:02] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 010984: [03:44:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 008968: [03:44:03] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (74750 bytes) (time 1702957442) 4886 byte thumbnail RDOC 008968: [03:44:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 008968: [03:44:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008968: [03:44:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008968: [03:44:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008968: [03:44:04] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008968: [03:44:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008968: [03:44:04] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008968: [03:44:04] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008968: [03:44:04] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008968: [03:44:04] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008968: [03:44:04] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008968: [03:44:04] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008968: [03:44:04] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008968: [03:44:04] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008968: [03:44:04] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008968: [03:44:04] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008968: [03:44:04] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008968: [03:44:04] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008968: [03:44:04] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008968: [03:44:04] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008968: [03:44:04] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008968: [03:44:04] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008968: [03:44:04] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008968: [03:44:04] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008968: [03:44:04] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008968: [03:44:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008968: [03:44:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008968: [03:44:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008968: [03:44:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008968: [03:44:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008968: [03:44:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008968: [03:44:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008968: [03:44:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008968: [03:44:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008968: [03:44:04] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008968: [03:44:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008968: [03:44:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008968: [03:44:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008968: [03:44:04] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008968: [03:44:04] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 008968: [03:44:04] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 008968: [03:44:04] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008968: [03:44:04] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008968: [03:44:04] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008968: [03:44:04] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008968: [03:44:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008968: [03:44:04] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008968: [03:44:04] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008968: [03:44:04] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008968: [03:44:04] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008968: [03:44:04] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 127.771 ms RDOC 008968: [03:44:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 007428: [03:44:04] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 007428: [03:44:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007428: [03:44:04] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007428: [03:44:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007428: [03:44:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10256 RDOC 010256: [03:44:04] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 010256: [03:44:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010256: [03:44:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010256: [03:44:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010256: [03:44:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010256: [03:44:04] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010256: [03:44:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010256: [03:44:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010256: [03:44:04] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010256: [03:44:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010256: [03:44:04] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010256: [03:44:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010256: [03:44:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010256: [03:44:04] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010256: [03:44:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007428: [03:44:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10256] RDOC 010256: [03:44:05] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010256: [03:44:05] gl_driver.cpp(1217) - Log - Created new sharegroup 000001FCEA002BE0 RDOC 010256: [03:44:05] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010256: [03:44:05] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010256: [03:44:05] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010256: [03:44:05] gl_driver.cpp(1116) - Log - Deleting shader group 000001FCEA002BE0 RDOC 010256: [03:44:05] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010256: [03:44:05] gl_driver.cpp(1217) - Log - Created new sharegroup 000001FCEA002320 RDOC 010256: [03:44:05] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010256: [03:44:05] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010256: [03:44:05] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010256: [03:44:05] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 010256: [03:44:05] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010256: [03:44:05] gl_driver.cpp(1205) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000000000 RDOC 010256: [03:44:05] gl_driver.cpp(1217) - Log - Created new sharegroup 000001FCEA00C260 RDOC 010256: [03:44:05] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 010256: [03:44:05] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010256: [03:44:05] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007428: [03:44:05] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010256: [03:44:08] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000006A0274 RDOC 010256: [03:44:08] gl_driver.cpp(2221) - Log - Starting capture RDOC 010256: [03:44:08] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 010256: [03:44:08] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 1, skipped 0 RDOC 007428: [03:44:08] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010256: [03:44:08] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 010256: [03:44:08] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 010256: [03:44:08] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 2 unreferenced RDOC 010256: [03:44:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 576768 bytes to 5758 (1.00 %) RDOC 010256: [03:44:08] gl_driver.cpp(2441) - Log - Captured GL frame with 0.550049 MB capture section in 0.064148 seconds RDOC 010256: [03:44:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3913 bytes to 3913 (100.00 %) RDOC 010256: [03:44:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 010256: [03:44:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 007428: [03:44:08] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12416 bytes) (time 1702957448) 2530 byte thumbnail RDOC 007428: [03:44:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 007428: [03:44:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007428: [03:44:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007428: [03:44:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007428: [03:44:09] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007428: [03:44:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007428: [03:44:09] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007428: [03:44:09] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007428: [03:44:09] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007428: [03:44:09] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007428: [03:44:09] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007428: [03:44:09] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007428: [03:44:09] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007428: [03:44:09] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007428: [03:44:09] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007428: [03:44:09] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007428: [03:44:09] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007428: [03:44:09] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007428: [03:44:09] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007428: [03:44:09] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007428: [03:44:09] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 007428: [03:44:09] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 007428: [03:44:09] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 007428: [03:44:09] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 007428: [03:44:09] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007428: [03:44:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007428: [03:44:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007428: [03:44:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007428: [03:44:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007428: [03:44:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007428: [03:44:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007428: [03:44:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007428: [03:44:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007428: [03:44:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007428: [03:44:09] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007428: [03:44:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007428: [03:44:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007428: [03:44:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007428: [03:44:09] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007428: [03:44:09] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 007428: [03:44:09] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 007428: [03:44:09] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007428: [03:44:09] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 007428: [03:44:09] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007428: [03:44:09] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 007428: [03:44:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007428: [03:44:09] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007428: [03:44:09] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007428: [03:44:09] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007428: [03:44:09] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007428: [03:44:09] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 75.574 ms RDOC 007428: [03:44:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13
RDOC 004156: [03:44:10] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 004156: [03:44:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004156: [03:44:10] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004156: [03:44:10] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004156: [03:44:10] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7896 RDOC 007896: [03:44:10] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 007896: [03:44:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007896: [03:44:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007896: [03:44:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007896: [03:44:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007896: [03:44:10] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007896: [03:44:10] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007896: [03:44:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007896: [03:44:10] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007896: [03:44:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007896: [03:44:10] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007896: [03:44:10] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007896: [03:44:10] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007896: [03:44:10] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007896: [03:44:10] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004156: [03:44:10] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7896] RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007896: [03:44:10] gl_driver.cpp(1217) - Log - Created new sharegroup 000001E2F88A1C90 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 007896: [03:44:10] gl_driver.cpp(1116) - Log - Deleting shader group 000001E2F88A1C90 RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007896: [03:44:10] gl_driver.cpp(1217) - Log - Created new sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF88010937 - possibly stale. Using new DC FFFFFFFF88010937 to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000010002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000010002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000010002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000005701092F - possibly stale. Using new DC FFFFFFFFFE01087C to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000020002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000020002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000005701092F - possibly stale. Using new DC FFFFFFFF88010937 to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000030002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000030002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000030002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000030002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000005701092F - possibly stale. Using new DC 000000005701092F to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000040002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000040002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000040002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000040002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFE01087C - possibly stale. Using new DC FFFFFFFF88010937 to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000050002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000050002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000050002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000050002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFE01087C - possibly stale. Using new DC 000000005701092F to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000060002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000060002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000060002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000060002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFE01087C - possibly stale. Using new DC FFFFFFFF88010937 to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000070002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000070002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000070002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000070002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFE01087C - possibly stale. Using new DC 000000005701092F to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000080002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000080002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000080002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000080002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFE01087C - possibly stale. Using new DC FFFFFFFF88010937 to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000090002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000090002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000090002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000090002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFE01087C - possibly stale. Using new DC 000000005701092F to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000000A0002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000A0002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 00000000000A0002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000A0002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFE01087C - possibly stale. Using new DC 000000005701092F to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000000B0002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000B0002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 00000000000B0002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000B0002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF88010937 - possibly stale. Using new DC FFFFFFFFFE01087C to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000000C0002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000C0002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 00000000000C0002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000C0002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF88010937 - possibly stale. Using new DC 000000005701092F to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000000D0002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000D0002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 00000000000D0002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000D0002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF88010937 - possibly stale. Using new DC FFFFFFFFFE01087C to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000000E0002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000E0002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 00000000000E0002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000E0002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF88010937 - possibly stale. Using new DC 000000005701092F to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000000F0002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000F0002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 00000000000F0002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000F0002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF88010937 - possibly stale. Using new DC FFFFFFFFFE01087C to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000100002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000100002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000100002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000100002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000005701092F - possibly stale. Using new DC FFFFFFFF88010937 to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000110002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000110002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000110002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000110002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000005701092F - possibly stale. Using new DC 000000005701092F to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000120002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000120002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000120002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000120002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF88010937 - possibly stale. Using new DC FFFFFFFFFE01087C to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000130002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000130002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000130002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000130002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF88010937 - possibly stale. Using new DC 000000005701092F to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000140002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000140002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000140002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000140002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF88010937 - possibly stale. Using new DC FFFFFFFFFE01087C to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000150002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000150002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000150002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000150002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF88010937 - possibly stale. Using new DC 000000005701092F to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000160002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000160002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000160002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000160002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF88010937 - possibly stale. Using new DC FFFFFFFFFE01087C to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000170002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000170002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000170002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000170002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF88010937 - possibly stale. Using new DC 000000005701092F to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000180002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000180002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000180002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000180002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF88010937 - possibly stale. Using new DC FFFFFFFFFE01087C to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000190002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000190002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000190002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000190002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF88010937 - possibly stale. Using new DC FFFFFFFF88010937 to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000001A0002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001A0002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 00000000001A0002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001A0002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFE01087C - possibly stale. Using new DC 000000005701092F to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000001B0002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001B0002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 00000000001B0002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001B0002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF88010937 - possibly stale. Using new DC 000000005701092F to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000001C0002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001C0002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 00000000001C0002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001C0002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF88010937 - possibly stale. Using new DC FFFFFFFFFE01087C to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000001D0002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001D0002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 00000000001D0002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001D0002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF88010937 - possibly stale. Using new DC 000000005701092F to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000001E0002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001E0002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 00000000001E0002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001E0002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF88010937 - possibly stale. Using new DC FFFFFFFFFE01087C to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000001F0002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001F0002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 00000000001F0002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001F0002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF88010937 - possibly stale. Using new DC 000000005701092F to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000200002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000200002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000200002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000200002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF88010937 - possibly stale. Using new DC FFFFFFFFFE01087C to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000210002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000210002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000210002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000210002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF88010937 - possibly stale. Using new DC 000000005701092F to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000220002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000220002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000220002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000220002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF88010937 - possibly stale. Using new DC FFFFFFFFFE01087C to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000230002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000230002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000230002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000230002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF88010937 - possibly stale. Using new DC 000000005701092F to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000240002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000240002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000240002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000240002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF88010937 - possibly stale. Using new DC FFFFFFFFFE01087C to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000250002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000250002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000250002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000250002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF88010937 - possibly stale. Using new DC 000000005701092F to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000260002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000260002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000260002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000260002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF88010937 - possibly stale. Using new DC FFFFFFFF88010937 to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000270002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000270002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000270002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000270002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000005701092F - possibly stale. Using new DC FFFFFFFFFE01087C to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000280002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000280002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000280002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000280002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000005701092F - possibly stale. Using new DC FFFFFFFF88010937 to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000290002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000290002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000290002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000290002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000005701092F - possibly stale. Using new DC FFFFFFFFFE01087C to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000002A0002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002A0002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 00000000002A0002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002A0002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000005701092F - possibly stale. Using new DC FFFFFFFF88010937 to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000002B0002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002B0002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 00000000002B0002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002B0002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000005701092F - possibly stale. Using new DC FFFFFFFFFE01087C to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000002C0002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002C0002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 00000000002C0002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002C0002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000005701092F - possibly stale. Using new DC FFFFFFFF88010937 to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000002D0002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002D0002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 00000000002D0002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002D0002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000005701092F - possibly stale. Using new DC FFFFFFFFFE01087C to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000002E0002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002E0002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 00000000002E0002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002E0002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000005701092F - possibly stale. Using new DC FFFFFFFF88010937 to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000002F0002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002F0002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 00000000002F0002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002F0002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000005701092F - possibly stale. Using new DC FFFFFFFFFE01087C to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000300002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000300002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000300002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000300002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000005701092F - possibly stale. Using new DC FFFFFFFF88010937 to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000310002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000310002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000310002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000310002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000005701092F - possibly stale. Using new DC FFFFFFFFFE01087C to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000320002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000320002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000320002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000320002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF88010937 - possibly stale. Using new DC 000000005701092F to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000330002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000330002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000330002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000330002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF88010937 - possibly stale. Using new DC FFFFFFFF88010937 to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000340002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000340002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000340002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000340002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000005701092F - possibly stale. Using new DC FFFFFFFFFE01087C to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000350002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000350002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000350002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000350002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000005701092F - possibly stale. Using new DC FFFFFFFF88010937 to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000360002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000360002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000360002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000360002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000005701092F - possibly stale. Using new DC FFFFFFFFFE01087C to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000370002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000370002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000370002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000370002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000005701092F - possibly stale. Using new DC FFFFFFFF88010937 to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000380002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000380002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000380002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000380002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000005701092F - possibly stale. Using new DC FFFFFFFFFE01087C to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000390002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000390002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000390002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000390002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000005701092F - possibly stale. Using new DC FFFFFFFF88010937 to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000003A0002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003A0002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 00000000003A0002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003A0002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000005701092F - possibly stale. Using new DC FFFFFFFF88010937 to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000003B0002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003B0002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 00000000003B0002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003B0002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000005701092F - possibly stale. Using new DC FFFFFFFFFE01087C to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000003C0002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003C0002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 00000000003C0002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003C0002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000005701092F - possibly stale. Using new DC FFFFFFFF88010937 to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000003D0002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003D0002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 00000000003D0002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003D0002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFE01087C - possibly stale. Using new DC FFFFFFFF88010937 to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000003E0002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003E0002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 00000000003E0002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003E0002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFE01087C - possibly stale. Using new DC 000000005701092F to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000003F0002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003F0002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 00000000003F0002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003F0002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFE01087C - possibly stale. Using new DC FFFFFFFF88010937 to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000400002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000400002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000400002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000400002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFE01087C - possibly stale. Using new DC FFFFFFFF88010937 to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000410002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000410002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000410002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000410002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFE01087C - possibly stale. Using new DC 000000005701092F to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000420002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000420002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000420002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000420002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFE01087C - possibly stale. Using new DC FFFFFFFF88010937 to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000430002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000430002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000430002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000430002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFE01087C - possibly stale. Using new DC 000000005701092F to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000440002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000440002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000440002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000440002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFE01087C - possibly stale. Using new DC FFFFFFFF88010937 to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000450002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000450002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000450002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000450002 RDOC 007896: [03:44:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFE01087C - possibly stale. Using new DC 000000005701092F to ensure context is rebound properly RDOC 007896: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000460002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000460002 RDOC 007896: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000460002 RDOC 007896: [03:44:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000460002 RDOC 007896: [03:44:11] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFE01087C - possibly stale. Using new DC FFFFFFFF88010937 to ensure context is rebound properly RDOC 007896: [03:44:11] gl_driver.cpp(1205) - Log - Compatibility context 0000000000470002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:11] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:11] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000470002 RDOC 007896: [03:44:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:11] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:11] gl_driver.cpp(1092) - Log - Deleting context 0000000000470002 RDOC 007896: [03:44:11] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000470002 RDOC 007896: [03:44:11] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFE01087C - possibly stale. Using new DC 000000005701092F to ensure context is rebound properly RDOC 007896: [03:44:11] gl_driver.cpp(1205) - Log - Compatibility context 0000000000480002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:11] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:11] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000480002 RDOC 007896: [03:44:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:11] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:11] gl_driver.cpp(1092) - Log - Deleting context 0000000000480002 RDOC 007896: [03:44:11] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000480002 RDOC 007896: [03:44:11] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFE01087C - possibly stale. Using new DC 000000005701092F to ensure context is rebound properly RDOC 007896: [03:44:11] gl_driver.cpp(1205) - Log - Compatibility context 0000000000490002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:11] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:11] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000490002 RDOC 007896: [03:44:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:11] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:11] gl_driver.cpp(1092) - Log - Deleting context 0000000000490002 RDOC 007896: [03:44:11] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000490002 RDOC 007896: [03:44:11] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF88010937 - possibly stale. Using new DC FFFFFFFFFE01087C to ensure context is rebound properly RDOC 007896: [03:44:11] gl_driver.cpp(1205) - Log - Compatibility context 00000000004A0002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:11] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:11] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004A0002 RDOC 007896: [03:44:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:11] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:11] gl_driver.cpp(1092) - Log - Deleting context 00000000004A0002 RDOC 007896: [03:44:11] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004A0002 RDOC 007896: [03:44:11] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF88010937 - possibly stale. Using new DC 000000005701092F to ensure context is rebound properly RDOC 007896: [03:44:11] gl_driver.cpp(1205) - Log - Compatibility context 00000000004B0002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:11] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:11] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004B0002 RDOC 007896: [03:44:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:11] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:11] gl_driver.cpp(1092) - Log - Deleting context 00000000004B0002 RDOC 007896: [03:44:11] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004B0002 RDOC 007896: [03:44:11] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF88010937 - possibly stale. Using new DC FFFFFFFFFE01087C to ensure context is rebound properly RDOC 007896: [03:44:11] gl_driver.cpp(1205) - Log - Compatibility context 00000000004C0002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:11] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:11] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004C0002 RDOC 007896: [03:44:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:11] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:11] gl_driver.cpp(1092) - Log - Deleting context 00000000004C0002 RDOC 007896: [03:44:11] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004C0002 RDOC 007896: [03:44:11] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF88010937 - possibly stale. Using new DC 000000005701092F to ensure context is rebound properly RDOC 007896: [03:44:11] gl_driver.cpp(1205) - Log - Compatibility context 00000000004D0002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:11] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:11] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004D0002 RDOC 007896: [03:44:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:11] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:11] gl_driver.cpp(1092) - Log - Deleting context 00000000004D0002 RDOC 007896: [03:44:11] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004D0002 RDOC 007896: [03:44:11] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF88010937 - possibly stale. Using new DC FFFFFFFFFE01087C to ensure context is rebound properly RDOC 007896: [03:44:11] gl_driver.cpp(1205) - Log - Compatibility context 00000000004E0002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:11] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:11] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004E0002 RDOC 007896: [03:44:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:11] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:11] gl_driver.cpp(1092) - Log - Deleting context 00000000004E0002 RDOC 007896: [03:44:11] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004E0002 RDOC 007896: [03:44:11] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF88010937 - possibly stale. Using new DC 000000005701092F to ensure context is rebound properly RDOC 007896: [03:44:11] gl_driver.cpp(1205) - Log - Compatibility context 00000000004F0002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:11] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:11] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004F0002 RDOC 007896: [03:44:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:11] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:11] gl_driver.cpp(1092) - Log - Deleting context 00000000004F0002 RDOC 007896: [03:44:11] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004F0002 RDOC 007896: [03:44:11] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF88010937 - possibly stale. Using new DC FFFFFFFFFE01087C to ensure context is rebound properly RDOC 007896: [03:44:11] gl_driver.cpp(1205) - Log - Compatibility context 0000000000500002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:11] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:11] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000500002 RDOC 007896: [03:44:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:11] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:11] gl_driver.cpp(1092) - Log - Deleting context 0000000000500002 RDOC 007896: [03:44:11] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000500002 RDOC 007896: [03:44:11] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF88010937 - possibly stale. Using new DC 000000005701092F to ensure context is rebound properly RDOC 007896: [03:44:11] gl_driver.cpp(1205) - Log - Compatibility context 0000000000510002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:11] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:11] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000510002 RDOC 007896: [03:44:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:11] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:11] gl_driver.cpp(1092) - Log - Deleting context 0000000000510002 RDOC 007896: [03:44:11] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000510002 RDOC 007896: [03:44:11] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF88010937 - possibly stale. Using new DC FFFFFFFFFE01087C to ensure context is rebound properly RDOC 007896: [03:44:11] gl_driver.cpp(1205) - Log - Compatibility context 0000000000520002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:11] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:11] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000520002 RDOC 007896: [03:44:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:11] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:11] gl_driver.cpp(1092) - Log - Deleting context 0000000000520002 RDOC 007896: [03:44:11] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000520002 RDOC 007896: [03:44:11] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF88010937 - possibly stale. Using new DC 000000005701092F to ensure context is rebound properly RDOC 007896: [03:44:11] gl_driver.cpp(1205) - Log - Compatibility context 0000000000530002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:11] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:11] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000530002 RDOC 007896: [03:44:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:11] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:11] gl_driver.cpp(1092) - Log - Deleting context 0000000000530002 RDOC 007896: [03:44:11] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000530002 RDOC 007896: [03:44:11] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF88010937 - possibly stale. Using new DC 000000005701092F to ensure context is rebound properly RDOC 007896: [03:44:11] gl_driver.cpp(1205) - Log - Compatibility context 0000000000540002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:11] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:11] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000540002 RDOC 007896: [03:44:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:11] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:11] gl_driver.cpp(1092) - Log - Deleting context 0000000000540002 RDOC 007896: [03:44:11] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000540002 RDOC 007896: [03:44:11] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFE01087C - possibly stale. Using new DC FFFFFFFF88010937 to ensure context is rebound properly RDOC 007896: [03:44:11] gl_driver.cpp(1205) - Log - Compatibility context 0000000000550002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:11] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:11] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000550002 RDOC 007896: [03:44:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:11] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:11] gl_driver.cpp(1092) - Log - Deleting context 0000000000550002 RDOC 007896: [03:44:11] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000550002 RDOC 007896: [03:44:11] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFE01087C - possibly stale. Using new DC 000000005701092F to ensure context is rebound properly RDOC 007896: [03:44:11] gl_driver.cpp(1205) - Log - Compatibility context 0000000000560002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:11] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:11] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000560002 RDOC 007896: [03:44:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:11] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:11] gl_driver.cpp(1092) - Log - Deleting context 0000000000560002 RDOC 007896: [03:44:11] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000560002 RDOC 007896: [03:44:11] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFE01087C - possibly stale. Using new DC FFFFFFFF88010937 to ensure context is rebound properly RDOC 007896: [03:44:11] gl_driver.cpp(1205) - Log - Compatibility context 0000000000570002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:11] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:11] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000570002 RDOC 007896: [03:44:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:11] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:11] gl_driver.cpp(1092) - Log - Deleting context 0000000000570002 RDOC 007896: [03:44:11] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000570002 RDOC 007896: [03:44:11] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFE01087C - possibly stale. Using new DC 000000005701092F to ensure context is rebound properly RDOC 007896: [03:44:11] gl_driver.cpp(1205) - Log - Compatibility context 0000000000580002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:11] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:11] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000580002 RDOC 007896: [03:44:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:11] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:11] gl_driver.cpp(1092) - Log - Deleting context 0000000000580002 RDOC 007896: [03:44:11] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000580002 RDOC 007896: [03:44:11] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFE01087C - possibly stale. Using new DC FFFFFFFF88010937 to ensure context is rebound properly RDOC 007896: [03:44:11] gl_driver.cpp(1205) - Log - Compatibility context 0000000000590002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:11] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:11] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000590002 RDOC 007896: [03:44:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:11] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:11] gl_driver.cpp(1092) - Log - Deleting context 0000000000590002 RDOC 007896: [03:44:11] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000590002 RDOC 007896: [03:44:11] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFE01087C - possibly stale. Using new DC 000000005701092F to ensure context is rebound properly RDOC 007896: [03:44:11] gl_driver.cpp(1205) - Log - Compatibility context 00000000005A0002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:11] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:11] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005A0002 RDOC 007896: [03:44:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:11] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:11] gl_driver.cpp(1092) - Log - Deleting context 00000000005A0002 RDOC 007896: [03:44:11] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005A0002 RDOC 007896: [03:44:11] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFE01087C - possibly stale. Using new DC FFFFFFFF88010937 to ensure context is rebound properly RDOC 007896: [03:44:11] gl_driver.cpp(1205) - Log - Compatibility context 00000000005B0002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:11] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:11] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005B0002 RDOC 007896: [03:44:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:11] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:11] gl_driver.cpp(1092) - Log - Deleting context 00000000005B0002 RDOC 007896: [03:44:11] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005B0002 RDOC 007896: [03:44:11] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFE01087C - possibly stale. Using new DC FFFFFFFF88010937 to ensure context is rebound properly RDOC 007896: [03:44:11] gl_driver.cpp(1205) - Log - Compatibility context 00000000005C0002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:11] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:11] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005C0002 RDOC 007896: [03:44:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:11] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:11] gl_driver.cpp(1092) - Log - Deleting context 00000000005C0002 RDOC 007896: [03:44:11] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005C0002 RDOC 007896: [03:44:11] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000005701092F - possibly stale. Using new DC FFFFFFFFFE01087C to ensure context is rebound properly RDOC 007896: [03:44:11] gl_driver.cpp(1205) - Log - Compatibility context 00000000005D0002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:11] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:11] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005D0002 RDOC 007896: [03:44:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:11] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:11] gl_driver.cpp(1092) - Log - Deleting context 00000000005D0002 RDOC 007896: [03:44:11] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005D0002 RDOC 007896: [03:44:11] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF88010937 - possibly stale. Using new DC FFFFFFFFFE01087C to ensure context is rebound properly RDOC 007896: [03:44:11] gl_driver.cpp(1205) - Log - Compatibility context 00000000005E0002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:11] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:11] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005E0002 RDOC 007896: [03:44:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:11] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:11] gl_driver.cpp(1092) - Log - Deleting context 00000000005E0002 RDOC 007896: [03:44:11] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005E0002 RDOC 007896: [03:44:11] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF88010937 - possibly stale. Using new DC FFFFFFFFFE01087C to ensure context is rebound properly RDOC 007896: [03:44:11] gl_driver.cpp(1205) - Log - Compatibility context 00000000005F0002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:11] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:11] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005F0002 RDOC 007896: [03:44:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:11] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:11] gl_driver.cpp(1092) - Log - Deleting context 00000000005F0002 RDOC 007896: [03:44:11] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005F0002 RDOC 007896: [03:44:11] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF88010937 - possibly stale. Using new DC 000000005701092F to ensure context is rebound properly RDOC 007896: [03:44:11] gl_driver.cpp(1205) - Log - Compatibility context 0000000000600002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:11] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:11] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000600002 RDOC 007896: [03:44:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:11] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:11] gl_driver.cpp(1092) - Log - Deleting context 0000000000600002 RDOC 007896: [03:44:11] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000600002 RDOC 007896: [03:44:11] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF88010937 - possibly stale. Using new DC FFFFFFFFFE01087C to ensure context is rebound properly RDOC 007896: [03:44:11] gl_driver.cpp(1205) - Log - Compatibility context 0000000000610002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:11] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:11] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000610002 RDOC 007896: [03:44:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:11] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:11] gl_driver.cpp(1092) - Log - Deleting context 0000000000610002 RDOC 007896: [03:44:11] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000610002 RDOC 007896: [03:44:11] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF88010937 - possibly stale. Using new DC 000000005701092F to ensure context is rebound properly RDOC 007896: [03:44:11] gl_driver.cpp(1205) - Log - Compatibility context 0000000000620002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:11] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:11] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000620002 RDOC 007896: [03:44:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:11] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:11] gl_driver.cpp(1092) - Log - Deleting context 0000000000620002 RDOC 007896: [03:44:11] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000620002 RDOC 007896: [03:44:11] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF88010937 - possibly stale. Using new DC FFFFFFFFFE01087C to ensure context is rebound properly RDOC 007896: [03:44:11] gl_driver.cpp(1205) - Log - Compatibility context 0000000000630002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:11] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:11] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000630002 RDOC 007896: [03:44:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:11] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:11] gl_driver.cpp(1092) - Log - Deleting context 0000000000630002 RDOC 007896: [03:44:11] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000630002 RDOC 007896: [03:44:11] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF88010937 - possibly stale. Using new DC 000000005701092F to ensure context is rebound properly RDOC 007896: [03:44:11] gl_driver.cpp(1205) - Log - Compatibility context 0000000000640002 created with attribs, sharing with context 0000000000020000 RDOC 007896: [03:44:11] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E2F88A2090 RDOC 007896: [03:44:11] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000640002 RDOC 007896: [03:44:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007896: [03:44:11] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007896: [03:44:11] gl_driver.cpp(1092) - Log - Deleting context 0000000000640002 RDOC 007896: [03:44:11] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000640002 RDOC 007896: [03:44:11] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000032033E RDOC 004156: [03:44:11] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007896: [03:44:11] gl_driver.cpp(2221) - Log - Starting capture RDOC 007896: [03:44:11] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 007896: [03:44:11] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 004156: [03:44:11] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 007896: [03:44:11] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 007896: [03:44:11] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 9 referenced resources RDOC 007896: [03:44:11] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 007896: [03:44:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 38336 bytes to 4967 (12.96 %) RDOC 007896: [03:44:11] gl_driver.cpp(2441) - Log - Captured GL frame with 0.036560 MB capture section in 0.058121 seconds RDOC 007896: [03:44:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 007896: [03:44:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 007896: [03:44:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 004156: [03:44:11] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (21854 bytes) (time 1702957451) 12052 byte thumbnail RDOC 004156: [03:44:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 004156: [03:44:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004156: [03:44:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004156: [03:44:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004156: [03:44:12] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004156: [03:44:12] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004156: [03:44:12] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004156: [03:44:12] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004156: [03:44:12] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004156: [03:44:12] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004156: [03:44:12] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004156: [03:44:12] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004156: [03:44:12] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004156: [03:44:12] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004156: [03:44:12] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004156: [03:44:12] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004156: [03:44:12] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004156: [03:44:12] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004156: [03:44:12] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004156: [03:44:12] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004156: [03:44:12] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 004156: [03:44:12] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 004156: [03:44:12] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 004156: [03:44:12] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 004156: [03:44:12] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004156: [03:44:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004156: [03:44:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004156: [03:44:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004156: [03:44:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004156: [03:44:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004156: [03:44:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004156: [03:44:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004156: [03:44:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004156: [03:44:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004156: [03:44:12] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004156: [03:44:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004156: [03:44:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004156: [03:44:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004156: [03:44:12] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004156: [03:44:12] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 004156: [03:44:12] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 004156: [03:44:12] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004156: [03:44:12] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004156: [03:44:12] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004156: [03:44:12] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004156: [03:44:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004156: [03:44:12] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004156: [03:44:12] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004156: [03:44:12] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004156: [03:44:12] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004156: [03:44:12] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 80.680 ms RDOC 004156: [03:44:13] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (192 3072). Will be clamped (3072) RDOC 004156: [03:44:13] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (384 3072). Will be clamped (3072) RDOC 004156: [03:44:13] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (576 3072). Will be clamped (3072) RDOC 004156: [03:44:13] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (768 3072). Will be clamped (3072) RDOC 004156: [03:44:13] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (960 3072). Will be clamped (3072) RDOC 004156: [03:44:13] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1152 3072). Will be clamped (3072) RDOC 004156: [03:44:13] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1344 3072). Will be clamped (3072) RDOC 004156: [03:44:13] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1536 3072). Will be clamped (3072) RDOC 004156: [03:44:13] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1728 3072). Will be clamped (3072) RDOC 004156: [03:44:13] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1920 3072). Will be clamped (3072) RDOC 004156: [03:44:13] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2112 3072). Will be clamped (3072) RDOC 004156: [03:44:13] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2304 3072). Will be clamped (3072) RDOC 004156: [03:44:13] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2496 3072). Will be clamped (3072) RDOC 004156: [03:44:13] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2688 3072). Will be clamped (3072) RDOC 004156: [03:44:13] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2880 3072). Will be clamped (3072) RDOC 004156: [03:44:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 005264: [03:44:13] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 005264: [03:44:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005264: [03:44:13] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005264: [03:44:13] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005264: [03:44:13] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5092 RDOC 005092: [03:44:13] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 005092: [03:44:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005092: [03:44:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005092: [03:44:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005092: [03:44:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005092: [03:44:13] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005092: [03:44:13] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005092: [03:44:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005092: [03:44:13] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005092: [03:44:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005092: [03:44:13] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005092: [03:44:13] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005092: [03:44:13] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005092: [03:44:13] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005092: [03:44:13] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005264: [03:44:13] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5092] RDOC 005092: [03:44:13] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005092: [03:44:13] gl_driver.cpp(1217) - Log - Created new sharegroup 000002C1D076FA30 RDOC 005092: [03:44:13] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005092: [03:44:13] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005092: [03:44:13] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 005092: [03:44:13] gl_driver.cpp(1116) - Log - Deleting shader group 000002C1D076FA30 RDOC 005092: [03:44:13] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005092: [03:44:13] gl_driver.cpp(1217) - Log - Created new sharegroup 000002C1D076F2B0 RDOC 005092: [03:44:13] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005092: [03:44:13] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 005092: [03:44:13] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005092: [03:44:13] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 005092: [03:44:13] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005092: [03:44:13] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000870050 RDOC 005264: [03:44:13] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005092: [03:44:13] gl_driver.cpp(2221) - Log - Starting capture RDOC 005092: [03:44:13] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 005092: [03:44:13] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 005092: [03:44:13] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 005264: [03:44:13] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 005092: [03:44:13] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 005092: [03:44:13] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 005092: [03:44:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 31616 bytes to 5210 (16.48 %) RDOC 005092: [03:44:13] gl_driver.cpp(2441) - Log - Captured GL frame with 0.030151 MB capture section in 0.039949 seconds RDOC 005092: [03:44:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 005092: [03:44:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 005092: [03:44:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 005264: [03:44:13] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (14421 bytes) (time 1702957453) 4687 byte thumbnail RDOC 005264: [03:44:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 005264: [03:44:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005264: [03:44:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005264: [03:44:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005264: [03:44:14] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005264: [03:44:14] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005264: [03:44:14] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005264: [03:44:14] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005264: [03:44:14] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005264: [03:44:14] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005264: [03:44:14] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005264: [03:44:14] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005264: [03:44:14] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005264: [03:44:14] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005264: [03:44:14] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005264: [03:44:14] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005264: [03:44:14] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005264: [03:44:14] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005264: [03:44:14] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005264: [03:44:14] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005264: [03:44:14] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005264: [03:44:14] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005264: [03:44:14] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005264: [03:44:14] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005264: [03:44:14] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005264: [03:44:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005264: [03:44:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005264: [03:44:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005264: [03:44:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005264: [03:44:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005264: [03:44:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005264: [03:44:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005264: [03:44:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005264: [03:44:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005264: [03:44:14] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005264: [03:44:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005264: [03:44:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005264: [03:44:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005264: [03:44:14] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005264: [03:44:14] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005264: [03:44:14] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 005264: [03:44:14] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005264: [03:44:14] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005264: [03:44:15] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005264: [03:44:15] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005264: [03:44:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005264: [03:44:15] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 143.678 ms RDOC 005264: [03:44:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011632: [03:44:15] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 011632: [03:44:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011632: [03:44:15] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011632: [03:44:15] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011632: [03:44:15] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11144 RDOC 011144: [03:44:15] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 011144: [03:44:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011144: [03:44:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011144: [03:44:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011144: [03:44:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011144: [03:44:15] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011144: [03:44:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011144: [03:44:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011144: [03:44:15] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011144: [03:44:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011144: [03:44:15] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011144: [03:44:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011144: [03:44:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011144: [03:44:15] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011632: [03:44:15] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11144] RDOC 011144: [03:44:16] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002B37B4DE340 RDOC 011144: [03:44:16] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 011144: [03:44:16] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011144: [03:44:16] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011144: [03:44:16] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 011144: [03:44:16] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011144: [03:44:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011144: [03:44:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011144: [03:44:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011144: [03:44:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011144: [03:44:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011144: [03:44:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011144: [03:44:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011144: [03:44:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011144: [03:44:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011144: [03:44:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011144: [03:44:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011144: [03:44:16] streamio.cpp( 149) - Error - Stream created with invalid file handle RDOC 011144: [03:44:16] vk_core.cpp(4096) - Log - RegisterSurface() window 000000000037033E RDOC 011144: [03:44:16] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002B37B4DE340 / 0x000000000037033E RDOC 011144: [03:44:17] vk_core.cpp(2064) - Log - Starting capture RDOC 011144: [03:44:17] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 011144: [03:44:17] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011144: [03:44:17] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 011632: [03:44:17] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011144: [03:44:17] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 011144: [03:44:17] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011144: [03:44:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3525440 bytes to 25357 (0.72 %) RDOC 011144: [03:44:17] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.362122 MB capture section in 0.055857 seconds RDOC 011144: [03:44:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011144: [03:44:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 011144: [03:44:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 011632: [03:44:17] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35107 bytes) (time 1702957457) 5116 byte thumbnail RDOC 011632: [03:44:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 011632: [03:44:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011632: [03:44:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011632: [03:44:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011632: [03:44:18] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011632: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011632: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011632: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011632: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011632: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011632: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011632: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011632: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011632: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011632: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011632: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011632: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011632: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011632: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011632: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011632: [03:44:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011632: [03:44:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011632: [03:44:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011632: [03:44:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011632: [03:44:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011632: [03:44:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011632: [03:44:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011632: [03:44:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011632: [03:44:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011632: [03:44:18] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011632: [03:44:18] vk_replay.cpp(4810) - Log - Created device. RDOC 011632: [03:44:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011632: [03:44:18] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011632: [03:44:18] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011632: [03:44:18] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011632: [03:44:18] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011632: [03:44:18] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011632: [03:44:18] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011632: [03:44:18] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011632: [03:44:18] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011632: [03:44:18] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011632: [03:44:18] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011632: [03:44:18] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011632: [03:44:18] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011632: [03:44:18] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011632: [03:44:18] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011632: [03:44:18] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011632: [03:44:18] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011632: [03:44:18] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011632: [03:44:18] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011632: [03:44:18] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011632: [03:44:18] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 011632: [03:44:18] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011632: [03:44:18] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011632: [03:44:18] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011632: [03:44:18] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011632: [03:44:18] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011632: [03:44:18] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011632: [03:44:18] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 011632: [03:44:18] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011632: [03:44:18] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011632: [03:44:18] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011632: [03:44:18] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011632: [03:44:18] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011632: [03:44:18] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011632: [03:44:18] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 011632: [03:44:18] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011632: [03:44:18] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011632: [03:44:18] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011632: [03:44:18] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011632: [03:44:18] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011632: [03:44:18] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011632: [03:44:18] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 011632: [03:44:18] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011632: [03:44:18] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011632: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011632: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011632: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011632: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011632: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011632: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011632: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011632: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011632: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011632: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011632: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011632: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011632: [03:44:18] streamio.cpp( 149) - Error - Stream created with invalid file handle RDOC 011632: [03:44:19] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011632: [03:44:19] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011632: [03:44:19] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011632: [03:44:19] vk_core.cpp(2872) - Log - Timer chunk initialisation - 840.791 ms RDOC 011632: [03:44:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005100: [03:44:19] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 005100: [03:44:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005100: [03:44:19] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005100: [03:44:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005100: [03:44:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4864 RDOC 004864: [03:44:19] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 004864: [03:44:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004864: [03:44:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004864: [03:44:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004864: [03:44:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004864: [03:44:19] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004864: [03:44:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004864: [03:44:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004864: [03:44:19] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004864: [03:44:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004864: [03:44:19] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004864: [03:44:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004864: [03:44:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004864: [03:44:19] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005100: [03:44:19] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4864] RDOC 004864: [03:44:20] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002490B0BCCF0 RDOC 004864: [03:44:20] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 004864: [03:44:20] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004864: [03:44:20] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004864: [03:44:20] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 004864: [03:44:20] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004864: [03:44:20] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004864: [03:44:20] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004864: [03:44:20] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004864: [03:44:20] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004864: [03:44:20] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004864: [03:44:20] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004864: [03:44:20] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004864: [03:44:20] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004864: [03:44:20] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004864: [03:44:20] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004864: [03:44:20] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004864: [03:44:20] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000007B033C RDOC 004864: [03:44:20] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002490B0BCCF0 / 0x00000000007B033C RDOC 005100: [03:44:20] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 004864: [03:44:20] vk_core.cpp(2064) - Log - Starting capture RDOC 004864: [03:44:20] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 004864: [03:44:20] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004864: [03:44:20] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 004864: [03:44:20] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 004864: [03:44:20] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004864: [03:44:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5442176 bytes to 31549 (0.58 %) RDOC 004864: [03:44:20] vk_core.cpp(2616) - Log - Captured Vulkan frame with 5.190063 MB capture section in 0.135895 seconds RDOC 004864: [03:44:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4284 bytes to 4284 (100.00 %) RDOC 004864: [03:44:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 004864: [03:44:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 005100: [03:44:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (42445 bytes) (time 1702957460) 6397 byte thumbnail RDOC 005100: [03:44:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 005100: [03:44:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005100: [03:44:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005100: [03:44:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005100: [03:44:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005100: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005100: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005100: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005100: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005100: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005100: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005100: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005100: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005100: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005100: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005100: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005100: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005100: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005100: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005100: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005100: [03:44:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005100: [03:44:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005100: [03:44:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005100: [03:44:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005100: [03:44:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005100: [03:44:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005100: [03:44:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005100: [03:44:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005100: [03:44:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005100: [03:44:21] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005100: [03:44:21] vk_replay.cpp(4810) - Log - Created device. RDOC 005100: [03:44:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005100: [03:44:21] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 005100: [03:44:21] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005100: [03:44:21] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005100: [03:44:21] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 005100: [03:44:21] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005100: [03:44:21] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005100: [03:44:21] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 005100: [03:44:21] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 005100: [03:44:21] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005100: [03:44:21] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 005100: [03:44:21] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005100: [03:44:21] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005100: [03:44:21] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005100: [03:44:21] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005100: [03:44:21] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 005100: [03:44:21] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 005100: [03:44:21] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005100: [03:44:21] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005100: [03:44:21] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005100: [03:44:21] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 005100: [03:44:21] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005100: [03:44:21] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005100: [03:44:21] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 005100: [03:44:21] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005100: [03:44:21] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005100: [03:44:21] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005100: [03:44:21] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 005100: [03:44:21] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005100: [03:44:21] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005100: [03:44:21] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 005100: [03:44:21] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005100: [03:44:21] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005100: [03:44:21] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005100: [03:44:21] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 005100: [03:44:21] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005100: [03:44:21] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005100: [03:44:21] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 005100: [03:44:21] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005100: [03:44:21] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005100: [03:44:21] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005100: [03:44:21] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 005100: [03:44:21] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005100: [03:44:21] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005100: [03:44:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005100: [03:44:21] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005100: [03:44:21] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005100: [03:44:21] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005100: [03:44:21] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005100: [03:44:21] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005100: [03:44:21] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005100: [03:44:21] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005100: [03:44:21] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005100: [03:44:21] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005100: [03:44:21] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005100: [03:44:21] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005100: [03:44:21] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005100: [03:44:21] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005100: [03:44:21] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005100: [03:44:22] vk_core.cpp(2872) - Log - Timer chunk initialisation - 104.067 ms RDOC 005100: [03:44:22] vk_pixelhistory.cpp(3919) - Log - Timer VkDebugManager::PixelHistory - 146.520 ms RDOC 005100: [03:44:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010548: [03:44:22] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 010548: [03:44:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010548: [03:44:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010548: [03:44:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010548: [03:44:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7352 RDOC 007352: [03:44:22] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 007352: [03:44:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007352: [03:44:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007352: [03:44:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007352: [03:44:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007352: [03:44:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007352: [03:44:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007352: [03:44:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007352: [03:44:22] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007352: [03:44:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007352: [03:44:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007352: [03:44:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007352: [03:44:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007352: [03:44:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010548: [03:44:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7352] RDOC 007352: [03:44:23] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000026B19BB4710 RDOC 007352: [03:44:23] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 007352: [03:44:23] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007352: [03:44:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007352: [03:44:23] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 007352: [03:44:23] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007352: [03:44:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007352: [03:44:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007352: [03:44:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007352: [03:44:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007352: [03:44:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007352: [03:44:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007352: [03:44:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007352: [03:44:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007352: [03:44:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007352: [03:44:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007352: [03:44:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007352: [03:44:23] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000750274 RDOC 007352: [03:44:23] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000026B19BB4710 / 0x0000000000750274 RDOC 007352: [03:44:23] vk_core.cpp(2064) - Log - Starting capture RDOC 007352: [03:44:23] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 007352: [03:44:23] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007352: [03:44:23] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 010548: [03:44:23] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007352: [03:44:23] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 21 referenced resources RDOC 007352: [03:44:23] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007352: [03:44:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519488 bytes to 20723 (0.59 %) RDOC 007352: [03:44:23] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.356445 MB capture section in 0.052102 seconds RDOC 007352: [03:44:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4440 bytes to 4440 (100.00 %) RDOC 007352: [03:44:23] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 007352: [03:44:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 010548: [03:44:23] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30222 bytes) (time 1702957463) 4844 byte thumbnail RDOC 010548: [03:44:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 010548: [03:44:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [03:44:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [03:44:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [03:44:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010548: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010548: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010548: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010548: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010548: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010548: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010548: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010548: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010548: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010548: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010548: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010548: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010548: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010548: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010548: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010548: [03:44:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010548: [03:44:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010548: [03:44:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010548: [03:44:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010548: [03:44:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010548: [03:44:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010548: [03:44:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010548: [03:44:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010548: [03:44:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010548: [03:44:24] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010548: [03:44:24] vk_replay.cpp(4810) - Log - Created device. RDOC 010548: [03:44:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [03:44:24] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 010548: [03:44:24] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010548: [03:44:24] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010548: [03:44:24] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 010548: [03:44:24] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010548: [03:44:24] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010548: [03:44:24] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 010548: [03:44:24] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 010548: [03:44:24] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010548: [03:44:24] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 010548: [03:44:24] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010548: [03:44:24] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010548: [03:44:24] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010548: [03:44:24] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010548: [03:44:24] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 010548: [03:44:24] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 010548: [03:44:24] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010548: [03:44:24] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010548: [03:44:24] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010548: [03:44:24] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 010548: [03:44:24] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010548: [03:44:24] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010548: [03:44:24] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 010548: [03:44:24] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010548: [03:44:24] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010548: [03:44:24] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010548: [03:44:24] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 010548: [03:44:24] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010548: [03:44:24] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010548: [03:44:24] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 010548: [03:44:24] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010548: [03:44:24] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010548: [03:44:24] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010548: [03:44:24] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 010548: [03:44:24] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010548: [03:44:24] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010548: [03:44:24] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 010548: [03:44:24] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010548: [03:44:24] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010548: [03:44:24] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010548: [03:44:24] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 010548: [03:44:24] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010548: [03:44:24] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010548: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010548: [03:44:25] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010548: [03:44:25] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010548: [03:44:25] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010548: [03:44:25] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010548: [03:44:25] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010548: [03:44:25] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010548: [03:44:25] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010548: [03:44:25] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010548: [03:44:25] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010548: [03:44:25] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010548: [03:44:25] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010548: [03:44:25] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010548: [03:44:25] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010548: [03:44:25] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010548: [03:44:25] vk_core.cpp(2872) - Log - Timer chunk initialisation - 87.972 ms RDOC 010548: [03:44:25] vk_debug.cpp(1937) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 010548: [03:44:25] vk_debug.cpp(1937) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 010548: [03:44:25] vk_debug.cpp(1937) - Warning - Attempting to read off the end of the buffer (108 216). Will be clamped (288) RDOC 010548: [03:44:25] vk_debug.cpp(1937) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 010548: [03:44:25] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 15000 total instances RDOC 010548: [03:44:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009448: [03:44:25] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 009448: [03:44:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009448: [03:44:25] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009448: [03:44:25] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009448: [03:44:25] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10920 RDOC 010920: [03:44:25] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 010920: [03:44:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010920: [03:44:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010920: [03:44:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010920: [03:44:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010920: [03:44:25] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010920: [03:44:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010920: [03:44:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010920: [03:44:25] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010920: [03:44:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010920: [03:44:25] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010920: [03:44:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010920: [03:44:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010920: [03:44:25] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009448: [03:44:25] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10920] RDOC 010920: [03:44:26] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002B097BB8670 RDOC 010920: [03:44:26] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 010920: [03:44:26] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010920: [03:44:26] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010920: [03:44:26] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 010920: [03:44:26] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010920: [03:44:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010920: [03:44:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010920: [03:44:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010920: [03:44:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010920: [03:44:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010920: [03:44:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010920: [03:44:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010920: [03:44:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010920: [03:44:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010920: [03:44:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010920: [03:44:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010920: [03:44:26] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000910312 RDOC 010920: [03:44:26] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002B097BB8670 / 0x0000000000910312 RDOC 009448: [03:44:26] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 010920: [03:44:26] vk_core.cpp(2064) - Log - Starting capture RDOC 010920: [03:44:26] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 009448: [03:44:26] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010920: [03:44:26] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 010920: [03:44:26] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 010920: [03:44:26] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 010920: [03:44:26] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010920: [03:44:26] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5479552 bytes to 58303 (1.06 %) RDOC 010920: [03:44:26] vk_core.cpp(2616) - Log - Captured Vulkan frame with 5.225708 MB capture section in 0.068467 seconds RDOC 010920: [03:44:26] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 010920: [03:44:26] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 010920: [03:44:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 009448: [03:44:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (67921 bytes) (time 1702957466) 4975 byte thumbnail RDOC 009448: [03:44:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 009448: [03:44:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009448: [03:44:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009448: [03:44:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009448: [03:44:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009448: [03:44:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009448: [03:44:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009448: [03:44:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009448: [03:44:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009448: [03:44:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009448: [03:44:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009448: [03:44:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009448: [03:44:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009448: [03:44:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009448: [03:44:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009448: [03:44:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009448: [03:44:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009448: [03:44:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009448: [03:44:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009448: [03:44:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009448: [03:44:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009448: [03:44:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009448: [03:44:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009448: [03:44:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009448: [03:44:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009448: [03:44:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009448: [03:44:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009448: [03:44:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009448: [03:44:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009448: [03:44:28] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009448: [03:44:28] vk_replay.cpp(4810) - Log - Created device. RDOC 009448: [03:44:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009448: [03:44:28] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 009448: [03:44:28] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009448: [03:44:28] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009448: [03:44:28] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 009448: [03:44:28] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009448: [03:44:28] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009448: [03:44:28] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 009448: [03:44:28] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 009448: [03:44:28] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009448: [03:44:28] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 009448: [03:44:28] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009448: [03:44:28] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009448: [03:44:28] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009448: [03:44:28] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009448: [03:44:28] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 009448: [03:44:28] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 009448: [03:44:28] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009448: [03:44:28] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009448: [03:44:28] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009448: [03:44:28] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 009448: [03:44:28] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009448: [03:44:28] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009448: [03:44:28] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 009448: [03:44:28] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009448: [03:44:28] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009448: [03:44:28] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009448: [03:44:28] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 009448: [03:44:28] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009448: [03:44:28] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009448: [03:44:28] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 009448: [03:44:28] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009448: [03:44:28] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009448: [03:44:28] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009448: [03:44:28] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 009448: [03:44:28] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009448: [03:44:28] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009448: [03:44:28] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 009448: [03:44:28] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009448: [03:44:28] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009448: [03:44:28] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009448: [03:44:28] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 009448: [03:44:28] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009448: [03:44:28] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009448: [03:44:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009448: [03:44:28] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009448: [03:44:28] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009448: [03:44:28] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009448: [03:44:28] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009448: [03:44:28] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009448: [03:44:28] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009448: [03:44:28] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009448: [03:44:28] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009448: [03:44:28] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009448: [03:44:28] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009448: [03:44:28] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009448: [03:44:28] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009448: [03:44:28] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009448: [03:44:28] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009448: [03:44:28] vk_core.cpp(2872) - Log - Timer chunk initialisation - 111.388 ms RDOC 009448: [03:44:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005496: [03:44:28] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 005496: [03:44:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005496: [03:44:28] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005496: [03:44:28] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005496: [03:44:28] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1200 RDOC 001200: [03:44:28] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 001200: [03:44:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001200: [03:44:28] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001200: [03:44:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001200: [03:44:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001200: [03:44:28] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001200: [03:44:28] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001200: [03:44:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001200: [03:44:28] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001200: [03:44:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001200: [03:44:28] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001200: [03:44:28] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001200: [03:44:28] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001200: [03:44:28] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005496: [03:44:28] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1200] RDOC 001200: [03:44:29] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002E35365F8E0 RDOC 001200: [03:44:29] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 001200: [03:44:29] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001200: [03:44:29] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001200: [03:44:29] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 001200: [03:44:29] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001200: [03:44:29] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001200: [03:44:29] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001200: [03:44:29] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001200: [03:44:29] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001200: [03:44:29] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001200: [03:44:29] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001200: [03:44:29] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001200: [03:44:29] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001200: [03:44:29] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001200: [03:44:29] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001200: [03:44:29] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001200: [03:44:29] vk_core.cpp(2064) - Log - Starting capture RDOC 001200: [03:44:29] vk_core.cpp(2068) - Log - Creating desired queue as none was obtained by the application RDOC 005496: [03:44:29] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 001200: [03:44:29] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 001200: [03:44:29] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 001200: [03:44:29] vk_core.cpp(2207) - Log - Finished capture, Frame 4294967295 RDOC 001200: [03:44:29] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 15 referenced resources RDOC 001200: [03:44:29] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 001200: [03:44:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3517312 bytes to 19738 (0.56 %) RDOC 001200: [03:44:29] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.354370 MB capture section in 0.066290 seconds RDOC 001200: [03:44:29] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Compute_Only\capture_capture.rdc RDOC 001200: [03:44:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Compute_Only\capture_capture.rdc RDOC 005496: [03:44:29] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (19886 bytes) (time 1702957469) 0 byte thumbnail RDOC 005496: [03:44:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Compute_Only\capture_capture.rdc RDOC 005496: [03:44:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005496: [03:44:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005496: [03:44:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005496: [03:44:30] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005496: [03:44:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005496: [03:44:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005496: [03:44:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005496: [03:44:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005496: [03:44:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005496: [03:44:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005496: [03:44:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005496: [03:44:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005496: [03:44:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005496: [03:44:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005496: [03:44:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005496: [03:44:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005496: [03:44:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005496: [03:44:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005496: [03:44:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005496: [03:44:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005496: [03:44:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005496: [03:44:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005496: [03:44:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005496: [03:44:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005496: [03:44:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005496: [03:44:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005496: [03:44:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005496: [03:44:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005496: [03:44:30] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005496: [03:44:30] vk_replay.cpp(4810) - Log - Created device. RDOC 005496: [03:44:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005496: [03:44:30] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 005496: [03:44:30] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005496: [03:44:30] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005496: [03:44:30] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 005496: [03:44:30] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005496: [03:44:30] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005496: [03:44:30] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 005496: [03:44:30] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 005496: [03:44:30] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005496: [03:44:30] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 005496: [03:44:30] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005496: [03:44:30] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005496: [03:44:30] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005496: [03:44:30] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005496: [03:44:30] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 005496: [03:44:30] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 005496: [03:44:30] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005496: [03:44:30] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005496: [03:44:30] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005496: [03:44:30] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 005496: [03:44:30] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005496: [03:44:30] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005496: [03:44:30] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 005496: [03:44:30] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005496: [03:44:30] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005496: [03:44:30] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005496: [03:44:30] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 005496: [03:44:30] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005496: [03:44:30] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005496: [03:44:30] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 005496: [03:44:30] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005496: [03:44:30] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005496: [03:44:30] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005496: [03:44:30] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 005496: [03:44:30] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005496: [03:44:30] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005496: [03:44:30] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 005496: [03:44:30] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005496: [03:44:30] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005496: [03:44:30] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005496: [03:44:30] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 005496: [03:44:30] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005496: [03:44:30] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005496: [03:44:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005496: [03:44:30] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005496: [03:44:30] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005496: [03:44:30] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005496: [03:44:30] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005496: [03:44:30] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005496: [03:44:30] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005496: [03:44:30] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005496: [03:44:30] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005496: [03:44:30] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005496: [03:44:30] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005496: [03:44:30] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005496: [03:44:30] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005496: [03:44:30] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005496: [03:44:30] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005496: [03:44:30] vk_core.cpp(2872) - Log - Timer chunk initialisation - 94.213 ms RDOC 005496: [03:44:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011488: [03:44:31] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 011488: [03:44:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011488: [03:44:31] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011488: [03:44:31] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011488: [03:44:31] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12168 RDOC 012168: [03:44:31] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 012168: [03:44:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012168: [03:44:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012168: [03:44:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012168: [03:44:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012168: [03:44:31] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012168: [03:44:31] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012168: [03:44:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012168: [03:44:31] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012168: [03:44:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012168: [03:44:31] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012168: [03:44:31] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012168: [03:44:31] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012168: [03:44:31] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011488: [03:44:31] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12168] RDOC 012168: [03:44:31] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000029386AD5B50 RDOC 012168: [03:44:31] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 012168: [03:44:31] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012168: [03:44:31] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012168: [03:44:31] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 012168: [03:44:31] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012168: [03:44:31] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012168: [03:44:31] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012168: [03:44:31] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012168: [03:44:31] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012168: [03:44:31] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012168: [03:44:31] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012168: [03:44:31] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012168: [03:44:31] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012168: [03:44:31] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012168: [03:44:31] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012168: [03:44:31] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012168: [03:44:31] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000780274 RDOC 012168: [03:44:31] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000029386AD5B50 / 0x0000000000780274 RDOC 012168: [03:44:32] vk_core.cpp(2064) - Log - Starting capture RDOC 012168: [03:44:32] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 011488: [03:44:32] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 012168: [03:44:32] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 012168: [03:44:32] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 012168: [03:44:32] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 012168: [03:44:32] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 012168: [03:44:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521792 bytes to 21406 (0.61 %) RDOC 012168: [03:44:32] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.358643 MB capture section in 0.072996 seconds RDOC 012168: [03:44:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012168: [03:44:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 012168: [03:44:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 011488: [03:44:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31156 bytes) (time 1702957472) 5116 byte thumbnail RDOC 011488: [03:44:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 011488: [03:44:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011488: [03:44:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011488: [03:44:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011488: [03:44:33] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011488: [03:44:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011488: [03:44:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011488: [03:44:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011488: [03:44:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011488: [03:44:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011488: [03:44:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011488: [03:44:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011488: [03:44:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011488: [03:44:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011488: [03:44:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011488: [03:44:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011488: [03:44:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011488: [03:44:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011488: [03:44:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011488: [03:44:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011488: [03:44:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011488: [03:44:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011488: [03:44:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011488: [03:44:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011488: [03:44:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011488: [03:44:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011488: [03:44:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011488: [03:44:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011488: [03:44:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011488: [03:44:33] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011488: [03:44:33] vk_replay.cpp(4810) - Log - Created device. RDOC 011488: [03:44:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011488: [03:44:33] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011488: [03:44:33] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011488: [03:44:33] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011488: [03:44:33] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011488: [03:44:33] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011488: [03:44:33] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011488: [03:44:33] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011488: [03:44:33] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011488: [03:44:33] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011488: [03:44:33] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011488: [03:44:33] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011488: [03:44:33] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011488: [03:44:33] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011488: [03:44:33] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011488: [03:44:33] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011488: [03:44:33] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011488: [03:44:33] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011488: [03:44:33] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011488: [03:44:33] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011488: [03:44:33] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 011488: [03:44:33] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011488: [03:44:33] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011488: [03:44:33] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011488: [03:44:33] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011488: [03:44:33] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011488: [03:44:33] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011488: [03:44:33] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 011488: [03:44:33] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011488: [03:44:33] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011488: [03:44:33] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011488: [03:44:33] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011488: [03:44:33] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011488: [03:44:33] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011488: [03:44:33] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 011488: [03:44:33] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011488: [03:44:33] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011488: [03:44:33] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011488: [03:44:33] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011488: [03:44:33] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011488: [03:44:33] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011488: [03:44:33] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 011488: [03:44:33] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011488: [03:44:33] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011488: [03:44:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011488: [03:44:33] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011488: [03:44:33] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011488: [03:44:33] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011488: [03:44:33] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011488: [03:44:33] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011488: [03:44:33] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011488: [03:44:33] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011488: [03:44:33] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011488: [03:44:33] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011488: [03:44:33] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011488: [03:44:33] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011488: [03:44:33] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011488: [03:44:33] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011488: [03:44:33] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011488: [03:44:33] vk_core.cpp(2872) - Log - Timer chunk initialisation - 83.733 ms RDOC 011488: [03:44:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006824: [03:44:34] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 006824: [03:44:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006824: [03:44:34] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006824: [03:44:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006824: [03:44:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3524 RDOC 003524: [03:44:34] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 003524: [03:44:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003524: [03:44:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003524: [03:44:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003524: [03:44:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003524: [03:44:34] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003524: [03:44:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003524: [03:44:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003524: [03:44:34] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003524: [03:44:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003524: [03:44:34] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003524: [03:44:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003524: [03:44:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003524: [03:44:34] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006824: [03:44:34] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3524] RDOC 003524: [03:44:34] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000015284554250 RDOC 003524: [03:44:34] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 003524: [03:44:34] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003524: [03:44:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003524: [03:44:34] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 003524: [03:44:34] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003524: [03:44:34] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003524: [03:44:34] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003524: [03:44:34] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003524: [03:44:34] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003524: [03:44:34] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003524: [03:44:34] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003524: [03:44:34] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003524: [03:44:34] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003524: [03:44:34] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003524: [03:44:34] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003524: [03:44:34] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003524: [03:44:34] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000940312 RDOC 003524: [03:44:34] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000015284554250 / 0x0000000000940312 RDOC 003524: [03:44:35] vk_core.cpp(2064) - Log - Starting capture RDOC 003524: [03:44:35] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 006824: [03:44:35] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003524: [03:44:35] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 003524: [03:44:35] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 003524: [03:44:35] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 23 referenced resources RDOC 003524: [03:44:35] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 003524: [03:44:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24000 bytes to 9070 (37.79 %) RDOC 003524: [03:44:35] vk_core.cpp(2616) - Log - Captured Vulkan frame with 0.022888 MB capture section in 0.050658 seconds RDOC 003524: [03:44:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6569 bytes to 6569 (100.00 %) RDOC 003524: [03:44:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 003524: [03:44:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 006824: [03:44:35] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27395 bytes) (time 1702957475) 11541 byte thumbnail RDOC 006824: [03:44:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 006824: [03:44:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006824: [03:44:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006824: [03:44:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006824: [03:44:36] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006824: [03:44:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006824: [03:44:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006824: [03:44:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006824: [03:44:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006824: [03:44:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006824: [03:44:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006824: [03:44:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006824: [03:44:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006824: [03:44:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006824: [03:44:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006824: [03:44:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006824: [03:44:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006824: [03:44:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006824: [03:44:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006824: [03:44:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006824: [03:44:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006824: [03:44:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006824: [03:44:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006824: [03:44:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006824: [03:44:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006824: [03:44:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006824: [03:44:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006824: [03:44:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006824: [03:44:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006824: [03:44:36] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006824: [03:44:36] vk_replay.cpp(4810) - Log - Created device. RDOC 006824: [03:44:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006824: [03:44:36] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 006824: [03:44:36] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006824: [03:44:36] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006824: [03:44:36] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 006824: [03:44:36] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006824: [03:44:36] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006824: [03:44:36] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 006824: [03:44:36] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 006824: [03:44:36] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006824: [03:44:36] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 006824: [03:44:36] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006824: [03:44:36] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006824: [03:44:36] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006824: [03:44:36] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006824: [03:44:36] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 006824: [03:44:36] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 006824: [03:44:36] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006824: [03:44:36] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006824: [03:44:36] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006824: [03:44:36] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 006824: [03:44:36] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006824: [03:44:36] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006824: [03:44:36] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 006824: [03:44:36] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006824: [03:44:36] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006824: [03:44:36] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006824: [03:44:36] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 006824: [03:44:36] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006824: [03:44:36] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006824: [03:44:36] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 006824: [03:44:36] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006824: [03:44:36] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006824: [03:44:36] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006824: [03:44:36] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 006824: [03:44:36] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006824: [03:44:36] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006824: [03:44:36] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 006824: [03:44:36] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006824: [03:44:36] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006824: [03:44:36] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006824: [03:44:36] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 006824: [03:44:36] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006824: [03:44:36] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006824: [03:44:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006824: [03:44:36] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006824: [03:44:36] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006824: [03:44:36] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006824: [03:44:36] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006824: [03:44:36] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006824: [03:44:36] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006824: [03:44:36] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006824: [03:44:36] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006824: [03:44:36] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006824: [03:44:36] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006824: [03:44:36] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006824: [03:44:36] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006824: [03:44:36] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006824: [03:44:36] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006824: [03:44:36] vk_core.cpp(2872) - Log - Timer chunk initialisation - 85.108 ms RDOC 006824: [03:44:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006400: [03:44:36] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 006400: [03:44:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006400: [03:44:37] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006400: [03:44:37] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006400: [03:44:37] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2768 RDOC 002768: [03:44:37] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 002768: [03:44:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002768: [03:44:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002768: [03:44:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002768: [03:44:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002768: [03:44:37] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002768: [03:44:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002768: [03:44:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002768: [03:44:37] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002768: [03:44:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002768: [03:44:37] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002768: [03:44:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002768: [03:44:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002768: [03:44:37] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006400: [03:44:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2768] RDOC 002768: [03:44:37] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001D646AB15F0 RDOC 002768: [03:44:37] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 002768: [03:44:37] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002768: [03:44:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002768: [03:44:37] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 002768: [03:44:37] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002768: [03:44:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002768: [03:44:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002768: [03:44:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002768: [03:44:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002768: [03:44:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002768: [03:44:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002768: [03:44:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002768: [03:44:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002768: [03:44:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002768: [03:44:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002768: [03:44:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002768: [03:44:37] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000001E0260 RDOC 002768: [03:44:37] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001D646AB15F0 / 0x00000000001E0260 RDOC 006400: [03:44:38] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 002768: [03:44:38] vk_core.cpp(2064) - Log - Starting capture RDOC 002768: [03:44:38] resource_manager.h(1469) - Log - Preparing up to 17 potentially dirty resources RDOC 006400: [03:44:38] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002768: [03:44:38] resource_manager.h(1526) - Log - Prepared 9 dirty resources, postponed 0, skipped 0 RDOC 002768: [03:44:38] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 002768: [03:44:38] resource_manager.h(1538) - Log - Checking 9 resources with initial contents against 31 referenced resources RDOC 002768: [03:44:38] resource_manager.h(1642) - Log - Serialised 9 resources, skipped 0 unreferenced RDOC 002768: [03:44:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37215296 bytes to 165319 (0.44 %) RDOC 002768: [03:44:38] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.491272 MB capture section in 0.082630 seconds RDOC 002768: [03:44:38] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 21520 bytes to 21520 (100.00 %) RDOC 002768: [03:44:38] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 002768: [03:44:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 006400: [03:44:38] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (193228 bytes) (time 1702957478) 6174 byte thumbnail RDOC 006400: [03:44:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 006400: [03:44:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006400: [03:44:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006400: [03:44:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006400: [03:44:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006400: [03:44:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006400: [03:44:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006400: [03:44:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006400: [03:44:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006400: [03:44:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006400: [03:44:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006400: [03:44:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006400: [03:44:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006400: [03:44:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006400: [03:44:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006400: [03:44:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006400: [03:44:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006400: [03:44:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006400: [03:44:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006400: [03:44:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006400: [03:44:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006400: [03:44:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006400: [03:44:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006400: [03:44:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006400: [03:44:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006400: [03:44:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006400: [03:44:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006400: [03:44:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006400: [03:44:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006400: [03:44:39] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006400: [03:44:39] vk_replay.cpp(4810) - Log - Created device. RDOC 006400: [03:44:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006400: [03:44:39] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 006400: [03:44:39] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006400: [03:44:39] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006400: [03:44:39] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 006400: [03:44:39] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006400: [03:44:39] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006400: [03:44:39] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 006400: [03:44:39] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 006400: [03:44:39] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006400: [03:44:39] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 006400: [03:44:39] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006400: [03:44:39] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006400: [03:44:39] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006400: [03:44:39] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006400: [03:44:39] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 006400: [03:44:39] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 006400: [03:44:39] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006400: [03:44:39] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006400: [03:44:39] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006400: [03:44:39] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 006400: [03:44:39] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006400: [03:44:39] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006400: [03:44:39] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 006400: [03:44:39] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006400: [03:44:39] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006400: [03:44:39] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006400: [03:44:39] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 006400: [03:44:39] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006400: [03:44:39] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006400: [03:44:39] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 006400: [03:44:39] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006400: [03:44:39] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006400: [03:44:39] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006400: [03:44:39] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 006400: [03:44:39] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006400: [03:44:39] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006400: [03:44:39] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 006400: [03:44:39] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006400: [03:44:39] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006400: [03:44:39] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006400: [03:44:39] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 006400: [03:44:39] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006400: [03:44:39] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006400: [03:44:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006400: [03:44:39] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006400: [03:44:39] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006400: [03:44:39] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006400: [03:44:39] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006400: [03:44:39] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006400: [03:44:39] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006400: [03:44:39] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006400: [03:44:39] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006400: [03:44:39] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006400: [03:44:39] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006400: [03:44:39] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006400: [03:44:39] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006400: [03:44:39] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006400: [03:44:39] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006400: [03:44:40] vk_core.cpp(2872) - Log - Timer chunk initialisation - 363.079 ms RDOC 006400: [03:44:40] vk_replay.cpp(1153) - Warning - Couldn't find offset for spec ID 2 RDOC 006400: [03:44:40] vk_replay.cpp(1153) - Warning - Couldn't find offset for spec ID 2 RDOC 006400: [03:44:40] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 006400: [03:44:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001216: [03:44:40] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 001216: [03:44:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001216: [03:44:40] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001216: [03:44:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001216: [03:44:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8296 RDOC 008296: [03:44:40] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 008296: [03:44:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008296: [03:44:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008296: [03:44:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008296: [03:44:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008296: [03:44:40] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008296: [03:44:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008296: [03:44:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008296: [03:44:40] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008296: [03:44:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008296: [03:44:40] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008296: [03:44:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008296: [03:44:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008296: [03:44:40] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001216: [03:44:40] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8296] RDOC 008296: [03:44:41] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000022831123010 RDOC 008296: [03:44:41] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 008296: [03:44:41] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008296: [03:44:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008296: [03:44:41] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 008296: [03:44:41] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008296: [03:44:41] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008296: [03:44:41] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008296: [03:44:41] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008296: [03:44:41] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008296: [03:44:41] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008296: [03:44:41] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008296: [03:44:41] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008296: [03:44:41] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008296: [03:44:41] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008296: [03:44:41] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008296: [03:44:41] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008296: [03:44:41] vk_core.cpp(4096) - Log - RegisterSurface() window 000000000040033E RDOC 008296: [03:44:41] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000022831123010 / 0x000000000040033E RDOC 001216: [03:44:41] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 001216: [03:44:41] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008296: [03:44:42] vk_core.cpp(2064) - Log - Starting capture RDOC 008296: [03:44:42] resource_manager.h(1469) - Log - Preparing up to 15377 potentially dirty resources RDOC 008296: [03:44:42] resource_manager.h(1526) - Log - Prepared 15369 dirty resources, postponed 0, skipped 0 RDOC 008296: [03:44:42] vk_core.cpp(2207) - Log - Finished capture, Frame 100 RDOC 008296: [03:44:42] resource_manager.h(1538) - Log - Checking 15369 resources with initial contents against 12201 referenced resources RDOC 008296: [03:44:42] resource_manager.h(1642) - Log - Serialised 3031 resources, skipped 12338 unreferenced RDOC 008296: [03:44:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 42247424 bytes to 1661103 (3.93 %) RDOC 008296: [03:44:42] vk_core.cpp(2616) - Log - Captured Vulkan frame with 40.290283 MB capture section in 0.327655 seconds RDOC 008296: [03:44:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 008296: [03:44:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 008296: [03:44:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 001216: [03:44:42] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 100) (1667758 bytes) (time 1702957482) 2526 byte thumbnail RDOC 001216: [03:44:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 001216: [03:44:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001216: [03:44:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001216: [03:44:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001216: [03:44:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001216: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001216: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001216: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001216: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001216: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001216: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001216: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001216: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001216: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001216: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 001216: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 001216: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 001216: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 001216: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 001216: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001216: [03:44:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001216: [03:44:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 001216: [03:44:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 001216: [03:44:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 001216: [03:44:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001216: [03:44:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001216: [03:44:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001216: [03:44:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001216: [03:44:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001216: [03:44:43] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001216: [03:44:43] vk_replay.cpp(4810) - Log - Created device. RDOC 001216: [03:44:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001216: [03:44:43] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 001216: [03:44:43] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001216: [03:44:43] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001216: [03:44:43] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 001216: [03:44:43] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001216: [03:44:43] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001216: [03:44:43] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 001216: [03:44:43] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 001216: [03:44:43] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001216: [03:44:43] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 001216: [03:44:43] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001216: [03:44:43] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001216: [03:44:43] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001216: [03:44:43] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 001216: [03:44:43] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 001216: [03:44:43] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 001216: [03:44:43] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001216: [03:44:43] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001216: [03:44:43] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001216: [03:44:43] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 001216: [03:44:43] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001216: [03:44:43] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001216: [03:44:43] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 001216: [03:44:43] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001216: [03:44:43] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001216: [03:44:43] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001216: [03:44:43] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 001216: [03:44:43] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001216: [03:44:43] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001216: [03:44:43] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 001216: [03:44:43] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001216: [03:44:43] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001216: [03:44:43] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001216: [03:44:43] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 001216: [03:44:43] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001216: [03:44:43] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001216: [03:44:43] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 001216: [03:44:43] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001216: [03:44:43] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001216: [03:44:43] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001216: [03:44:43] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 001216: [03:44:43] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001216: [03:44:43] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 001216: [03:44:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 001216: [03:44:43] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001216: [03:44:43] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001216: [03:44:43] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001216: [03:44:43] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001216: [03:44:43] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001216: [03:44:43] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001216: [03:44:43] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001216: [03:44:43] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001216: [03:44:43] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001216: [03:44:43] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001216: [03:44:43] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001216: [03:44:43] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001216: [03:44:43] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001216: [03:44:43] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001216: [03:44:44] vk_core.cpp(2872) - Log - Timer chunk initialisation - 372.825 ms RDOC 001216: [03:44:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009236: [03:44:44] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 009236: [03:44:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009236: [03:44:44] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009236: [03:44:44] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009236: [03:44:44] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8148 RDOC 008148: [03:44:44] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 008148: [03:44:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008148: [03:44:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008148: [03:44:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008148: [03:44:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008148: [03:44:44] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008148: [03:44:44] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008148: [03:44:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008148: [03:44:44] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008148: [03:44:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008148: [03:44:44] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008148: [03:44:44] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008148: [03:44:44] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008148: [03:44:44] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009236: [03:44:44] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8148] RDOC 008148: [03:44:45] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001B3B18A1960 RDOC 008148: [03:44:45] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 008148: [03:44:45] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008148: [03:44:45] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008148: [03:44:45] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 008148: [03:44:45] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008148: [03:44:45] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008148: [03:44:45] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008148: [03:44:45] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008148: [03:44:45] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008148: [03:44:45] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008148: [03:44:45] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008148: [03:44:45] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008148: [03:44:45] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008148: [03:44:45] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008148: [03:44:45] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008148: [03:44:45] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008148: [03:44:45] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000980312 RDOC 008148: [03:44:45] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001B3B18A1960 / 0x0000000000980312 RDOC 009236: [03:44:46] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 009236: [03:44:46] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008148: [03:44:46] vk_core.cpp(2064) - Log - Starting capture RDOC 008148: [03:44:46] resource_manager.h(1469) - Log - Preparing up to 10250 potentially dirty resources RDOC 008148: [03:44:46] resource_manager.h(1526) - Log - Prepared 10242 dirty resources, postponed 0, skipped 0 RDOC 008148: [03:44:46] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 008148: [03:44:46] resource_manager.h(1538) - Log - Checking 10242 resources with initial contents against 10261 referenced resources RDOC 008148: [03:44:46] resource_manager.h(1642) - Log - Serialised 10242 resources, skipped 0 unreferenced RDOC 008148: [03:44:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 11552704 bytes to 608628 (5.27 %) RDOC 008148: [03:44:46] vk_core.cpp(2616) - Log - Captured Vulkan frame with 11.017517 MB capture section in 0.194125 seconds RDOC 008148: [03:44:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008148: [03:44:46] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 008148: [03:44:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 009236: [03:44:46] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (618378 bytes) (time 1702957486) 5116 byte thumbnail RDOC 009236: [03:44:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 009236: [03:44:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009236: [03:44:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009236: [03:44:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009236: [03:44:47] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009236: [03:44:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009236: [03:44:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009236: [03:44:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009236: [03:44:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009236: [03:44:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009236: [03:44:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009236: [03:44:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009236: [03:44:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009236: [03:44:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009236: [03:44:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009236: [03:44:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009236: [03:44:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009236: [03:44:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009236: [03:44:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009236: [03:44:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009236: [03:44:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009236: [03:44:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009236: [03:44:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009236: [03:44:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009236: [03:44:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009236: [03:44:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009236: [03:44:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009236: [03:44:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009236: [03:44:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009236: [03:44:47] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009236: [03:44:47] vk_replay.cpp(4810) - Log - Created device. RDOC 009236: [03:44:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009236: [03:44:47] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 009236: [03:44:47] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009236: [03:44:47] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009236: [03:44:47] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 009236: [03:44:47] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009236: [03:44:47] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009236: [03:44:47] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 009236: [03:44:47] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 009236: [03:44:47] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009236: [03:44:47] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 009236: [03:44:47] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009236: [03:44:47] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009236: [03:44:47] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009236: [03:44:47] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009236: [03:44:47] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 009236: [03:44:47] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 009236: [03:44:47] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009236: [03:44:47] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009236: [03:44:47] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009236: [03:44:47] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 009236: [03:44:47] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009236: [03:44:47] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009236: [03:44:47] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 009236: [03:44:47] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009236: [03:44:47] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009236: [03:44:47] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009236: [03:44:47] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 009236: [03:44:47] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009236: [03:44:47] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009236: [03:44:47] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 009236: [03:44:47] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009236: [03:44:47] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009236: [03:44:47] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009236: [03:44:47] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 009236: [03:44:47] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009236: [03:44:47] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009236: [03:44:47] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 009236: [03:44:47] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009236: [03:44:47] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009236: [03:44:47] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009236: [03:44:47] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 009236: [03:44:47] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009236: [03:44:47] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009236: [03:44:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009236: [03:44:47] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009236: [03:44:47] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009236: [03:44:47] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009236: [03:44:47] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009236: [03:44:47] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009236: [03:44:47] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009236: [03:44:47] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009236: [03:44:47] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009236: [03:44:47] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009236: [03:44:47] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009236: [03:44:47] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009236: [03:44:47] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009236: [03:44:47] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009236: [03:44:47] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009236: [03:44:47] vk_core.cpp(2872) - Log - Timer chunk initialisation - 319.846 ms RDOC 009236: [03:44:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008504: [03:44:47] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 008504: [03:44:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008504: [03:44:48] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008504: [03:44:48] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008504: [03:44:48] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2672 RDOC 002672: [03:44:48] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 002672: [03:44:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002672: [03:44:48] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002672: [03:44:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002672: [03:44:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002672: [03:44:48] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002672: [03:44:48] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002672: [03:44:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002672: [03:44:48] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002672: [03:44:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002672: [03:44:48] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002672: [03:44:48] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002672: [03:44:48] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002672: [03:44:48] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008504: [03:44:48] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2672] RDOC 002672: [03:44:48] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000024E1FF45520 RDOC 002672: [03:44:48] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 002672: [03:44:48] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002672: [03:44:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002672: [03:44:48] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 002672: [03:44:48] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002672: [03:44:48] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002672: [03:44:48] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002672: [03:44:48] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002672: [03:44:48] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002672: [03:44:48] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002672: [03:44:48] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002672: [03:44:48] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002672: [03:44:48] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002672: [03:44:48] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002672: [03:44:48] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002672: [03:44:48] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002672: [03:44:48] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000230260 RDOC 002672: [03:44:48] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000024E1FF45520 / 0x0000000000230260 RDOC 008504: [03:44:49] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 008504: [03:44:49] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002672: [03:44:49] vk_core.cpp(2064) - Log - Starting capture RDOC 002672: [03:44:49] resource_manager.h(1469) - Log - Preparing up to 62 potentially dirty resources RDOC 002672: [03:44:50] resource_manager.h(1526) - Log - Prepared 54 dirty resources, postponed 0, skipped 0 RDOC 002672: [03:44:50] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 002672: [03:44:50] resource_manager.h(1538) - Log - Checking 54 resources with initial contents against 84 referenced resources RDOC 002672: [03:44:50] resource_manager.h(1642) - Log - Serialised 54 resources, skipped 0 unreferenced RDOC 002672: [03:44:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 437973824 bytes to 1751977 (0.40 %) RDOC 002672: [03:44:50] vk_core.cpp(2616) - Log - Captured Vulkan frame with 417.684387 MB capture section in 1.231722 seconds RDOC 002672: [03:44:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 002672: [03:44:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 002672: [03:44:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 008504: [03:44:50] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (1758632 bytes) (time 1702957490) 2526 byte thumbnail RDOC 008504: [03:44:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 008504: [03:44:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008504: [03:44:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008504: [03:44:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008504: [03:44:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008504: [03:44:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008504: [03:44:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008504: [03:44:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008504: [03:44:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008504: [03:44:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008504: [03:44:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008504: [03:44:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008504: [03:44:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008504: [03:44:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008504: [03:44:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008504: [03:44:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008504: [03:44:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008504: [03:44:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008504: [03:44:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008504: [03:44:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008504: [03:44:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008504: [03:44:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008504: [03:44:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008504: [03:44:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008504: [03:44:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008504: [03:44:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008504: [03:44:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008504: [03:44:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008504: [03:44:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008504: [03:44:51] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008504: [03:44:51] vk_replay.cpp(4810) - Log - Created device. RDOC 008504: [03:44:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008504: [03:44:51] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 008504: [03:44:51] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008504: [03:44:51] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008504: [03:44:51] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 008504: [03:44:51] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008504: [03:44:51] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008504: [03:44:51] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 008504: [03:44:51] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 008504: [03:44:51] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008504: [03:44:51] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 008504: [03:44:51] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008504: [03:44:51] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008504: [03:44:51] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008504: [03:44:51] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 008504: [03:44:51] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 008504: [03:44:51] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 008504: [03:44:51] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008504: [03:44:51] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008504: [03:44:51] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008504: [03:44:51] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 008504: [03:44:51] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008504: [03:44:51] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008504: [03:44:51] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 008504: [03:44:51] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008504: [03:44:51] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008504: [03:44:51] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008504: [03:44:51] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 008504: [03:44:51] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008504: [03:44:51] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008504: [03:44:51] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 008504: [03:44:51] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008504: [03:44:51] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008504: [03:44:51] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008504: [03:44:51] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 008504: [03:44:51] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008504: [03:44:51] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008504: [03:44:51] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 008504: [03:44:51] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008504: [03:44:51] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008504: [03:44:51] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008504: [03:44:51] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 008504: [03:44:51] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008504: [03:44:51] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008504: [03:44:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008504: [03:44:51] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008504: [03:44:51] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008504: [03:44:51] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008504: [03:44:51] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008504: [03:44:51] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008504: [03:44:51] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008504: [03:44:51] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008504: [03:44:51] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008504: [03:44:51] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008504: [03:44:51] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008504: [03:44:51] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008504: [03:44:51] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008504: [03:44:51] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008504: [03:44:51] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008504: [03:44:52] vk_core.cpp(2872) - Log - Timer chunk initialisation - 636.150 ms RDOC 008504: [03:44:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011140: [03:44:58] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 011140: [03:44:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011140: [03:44:58] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011140: [03:44:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011140: [03:44:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5412 RDOC 005412: [03:44:58] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 005412: [03:44:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005412: [03:44:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005412: [03:44:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005412: [03:44:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005412: [03:44:58] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005412: [03:44:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005412: [03:44:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005412: [03:44:58] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005412: [03:44:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005412: [03:44:58] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005412: [03:44:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005412: [03:44:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005412: [03:44:58] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011140: [03:44:58] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5412] RDOC 005412: [03:44:59] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002261CC05300 RDOC 005412: [03:44:59] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 005412: [03:44:59] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005412: [03:44:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005412: [03:44:59] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 005412: [03:44:59] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005412: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005412: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005412: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005412: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005412: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005412: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005412: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005412: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005412: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005412: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005412: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005412: [03:44:59] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000240260 RDOC 005412: [03:44:59] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002261CC05300 / 0x0000000000240260 RDOC 011140: [03:45:00] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005412: [03:45:00] vk_core.cpp(2064) - Log - Starting capture RDOC 005412: [03:45:00] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 005412: [03:45:00] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005412: [03:45:00] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 005412: [03:45:00] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 23 referenced resources RDOC 005412: [03:45:00] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005412: [03:45:00] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5449216 bytes to 67332 (1.24 %) RDOC 005412: [03:45:00] vk_core.cpp(2616) - Log - Captured Vulkan frame with 5.196777 MB capture section in 0.061746 seconds RDOC 005412: [03:45:00] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5452 bytes to 5452 (100.00 %) RDOC 005412: [03:45:00] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 005412: [03:45:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 011140: [03:45:00] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (82644 bytes) (time 1702957500) 9645 byte thumbnail RDOC 011140: [03:45:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 011140: [03:45:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011140: [03:45:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011140: [03:45:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011140: [03:45:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011140: [03:45:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011140: [03:45:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011140: [03:45:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011140: [03:45:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011140: [03:45:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011140: [03:45:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011140: [03:45:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011140: [03:45:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011140: [03:45:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011140: [03:45:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011140: [03:45:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011140: [03:45:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011140: [03:45:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011140: [03:45:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011140: [03:45:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011140: [03:45:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011140: [03:45:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011140: [03:45:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011140: [03:45:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011140: [03:45:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011140: [03:45:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011140: [03:45:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011140: [03:45:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011140: [03:45:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011140: [03:45:01] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011140: [03:45:01] vk_replay.cpp(4810) - Log - Created device. RDOC 011140: [03:45:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011140: [03:45:01] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011140: [03:45:01] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011140: [03:45:01] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011140: [03:45:01] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011140: [03:45:01] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011140: [03:45:01] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011140: [03:45:01] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011140: [03:45:01] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011140: [03:45:01] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011140: [03:45:01] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011140: [03:45:01] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011140: [03:45:01] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011140: [03:45:01] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011140: [03:45:01] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011140: [03:45:01] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011140: [03:45:01] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011140: [03:45:01] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011140: [03:45:01] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011140: [03:45:01] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011140: [03:45:01] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 011140: [03:45:01] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011140: [03:45:01] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011140: [03:45:01] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011140: [03:45:01] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011140: [03:45:01] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011140: [03:45:01] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011140: [03:45:01] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 011140: [03:45:01] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011140: [03:45:01] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011140: [03:45:01] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011140: [03:45:01] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011140: [03:45:01] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011140: [03:45:01] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011140: [03:45:01] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 011140: [03:45:01] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011140: [03:45:01] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011140: [03:45:01] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011140: [03:45:01] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011140: [03:45:01] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011140: [03:45:01] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011140: [03:45:01] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 011140: [03:45:01] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011140: [03:45:01] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011140: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011140: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011140: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011140: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011140: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011140: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011140: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011140: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011140: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011140: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011140: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011140: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011140: [03:45:01] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011140: [03:45:01] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011140: [03:45:01] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011140: [03:45:01] vk_core.cpp(2872) - Log - Timer chunk initialisation - 102.107 ms RDOC 011140: [03:45:01] vk_debug.cpp(1937) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 011140: [03:45:02] vk_debug.cpp(1937) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 011140: [03:45:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010484: [03:45:02] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 010484: [03:45:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010484: [03:45:02] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010484: [03:45:02] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010484: [03:45:02] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9176 RDOC 009176: [03:45:02] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 009176: [03:45:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009176: [03:45:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009176: [03:45:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009176: [03:45:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009176: [03:45:02] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009176: [03:45:02] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009176: [03:45:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009176: [03:45:02] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009176: [03:45:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009176: [03:45:02] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009176: [03:45:02] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009176: [03:45:02] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009176: [03:45:02] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010484: [03:45:02] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9176] RDOC 009176: [03:45:03] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002AC216F3550 RDOC 009176: [03:45:03] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 009176: [03:45:03] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009176: [03:45:03] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009176: [03:45:03] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 009176: [03:45:03] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009176: [03:45:03] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009176: [03:45:03] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009176: [03:45:03] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009176: [03:45:03] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009176: [03:45:03] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009176: [03:45:03] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009176: [03:45:03] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009176: [03:45:03] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009176: [03:45:03] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009176: [03:45:03] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009176: [03:45:03] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009176: [03:45:03] vk_core.cpp(4096) - Log - RegisterSurface() window 000000000046033E RDOC 009176: [03:45:03] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002AC216F3550 / 0x000000000046033E RDOC 009176: [03:45:03] vk_core.cpp(2064) - Log - Starting capture RDOC 009176: [03:45:03] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 009176: [03:45:03] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009176: [03:45:03] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 010484: [03:45:03] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009176: [03:45:03] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 009176: [03:45:03] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009176: [03:45:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3529472 bytes to 24433 (0.69 %) RDOC 009176: [03:45:03] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.365967 MB capture section in 0.056452 seconds RDOC 009176: [03:45:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4623 bytes to 4623 (100.00 %) RDOC 009176: [03:45:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 009176: [03:45:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 010484: [03:45:03] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35389 bytes) (time 1702957503) 6118 byte thumbnail RDOC 010484: [03:45:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 010484: [03:45:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010484: [03:45:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010484: [03:45:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010484: [03:45:04] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010484: [03:45:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010484: [03:45:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010484: [03:45:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010484: [03:45:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010484: [03:45:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010484: [03:45:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010484: [03:45:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010484: [03:45:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010484: [03:45:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010484: [03:45:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010484: [03:45:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010484: [03:45:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010484: [03:45:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010484: [03:45:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010484: [03:45:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010484: [03:45:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010484: [03:45:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010484: [03:45:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010484: [03:45:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010484: [03:45:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010484: [03:45:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010484: [03:45:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010484: [03:45:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010484: [03:45:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010484: [03:45:04] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010484: [03:45:04] vk_replay.cpp(4810) - Log - Created device. RDOC 010484: [03:45:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010484: [03:45:04] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 010484: [03:45:04] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010484: [03:45:04] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010484: [03:45:04] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 010484: [03:45:04] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010484: [03:45:04] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010484: [03:45:04] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 010484: [03:45:04] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 010484: [03:45:04] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010484: [03:45:04] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 010484: [03:45:04] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010484: [03:45:04] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010484: [03:45:04] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010484: [03:45:04] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010484: [03:45:04] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 010484: [03:45:04] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 010484: [03:45:04] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010484: [03:45:04] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010484: [03:45:04] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010484: [03:45:04] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 010484: [03:45:04] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010484: [03:45:04] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010484: [03:45:04] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 010484: [03:45:04] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010484: [03:45:04] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010484: [03:45:04] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010484: [03:45:04] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 010484: [03:45:04] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010484: [03:45:04] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010484: [03:45:04] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 010484: [03:45:04] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010484: [03:45:04] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010484: [03:45:04] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010484: [03:45:04] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 010484: [03:45:04] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010484: [03:45:04] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010484: [03:45:04] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 010484: [03:45:04] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010484: [03:45:04] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010484: [03:45:04] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010484: [03:45:04] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 010484: [03:45:04] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010484: [03:45:04] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010484: [03:45:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010484: [03:45:04] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010484: [03:45:04] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010484: [03:45:04] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010484: [03:45:04] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010484: [03:45:04] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010484: [03:45:04] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010484: [03:45:04] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010484: [03:45:04] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010484: [03:45:04] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010484: [03:45:04] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010484: [03:45:04] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010484: [03:45:04] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010484: [03:45:04] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010484: [03:45:04] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010484: [03:45:04] vk_core.cpp(2872) - Log - Timer chunk initialisation - 99.913 ms RDOC 010484: [03:45:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011808: [03:45:05] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 011808: [03:45:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011808: [03:45:05] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011808: [03:45:05] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011808: [03:45:05] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2384 RDOC 002384: [03:45:05] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 002384: [03:45:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002384: [03:45:05] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002384: [03:45:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002384: [03:45:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002384: [03:45:05] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002384: [03:45:05] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002384: [03:45:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002384: [03:45:05] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002384: [03:45:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002384: [03:45:05] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002384: [03:45:05] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002384: [03:45:05] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002384: [03:45:05] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011808: [03:45:05] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2384] RDOC 002384: [03:45:06] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000018D94285F90 RDOC 002384: [03:45:06] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 002384: [03:45:06] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002384: [03:45:06] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002384: [03:45:06] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 002384: [03:45:06] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002384: [03:45:06] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002384: [03:45:06] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002384: [03:45:06] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002384: [03:45:06] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002384: [03:45:06] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002384: [03:45:06] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002384: [03:45:06] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002384: [03:45:06] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002384: [03:45:06] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002384: [03:45:06] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002384: [03:45:06] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002384: [03:45:06] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000009D0312 RDOC 002384: [03:45:06] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000018D94285F90 / 0x00000000009D0312 RDOC 002384: [03:45:06] vk_core.cpp(2064) - Log - Starting capture RDOC 002384: [03:45:06] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 002384: [03:45:06] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 002384: [03:45:06] vk_core.cpp(2207) - Log - Finished capture, Frame 4294967295 RDOC 011808: [03:45:06] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002384: [03:45:06] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 6 referenced resources RDOC 002384: [03:45:06] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 1 unreferenced RDOC 002384: [03:45:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4224 bytes to 1803 (42.68 %) RDOC 002384: [03:45:06] vk_core.cpp(2616) - Log - Captured Vulkan frame with 0.004028 MB capture section in 0.043800 seconds RDOC 002384: [03:45:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13903 bytes to 13903 (100.00 %) RDOC 002384: [03:45:06] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 002384: [03:45:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 011808: [03:45:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (24127 bytes) (time 1702957506) 8206 byte thumbnail RDOC 011808: [03:45:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 011808: [03:45:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011808: [03:45:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011808: [03:45:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011808: [03:45:07] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011808: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011808: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011808: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011808: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011808: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011808: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011808: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011808: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011808: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011808: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011808: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011808: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011808: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011808: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011808: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011808: [03:45:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011808: [03:45:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011808: [03:45:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011808: [03:45:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011808: [03:45:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011808: [03:45:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011808: [03:45:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011808: [03:45:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011808: [03:45:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011808: [03:45:07] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011808: [03:45:07] vk_replay.cpp(4810) - Log - Created device. RDOC 011808: [03:45:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011808: [03:45:07] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011808: [03:45:07] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011808: [03:45:07] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011808: [03:45:07] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011808: [03:45:07] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011808: [03:45:07] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011808: [03:45:07] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011808: [03:45:07] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011808: [03:45:07] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011808: [03:45:07] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011808: [03:45:07] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011808: [03:45:07] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011808: [03:45:07] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011808: [03:45:07] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011808: [03:45:07] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011808: [03:45:07] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011808: [03:45:07] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011808: [03:45:07] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011808: [03:45:07] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011808: [03:45:07] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 011808: [03:45:07] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011808: [03:45:07] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011808: [03:45:07] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011808: [03:45:07] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011808: [03:45:07] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011808: [03:45:07] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011808: [03:45:07] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 011808: [03:45:07] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011808: [03:45:07] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011808: [03:45:07] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011808: [03:45:07] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011808: [03:45:07] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011808: [03:45:07] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011808: [03:45:07] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 011808: [03:45:07] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011808: [03:45:07] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011808: [03:45:07] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011808: [03:45:07] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011808: [03:45:07] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011808: [03:45:07] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011808: [03:45:07] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 011808: [03:45:07] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011808: [03:45:07] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011808: [03:45:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011808: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011808: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011808: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011808: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011808: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011808: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011808: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011808: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011808: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011808: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011808: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011808: [03:45:07] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011808: [03:45:07] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011808: [03:45:07] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011808: [03:45:07] vk_core.cpp(2872) - Log - Timer chunk initialisation - 68.928 ms RDOC 011808: [03:45:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006080: [03:45:08] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 006080: [03:45:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006080: [03:45:08] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006080: [03:45:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006080: [03:45:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7424 RDOC 007424: [03:45:08] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 007424: [03:45:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007424: [03:45:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007424: [03:45:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007424: [03:45:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007424: [03:45:08] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007424: [03:45:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007424: [03:45:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007424: [03:45:08] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007424: [03:45:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007424: [03:45:08] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007424: [03:45:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007424: [03:45:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007424: [03:45:08] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006080: [03:45:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7424] RDOC 007424: [03:45:08] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001F8003DE220 RDOC 007424: [03:45:08] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 007424: [03:45:08] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007424: [03:45:08] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007424: [03:45:08] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 007424: [03:45:08] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007424: [03:45:08] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007424: [03:45:08] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007424: [03:45:08] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007424: [03:45:08] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007424: [03:45:08] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007424: [03:45:08] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007424: [03:45:08] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007424: [03:45:08] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007424: [03:45:08] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007424: [03:45:08] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007424: [03:45:08] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007424: [03:45:08] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000009E0312 RDOC 007424: [03:45:08] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001F8003DE220 / 0x00000000009E0312 RDOC 007424: [03:45:09] vk_core.cpp(2064) - Log - Starting capture RDOC 007424: [03:45:09] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 006080: [03:45:09] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007424: [03:45:09] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007424: [03:45:09] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 007424: [03:45:09] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 007424: [03:45:09] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007424: [03:45:09] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4120768 bytes to 29966 (0.73 %) RDOC 007424: [03:45:09] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.929871 MB capture section in 0.066748 seconds RDOC 007424: [03:45:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4691 bytes to 4691 (100.00 %) RDOC 007424: [03:45:09] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 007424: [03:45:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 006080: [03:45:09] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (42790 bytes) (time 1702957509) 7918 byte thumbnail RDOC 006080: [03:45:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 006080: [03:45:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006080: [03:45:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006080: [03:45:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006080: [03:45:10] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006080: [03:45:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006080: [03:45:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006080: [03:45:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006080: [03:45:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006080: [03:45:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006080: [03:45:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006080: [03:45:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006080: [03:45:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006080: [03:45:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006080: [03:45:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006080: [03:45:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006080: [03:45:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006080: [03:45:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006080: [03:45:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006080: [03:45:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006080: [03:45:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006080: [03:45:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006080: [03:45:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006080: [03:45:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006080: [03:45:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006080: [03:45:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006080: [03:45:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006080: [03:45:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006080: [03:45:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006080: [03:45:10] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006080: [03:45:10] vk_replay.cpp(4810) - Log - Created device. RDOC 006080: [03:45:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006080: [03:45:10] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 006080: [03:45:10] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006080: [03:45:10] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006080: [03:45:10] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 006080: [03:45:10] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006080: [03:45:10] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006080: [03:45:10] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 006080: [03:45:10] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 006080: [03:45:10] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006080: [03:45:10] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 006080: [03:45:10] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006080: [03:45:10] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006080: [03:45:10] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006080: [03:45:10] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006080: [03:45:10] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 006080: [03:45:10] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 006080: [03:45:10] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006080: [03:45:10] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006080: [03:45:10] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006080: [03:45:10] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 006080: [03:45:10] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006080: [03:45:10] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006080: [03:45:10] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 006080: [03:45:10] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006080: [03:45:10] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006080: [03:45:10] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006080: [03:45:10] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 006080: [03:45:10] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006080: [03:45:10] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006080: [03:45:10] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 006080: [03:45:10] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006080: [03:45:10] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006080: [03:45:10] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006080: [03:45:10] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 006080: [03:45:10] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006080: [03:45:10] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006080: [03:45:10] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 006080: [03:45:10] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006080: [03:45:10] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006080: [03:45:10] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006080: [03:45:10] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 006080: [03:45:10] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006080: [03:45:10] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006080: [03:45:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006080: [03:45:10] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006080: [03:45:10] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006080: [03:45:10] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006080: [03:45:10] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006080: [03:45:10] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006080: [03:45:10] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006080: [03:45:10] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006080: [03:45:10] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006080: [03:45:10] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006080: [03:45:10] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006080: [03:45:10] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006080: [03:45:10] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006080: [03:45:10] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006080: [03:45:10] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006080: [03:45:10] vk_core.cpp(2872) - Log - Timer chunk initialisation - 83.950 ms RDOC 006080: [03:45:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 004924: [03:45:10] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 004924: [03:45:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004924: [03:45:11] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004924: [03:45:11] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004924: [03:45:11] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8664 RDOC 008664: [03:45:11] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 008664: [03:45:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008664: [03:45:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008664: [03:45:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008664: [03:45:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008664: [03:45:11] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008664: [03:45:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008664: [03:45:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008664: [03:45:11] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008664: [03:45:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008664: [03:45:11] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008664: [03:45:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008664: [03:45:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008664: [03:45:11] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004924: [03:45:11] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8664] RDOC 008664: [03:45:11] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001F66B247C00 RDOC 008664: [03:45:11] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 008664: [03:45:11] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008664: [03:45:11] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008664: [03:45:11] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 008664: [03:45:11] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008664: [03:45:11] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008664: [03:45:11] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008664: [03:45:11] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008664: [03:45:11] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008664: [03:45:11] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008664: [03:45:11] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008664: [03:45:11] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008664: [03:45:11] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008664: [03:45:11] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008664: [03:45:11] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008664: [03:45:11] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008664: [03:45:11] vk_core.cpp(2064) - Log - Starting capture RDOC 008664: [03:45:11] vk_core.cpp(2068) - Log - Creating desired queue as none was obtained by the application RDOC 008664: [03:45:11] resource_manager.h(1469) - Log - Preparing up to 8 potentially dirty resources RDOC 008664: [03:45:11] resource_manager.h(1526) - Log - Prepared 0 dirty resources, postponed 0, skipped 0 RDOC 008664: [03:45:11] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000002B0260 RDOC 008664: [03:45:11] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001F66B247C00 / 0x00000000002B0260 RDOC 008664: [03:45:12] vk_core.cpp(2207) - Log - Finished capture, Frame 0 RDOC 008664: [03:45:12] resource_manager.h(1538) - Log - Checking 0 resources with initial contents against 19 referenced resources RDOC 008664: [03:45:12] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 0 unreferenced RDOC 004924: [03:45:12] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008664: [03:45:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 35120 (0.50 %) RDOC 008664: [03:45:12] vk_core.cpp(2616) - Log - Captured Vulkan frame with 6.700989 MB capture section in 0.665564 seconds RDOC 008664: [03:45:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008664: [03:45:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 008664: [03:45:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 004924: [03:45:12] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (44870 bytes) (time 1702957512) 5116 byte thumbnail RDOC 004924: [03:45:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 004924: [03:45:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004924: [03:45:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004924: [03:45:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004924: [03:45:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004924: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004924: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004924: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004924: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004924: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004924: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004924: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004924: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004924: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004924: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 004924: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 004924: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 004924: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 004924: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 004924: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004924: [03:45:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004924: [03:45:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 004924: [03:45:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 004924: [03:45:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 004924: [03:45:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004924: [03:45:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004924: [03:45:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004924: [03:45:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004924: [03:45:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004924: [03:45:13] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 004924: [03:45:13] vk_replay.cpp(4810) - Log - Created device. RDOC 004924: [03:45:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004924: [03:45:13] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 004924: [03:45:13] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004924: [03:45:13] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004924: [03:45:13] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 004924: [03:45:13] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004924: [03:45:13] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004924: [03:45:13] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 004924: [03:45:13] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 004924: [03:45:13] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004924: [03:45:13] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 004924: [03:45:13] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004924: [03:45:13] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004924: [03:45:13] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004924: [03:45:13] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 004924: [03:45:13] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 004924: [03:45:13] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 004924: [03:45:13] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004924: [03:45:13] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004924: [03:45:13] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004924: [03:45:13] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 004924: [03:45:13] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004924: [03:45:13] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004924: [03:45:13] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 004924: [03:45:13] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004924: [03:45:13] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004924: [03:45:13] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004924: [03:45:13] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 004924: [03:45:13] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004924: [03:45:13] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004924: [03:45:13] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 004924: [03:45:13] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004924: [03:45:13] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004924: [03:45:13] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004924: [03:45:13] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 004924: [03:45:13] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004924: [03:45:13] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004924: [03:45:13] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 004924: [03:45:13] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004924: [03:45:13] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004924: [03:45:13] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004924: [03:45:13] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 004924: [03:45:13] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004924: [03:45:13] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 004924: [03:45:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 004924: [03:45:13] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004924: [03:45:13] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004924: [03:45:13] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004924: [03:45:13] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004924: [03:45:13] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004924: [03:45:13] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004924: [03:45:13] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004924: [03:45:13] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004924: [03:45:13] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004924: [03:45:13] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004924: [03:45:13] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004924: [03:45:13] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004924: [03:45:13] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004924: [03:45:13] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004924: [03:45:13] vk_core.cpp(2872) - Log - Timer chunk initialisation - 86.593 ms RDOC 004924: [03:45:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 004924: [03:45:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 4542 (0.06 %) RDOC 004924: [03:45:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004924: [03:45:13] vk_core.cpp(2872) - Log - Timer chunk initialisation - 20.027 ms RDOC 004924: [03:45:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 4542 (0.06 %) RDOC 004924: [03:45:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004924: [03:45:14] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000006! RDOC 004924: [03:45:14] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000006! RDOC 004924: [03:45:14] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000008! RDOC 004924: [03:45:14] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 004924: [03:45:14] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000009! RDOC 004924: [03:45:14] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000009! RDOC 004924: [03:45:14] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000517! RDOC 004924: [03:45:14] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000517! RDOC 004924: [03:45:14] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000518! RDOC 004924: [03:45:14] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000518! RDOC 004924: [03:45:14] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000519! RDOC 004924: [03:45:14] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000519! RDOC 004924: [03:45:14] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000520! RDOC 004924: [03:45:14] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000520! RDOC 004924: [03:45:14] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::131 getting buffer data RDOC 004924: [03:45:14] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::131 getting texture data RDOC 004924: [03:45:14] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000521! RDOC 004924: [03:45:14] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000523! RDOC 004924: [03:45:14] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000525! RDOC 004924: [03:45:14] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000525! RDOC 004924: [03:45:14] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000527! RDOC 004924: [03:45:14] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000527! RDOC 004924: [03:45:14] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000528! RDOC 004924: [03:45:14] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000528! RDOC 004924: [03:45:14] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000530! RDOC 004924: [03:45:14] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000532! RDOC 004924: [03:45:14] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000532! RDOC 004924: [03:45:14] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000533! RDOC 004924: [03:45:14] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000533! RDOC 004924: [03:45:14] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000534! RDOC 004924: [03:45:14] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000534! RDOC 004924: [03:45:14] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000535! RDOC 004924: [03:45:14] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000535! RDOC 004924: [03:45:14] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000537! RDOC 004924: [03:45:14] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000538! RDOC 004924: [03:45:14] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000539! RDOC 004924: [03:45:14] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000541! RDOC 004924: [03:45:14] vk_debug.cpp(1884) - Error - Getting buffer data for unknown buffer/memory ResourceId::173! RDOC 004924: [03:45:14] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::173! RDOC 004924: [03:45:14] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000543! RDOC 004924: [03:45:14] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000543! RDOC 004924: [03:45:14] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000673! RDOC 004924: [03:45:14] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000673! RDOC 004924: [03:45:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010964: [03:45:14] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 010964: [03:45:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010964: [03:45:14] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010964: [03:45:14] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010964: [03:45:14] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10416 RDOC 010416: [03:45:14] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 010416: [03:45:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010416: [03:45:14] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010416: [03:45:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010416: [03:45:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010416: [03:45:14] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010416: [03:45:14] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010416: [03:45:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010416: [03:45:14] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010416: [03:45:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010416: [03:45:14] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010416: [03:45:14] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010416: [03:45:14] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010416: [03:45:14] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010964: [03:45:14] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10416] RDOC 010416: [03:45:15] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001DFF874F4B0 RDOC 010416: [03:45:15] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 010416: [03:45:15] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010416: [03:45:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010416: [03:45:15] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 010416: [03:45:15] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010416: [03:45:15] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010416: [03:45:15] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010416: [03:45:15] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010416: [03:45:15] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010416: [03:45:15] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010416: [03:45:15] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010416: [03:45:15] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010416: [03:45:15] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010416: [03:45:15] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010416: [03:45:15] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010416: [03:45:15] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010416: [03:45:15] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000002C0260 RDOC 010416: [03:45:15] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001DFF874F4B0 / 0x00000000002C0260 RDOC 010416: [03:45:15] vk_core.cpp(2064) - Log - Starting capture RDOC 010416: [03:45:15] resource_manager.h(1469) - Log - Preparing up to 15 potentially dirty resources RDOC 010416: [03:45:15] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 1, skipped 0 RDOC 010416: [03:45:15] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 010964: [03:45:15] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010416: [03:45:15] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 31 referenced resources RDOC 010416: [03:45:15] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 010416: [03:45:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057280 bytes to 38745 (0.64 %) RDOC 010416: [03:45:15] vk_core.cpp(2616) - Log - Captured Vulkan frame with 5.776672 MB capture section in 0.053404 seconds RDOC 010416: [03:45:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 010416: [03:45:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 010416: [03:45:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 010964: [03:45:15] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48715 bytes) (time 1702957515) 5333 byte thumbnail RDOC 010964: [03:45:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 010964: [03:45:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010964: [03:45:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010964: [03:45:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010964: [03:45:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010964: [03:45:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010964: [03:45:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010964: [03:45:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010964: [03:45:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010964: [03:45:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010964: [03:45:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010964: [03:45:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010964: [03:45:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010964: [03:45:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010964: [03:45:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010964: [03:45:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010964: [03:45:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010964: [03:45:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010964: [03:45:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010964: [03:45:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010964: [03:45:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010964: [03:45:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010964: [03:45:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010964: [03:45:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010964: [03:45:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010964: [03:45:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010964: [03:45:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010964: [03:45:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010964: [03:45:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010964: [03:45:16] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010964: [03:45:16] vk_replay.cpp(4810) - Log - Created device. RDOC 010964: [03:45:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010964: [03:45:16] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 010964: [03:45:16] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010964: [03:45:16] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010964: [03:45:16] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 010964: [03:45:16] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010964: [03:45:16] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010964: [03:45:16] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 010964: [03:45:16] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 010964: [03:45:16] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010964: [03:45:16] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 010964: [03:45:16] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010964: [03:45:16] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010964: [03:45:16] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010964: [03:45:16] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010964: [03:45:16] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 010964: [03:45:16] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 010964: [03:45:16] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010964: [03:45:16] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010964: [03:45:16] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010964: [03:45:16] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 010964: [03:45:16] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010964: [03:45:16] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010964: [03:45:16] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 010964: [03:45:16] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010964: [03:45:16] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010964: [03:45:16] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010964: [03:45:16] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 010964: [03:45:16] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010964: [03:45:16] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010964: [03:45:16] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 010964: [03:45:16] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010964: [03:45:16] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010964: [03:45:16] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010964: [03:45:16] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 010964: [03:45:16] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010964: [03:45:16] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010964: [03:45:16] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 010964: [03:45:16] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010964: [03:45:16] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010964: [03:45:16] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010964: [03:45:16] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 010964: [03:45:16] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010964: [03:45:16] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010964: [03:45:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010964: [03:45:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010964: [03:45:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010964: [03:45:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010964: [03:45:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010964: [03:45:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010964: [03:45:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010964: [03:45:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010964: [03:45:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010964: [03:45:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010964: [03:45:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010964: [03:45:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010964: [03:45:16] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010964: [03:45:16] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010964: [03:45:16] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010964: [03:45:16] vk_core.cpp(2872) - Log - Timer chunk initialisation - 98.300 ms RDOC 010964: [03:45:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 010964: [03:45:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057280 bytes to 8360 (0.14 %) RDOC 010964: [03:45:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 010964: [03:45:17] vk_core.cpp(2872) - Log - Timer chunk initialisation - 16.064 ms RDOC 010964: [03:45:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057280 bytes to 8360 (0.14 %) RDOC 010964: [03:45:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 010964: [03:45:17] vk_pixelhistory.cpp(3919) - Log - Timer VkDebugManager::PixelHistory - 31.506 ms RDOC 010964: [03:45:17] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 15000 total instances RDOC 010964: [03:45:17] vk_shaderdebug.cpp(1849) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 010964: [03:45:17] vk_overlay.cpp(2722) - Log - Timer Triangle Size - 17.107 ms RDOC 010964: [03:45:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010940: [03:45:17] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 010940: [03:45:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010940: [03:45:17] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010940: [03:45:17] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010940: [03:45:17] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5632 RDOC 005632: [03:45:17] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 005632: [03:45:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005632: [03:45:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005632: [03:45:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005632: [03:45:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005632: [03:45:17] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005632: [03:45:17] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005632: [03:45:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005632: [03:45:17] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005632: [03:45:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005632: [03:45:17] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005632: [03:45:17] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005632: [03:45:17] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005632: [03:45:17] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010940: [03:45:17] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5632] RDOC 005632: [03:45:18] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000022406B1C620 RDOC 005632: [03:45:18] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 005632: [03:45:18] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005632: [03:45:18] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005632: [03:45:18] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 005632: [03:45:18] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005632: [03:45:18] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005632: [03:45:18] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005632: [03:45:18] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005632: [03:45:18] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005632: [03:45:18] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005632: [03:45:18] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005632: [03:45:18] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005632: [03:45:18] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005632: [03:45:18] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005632: [03:45:18] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005632: [03:45:18] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005632: [03:45:18] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000004D033E RDOC 005632: [03:45:18] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000022406B1C620 / 0x00000000004D033E RDOC 005632: [03:45:18] vk_core.cpp(2064) - Log - Starting capture RDOC 005632: [03:45:18] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 005632: [03:45:18] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 005632: [03:45:18] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 010940: [03:45:18] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005632: [03:45:18] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 005632: [03:45:18] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 005632: [03:45:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3527808 bytes to 22206 (0.63 %) RDOC 005632: [03:45:18] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.364380 MB capture section in 0.055327 seconds RDOC 005632: [03:45:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005632: [03:45:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 005632: [03:45:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 010940: [03:45:19] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31956 bytes) (time 1702957518) 5116 byte thumbnail RDOC 010940: [03:45:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 010940: [03:45:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010940: [03:45:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010940: [03:45:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010940: [03:45:20] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010940: [03:45:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010940: [03:45:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010940: [03:45:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010940: [03:45:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010940: [03:45:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010940: [03:45:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010940: [03:45:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010940: [03:45:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010940: [03:45:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010940: [03:45:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010940: [03:45:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010940: [03:45:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010940: [03:45:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010940: [03:45:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010940: [03:45:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010940: [03:45:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010940: [03:45:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010940: [03:45:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010940: [03:45:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010940: [03:45:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010940: [03:45:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010940: [03:45:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010940: [03:45:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010940: [03:45:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010940: [03:45:20] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010940: [03:45:20] vk_replay.cpp(4810) - Log - Created device. RDOC 010940: [03:45:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010940: [03:45:20] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 010940: [03:45:20] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010940: [03:45:20] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010940: [03:45:20] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 010940: [03:45:20] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010940: [03:45:20] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010940: [03:45:20] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 010940: [03:45:20] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 010940: [03:45:20] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010940: [03:45:20] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 010940: [03:45:20] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010940: [03:45:20] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010940: [03:45:20] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010940: [03:45:20] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010940: [03:45:20] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 010940: [03:45:20] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 010940: [03:45:20] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010940: [03:45:20] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010940: [03:45:20] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010940: [03:45:20] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 010940: [03:45:20] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010940: [03:45:20] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010940: [03:45:20] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 010940: [03:45:20] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010940: [03:45:20] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010940: [03:45:20] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010940: [03:45:20] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 010940: [03:45:20] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010940: [03:45:20] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010940: [03:45:20] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 010940: [03:45:20] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010940: [03:45:20] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010940: [03:45:20] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010940: [03:45:20] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 010940: [03:45:20] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010940: [03:45:20] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010940: [03:45:20] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 010940: [03:45:20] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010940: [03:45:20] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010940: [03:45:20] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010940: [03:45:20] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 010940: [03:45:20] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010940: [03:45:20] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010940: [03:45:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010940: [03:45:20] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010940: [03:45:20] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010940: [03:45:20] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010940: [03:45:20] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010940: [03:45:20] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010940: [03:45:20] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010940: [03:45:20] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010940: [03:45:20] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010940: [03:45:20] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010940: [03:45:20] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010940: [03:45:20] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010940: [03:45:20] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010940: [03:45:20] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010940: [03:45:20] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010940: [03:45:20] vk_core.cpp(2872) - Log - Timer chunk initialisation - 91.709 ms RDOC 010940: [03:45:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011136: [03:45:20] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 011136: [03:45:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011136: [03:45:20] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011136: [03:45:20] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011136: [03:45:20] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2224 RDOC 002224: [03:45:20] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 002224: [03:45:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002224: [03:45:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002224: [03:45:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002224: [03:45:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002224: [03:45:20] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002224: [03:45:20] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002224: [03:45:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002224: [03:45:20] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002224: [03:45:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002224: [03:45:20] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002224: [03:45:20] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002224: [03:45:20] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002224: [03:45:20] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011136: [03:45:20] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2224] RDOC 002224: [03:45:21] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002CA6B76F310 RDOC 002224: [03:45:21] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 002224: [03:45:21] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002224: [03:45:21] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002224: [03:45:21] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 002224: [03:45:21] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002224: [03:45:21] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002224: [03:45:21] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002224: [03:45:21] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002224: [03:45:21] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002224: [03:45:21] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002224: [03:45:21] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002224: [03:45:21] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002224: [03:45:21] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002224: [03:45:21] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002224: [03:45:21] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002224: [03:45:21] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002224: [03:45:21] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000870274 RDOC 002224: [03:45:21] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002CA6B76F310 / 0x0000000000870274 RDOC 002224: [03:45:21] vk_core.cpp(2064) - Log - Starting capture RDOC 002224: [03:45:21] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 002224: [03:45:21] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 002224: [03:45:21] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 002224: [03:45:21] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 002224: [03:45:21] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 011136: [03:45:21] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002224: [03:45:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520192 bytes to 21363 (0.61 %) RDOC 002224: [03:45:21] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.357117 MB capture section in 0.073263 seconds RDOC 002224: [03:45:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4623 bytes to 4623 (100.00 %) RDOC 002224: [03:45:21] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 002224: [03:45:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 011136: [03:45:21] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32319 bytes) (time 1702957521) 6118 byte thumbnail RDOC 011136: [03:45:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 011136: [03:45:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011136: [03:45:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011136: [03:45:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011136: [03:45:22] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011136: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011136: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011136: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011136: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011136: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011136: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011136: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011136: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011136: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011136: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011136: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011136: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011136: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011136: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011136: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011136: [03:45:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011136: [03:45:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011136: [03:45:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011136: [03:45:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011136: [03:45:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011136: [03:45:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011136: [03:45:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011136: [03:45:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011136: [03:45:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011136: [03:45:22] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011136: [03:45:23] vk_replay.cpp(4810) - Log - Created device. RDOC 011136: [03:45:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011136: [03:45:23] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011136: [03:45:23] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011136: [03:45:23] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011136: [03:45:23] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011136: [03:45:23] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011136: [03:45:23] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011136: [03:45:23] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011136: [03:45:23] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011136: [03:45:23] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011136: [03:45:23] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011136: [03:45:23] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011136: [03:45:23] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011136: [03:45:23] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011136: [03:45:23] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011136: [03:45:23] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011136: [03:45:23] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011136: [03:45:23] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011136: [03:45:23] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011136: [03:45:23] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011136: [03:45:23] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 011136: [03:45:23] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011136: [03:45:23] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011136: [03:45:23] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011136: [03:45:23] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011136: [03:45:23] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011136: [03:45:23] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011136: [03:45:23] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 011136: [03:45:23] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011136: [03:45:23] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011136: [03:45:23] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011136: [03:45:23] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011136: [03:45:23] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011136: [03:45:23] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011136: [03:45:23] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 011136: [03:45:23] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011136: [03:45:23] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011136: [03:45:23] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011136: [03:45:23] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011136: [03:45:23] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011136: [03:45:23] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011136: [03:45:23] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 011136: [03:45:23] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011136: [03:45:23] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011136: [03:45:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011136: [03:45:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011136: [03:45:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011136: [03:45:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011136: [03:45:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011136: [03:45:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011136: [03:45:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011136: [03:45:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011136: [03:45:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011136: [03:45:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011136: [03:45:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011136: [03:45:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011136: [03:45:23] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011136: [03:45:23] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011136: [03:45:23] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011136: [03:45:23] vk_core.cpp(2872) - Log - Timer chunk initialisation - 79.346 ms RDOC 011136: [03:45:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 002616: [03:45:23] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 002616: [03:45:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002616: [03:45:23] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002616: [03:45:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002616: [03:45:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11768 RDOC 011768: [03:45:23] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 011768: [03:45:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011768: [03:45:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011768: [03:45:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011768: [03:45:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011768: [03:45:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011768: [03:45:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011768: [03:45:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011768: [03:45:23] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011768: [03:45:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011768: [03:45:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011768: [03:45:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011768: [03:45:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011768: [03:45:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002616: [03:45:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11768] RDOC 011768: [03:45:24] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000022A62751A30 RDOC 011768: [03:45:24] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 011768: [03:45:24] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011768: [03:45:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011768: [03:45:24] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 011768: [03:45:24] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011768: [03:45:24] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011768: [03:45:24] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011768: [03:45:24] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011768: [03:45:24] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011768: [03:45:24] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011768: [03:45:24] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011768: [03:45:24] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011768: [03:45:24] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011768: [03:45:24] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011768: [03:45:24] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011768: [03:45:24] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011768: [03:45:24] vk_core.cpp(4096) - Log - RegisterSurface() window 000000000050033E RDOC 011768: [03:45:24] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000022A62751A30 / 0x000000000050033E RDOC 011768: [03:45:24] vk_core.cpp(2064) - Log - Starting capture RDOC 011768: [03:45:24] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 002616: [03:45:24] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011768: [03:45:24] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011768: [03:45:24] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 011768: [03:45:24] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 29 referenced resources RDOC 011768: [03:45:24] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 011768: [03:45:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37097856 bytes to 162218 (0.44 %) RDOC 011768: [03:45:24] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.379272 MB capture section in 0.068237 seconds RDOC 011768: [03:45:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5196 bytes to 5196 (100.00 %) RDOC 011768: [03:45:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 011768: [03:45:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 002616: [03:45:25] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (177225 bytes) (time 1702957524) 9596 byte thumbnail RDOC 002616: [03:45:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 002616: [03:45:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002616: [03:45:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002616: [03:45:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002616: [03:45:26] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002616: [03:45:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002616: [03:45:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002616: [03:45:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002616: [03:45:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002616: [03:45:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 002616: [03:45:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 002616: [03:45:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 002616: [03:45:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 002616: [03:45:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 002616: [03:45:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 002616: [03:45:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 002616: [03:45:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 002616: [03:45:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 002616: [03:45:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 002616: [03:45:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002616: [03:45:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002616: [03:45:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 002616: [03:45:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 002616: [03:45:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 002616: [03:45:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 002616: [03:45:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 002616: [03:45:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 002616: [03:45:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 002616: [03:45:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 002616: [03:45:26] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 002616: [03:45:26] vk_replay.cpp(4810) - Log - Created device. RDOC 002616: [03:45:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002616: [03:45:26] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 002616: [03:45:26] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002616: [03:45:26] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002616: [03:45:26] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 002616: [03:45:26] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002616: [03:45:26] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002616: [03:45:26] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 002616: [03:45:26] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 002616: [03:45:26] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002616: [03:45:26] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 002616: [03:45:26] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002616: [03:45:26] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002616: [03:45:26] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002616: [03:45:26] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 002616: [03:45:26] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 002616: [03:45:26] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 002616: [03:45:26] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002616: [03:45:26] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002616: [03:45:26] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002616: [03:45:26] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 002616: [03:45:26] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002616: [03:45:26] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002616: [03:45:26] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 002616: [03:45:26] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002616: [03:45:26] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002616: [03:45:26] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002616: [03:45:26] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 002616: [03:45:26] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002616: [03:45:26] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002616: [03:45:26] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 002616: [03:45:26] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002616: [03:45:26] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002616: [03:45:26] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002616: [03:45:26] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 002616: [03:45:26] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002616: [03:45:26] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002616: [03:45:26] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 002616: [03:45:26] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002616: [03:45:26] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002616: [03:45:26] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002616: [03:45:26] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 002616: [03:45:26] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002616: [03:45:26] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 002616: [03:45:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 002616: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002616: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002616: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002616: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002616: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002616: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002616: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002616: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002616: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002616: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002616: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002616: [03:45:26] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002616: [03:45:26] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002616: [03:45:26] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002616: [03:45:26] vk_core.cpp(2872) - Log - Timer chunk initialisation - 110.787 ms RDOC 002616: [03:45:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005440: [03:45:26] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 005440: [03:45:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005440: [03:45:26] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005440: [03:45:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005440: [03:45:26] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11740 RDOC 011740: [03:45:26] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 011740: [03:45:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011740: [03:45:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011740: [03:45:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011740: [03:45:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011740: [03:45:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011740: [03:45:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011740: [03:45:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011740: [03:45:26] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011740: [03:45:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011740: [03:45:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011740: [03:45:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011740: [03:45:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011740: [03:45:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005440: [03:45:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11740] RDOC 011740: [03:45:27] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001AC55AD6FE0 RDOC 011740: [03:45:27] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 011740: [03:45:27] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011740: [03:45:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011740: [03:45:27] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 011740: [03:45:27] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011740: [03:45:27] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011740: [03:45:27] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011740: [03:45:27] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011740: [03:45:27] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011740: [03:45:27] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011740: [03:45:27] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011740: [03:45:27] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011740: [03:45:27] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011740: [03:45:27] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011740: [03:45:27] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011740: [03:45:27] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011740: [03:45:27] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000008A0274 RDOC 011740: [03:45:27] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001AC55AD6FE0 / 0x00000000008A0274 RDOC 011740: [03:45:27] vk_core.cpp(2064) - Log - Starting capture RDOC 011740: [03:45:27] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 011740: [03:45:27] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 011740: [03:45:27] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 005440: [03:45:28] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011740: [03:45:28] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 011740: [03:45:28] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 011740: [03:45:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519168 bytes to 21138 (0.60 %) RDOC 011740: [03:45:28] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.356140 MB capture section in 0.058864 seconds RDOC 011740: [03:45:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 011740: [03:45:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 011740: [03:45:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 005440: [03:45:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31048 bytes) (time 1702957528) 5744 byte thumbnail RDOC 005440: [03:45:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 005440: [03:45:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005440: [03:45:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005440: [03:45:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005440: [03:45:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005440: [03:45:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005440: [03:45:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005440: [03:45:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005440: [03:45:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005440: [03:45:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005440: [03:45:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005440: [03:45:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005440: [03:45:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005440: [03:45:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005440: [03:45:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005440: [03:45:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005440: [03:45:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005440: [03:45:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005440: [03:45:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005440: [03:45:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005440: [03:45:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005440: [03:45:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005440: [03:45:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005440: [03:45:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005440: [03:45:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005440: [03:45:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005440: [03:45:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005440: [03:45:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005440: [03:45:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005440: [03:45:29] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005440: [03:45:29] vk_replay.cpp(4810) - Log - Created device. RDOC 005440: [03:45:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005440: [03:45:29] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 005440: [03:45:29] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005440: [03:45:29] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005440: [03:45:29] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 005440: [03:45:29] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005440: [03:45:29] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005440: [03:45:29] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 005440: [03:45:29] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 005440: [03:45:29] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005440: [03:45:29] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 005440: [03:45:29] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005440: [03:45:29] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005440: [03:45:29] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005440: [03:45:29] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005440: [03:45:29] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 005440: [03:45:29] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 005440: [03:45:29] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005440: [03:45:29] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005440: [03:45:29] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005440: [03:45:29] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 005440: [03:45:29] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005440: [03:45:29] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005440: [03:45:29] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 005440: [03:45:29] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005440: [03:45:29] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005440: [03:45:29] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005440: [03:45:29] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 005440: [03:45:29] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005440: [03:45:29] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005440: [03:45:29] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 005440: [03:45:29] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005440: [03:45:29] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005440: [03:45:29] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005440: [03:45:29] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 005440: [03:45:29] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005440: [03:45:29] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005440: [03:45:29] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 005440: [03:45:29] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005440: [03:45:29] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005440: [03:45:29] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005440: [03:45:29] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 005440: [03:45:29] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005440: [03:45:29] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005440: [03:45:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005440: [03:45:29] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005440: [03:45:29] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005440: [03:45:29] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005440: [03:45:29] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005440: [03:45:29] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005440: [03:45:29] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005440: [03:45:29] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005440: [03:45:29] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005440: [03:45:29] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005440: [03:45:29] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005440: [03:45:29] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005440: [03:45:29] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005440: [03:45:29] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005440: [03:45:29] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005440: [03:45:29] vk_core.cpp(2872) - Log - Timer chunk initialisation - 78.566 ms RDOC 005440: [03:45:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011368: [03:45:29] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 011368: [03:45:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011368: [03:45:29] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011368: [03:45:29] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011368: [03:45:29] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6824 RDOC 006824: [03:45:29] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 006824: [03:45:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006824: [03:45:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006824: [03:45:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006824: [03:45:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006824: [03:45:29] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006824: [03:45:29] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006824: [03:45:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006824: [03:45:29] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006824: [03:45:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006824: [03:45:29] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006824: [03:45:29] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006824: [03:45:29] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006824: [03:45:29] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011368: [03:45:29] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6824] RDOC 006824: [03:45:30] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001FA709230A0 RDOC 006824: [03:45:30] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 006824: [03:45:30] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006824: [03:45:30] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006824: [03:45:30] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 006824: [03:45:30] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006824: [03:45:30] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006824: [03:45:30] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006824: [03:45:30] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006824: [03:45:30] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006824: [03:45:30] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006824: [03:45:30] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006824: [03:45:30] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006824: [03:45:30] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006824: [03:45:30] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006824: [03:45:30] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006824: [03:45:30] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006824: [03:45:30] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000350260 RDOC 006824: [03:45:30] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001FA709230A0 / 0x0000000000350260 RDOC 006824: [03:45:31] vk_core.cpp(2064) - Log - Starting capture RDOC 006824: [03:45:31] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 011368: [03:45:31] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006824: [03:45:31] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 006824: [03:45:31] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 006824: [03:45:31] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 006824: [03:45:31] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 006824: [03:45:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 137738752 bytes to 549647 (0.40 %) RDOC 006824: [03:45:31] vk_core.cpp(2616) - Log - Captured Vulkan frame with 131.357910 MB capture section in 0.132787 seconds RDOC 006824: [03:45:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006824: [03:45:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 006824: [03:45:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 011368: [03:45:31] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (559397 bytes) (time 1702957531) 5116 byte thumbnail RDOC 011368: [03:45:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 011368: [03:45:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011368: [03:45:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011368: [03:45:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011368: [03:45:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011368: [03:45:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011368: [03:45:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011368: [03:45:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011368: [03:45:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011368: [03:45:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011368: [03:45:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011368: [03:45:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011368: [03:45:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011368: [03:45:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011368: [03:45:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011368: [03:45:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011368: [03:45:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011368: [03:45:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011368: [03:45:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011368: [03:45:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011368: [03:45:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011368: [03:45:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011368: [03:45:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011368: [03:45:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011368: [03:45:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011368: [03:45:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011368: [03:45:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011368: [03:45:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011368: [03:45:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011368: [03:45:32] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011368: [03:45:32] vk_replay.cpp(4810) - Log - Created device. RDOC 011368: [03:45:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011368: [03:45:32] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011368: [03:45:32] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011368: [03:45:32] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011368: [03:45:32] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011368: [03:45:32] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011368: [03:45:32] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011368: [03:45:32] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011368: [03:45:32] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011368: [03:45:32] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011368: [03:45:32] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011368: [03:45:32] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011368: [03:45:32] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011368: [03:45:32] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011368: [03:45:32] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011368: [03:45:32] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011368: [03:45:32] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011368: [03:45:32] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011368: [03:45:32] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011368: [03:45:32] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011368: [03:45:32] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 011368: [03:45:32] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011368: [03:45:32] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011368: [03:45:32] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011368: [03:45:32] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011368: [03:45:32] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011368: [03:45:32] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011368: [03:45:32] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 011368: [03:45:32] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011368: [03:45:32] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011368: [03:45:32] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011368: [03:45:32] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011368: [03:45:32] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011368: [03:45:32] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011368: [03:45:32] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 011368: [03:45:32] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011368: [03:45:32] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011368: [03:45:32] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011368: [03:45:32] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011368: [03:45:32] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011368: [03:45:32] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011368: [03:45:32] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 011368: [03:45:32] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011368: [03:45:32] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011368: [03:45:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011368: [03:45:32] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011368: [03:45:32] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011368: [03:45:32] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011368: [03:45:32] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011368: [03:45:32] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011368: [03:45:32] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011368: [03:45:32] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011368: [03:45:32] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011368: [03:45:32] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011368: [03:45:32] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011368: [03:45:32] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011368: [03:45:32] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011368: [03:45:32] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011368: [03:45:32] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011368: [03:45:32] vk_core.cpp(2872) - Log - Timer chunk initialisation - 212.633 ms RDOC 011368: [03:45:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006380: [03:45:33] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 006380: [03:45:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006380: [03:45:33] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006380: [03:45:33] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006380: [03:45:33] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2524 RDOC 002524: [03:45:33] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 002524: [03:45:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002524: [03:45:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002524: [03:45:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002524: [03:45:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002524: [03:45:33] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002524: [03:45:33] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002524: [03:45:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002524: [03:45:33] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002524: [03:45:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002524: [03:45:33] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002524: [03:45:33] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002524: [03:45:33] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002524: [03:45:33] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006380: [03:45:33] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2524] RDOC 002524: [03:45:33] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000029F54204C90 RDOC 002524: [03:45:33] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 002524: [03:45:33] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002524: [03:45:33] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002524: [03:45:33] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 002524: [03:45:33] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002524: [03:45:33] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002524: [03:45:33] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002524: [03:45:33] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002524: [03:45:33] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002524: [03:45:33] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002524: [03:45:33] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002524: [03:45:33] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002524: [03:45:33] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002524: [03:45:33] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002524: [03:45:33] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002524: [03:45:33] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002524: [03:45:33] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000360260 RDOC 002524: [03:45:33] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000029F54204C90 / 0x0000000000360260 RDOC 006380: [03:45:34] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 002524: [03:45:34] vk_core.cpp(2064) - Log - Starting capture RDOC 002524: [03:45:34] resource_manager.h(1469) - Log - Preparing up to 15 potentially dirty resources RDOC 006380: [03:45:34] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002524: [03:45:34] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 002524: [03:45:34] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 002524: [03:45:34] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 26 referenced resources RDOC 002524: [03:45:34] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 002524: [03:45:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 163532736 bytes to 654434 (0.40 %) RDOC 002524: [03:45:34] vk_core.cpp(2616) - Log - Captured Vulkan frame with 155.956970 MB capture section in 0.183051 seconds RDOC 002524: [03:45:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5960 bytes to 5960 (100.00 %) RDOC 002524: [03:45:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 002524: [03:45:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 006380: [03:45:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (670384 bytes) (time 1702957534) 9775 byte thumbnail RDOC 006380: [03:45:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 006380: [03:45:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006380: [03:45:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006380: [03:45:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006380: [03:45:35] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006380: [03:45:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006380: [03:45:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006380: [03:45:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006380: [03:45:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006380: [03:45:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006380: [03:45:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006380: [03:45:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006380: [03:45:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006380: [03:45:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006380: [03:45:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006380: [03:45:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006380: [03:45:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006380: [03:45:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006380: [03:45:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006380: [03:45:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006380: [03:45:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006380: [03:45:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006380: [03:45:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006380: [03:45:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006380: [03:45:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006380: [03:45:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006380: [03:45:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006380: [03:45:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006380: [03:45:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006380: [03:45:35] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006380: [03:45:35] vk_replay.cpp(4810) - Log - Created device. RDOC 006380: [03:45:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006380: [03:45:35] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 006380: [03:45:35] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006380: [03:45:35] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006380: [03:45:35] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 006380: [03:45:35] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006380: [03:45:35] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006380: [03:45:35] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 006380: [03:45:35] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 006380: [03:45:35] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006380: [03:45:35] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 006380: [03:45:35] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006380: [03:45:35] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006380: [03:45:35] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006380: [03:45:35] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006380: [03:45:35] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 006380: [03:45:35] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 006380: [03:45:35] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006380: [03:45:35] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006380: [03:45:35] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006380: [03:45:35] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 006380: [03:45:35] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006380: [03:45:35] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006380: [03:45:35] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 006380: [03:45:35] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006380: [03:45:35] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006380: [03:45:35] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006380: [03:45:35] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 006380: [03:45:35] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006380: [03:45:35] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006380: [03:45:35] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 006380: [03:45:35] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006380: [03:45:35] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006380: [03:45:35] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006380: [03:45:35] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 006380: [03:45:35] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006380: [03:45:35] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006380: [03:45:35] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 006380: [03:45:35] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006380: [03:45:35] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006380: [03:45:35] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006380: [03:45:35] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 006380: [03:45:35] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006380: [03:45:35] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006380: [03:45:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006380: [03:45:35] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006380: [03:45:35] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006380: [03:45:35] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006380: [03:45:35] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006380: [03:45:35] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006380: [03:45:35] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006380: [03:45:35] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006380: [03:45:35] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006380: [03:45:35] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006380: [03:45:35] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006380: [03:45:35] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006380: [03:45:35] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006380: [03:45:35] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006380: [03:45:35] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006380: [03:45:35] vk_core.cpp(5107) - Warning - Skipping large, most likely 'bindless', descriptor range RDOC 006380: [03:45:35] vk_core.cpp(2872) - Log - Timer chunk initialisation - 330.260 ms RDOC 006380: [03:45:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009356: [03:45:36] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 009356: [03:45:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009356: [03:45:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009356: [03:45:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009356: [03:45:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6892 RDOC 006892: [03:45:36] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 006892: [03:45:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006892: [03:45:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006892: [03:45:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006892: [03:45:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006892: [03:45:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006892: [03:45:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006892: [03:45:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006892: [03:45:36] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006892: [03:45:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006892: [03:45:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006892: [03:45:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006892: [03:45:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006892: [03:45:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009356: [03:45:36] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6892] RDOC 006892: [03:45:36] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000013CC9DC1090 RDOC 006892: [03:45:36] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 006892: [03:45:36] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006892: [03:45:36] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006892: [03:45:36] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 006892: [03:45:36] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006892: [03:45:36] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006892: [03:45:36] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006892: [03:45:36] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006892: [03:45:36] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006892: [03:45:36] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006892: [03:45:36] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006892: [03:45:36] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006892: [03:45:36] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006892: [03:45:36] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006892: [03:45:36] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006892: [03:45:36] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006892: [03:45:36] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000370260 RDOC 006892: [03:45:36] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000013CC9DC1090 / 0x0000000000370260 RDOC 009356: [03:45:37] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006892: [03:45:45] vk_core.cpp(2064) - Log - Starting capture RDOC 006892: [03:45:45] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 006892: [03:45:45] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 1, skipped 0 RDOC 006892: [03:45:45] vk_core.cpp(2207) - Log - Finished capture, Frame 50000 RDOC 006892: [03:45:45] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 006892: [03:45:45] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006892: [03:45:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520128 bytes to 21268 (0.60 %) RDOC 006892: [03:45:45] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.357056 MB capture section in 0.053763 seconds RDOC 006892: [03:45:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006892: [03:45:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 006892: [03:45:45] vk_core.cpp(2064) - Log - Starting capture RDOC 006892: [03:45:45] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 006892: [03:45:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 006892: [03:45:45] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 006892: [03:45:45] vk_core.cpp(2207) - Log - Finished capture, Frame 50001 RDOC 006892: [03:45:45] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 009356: [03:45:45] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (31018 bytes) (time 1702957545) 5116 byte thumbnail RDOC 006892: [03:45:45] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 006892: [03:45:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153447 (0.41 %) RDOC 006892: [03:45:45] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.078718 seconds RDOC 006892: [03:45:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006892: [03:45:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 006892: [03:45:45] vk_core.cpp(2064) - Log - Starting capture RDOC 006892: [03:45:45] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 006892: [03:45:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 009356: [03:45:45] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (163197 bytes) (time 1702957545) 5116 byte thumbnail RDOC 006892: [03:45:45] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 006892: [03:45:45] vk_core.cpp(2207) - Log - Finished capture, Frame 50002 RDOC 006892: [03:45:45] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 006892: [03:45:45] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 006892: [03:45:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153482 (0.41 %) RDOC 006892: [03:45:45] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.108480 seconds RDOC 006892: [03:45:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006892: [03:45:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 006892: [03:45:45] vk_core.cpp(2064) - Log - Starting capture RDOC 006892: [03:45:45] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 006892: [03:45:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 009356: [03:45:45] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (163232 bytes) (time 1702957545) 5116 byte thumbnail RDOC 006892: [03:45:45] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 006892: [03:45:45] vk_core.cpp(2207) - Log - Finished capture, Frame 50003 RDOC 006892: [03:45:45] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 006892: [03:45:45] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 006892: [03:45:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153430 (0.41 %) RDOC 006892: [03:45:45] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.109311 seconds RDOC 006892: [03:45:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006892: [03:45:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 006892: [03:45:45] vk_core.cpp(2064) - Log - Starting capture RDOC 006892: [03:45:45] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 006892: [03:45:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 009356: [03:45:45] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (163180 bytes) (time 1702957545) 5116 byte thumbnail RDOC 006892: [03:45:45] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 006892: [03:45:45] vk_core.cpp(2207) - Log - Finished capture, Frame 50004 RDOC 006892: [03:45:45] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 006892: [03:45:45] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 006892: [03:45:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153404 (0.41 %) RDOC 006892: [03:45:45] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.124645 seconds RDOC 006892: [03:45:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006892: [03:45:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 006892: [03:45:45] vk_core.cpp(2064) - Log - Starting capture RDOC 006892: [03:45:45] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 006892: [03:45:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 009356: [03:45:45] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (163154 bytes) (time 1702957545) 5116 byte thumbnail RDOC 006892: [03:45:45] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 006892: [03:45:45] vk_core.cpp(2207) - Log - Finished capture, Frame 50005 RDOC 006892: [03:45:45] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 006892: [03:45:45] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 006892: [03:45:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153397 (0.41 %) RDOC 006892: [03:45:45] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.124980 seconds RDOC 006892: [03:45:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006892: [03:45:46] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 006892: [03:45:46] vk_core.cpp(2064) - Log - Starting capture RDOC 006892: [03:45:46] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 006892: [03:45:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 009356: [03:45:46] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (163147 bytes) (time 1702957546) 5116 byte thumbnail RDOC 006892: [03:45:46] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 006892: [03:45:46] vk_core.cpp(2207) - Log - Finished capture, Frame 50006 RDOC 006892: [03:45:46] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 006892: [03:45:46] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 006892: [03:45:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153394 (0.41 %) RDOC 006892: [03:45:46] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.124698 seconds RDOC 006892: [03:45:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006892: [03:45:46] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 006892: [03:45:46] vk_core.cpp(2064) - Log - Starting capture RDOC 006892: [03:45:46] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 006892: [03:45:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 009356: [03:45:46] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (163144 bytes) (time 1702957546) 5116 byte thumbnail RDOC 006892: [03:45:46] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 006892: [03:45:46] vk_core.cpp(2207) - Log - Finished capture, Frame 50007 RDOC 006892: [03:45:46] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 006892: [03:45:46] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 006892: [03:45:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153418 (0.41 %) RDOC 006892: [03:45:46] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.125054 seconds RDOC 006892: [03:45:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006892: [03:45:46] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 006892: [03:45:46] vk_core.cpp(2064) - Log - Starting capture RDOC 006892: [03:45:46] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 006892: [03:45:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 009356: [03:45:46] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (163168 bytes) (time 1702957546) 5116 byte thumbnail RDOC 006892: [03:45:46] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 006892: [03:45:46] vk_core.cpp(2207) - Log - Finished capture, Frame 50008 RDOC 006892: [03:45:46] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 006892: [03:45:46] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 006892: [03:45:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153459 (0.41 %) RDOC 006892: [03:45:46] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.124716 seconds RDOC 006892: [03:45:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006892: [03:45:46] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 006892: [03:45:46] vk_core.cpp(2064) - Log - Starting capture RDOC 006892: [03:45:46] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 006892: [03:45:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 009356: [03:45:46] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (163209 bytes) (time 1702957546) 5116 byte thumbnail RDOC 006892: [03:45:46] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 006892: [03:45:46] vk_core.cpp(2207) - Log - Finished capture, Frame 50009 RDOC 006892: [03:45:46] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 006892: [03:45:46] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 006892: [03:45:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153548 (0.41 %) RDOC 006892: [03:45:46] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.125077 seconds RDOC 006892: [03:45:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006892: [03:45:46] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 006892: [03:45:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 009356: [03:45:46] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (163298 bytes) (time 1702957546) 5116 byte thumbnail RDOC 009356: [03:45:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 009356: [03:45:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009356: [03:45:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009356: [03:45:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009356: [03:45:47] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009356: [03:45:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009356: [03:45:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009356: [03:45:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009356: [03:45:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009356: [03:45:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009356: [03:45:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009356: [03:45:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009356: [03:45:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009356: [03:45:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009356: [03:45:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009356: [03:45:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009356: [03:45:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009356: [03:45:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009356: [03:45:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009356: [03:45:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009356: [03:45:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009356: [03:45:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009356: [03:45:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009356: [03:45:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009356: [03:45:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009356: [03:45:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009356: [03:45:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009356: [03:45:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009356: [03:45:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009356: [03:45:47] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009356: [03:45:47] vk_replay.cpp(4810) - Log - Created device. RDOC 009356: [03:45:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009356: [03:45:47] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 009356: [03:45:47] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009356: [03:45:47] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009356: [03:45:47] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 009356: [03:45:47] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009356: [03:45:47] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009356: [03:45:47] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 009356: [03:45:47] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 009356: [03:45:47] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009356: [03:45:47] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 009356: [03:45:47] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009356: [03:45:47] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009356: [03:45:47] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009356: [03:45:47] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009356: [03:45:47] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 009356: [03:45:47] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 009356: [03:45:47] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009356: [03:45:47] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009356: [03:45:47] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009356: [03:45:47] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 009356: [03:45:47] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009356: [03:45:47] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009356: [03:45:47] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 009356: [03:45:47] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009356: [03:45:47] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009356: [03:45:47] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009356: [03:45:47] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 009356: [03:45:47] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009356: [03:45:47] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009356: [03:45:47] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 009356: [03:45:47] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009356: [03:45:47] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009356: [03:45:47] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009356: [03:45:47] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 009356: [03:45:47] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009356: [03:45:47] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009356: [03:45:47] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 009356: [03:45:47] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009356: [03:45:47] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009356: [03:45:47] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009356: [03:45:47] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 009356: [03:45:47] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009356: [03:45:47] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009356: [03:45:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009356: [03:45:47] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009356: [03:45:47] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009356: [03:45:47] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009356: [03:45:47] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009356: [03:45:47] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009356: [03:45:47] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009356: [03:45:47] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009356: [03:45:47] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009356: [03:45:47] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009356: [03:45:47] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009356: [03:45:47] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009356: [03:45:47] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009356: [03:45:47] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009356: [03:45:47] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009356: [03:45:47] vk_core.cpp(2872) - Log - Timer chunk initialisation - 82.152 ms RDOC 009356: [03:45:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011832: [03:45:48] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 011832: [03:45:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011832: [03:45:48] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011832: [03:45:48] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011832: [03:45:48] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7252 RDOC 007252: [03:45:48] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 007252: [03:45:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007252: [03:45:48] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007252: [03:45:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007252: [03:45:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007252: [03:45:48] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007252: [03:45:48] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007252: [03:45:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007252: [03:45:48] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007252: [03:45:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007252: [03:45:48] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007252: [03:45:48] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007252: [03:45:48] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007252: [03:45:48] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011832: [03:45:48] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7252] RDOC 007252: [03:45:48] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000020EC5192370 RDOC 007252: [03:45:48] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 007252: [03:45:48] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007252: [03:45:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007252: [03:45:48] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 007252: [03:45:48] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007252: [03:45:48] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007252: [03:45:48] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007252: [03:45:48] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007252: [03:45:48] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007252: [03:45:48] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007252: [03:45:48] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007252: [03:45:48] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007252: [03:45:48] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007252: [03:45:48] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007252: [03:45:48] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007252: [03:45:48] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007252: [03:45:48] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000380260 RDOC 007252: [03:45:48] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000020EC5192370 / 0x0000000000380260 RDOC 011832: [03:45:49] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 007252: [03:45:49] vk_core.cpp(2064) - Log - Starting capture RDOC 007252: [03:45:49] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 007252: [03:45:49] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 007252: [03:45:49] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 007252: [03:45:49] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 23 referenced resources RDOC 007252: [03:45:49] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 011832: [03:45:49] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007252: [03:45:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3522944 bytes to 20040 (0.57 %) RDOC 007252: [03:45:49] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.359741 MB capture section in 0.043080 seconds RDOC 007252: [03:45:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5410 bytes to 5410 (100.00 %) RDOC 007252: [03:45:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 007252: [03:45:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 011832: [03:45:49] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (36630 bytes) (time 1702957549) 10965 byte thumbnail RDOC 011832: [03:45:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 011832: [03:45:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011832: [03:45:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011832: [03:45:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011832: [03:45:50] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011832: [03:45:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011832: [03:45:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011832: [03:45:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011832: [03:45:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011832: [03:45:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011832: [03:45:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011832: [03:45:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011832: [03:45:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011832: [03:45:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011832: [03:45:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011832: [03:45:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011832: [03:45:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011832: [03:45:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011832: [03:45:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011832: [03:45:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011832: [03:45:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011832: [03:45:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011832: [03:45:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011832: [03:45:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011832: [03:45:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011832: [03:45:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011832: [03:45:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011832: [03:45:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011832: [03:45:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011832: [03:45:50] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011832: [03:45:50] vk_replay.cpp(4810) - Log - Created device. RDOC 011832: [03:45:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011832: [03:45:50] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011832: [03:45:50] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011832: [03:45:50] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011832: [03:45:50] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011832: [03:45:50] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011832: [03:45:50] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011832: [03:45:50] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011832: [03:45:50] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011832: [03:45:50] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011832: [03:45:50] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011832: [03:45:50] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011832: [03:45:50] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011832: [03:45:50] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011832: [03:45:50] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011832: [03:45:50] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011832: [03:45:50] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011832: [03:45:50] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011832: [03:45:50] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011832: [03:45:50] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011832: [03:45:50] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 011832: [03:45:50] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011832: [03:45:50] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011832: [03:45:50] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011832: [03:45:50] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011832: [03:45:50] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011832: [03:45:50] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011832: [03:45:50] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 011832: [03:45:50] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011832: [03:45:50] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011832: [03:45:50] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011832: [03:45:50] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011832: [03:45:50] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011832: [03:45:50] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011832: [03:45:50] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 011832: [03:45:50] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011832: [03:45:50] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011832: [03:45:50] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011832: [03:45:50] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011832: [03:45:50] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011832: [03:45:50] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011832: [03:45:50] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 011832: [03:45:50] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011832: [03:45:50] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011832: [03:45:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011832: [03:45:50] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011832: [03:45:50] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011832: [03:45:50] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011832: [03:45:50] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011832: [03:45:50] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011832: [03:45:50] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011832: [03:45:50] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011832: [03:45:50] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011832: [03:45:50] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011832: [03:45:50] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011832: [03:45:50] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011832: [03:45:50] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011832: [03:45:50] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011832: [03:45:50] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011832: [03:45:50] vk_core.cpp(2872) - Log - Timer chunk initialisation - 81.271 ms RDOC 011832: [03:45:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 002924: [03:45:51] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 002924: [03:45:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002924: [03:45:51] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002924: [03:45:51] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002924: [03:45:51] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11428 RDOC 011428: [03:45:51] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 011428: [03:45:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011428: [03:45:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011428: [03:45:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011428: [03:45:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011428: [03:45:51] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011428: [03:45:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011428: [03:45:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011428: [03:45:51] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011428: [03:45:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011428: [03:45:51] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011428: [03:45:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011428: [03:45:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011428: [03:45:51] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002924: [03:45:51] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11428] RDOC 011428: [03:45:51] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001FBE2AD3FA0 RDOC 011428: [03:45:51] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 011428: [03:45:51] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011428: [03:45:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011428: [03:45:51] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 011428: [03:45:51] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011428: [03:45:51] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011428: [03:45:51] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011428: [03:45:51] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011428: [03:45:51] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011428: [03:45:51] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011428: [03:45:51] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011428: [03:45:51] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011428: [03:45:51] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011428: [03:45:51] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011428: [03:45:51] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011428: [03:45:51] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011428: [03:45:51] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000390260 RDOC 011428: [03:45:51] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001FBE2AD3FA0 / 0x0000000000390260 RDOC 011428: [03:45:52] vk_core.cpp(2064) - Log - Starting capture RDOC 011428: [03:45:52] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 011428: [03:45:52] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 002924: [03:45:52] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011428: [03:45:52] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 011428: [03:45:52] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 011428: [03:45:52] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 011428: [03:45:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7360896 bytes to 39010 (0.53 %) RDOC 011428: [03:45:52] vk_core.cpp(2616) - Log - Captured Vulkan frame with 7.019897 MB capture section in 0.052693 seconds RDOC 011428: [03:45:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3930 bytes to 3930 (100.00 %) RDOC 011428: [03:45:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 011428: [03:45:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 002924: [03:45:52] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (46599 bytes) (time 1702957552) 3444 byte thumbnail RDOC 002924: [03:45:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 002924: [03:45:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002924: [03:45:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002924: [03:45:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002924: [03:45:53] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002924: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002924: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002924: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002924: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002924: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 002924: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 002924: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 002924: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 002924: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 002924: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 002924: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 002924: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 002924: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 002924: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 002924: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002924: [03:45:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002924: [03:45:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 002924: [03:45:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 002924: [03:45:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 002924: [03:45:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 002924: [03:45:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 002924: [03:45:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 002924: [03:45:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 002924: [03:45:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 002924: [03:45:53] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 002924: [03:45:53] vk_replay.cpp(4810) - Log - Created device. RDOC 002924: [03:45:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002924: [03:45:53] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 002924: [03:45:53] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002924: [03:45:53] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002924: [03:45:53] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 002924: [03:45:53] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002924: [03:45:53] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002924: [03:45:53] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 002924: [03:45:53] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 002924: [03:45:53] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002924: [03:45:53] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 002924: [03:45:53] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002924: [03:45:53] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002924: [03:45:53] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002924: [03:45:53] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 002924: [03:45:53] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 002924: [03:45:53] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 002924: [03:45:53] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002924: [03:45:53] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002924: [03:45:53] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002924: [03:45:53] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 002924: [03:45:53] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002924: [03:45:53] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002924: [03:45:53] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 002924: [03:45:53] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002924: [03:45:53] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002924: [03:45:53] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002924: [03:45:53] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 002924: [03:45:53] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002924: [03:45:53] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002924: [03:45:53] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 002924: [03:45:53] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002924: [03:45:53] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002924: [03:45:53] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002924: [03:45:53] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 002924: [03:45:53] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002924: [03:45:53] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002924: [03:45:53] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 002924: [03:45:53] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002924: [03:45:53] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002924: [03:45:53] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002924: [03:45:53] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 002924: [03:45:53] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002924: [03:45:53] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 002924: [03:45:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 002924: [03:45:53] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002924: [03:45:53] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002924: [03:45:53] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002924: [03:45:53] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002924: [03:45:53] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002924: [03:45:53] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002924: [03:45:53] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002924: [03:45:53] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002924: [03:45:53] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002924: [03:45:53] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002924: [03:45:53] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002924: [03:45:53] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002924: [03:45:53] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002924: [03:45:53] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002924: [03:45:53] vk_core.cpp(2872) - Log - Timer chunk initialisation - 89.601 ms RDOC 002924: [03:45:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009844: [03:45:53] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 009844: [03:45:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009844: [03:45:54] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009844: [03:45:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009844: [03:45:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8540 RDOC 008540: [03:45:54] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 008540: [03:45:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008540: [03:45:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008540: [03:45:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008540: [03:45:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008540: [03:45:54] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008540: [03:45:54] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008540: [03:45:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008540: [03:45:54] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008540: [03:45:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008540: [03:45:54] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008540: [03:45:54] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008540: [03:45:54] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008540: [03:45:54] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009844: [03:45:54] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8540] RDOC 008540: [03:45:54] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002AB49EC1160 RDOC 008540: [03:45:54] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 008540: [03:45:54] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008540: [03:45:54] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008540: [03:45:54] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 008540: [03:45:54] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008540: [03:45:54] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008540: [03:45:54] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008540: [03:45:54] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008540: [03:45:54] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008540: [03:45:54] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008540: [03:45:54] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008540: [03:45:54] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008540: [03:45:54] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008540: [03:45:54] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008540: [03:45:54] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008540: [03:45:54] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008540: [03:45:54] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000003A0260 RDOC 008540: [03:45:54] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002AB49EC1160 / 0x00000000003A0260 RDOC 008540: [03:45:55] vk_core.cpp(2064) - Log - Starting capture RDOC 008540: [03:45:55] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 009844: [03:45:55] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008540: [03:45:55] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 008540: [03:45:55] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 008540: [03:45:55] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 27 referenced resources RDOC 008540: [03:45:55] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 008540: [03:45:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37694016 bytes to 164691 (0.44 %) RDOC 008540: [03:45:55] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.947815 MB capture section in 0.079246 seconds RDOC 008540: [03:45:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4274 bytes to 4274 (100.00 %) RDOC 008540: [03:45:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 008540: [03:45:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 009844: [03:45:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (177698 bytes) (time 1702957555) 8518 byte thumbnail RDOC 009844: [03:45:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 009844: [03:45:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009844: [03:45:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009844: [03:45:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009844: [03:45:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009844: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009844: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009844: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009844: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009844: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009844: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009844: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009844: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009844: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009844: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009844: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009844: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009844: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009844: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009844: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009844: [03:45:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009844: [03:45:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009844: [03:45:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009844: [03:45:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009844: [03:45:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009844: [03:45:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009844: [03:45:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009844: [03:45:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009844: [03:45:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009844: [03:45:56] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009844: [03:45:56] vk_replay.cpp(4810) - Log - Created device. RDOC 009844: [03:45:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009844: [03:45:56] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 009844: [03:45:56] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009844: [03:45:56] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009844: [03:45:56] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 009844: [03:45:56] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009844: [03:45:56] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009844: [03:45:56] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 009844: [03:45:56] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 009844: [03:45:56] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009844: [03:45:56] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 009844: [03:45:56] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009844: [03:45:56] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009844: [03:45:56] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009844: [03:45:56] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009844: [03:45:56] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 009844: [03:45:56] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 009844: [03:45:56] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009844: [03:45:56] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009844: [03:45:56] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009844: [03:45:56] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 009844: [03:45:56] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009844: [03:45:56] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009844: [03:45:56] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 009844: [03:45:56] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009844: [03:45:56] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009844: [03:45:56] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009844: [03:45:56] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 009844: [03:45:56] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009844: [03:45:56] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009844: [03:45:56] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 009844: [03:45:56] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009844: [03:45:56] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009844: [03:45:56] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009844: [03:45:56] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 009844: [03:45:56] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009844: [03:45:56] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009844: [03:45:56] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 009844: [03:45:56] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009844: [03:45:56] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009844: [03:45:56] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009844: [03:45:56] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 009844: [03:45:56] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009844: [03:45:56] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009844: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009844: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009844: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009844: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009844: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009844: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009844: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009844: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009844: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009844: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009844: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009844: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009844: [03:45:57] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009844: [03:45:57] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009844: [03:45:57] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009844: [03:45:57] vk_core.cpp(2872) - Log - Timer chunk initialisation - 108.302 ms RDOC 009844: [03:45:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003744: [03:45:57] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 003744: [03:45:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003744: [03:45:57] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003744: [03:45:57] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003744: [03:45:57] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7824 RDOC 007824: [03:45:57] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 007824: [03:45:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007824: [03:45:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007824: [03:45:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007824: [03:45:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007824: [03:45:57] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007824: [03:45:57] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007824: [03:45:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007824: [03:45:57] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007824: [03:45:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007824: [03:45:57] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007824: [03:45:57] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007824: [03:45:57] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007824: [03:45:57] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003744: [03:45:57] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7824] RDOC 007824: [03:45:58] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001E950A5BFF0 RDOC 007824: [03:45:58] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 007824: [03:45:58] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007824: [03:45:58] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007824: [03:45:58] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 007824: [03:45:58] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007824: [03:45:58] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007824: [03:45:58] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007824: [03:45:58] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007824: [03:45:58] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007824: [03:45:58] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007824: [03:45:58] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007824: [03:45:58] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007824: [03:45:58] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007824: [03:45:58] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007824: [03:45:58] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007824: [03:45:58] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007824: [03:45:58] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000005C033E RDOC 007824: [03:45:58] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001E950A5BFF0 / 0x00000000005C033E RDOC 003744: [03:45:58] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 003744: [03:45:58] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007824: [03:45:58] vk_core.cpp(2064) - Log - Starting capture RDOC 007824: [03:45:58] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 007824: [03:45:58] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 007824: [03:45:58] vk_debug.cpp(2573) - Log - Allocating readback window of 4096 bytes RDOC 007824: [03:45:58] vk_queue_funcs.cpp(1273) - Log - Persistent map flush forced for ResourceId::155 (0 -> 28) RDOC 007824: [03:45:58] vk_queue_funcs.cpp(1273) - Log - Persistent map flush forced for ResourceId::155 (22 -> 23) RDOC 007824: [03:45:58] vk_queue_funcs.cpp(1273) - Log - Persistent map flush forced for ResourceId::155 (22 -> 23) RDOC 007824: [03:45:58] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 007824: [03:45:59] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 22 referenced resources RDOC 007824: [03:45:59] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 007824: [03:45:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521920 bytes to 21724 (0.62 %) RDOC 007824: [03:45:59] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.358765 MB capture section in 0.061023 seconds RDOC 007824: [03:45:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4553 bytes to 4553 (100.00 %) RDOC 007824: [03:45:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 007824: [03:45:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 003744: [03:45:59] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32698 bytes) (time 1702957559) 6206 byte thumbnail RDOC 003744: [03:46:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 003744: [03:46:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003744: [03:46:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003744: [03:46:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003744: [03:46:00] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003744: [03:46:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003744: [03:46:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003744: [03:46:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003744: [03:46:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003744: [03:46:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003744: [03:46:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003744: [03:46:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003744: [03:46:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003744: [03:46:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003744: [03:46:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003744: [03:46:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003744: [03:46:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003744: [03:46:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003744: [03:46:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003744: [03:46:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003744: [03:46:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003744: [03:46:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003744: [03:46:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003744: [03:46:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003744: [03:46:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003744: [03:46:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003744: [03:46:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003744: [03:46:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003744: [03:46:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003744: [03:46:00] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003744: [03:46:00] vk_replay.cpp(4810) - Log - Created device. RDOC 003744: [03:46:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003744: [03:46:00] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 003744: [03:46:00] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003744: [03:46:00] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003744: [03:46:00] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 003744: [03:46:00] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003744: [03:46:00] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003744: [03:46:00] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 003744: [03:46:00] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 003744: [03:46:00] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003744: [03:46:00] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 003744: [03:46:00] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003744: [03:46:00] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003744: [03:46:00] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003744: [03:46:00] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 003744: [03:46:00] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 003744: [03:46:00] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 003744: [03:46:00] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003744: [03:46:00] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003744: [03:46:00] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003744: [03:46:00] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 003744: [03:46:00] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003744: [03:46:00] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003744: [03:46:00] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 003744: [03:46:00] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003744: [03:46:00] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003744: [03:46:00] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003744: [03:46:00] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 003744: [03:46:00] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003744: [03:46:00] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003744: [03:46:00] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 003744: [03:46:00] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003744: [03:46:00] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003744: [03:46:00] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003744: [03:46:00] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 003744: [03:46:00] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003744: [03:46:00] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003744: [03:46:00] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 003744: [03:46:00] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003744: [03:46:00] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003744: [03:46:00] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003744: [03:46:00] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 003744: [03:46:00] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003744: [03:46:00] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 003744: [03:46:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 003744: [03:46:00] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003744: [03:46:00] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003744: [03:46:00] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003744: [03:46:00] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003744: [03:46:00] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003744: [03:46:00] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003744: [03:46:00] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003744: [03:46:00] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003744: [03:46:00] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003744: [03:46:00] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003744: [03:46:00] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003744: [03:46:00] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003744: [03:46:00] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003744: [03:46:00] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003744: [03:46:00] vk_core.cpp(2872) - Log - Timer chunk initialisation - 75.843 ms RDOC 003744: [03:46:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003316: [03:46:00] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 003316: [03:46:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003316: [03:46:00] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003316: [03:46:00] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003316: [03:46:00] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1392 RDOC 001392: [03:46:00] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 001392: [03:46:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001392: [03:46:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001392: [03:46:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001392: [03:46:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001392: [03:46:00] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001392: [03:46:00] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001392: [03:46:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001392: [03:46:00] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001392: [03:46:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001392: [03:46:00] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001392: [03:46:00] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001392: [03:46:00] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001392: [03:46:00] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003316: [03:46:00] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1392] RDOC 001392: [03:46:01] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000202697AF060 RDOC 001392: [03:46:01] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 001392: [03:46:01] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001392: [03:46:01] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001392: [03:46:01] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 001392: [03:46:01] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001392: [03:46:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001392: [03:46:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001392: [03:46:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001392: [03:46:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001392: [03:46:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001392: [03:46:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001392: [03:46:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001392: [03:46:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001392: [03:46:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001392: [03:46:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001392: [03:46:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001392: [03:46:01] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000930274 RDOC 001392: [03:46:01] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000202697AF060 / 0x0000000000930274 RDOC 001392: [03:46:01] vk_core.cpp(2064) - Log - Starting capture RDOC 001392: [03:46:01] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 003316: [03:46:01] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001392: [03:46:01] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 001392: [03:46:01] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 001392: [03:46:01] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 001392: [03:46:01] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 001392: [03:46:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3522880 bytes to 20503 (0.58 %) RDOC 001392: [03:46:01] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.359680 MB capture section in 0.066297 seconds RDOC 001392: [03:46:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001392: [03:46:01] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 001392: [03:46:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 003316: [03:46:01] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30253 bytes) (time 1702957561) 5116 byte thumbnail RDOC 003316: [03:46:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 003316: [03:46:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003316: [03:46:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003316: [03:46:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003316: [03:46:02] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003316: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003316: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003316: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003316: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003316: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003316: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003316: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003316: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003316: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003316: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003316: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003316: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003316: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003316: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003316: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003316: [03:46:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003316: [03:46:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003316: [03:46:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003316: [03:46:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003316: [03:46:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003316: [03:46:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003316: [03:46:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003316: [03:46:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003316: [03:46:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003316: [03:46:02] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003316: [03:46:02] vk_replay.cpp(4810) - Log - Created device. RDOC 003316: [03:46:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003316: [03:46:02] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 003316: [03:46:02] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003316: [03:46:02] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003316: [03:46:02] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 003316: [03:46:02] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003316: [03:46:02] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003316: [03:46:02] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 003316: [03:46:02] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 003316: [03:46:02] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003316: [03:46:02] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 003316: [03:46:02] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003316: [03:46:02] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003316: [03:46:02] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003316: [03:46:02] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 003316: [03:46:02] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 003316: [03:46:02] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 003316: [03:46:02] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003316: [03:46:02] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003316: [03:46:02] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003316: [03:46:02] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 003316: [03:46:02] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003316: [03:46:02] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003316: [03:46:02] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 003316: [03:46:02] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003316: [03:46:02] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003316: [03:46:02] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003316: [03:46:02] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 003316: [03:46:02] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003316: [03:46:02] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003316: [03:46:02] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 003316: [03:46:02] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003316: [03:46:02] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003316: [03:46:02] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003316: [03:46:02] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 003316: [03:46:02] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003316: [03:46:02] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003316: [03:46:02] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 003316: [03:46:02] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003316: [03:46:02] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003316: [03:46:02] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003316: [03:46:02] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 003316: [03:46:02] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003316: [03:46:02] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 003316: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 003316: [03:46:03] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003316: [03:46:03] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003316: [03:46:03] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003316: [03:46:03] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003316: [03:46:03] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003316: [03:46:03] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003316: [03:46:03] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003316: [03:46:03] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003316: [03:46:03] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003316: [03:46:03] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003316: [03:46:03] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003316: [03:46:03] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003316: [03:46:03] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003316: [03:46:03] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003316: [03:46:03] vk_core.cpp(2872) - Log - Timer chunk initialisation - 89.172 ms RDOC 003316: [03:46:03] vk_pixelhistory.cpp(3919) - Log - Timer VkDebugManager::PixelHistory - 19.524 ms RDOC 003316: [03:46:03] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 15000 total instances RDOC 003316: [03:46:03] vk_shaderdebug.cpp(1849) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 003316: [03:46:03] vk_overlay.cpp(2722) - Log - Timer Triangle Size - 1.028 ms RDOC 003316: [03:46:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006212: [03:46:03] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 006212: [03:46:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006212: [03:46:03] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006212: [03:46:03] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006212: [03:46:03] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11156 RDOC 011156: [03:46:03] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 011156: [03:46:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011156: [03:46:03] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011156: [03:46:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011156: [03:46:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011156: [03:46:03] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011156: [03:46:03] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011156: [03:46:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011156: [03:46:03] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011156: [03:46:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011156: [03:46:03] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011156: [03:46:03] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011156: [03:46:03] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011156: [03:46:03] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006212: [03:46:03] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11156] RDOC 011156: [03:46:04] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001FF0FB1AE20 RDOC 011156: [03:46:04] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 011156: [03:46:04] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011156: [03:46:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011156: [03:46:04] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 011156: [03:46:04] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011156: [03:46:04] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011156: [03:46:04] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011156: [03:46:04] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011156: [03:46:04] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011156: [03:46:04] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011156: [03:46:04] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011156: [03:46:04] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011156: [03:46:04] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011156: [03:46:04] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011156: [03:46:04] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011156: [03:46:04] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011156: [03:46:04] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000005F033E RDOC 011156: [03:46:04] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001FF0FB1AE20 / 0x00000000005F033E RDOC 006212: [03:46:05] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011156: [03:46:05] vk_core.cpp(2064) - Log - Starting capture RDOC 011156: [03:46:05] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 011156: [03:46:05] resource_manager.h(1526) - Log - Prepared 19 dirty resources, postponed 0, skipped 0 RDOC 011156: [03:46:05] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 011156: [03:46:05] resource_manager.h(1538) - Log - Checking 19 resources with initial contents against 130 referenced resources RDOC 011156: [03:46:05] resource_manager.h(1642) - Log - Serialised 19 resources, skipped 0 unreferenced RDOC 011156: [03:46:05] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29362752 bytes to 415513 (1.42 %) RDOC 011156: [03:46:05] vk_core.cpp(2616) - Log - Captured Vulkan frame with 28.002502 MB capture section in 0.139555 seconds RDOC 011156: [03:46:05] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6254 bytes to 6254 (100.00 %) RDOC 011156: [03:46:05] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 011156: [03:46:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 006212: [03:46:05] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (431436 bytes) (time 1702957565) 9454 byte thumbnail RDOC 006212: [03:46:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 006212: [03:46:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006212: [03:46:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006212: [03:46:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006212: [03:46:06] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006212: [03:46:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006212: [03:46:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006212: [03:46:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006212: [03:46:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006212: [03:46:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006212: [03:46:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006212: [03:46:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006212: [03:46:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006212: [03:46:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006212: [03:46:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006212: [03:46:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006212: [03:46:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006212: [03:46:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006212: [03:46:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006212: [03:46:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006212: [03:46:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006212: [03:46:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006212: [03:46:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006212: [03:46:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006212: [03:46:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006212: [03:46:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006212: [03:46:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006212: [03:46:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006212: [03:46:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006212: [03:46:06] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006212: [03:46:06] vk_replay.cpp(4810) - Log - Created device. RDOC 006212: [03:46:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006212: [03:46:06] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 006212: [03:46:06] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006212: [03:46:06] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006212: [03:46:06] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 006212: [03:46:06] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006212: [03:46:06] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006212: [03:46:06] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 006212: [03:46:06] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 006212: [03:46:06] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006212: [03:46:06] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 006212: [03:46:06] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006212: [03:46:06] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006212: [03:46:06] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006212: [03:46:06] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006212: [03:46:06] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 006212: [03:46:06] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 006212: [03:46:06] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006212: [03:46:06] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006212: [03:46:06] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006212: [03:46:06] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 006212: [03:46:06] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006212: [03:46:06] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006212: [03:46:06] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 006212: [03:46:06] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006212: [03:46:06] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006212: [03:46:06] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006212: [03:46:06] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 006212: [03:46:06] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006212: [03:46:06] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006212: [03:46:06] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 006212: [03:46:06] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006212: [03:46:06] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006212: [03:46:06] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006212: [03:46:06] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 006212: [03:46:06] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006212: [03:46:06] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006212: [03:46:06] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 006212: [03:46:06] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006212: [03:46:06] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006212: [03:46:06] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006212: [03:46:06] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 006212: [03:46:06] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006212: [03:46:06] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006212: [03:46:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006212: [03:46:06] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006212: [03:46:06] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006212: [03:46:06] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006212: [03:46:06] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006212: [03:46:06] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006212: [03:46:06] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006212: [03:46:06] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006212: [03:46:06] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006212: [03:46:06] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006212: [03:46:06] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006212: [03:46:06] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006212: [03:46:06] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006212: [03:46:06] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006212: [03:46:06] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006212: [03:46:06] vk_core.cpp(2872) - Log - Timer chunk initialisation - 199.851 ms RDOC 006212: [03:46:06] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 006212: [03:46:06] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 006212: [03:46:06] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 006212: [03:46:06] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 006212: [03:46:07] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 006212: [03:46:07] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 006212: [03:46:07] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 006212: [03:46:07] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 006212: [03:46:07] vk_overlay.cpp(2461) - Log - Timer Quad Overdraw - 118.636 ms RDOC 006212: [03:46:08] vk_overlay.cpp(2461) - Log - Timer Quad Overdraw - 107.857 ms RDOC 006212: [03:46:08] vk_overlay.cpp(2722) - Log - Timer Triangle Size - 63.023 ms RDOC 006212: [03:46:08] vk_overlay.cpp(2722) - Log - Timer Triangle Size - 52.136 ms RDOC 006212: [03:46:08] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 006212: [03:46:08] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 006212: [03:46:09] vk_overlay.cpp(2461) - Log - Timer Quad Overdraw - 111.657 ms RDOC 006212: [03:46:09] vk_overlay.cpp(2461) - Log - Timer Quad Overdraw - 107.940 ms RDOC 006212: [03:46:09] vk_overlay.cpp(2722) - Log - Timer Triangle Size - 54.557 ms RDOC 006212: [03:46:09] vk_overlay.cpp(2722) - Log - Timer Triangle Size - 53.859 ms RDOC 006212: [03:46:09] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 006212: [03:46:09] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 006212: [03:46:10] vk_overlay.cpp(2461) - Log - Timer Quad Overdraw - 110.699 ms RDOC 006212: [03:46:10] vk_overlay.cpp(2461) - Log - Timer Quad Overdraw - 107.430 ms RDOC 006212: [03:46:11] vk_overlay.cpp(2722) - Log - Timer Triangle Size - 55.332 ms RDOC 006212: [03:46:11] vk_overlay.cpp(2722) - Log - Timer Triangle Size - 52.435 ms RDOC 006212: [03:46:11] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 006212: [03:46:11] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 006212: [03:46:11] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 006212: [03:46:11] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 006212: [03:46:12] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 006212: [03:46:12] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 006212: [03:46:12] vk_overlay.cpp(2461) - Log - Timer Quad Overdraw - 111.851 ms RDOC 006212: [03:46:12] vk_overlay.cpp(2461) - Log - Timer Quad Overdraw - 109.133 ms RDOC 006212: [03:46:13] vk_overlay.cpp(2722) - Log - Timer Triangle Size - 56.078 ms RDOC 006212: [03:46:13] vk_overlay.cpp(2722) - Log - Timer Triangle Size - 53.312 ms RDOC 006212: [03:46:13] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 006212: [03:46:13] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 006212: [03:46:14] vk_overlay.cpp(2461) - Log - Timer Quad Overdraw - 112.622 ms RDOC 006212: [03:46:14] vk_overlay.cpp(2461) - Log - Timer Quad Overdraw - 109.211 ms RDOC 006212: [03:46:14] vk_overlay.cpp(2722) - Log - Timer Triangle Size - 55.802 ms RDOC 006212: [03:46:14] vk_overlay.cpp(2722) - Log - Timer Triangle Size - 53.262 ms RDOC 006212: [03:46:14] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 006212: [03:46:14] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 006212: [03:46:15] vk_overlay.cpp(2461) - Log - Timer Quad Overdraw - 111.856 ms RDOC 006212: [03:46:15] vk_overlay.cpp(2461) - Log - Timer Quad Overdraw - 108.488 ms RDOC 006212: [03:46:16] vk_overlay.cpp(2722) - Log - Timer Triangle Size - 56.233 ms RDOC 006212: [03:46:16] vk_overlay.cpp(2722) - Log - Timer Triangle Size - 53.351 ms RDOC 006212: [03:46:16] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 006212: [03:46:16] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 006212: [03:46:16] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 006212: [03:46:16] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 006212: [03:46:17] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 006212: [03:46:17] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 006212: [03:46:17] vk_overlay.cpp(2461) - Log - Timer Quad Overdraw - 111.009 ms RDOC 006212: [03:46:17] vk_overlay.cpp(2461) - Log - Timer Quad Overdraw - 109.319 ms RDOC 006212: [03:46:18] vk_overlay.cpp(2722) - Log - Timer Triangle Size - 55.528 ms RDOC 006212: [03:46:18] vk_overlay.cpp(2722) - Log - Timer Triangle Size - 54.204 ms RDOC 006212: [03:46:18] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 006212: [03:46:18] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 006212: [03:46:18] vk_overlay.cpp(2461) - Log - Timer Quad Overdraw - 112.395 ms RDOC 006212: [03:46:19] vk_overlay.cpp(2461) - Log - Timer Quad Overdraw - 109.451 ms RDOC 006212: [03:46:19] vk_overlay.cpp(2722) - Log - Timer Triangle Size - 56.261 ms RDOC 006212: [03:46:19] vk_overlay.cpp(2722) - Log - Timer Triangle Size - 55.230 ms RDOC 006212: [03:46:19] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 006212: [03:46:19] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 006212: [03:46:20] vk_overlay.cpp(2461) - Log - Timer Quad Overdraw - 111.361 ms RDOC 006212: [03:46:20] vk_overlay.cpp(2461) - Log - Timer Quad Overdraw - 109.957 ms RDOC 006212: [03:46:20] vk_overlay.cpp(2722) - Log - Timer Triangle Size - 55.999 ms RDOC 006212: [03:46:21] vk_overlay.cpp(2722) - Log - Timer Triangle Size - 54.221 ms RDOC 006212: [03:46:21] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 006212: [03:46:21] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 006212: [03:46:21] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 006212: [03:46:21] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 006212: [03:46:21] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 006212: [03:46:21] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 006212: [03:46:22] vk_overlay.cpp(2461) - Log - Timer Quad Overdraw - 111.732 ms RDOC 006212: [03:46:22] vk_overlay.cpp(2461) - Log - Timer Quad Overdraw - 110.131 ms RDOC 006212: [03:46:22] vk_overlay.cpp(2722) - Log - Timer Triangle Size - 56.647 ms RDOC 006212: [03:46:23] vk_overlay.cpp(2722) - Log - Timer Triangle Size - 54.802 ms RDOC 006212: [03:46:23] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 006212: [03:46:23] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 006212: [03:46:23] vk_overlay.cpp(2461) - Log - Timer Quad Overdraw - 111.295 ms RDOC 006212: [03:46:23] vk_overlay.cpp(2461) - Log - Timer Quad Overdraw - 109.165 ms RDOC 006212: [03:46:24] vk_overlay.cpp(2722) - Log - Timer Triangle Size - 56.174 ms RDOC 006212: [03:46:24] vk_overlay.cpp(2722) - Log - Timer Triangle Size - 54.807 ms RDOC 006212: [03:46:24] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 006212: [03:46:24] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 006212: [03:46:25] vk_overlay.cpp(2461) - Log - Timer Quad Overdraw - 112.758 ms RDOC 006212: [03:46:25] vk_overlay.cpp(2461) - Log - Timer Quad Overdraw - 109.892 ms RDOC 006212: [03:46:25] vk_overlay.cpp(2722) - Log - Timer Triangle Size - 56.401 ms RDOC 006212: [03:46:25] vk_overlay.cpp(2722) - Log - Timer Triangle Size - 54.338 ms RDOC 006212: [03:46:26] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 006212: [03:46:26] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 006212: [03:46:26] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 006212: [03:46:26] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 006212: [03:46:26] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 006212: [03:46:26] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 006212: [03:46:27] vk_overlay.cpp(2461) - Log - Timer Quad Overdraw - 112.754 ms RDOC 006212: [03:46:27] vk_overlay.cpp(2461) - Log - Timer Quad Overdraw - 110.416 ms RDOC 006212: [03:46:27] vk_overlay.cpp(2722) - Log - Timer Triangle Size - 56.379 ms RDOC 006212: [03:46:27] vk_overlay.cpp(2722) - Log - Timer Triangle Size - 55.319 ms RDOC 006212: [03:46:28] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 006212: [03:46:28] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 006212: [03:46:28] vk_overlay.cpp(2461) - Log - Timer Quad Overdraw - 113.107 ms RDOC 006212: [03:46:28] vk_overlay.cpp(2461) - Log - Timer Quad Overdraw - 111.287 ms RDOC 006212: [03:46:29] vk_overlay.cpp(2722) - Log - Timer Triangle Size - 57.100 ms RDOC 006212: [03:46:29] vk_overlay.cpp(2722) - Log - Timer Triangle Size - 55.233 ms RDOC 006212: [03:46:29] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 006212: [03:46:29] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 006212: [03:46:30] vk_overlay.cpp(2461) - Log - Timer Quad Overdraw - 112.846 ms RDOC 006212: [03:46:30] vk_overlay.cpp(2461) - Log - Timer Quad Overdraw - 110.073 ms RDOC 006212: [03:46:30] vk_overlay.cpp(2722) - Log - Timer Triangle Size - 57.776 ms RDOC 006212: [03:46:30] vk_overlay.cpp(2722) - Log - Timer Triangle Size - 55.158 ms RDOC 006212: [03:46:30] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 006212: [03:46:30] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 006212: [03:46:31] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 006212: [03:46:31] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 006212: [03:46:31] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 006212: [03:46:31] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 006212: [03:46:32] vk_overlay.cpp(2461) - Log - Timer Quad Overdraw - 110.869 ms RDOC 006212: [03:46:32] vk_overlay.cpp(2461) - Log - Timer Quad Overdraw - 111.561 ms RDOC 006212: [03:46:32] vk_overlay.cpp(2722) - Log - Timer Triangle Size - 55.706 ms RDOC 006212: [03:46:32] vk_overlay.cpp(2722) - Log - Timer Triangle Size - 55.713 ms RDOC 006212: [03:46:32] vk_overlay.cpp(2722) - Log - Timer Triangle Size - 53.263 ms RDOC 006212: [03:46:33] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 006212: [03:46:33] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 006212: [03:46:33] vk_overlay.cpp(2461) - Log - Timer Quad Overdraw - 111.189 ms RDOC 006212: [03:46:33] vk_overlay.cpp(2461) - Log - Timer Quad Overdraw - 111.500 ms RDOC 006212: [03:46:34] vk_overlay.cpp(2722) - Log - Timer Triangle Size - 56.201 ms RDOC 006212: [03:46:34] vk_overlay.cpp(2722) - Log - Timer Triangle Size - 56.308 ms RDOC 006212: [03:46:34] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 006212: [03:46:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3) vk\vk_parameter_zoo.cpp:383 Log: 1 tools available: vk\vk_parameter_zoo.cpp:385 Log: - RenderDoc vk\vk_parameter_zoo.cpp:400 Log: Got physical device NVIDIA GeForce GT 1030
RDOC 007768: [03:46:35] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 007768: [03:46:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007768: [03:46:35] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007768: [03:46:35] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007768: [03:46:35] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1636 RDOC 001636: [03:46:35] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 001636: [03:46:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001636: [03:46:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001636: [03:46:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001636: [03:46:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001636: [03:46:35] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001636: [03:46:35] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001636: [03:46:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001636: [03:46:35] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001636: [03:46:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001636: [03:46:35] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001636: [03:46:35] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001636: [03:46:35] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001636: [03:46:35] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007768: [03:46:35] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1636] RDOC 001636: [03:46:35] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001DFA3959660 RDOC 001636: [03:46:35] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 001636: [03:46:35] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001636: [03:46:35] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001636: [03:46:35] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 001636: [03:46:35] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001636: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001636: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001636: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001636: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001636: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001636: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001636: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001636: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001636: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001636: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001636: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001636: [03:46:36] vk_core.cpp(4096) - Log - RegisterSurface() window 000000000005026E RDOC 001636: [03:46:36] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001DFA3959660 / 0x000000000005026E RDOC 007768: [03:46:37] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 007768: [03:46:37] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001636: [03:46:37] vk_core.cpp(2064) - Log - Starting capture RDOC 001636: [03:46:37] resource_manager.h(1469) - Log - Preparing up to 32 potentially dirty resources RDOC 001636: [03:46:37] resource_manager.h(1526) - Log - Prepared 23 dirty resources, postponed 1, skipped 0 RDOC 001636: [03:46:37] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 001636: [03:46:37] resource_manager.h(1538) - Log - Checking 24 resources with initial contents against 119 referenced resources RDOC 001636: [03:46:37] resource_manager.h(1642) - Log - Serialised 24 resources, skipped 0 unreferenced RDOC 001636: [03:46:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 39059200 bytes to 175080 (0.45 %) RDOC 001636: [03:46:37] vk_core.cpp(2616) - Log - Captured Vulkan frame with 37.249756 MB capture section in 0.089719 seconds RDOC 001636: [03:46:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001636: [03:46:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 001636: [03:46:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 007768: [03:46:37] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (184830 bytes) (time 1702957597) 5116 byte thumbnail RDOC 007768: [03:46:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 007768: [03:46:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007768: [03:46:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007768: [03:46:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007768: [03:46:38] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007768: [03:46:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007768: [03:46:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007768: [03:46:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007768: [03:46:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007768: [03:46:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007768: [03:46:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007768: [03:46:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007768: [03:46:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007768: [03:46:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007768: [03:46:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007768: [03:46:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007768: [03:46:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007768: [03:46:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007768: [03:46:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007768: [03:46:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007768: [03:46:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007768: [03:46:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007768: [03:46:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007768: [03:46:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007768: [03:46:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007768: [03:46:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007768: [03:46:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007768: [03:46:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007768: [03:46:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007768: [03:46:38] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007768: [03:46:38] vk_replay.cpp(4810) - Log - Created device. RDOC 007768: [03:46:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007768: [03:46:38] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 007768: [03:46:38] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007768: [03:46:38] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007768: [03:46:38] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 007768: [03:46:38] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007768: [03:46:38] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007768: [03:46:38] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 007768: [03:46:38] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 007768: [03:46:38] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007768: [03:46:38] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 007768: [03:46:38] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007768: [03:46:38] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007768: [03:46:38] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007768: [03:46:38] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007768: [03:46:38] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 007768: [03:46:38] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 007768: [03:46:38] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007768: [03:46:38] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007768: [03:46:38] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007768: [03:46:38] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 007768: [03:46:38] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007768: [03:46:38] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007768: [03:46:38] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 007768: [03:46:38] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007768: [03:46:38] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007768: [03:46:38] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007768: [03:46:38] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 007768: [03:46:38] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007768: [03:46:38] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007768: [03:46:38] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 007768: [03:46:38] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007768: [03:46:38] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007768: [03:46:38] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007768: [03:46:38] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 007768: [03:46:38] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007768: [03:46:38] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007768: [03:46:38] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 007768: [03:46:38] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007768: [03:46:38] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007768: [03:46:38] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007768: [03:46:38] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 007768: [03:46:38] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007768: [03:46:38] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 007768: [03:46:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 007768: [03:46:39] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007768: [03:46:39] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007768: [03:46:39] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007768: [03:46:39] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007768: [03:46:39] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007768: [03:46:39] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007768: [03:46:39] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007768: [03:46:39] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007768: [03:46:39] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007768: [03:46:39] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007768: [03:46:39] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007768: [03:46:39] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007768: [03:46:39] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007768: [03:46:39] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007768: [03:46:39] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 007768: [03:46:39] vk_core.cpp(2872) - Log - Timer chunk initialisation - 129.337 ms RDOC 007768: [03:46:39] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 007768: [03:46:39] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 007768: [03:46:39] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 007768: [03:46:39] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 007768: [03:46:39] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 007768: [03:46:39] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 007768: [03:46:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011072: [03:46:39] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 011072: [03:46:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011072: [03:46:39] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011072: [03:46:39] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011072: [03:46:39] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8012 RDOC 008012: [03:46:39] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 008012: [03:46:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008012: [03:46:39] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008012: [03:46:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008012: [03:46:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008012: [03:46:39] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008012: [03:46:39] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008012: [03:46:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008012: [03:46:39] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008012: [03:46:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008012: [03:46:39] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008012: [03:46:39] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008012: [03:46:39] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008012: [03:46:39] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011072: [03:46:39] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8012] RDOC 008012: [03:46:40] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000023E5DEEE960 RDOC 008012: [03:46:40] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 008012: [03:46:40] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008012: [03:46:40] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008012: [03:46:40] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 008012: [03:46:40] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008012: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008012: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008012: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008012: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008012: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008012: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008012: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008012: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008012: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008012: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008012: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008012: [03:46:40] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000B70312 RDOC 008012: [03:46:40] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000023E5DEEE960 / 0x0000000000B70312 RDOC 008012: [03:46:40] vk_core.cpp(2064) - Log - Starting capture RDOC 008012: [03:46:40] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 011072: [03:46:40] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008012: [03:46:40] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 008012: [03:46:40] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 008012: [03:46:40] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 45 referenced resources RDOC 008012: [03:46:40] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 0 unreferenced RDOC 008012: [03:46:40] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 22689984 bytes to 128864 (0.57 %) RDOC 008012: [03:46:40] vk_core.cpp(2616) - Log - Captured Vulkan frame with 21.638855 MB capture section in 0.070432 seconds RDOC 008012: [03:46:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7032 bytes to 7032 (100.00 %) RDOC 008012: [03:46:41] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 008012: [03:46:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 011072: [03:46:41] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (151500 bytes) (time 1702957601) 15389 byte thumbnail RDOC 011072: [03:46:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 011072: [03:46:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011072: [03:46:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011072: [03:46:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011072: [03:46:42] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011072: [03:46:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011072: [03:46:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011072: [03:46:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011072: [03:46:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011072: [03:46:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011072: [03:46:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011072: [03:46:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011072: [03:46:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011072: [03:46:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011072: [03:46:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011072: [03:46:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011072: [03:46:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011072: [03:46:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011072: [03:46:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011072: [03:46:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011072: [03:46:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011072: [03:46:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011072: [03:46:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011072: [03:46:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011072: [03:46:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011072: [03:46:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011072: [03:46:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011072: [03:46:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011072: [03:46:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011072: [03:46:42] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011072: [03:46:42] vk_replay.cpp(4810) - Log - Created device. RDOC 011072: [03:46:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011072: [03:46:42] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011072: [03:46:42] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011072: [03:46:42] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011072: [03:46:42] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011072: [03:46:42] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011072: [03:46:42] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011072: [03:46:42] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011072: [03:46:42] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011072: [03:46:42] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011072: [03:46:42] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011072: [03:46:42] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011072: [03:46:42] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011072: [03:46:42] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011072: [03:46:42] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011072: [03:46:42] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011072: [03:46:42] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011072: [03:46:42] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011072: [03:46:42] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011072: [03:46:42] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011072: [03:46:42] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 011072: [03:46:42] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011072: [03:46:42] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011072: [03:46:42] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011072: [03:46:42] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011072: [03:46:42] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011072: [03:46:42] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011072: [03:46:42] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 011072: [03:46:42] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011072: [03:46:42] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011072: [03:46:42] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011072: [03:46:42] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011072: [03:46:42] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011072: [03:46:42] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011072: [03:46:42] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 011072: [03:46:42] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011072: [03:46:42] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011072: [03:46:42] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011072: [03:46:42] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011072: [03:46:42] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011072: [03:46:42] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011072: [03:46:42] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 011072: [03:46:42] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011072: [03:46:42] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011072: [03:46:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011072: [03:46:42] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011072: [03:46:42] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011072: [03:46:42] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011072: [03:46:42] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011072: [03:46:42] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011072: [03:46:42] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011072: [03:46:42] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011072: [03:46:42] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011072: [03:46:42] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011072: [03:46:42] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011072: [03:46:42] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011072: [03:46:42] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011072: [03:46:42] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011072: [03:46:42] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011072: [03:46:42] vk_core.cpp(2872) - Log - Timer chunk initialisation - 188.201 ms RDOC 011072: [03:46:42] vk_pixelhistory.cpp(3919) - Log - Timer VkDebugManager::PixelHistory - 360.162 ms RDOC 011072: [03:46:43] vk_pixelhistory.cpp(3919) - Log - Timer VkDebugManager::PixelHistory - 329.357 ms RDOC 011072: [03:46:43] vk_pixelhistory.cpp(3919) - Log - Timer VkDebugManager::PixelHistory - 329.334 ms RDOC 011072: [03:46:44] vk_pixelhistory.cpp(3919) - Log - Timer VkDebugManager::PixelHistory - 411.758 ms RDOC 011072: [03:46:44] vk_pixelhistory.cpp(3919) - Log - Timer VkDebugManager::PixelHistory - 326.595 ms RDOC 011072: [03:46:44] vk_pixelhistory.cpp(3919) - Log - Timer VkDebugManager::PixelHistory - 247.953 ms RDOC 011072: [03:46:45] vk_pixelhistory.cpp(3919) - Log - Timer VkDebugManager::PixelHistory - 327.431 ms RDOC 011072: [03:46:45] vk_pixelhistory.cpp(3919) - Log - Timer VkDebugManager::PixelHistory - 327.364 ms RDOC 011072: [03:46:46] vk_pixelhistory.cpp(3919) - Log - Timer VkDebugManager::PixelHistory - 326.537 ms RDOC 011072: [03:46:46] vk_pixelhistory.cpp(3919) - Log - Timer VkDebugManager::PixelHistory - 329.611 ms RDOC 011072: [03:46:47] vk_pixelhistory.cpp(3919) - Log - Timer VkDebugManager::PixelHistory - 328.353 ms RDOC 011072: [03:46:47] vk_pixelhistory.cpp(3919) - Log - Timer VkDebugManager::PixelHistory - 353.274 ms RDOC 011072: [03:46:48] vk_pixelhistory.cpp(3919) - Log - Timer VkDebugManager::PixelHistory - 341.614 ms RDOC 011072: [03:46:48] vk_pixelhistory.cpp(3919) - Log - Timer VkDebugManager::PixelHistory - 252.585 ms RDOC 011072: [03:46:48] vk_pixelhistory.cpp(3919) - Log - Timer VkDebugManager::PixelHistory - 253.839 ms RDOC 011072: [03:46:49] vk_pixelhistory.cpp(3919) - Log - Timer VkDebugManager::PixelHistory - 252.640 ms RDOC 011072: [03:46:49] vk_pixelhistory.cpp(3919) - Log - Timer VkDebugManager::PixelHistory - 339.170 ms RDOC 011072: [03:46:50] vk_pixelhistory.cpp(3919) - Log - Timer VkDebugManager::PixelHistory - 346.476 ms RDOC 011072: [03:46:50] vk_pixelhistory.cpp(3919) - Log - Timer VkDebugManager::PixelHistory - 342.511 ms RDOC 011072: [03:46:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008944: [03:46:50] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 008944: [03:46:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008944: [03:46:50] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008944: [03:46:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008944: [03:46:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3632 RDOC 003632: [03:46:51] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 003632: [03:46:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003632: [03:46:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003632: [03:46:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003632: [03:46:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003632: [03:46:51] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003632: [03:46:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003632: [03:46:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003632: [03:46:51] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003632: [03:46:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003632: [03:46:51] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003632: [03:46:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003632: [03:46:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003632: [03:46:51] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008944: [03:46:51] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3632] RDOC 003632: [03:46:51] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001969DDF3FB0 RDOC 003632: [03:46:51] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 003632: [03:46:51] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003632: [03:46:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003632: [03:46:51] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 003632: [03:46:51] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003632: [03:46:51] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003632: [03:46:51] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003632: [03:46:51] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003632: [03:46:51] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003632: [03:46:51] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003632: [03:46:51] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003632: [03:46:51] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003632: [03:46:51] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003632: [03:46:51] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003632: [03:46:51] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003632: [03:46:51] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003632: [03:46:51] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000440260 RDOC 003632: [03:46:51] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001969DDF3FB0 / 0x0000000000440260 RDOC 008944: [03:46:52] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003632: [03:46:57] vk_core.cpp(2064) - Log - Starting capture RDOC 003632: [03:46:57] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 003632: [03:46:57] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 19, skipped 0 RDOC 003632: [03:46:57] resource_manager.h(1145) - Log - Preparing resource ResourceId::195 after it has been postponed. RDOC 003632: [03:46:57] resource_manager.h(1145) - Log - Preparing resource ResourceId::197 after it has been postponed. RDOC 003632: [03:46:57] resource_manager.h(1145) - Log - Preparing resource ResourceId::199 after it has been postponed. RDOC 003632: [03:46:57] vk_core.cpp(2207) - Log - Finished capture, Frame 505 RDOC 003632: [03:46:57] resource_manager.h(1538) - Log - Checking 20 resources with initial contents against 27 referenced resources RDOC 003632: [03:46:57] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 13 unreferenced RDOC 003632: [03:46:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 22720 bytes to 8616 (37.92 %) RDOC 003632: [03:46:57] vk_core.cpp(2616) - Log - Captured Vulkan frame with 0.021667 MB capture section in 0.055452 seconds RDOC 003632: [03:46:57] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4619 bytes to 4619 (100.00 %) RDOC 003632: [03:46:57] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 003632: [03:46:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 008944: [03:46:57] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 505) (20691 bytes) (time 1702957617) 7241 byte thumbnail RDOC 008944: [03:46:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 008944: [03:46:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008944: [03:46:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008944: [03:46:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008944: [03:46:58] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008944: [03:46:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008944: [03:46:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008944: [03:46:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008944: [03:46:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008944: [03:46:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008944: [03:46:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008944: [03:46:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008944: [03:46:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008944: [03:46:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008944: [03:46:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008944: [03:46:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008944: [03:46:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008944: [03:46:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008944: [03:46:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008944: [03:46:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008944: [03:46:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008944: [03:46:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008944: [03:46:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008944: [03:46:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008944: [03:46:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008944: [03:46:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008944: [03:46:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008944: [03:46:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008944: [03:46:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008944: [03:46:58] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008944: [03:46:58] vk_replay.cpp(4810) - Log - Created device. RDOC 008944: [03:46:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008944: [03:46:58] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 008944: [03:46:58] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008944: [03:46:58] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008944: [03:46:58] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 008944: [03:46:58] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008944: [03:46:58] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008944: [03:46:58] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 008944: [03:46:58] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 008944: [03:46:58] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008944: [03:46:58] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 008944: [03:46:58] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008944: [03:46:58] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008944: [03:46:58] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008944: [03:46:58] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 008944: [03:46:58] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 008944: [03:46:58] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 008944: [03:46:58] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008944: [03:46:58] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008944: [03:46:58] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008944: [03:46:58] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 008944: [03:46:58] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008944: [03:46:58] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008944: [03:46:58] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 008944: [03:46:58] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008944: [03:46:58] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008944: [03:46:58] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008944: [03:46:58] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 008944: [03:46:58] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008944: [03:46:58] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008944: [03:46:58] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 008944: [03:46:58] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008944: [03:46:58] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008944: [03:46:58] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008944: [03:46:58] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 008944: [03:46:58] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008944: [03:46:58] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008944: [03:46:58] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 008944: [03:46:58] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008944: [03:46:58] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008944: [03:46:58] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008944: [03:46:58] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 008944: [03:46:58] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008944: [03:46:58] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008944: [03:46:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008944: [03:46:58] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008944: [03:46:58] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008944: [03:46:58] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008944: [03:46:58] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008944: [03:46:58] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008944: [03:46:58] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008944: [03:46:58] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008944: [03:46:58] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008944: [03:46:58] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008944: [03:46:58] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008944: [03:46:58] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008944: [03:46:58] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008944: [03:46:59] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008944: [03:46:59] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008944: [03:46:59] vk_core.cpp(2872) - Log - Timer chunk initialisation - 90.550 ms RDOC 008944: [03:46:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007948: [03:46:59] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 007948: [03:46:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007948: [03:46:59] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007948: [03:46:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007948: [03:46:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6796 RDOC 006796: [03:46:59] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 006796: [03:46:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006796: [03:46:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006796: [03:46:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006796: [03:46:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006796: [03:46:59] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006796: [03:46:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006796: [03:46:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006796: [03:46:59] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006796: [03:46:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006796: [03:46:59] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006796: [03:46:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006796: [03:46:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006796: [03:46:59] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007948: [03:46:59] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6796] RDOC 006796: [03:47:00] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001DF50D77210 RDOC 006796: [03:47:00] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 006796: [03:47:00] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006796: [03:47:00] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006796: [03:47:00] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 006796: [03:47:00] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006796: [03:47:00] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006796: [03:47:00] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006796: [03:47:00] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006796: [03:47:00] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006796: [03:47:00] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006796: [03:47:00] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006796: [03:47:00] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006796: [03:47:00] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006796: [03:47:00] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006796: [03:47:00] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006796: [03:47:00] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006796: [03:47:00] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000BA0312 RDOC 006796: [03:47:00] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001DF50D77210 / 0x0000000000BA0312 RDOC 006796: [03:47:00] vk_core.cpp(2064) - Log - Starting capture RDOC 006796: [03:47:00] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 006796: [03:47:00] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 007948: [03:47:00] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006796: [03:47:00] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 006796: [03:47:00] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 006796: [03:47:00] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 006796: [03:47:00] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519424 bytes to 21063 (0.60 %) RDOC 006796: [03:47:00] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.356384 MB capture section in 0.054134 seconds RDOC 006796: [03:47:00] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006796: [03:47:00] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 006796: [03:47:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 007948: [03:47:00] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30813 bytes) (time 1702957620) 5116 byte thumbnail RDOC 007948: [03:47:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 007948: [03:47:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007948: [03:47:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007948: [03:47:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007948: [03:47:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007948: [03:47:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007948: [03:47:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007948: [03:47:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007948: [03:47:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007948: [03:47:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007948: [03:47:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007948: [03:47:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007948: [03:47:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007948: [03:47:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007948: [03:47:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007948: [03:47:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007948: [03:47:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007948: [03:47:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007948: [03:47:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007948: [03:47:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007948: [03:47:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007948: [03:47:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007948: [03:47:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007948: [03:47:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007948: [03:47:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007948: [03:47:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007948: [03:47:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007948: [03:47:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007948: [03:47:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007948: [03:47:01] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007948: [03:47:01] vk_replay.cpp(4810) - Log - Created device. RDOC 007948: [03:47:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007948: [03:47:01] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 007948: [03:47:01] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007948: [03:47:01] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007948: [03:47:01] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 007948: [03:47:01] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007948: [03:47:01] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007948: [03:47:01] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 007948: [03:47:01] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 007948: [03:47:01] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007948: [03:47:01] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 007948: [03:47:01] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007948: [03:47:01] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007948: [03:47:01] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007948: [03:47:01] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007948: [03:47:01] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 007948: [03:47:01] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 007948: [03:47:01] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007948: [03:47:01] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007948: [03:47:01] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007948: [03:47:01] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 007948: [03:47:01] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007948: [03:47:01] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007948: [03:47:01] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 007948: [03:47:01] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007948: [03:47:01] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007948: [03:47:01] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007948: [03:47:01] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 007948: [03:47:01] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007948: [03:47:01] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007948: [03:47:01] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 007948: [03:47:01] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007948: [03:47:01] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007948: [03:47:01] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007948: [03:47:01] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 007948: [03:47:01] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007948: [03:47:01] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007948: [03:47:01] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 007948: [03:47:01] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007948: [03:47:01] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007948: [03:47:01] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007948: [03:47:01] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 007948: [03:47:01] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007948: [03:47:01] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 007948: [03:47:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 007948: [03:47:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007948: [03:47:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007948: [03:47:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007948: [03:47:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007948: [03:47:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007948: [03:47:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007948: [03:47:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007948: [03:47:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007948: [03:47:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007948: [03:47:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007948: [03:47:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007948: [03:47:02] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007948: [03:47:02] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007948: [03:47:02] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007948: [03:47:27] vk_core.cpp(2872) - Log - Timer chunk initialisation - 25096.019 ms RDOC 007948: [03:47:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011216: [03:47:27] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 011216: [03:47:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011216: [03:47:27] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011216: [03:47:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011216: [03:47:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1848 RDOC 001848: [03:47:27] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 001848: [03:47:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001848: [03:47:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001848: [03:47:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001848: [03:47:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001848: [03:47:27] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001848: [03:47:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001848: [03:47:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001848: [03:47:27] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001848: [03:47:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001848: [03:47:27] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001848: [03:47:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001848: [03:47:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001848: [03:47:27] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011216: [03:47:27] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1848] RDOC 001848: [03:47:27] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000026EE75151F0 RDOC 001848: [03:47:27] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 001848: [03:47:27] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001848: [03:47:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001848: [03:47:28] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 001848: [03:47:28] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001848: [03:47:28] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001848: [03:47:28] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001848: [03:47:28] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001848: [03:47:28] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001848: [03:47:28] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001848: [03:47:28] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001848: [03:47:28] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001848: [03:47:28] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001848: [03:47:28] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001848: [03:47:28] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001848: [03:47:28] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001848: [03:47:28] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000000902FA RDOC 001848: [03:47:28] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000026EE75151F0 / 0x00000000000902FA RDOC 001848: [03:47:28] vk_core.cpp(2064) - Log - Starting capture RDOC 001848: [03:47:28] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 011216: [03:47:28] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001848: [03:47:28] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 001848: [03:47:28] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 001848: [03:47:28] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 001848: [03:47:28] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 001848: [03:47:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 21384 (0.61 %) RDOC 001848: [03:47:28] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.358582 MB capture section in 0.068846 seconds RDOC 001848: [03:47:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001848: [03:47:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 001848: [03:47:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 011216: [03:47:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31134 bytes) (time 1702957648) 5116 byte thumbnail RDOC 011216: [03:47:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 011216: [03:47:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011216: [03:47:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011216: [03:47:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011216: [03:47:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011216: [03:47:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011216: [03:47:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011216: [03:47:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011216: [03:47:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011216: [03:47:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011216: [03:47:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011216: [03:47:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011216: [03:47:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011216: [03:47:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011216: [03:47:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011216: [03:47:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011216: [03:47:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011216: [03:47:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011216: [03:47:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011216: [03:47:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011216: [03:47:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011216: [03:47:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011216: [03:47:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011216: [03:47:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011216: [03:47:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011216: [03:47:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011216: [03:47:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011216: [03:47:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011216: [03:47:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011216: [03:47:29] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011216: [03:47:29] vk_replay.cpp(4810) - Log - Created device. RDOC 011216: [03:47:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011216: [03:47:29] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011216: [03:47:29] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011216: [03:47:29] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011216: [03:47:29] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011216: [03:47:29] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011216: [03:47:29] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011216: [03:47:29] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011216: [03:47:29] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011216: [03:47:29] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011216: [03:47:29] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011216: [03:47:29] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011216: [03:47:29] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011216: [03:47:29] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011216: [03:47:29] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011216: [03:47:29] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011216: [03:47:29] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011216: [03:47:29] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011216: [03:47:29] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011216: [03:47:29] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011216: [03:47:29] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 011216: [03:47:29] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011216: [03:47:29] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011216: [03:47:29] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011216: [03:47:29] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011216: [03:47:29] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011216: [03:47:29] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011216: [03:47:29] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 011216: [03:47:29] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011216: [03:47:29] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011216: [03:47:29] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011216: [03:47:29] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011216: [03:47:29] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011216: [03:47:29] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011216: [03:47:29] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 011216: [03:47:29] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011216: [03:47:29] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011216: [03:47:29] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011216: [03:47:29] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011216: [03:47:29] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011216: [03:47:29] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011216: [03:47:29] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 011216: [03:47:29] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011216: [03:47:29] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011216: [03:47:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011216: [03:47:29] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011216: [03:47:29] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011216: [03:47:29] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011216: [03:47:29] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011216: [03:47:29] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011216: [03:47:29] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011216: [03:47:29] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011216: [03:47:29] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011216: [03:47:29] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011216: [03:47:29] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011216: [03:47:29] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011216: [03:47:29] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011216: [03:47:29] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011216: [03:47:29] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011216: [03:47:29] vk_core.cpp(2872) - Log - Timer chunk initialisation - 83.528 ms RDOC 011216: [03:47:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003692: [03:47:30] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 003692: [03:47:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003692: [03:47:30] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003692: [03:47:30] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003692: [03:47:30] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1196 RDOC 001196: [03:47:30] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 001196: [03:47:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001196: [03:47:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001196: [03:47:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001196: [03:47:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001196: [03:47:30] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001196: [03:47:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001196: [03:47:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001196: [03:47:30] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001196: [03:47:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001196: [03:47:30] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001196: [03:47:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001196: [03:47:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001196: [03:47:30] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003692: [03:47:30] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1196] RDOC 001196: [03:47:30] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001E5340BA9B0 RDOC 001196: [03:47:30] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 001196: [03:47:30] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001196: [03:47:30] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001196: [03:47:30] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 001196: [03:47:30] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001196: [03:47:30] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001196: [03:47:30] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001196: [03:47:30] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001196: [03:47:30] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001196: [03:47:30] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001196: [03:47:30] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001196: [03:47:30] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001196: [03:47:30] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001196: [03:47:30] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001196: [03:47:30] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001196: [03:47:30] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001196: [03:47:30] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000A4033C RDOC 001196: [03:47:30] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001E5340BA9B0 / 0x0000000000A4033C RDOC 001196: [03:47:31] vk_core.cpp(2064) - Log - Starting capture RDOC 001196: [03:47:31] resource_manager.h(1469) - Log - Preparing up to 16 potentially dirty resources RDOC 003692: [03:47:31] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001196: [03:47:31] resource_manager.h(1526) - Log - Prepared 8 dirty resources, postponed 0, skipped 0 RDOC 001196: [03:47:31] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 001196: [03:47:31] resource_manager.h(1538) - Log - Checking 8 resources with initial contents against 37 referenced resources RDOC 001196: [03:47:31] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 1 unreferenced RDOC 001196: [03:47:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 33585984 bytes to 147015 (0.44 %) RDOC 001196: [03:47:31] vk_core.cpp(2616) - Log - Captured Vulkan frame with 32.030090 MB capture section in 0.078940 seconds RDOC 001196: [03:47:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 001196: [03:47:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 001196: [03:47:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 003692: [03:47:31] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (157281 bytes) (time 1702957651) 5798 byte thumbnail RDOC 003692: [03:47:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 003692: [03:47:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003692: [03:47:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003692: [03:47:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003692: [03:47:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003692: [03:47:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003692: [03:47:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003692: [03:47:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003692: [03:47:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003692: [03:47:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003692: [03:47:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003692: [03:47:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003692: [03:47:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003692: [03:47:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003692: [03:47:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003692: [03:47:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003692: [03:47:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003692: [03:47:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003692: [03:47:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003692: [03:47:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003692: [03:47:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003692: [03:47:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003692: [03:47:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003692: [03:47:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003692: [03:47:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003692: [03:47:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003692: [03:47:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003692: [03:47:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003692: [03:47:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003692: [03:47:32] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003692: [03:47:32] vk_replay.cpp(4810) - Log - Created device. RDOC 003692: [03:47:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003692: [03:47:32] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 003692: [03:47:32] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003692: [03:47:32] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003692: [03:47:32] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 003692: [03:47:32] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003692: [03:47:32] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003692: [03:47:32] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 003692: [03:47:32] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 003692: [03:47:32] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003692: [03:47:32] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 003692: [03:47:32] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003692: [03:47:32] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003692: [03:47:32] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003692: [03:47:32] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 003692: [03:47:32] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 003692: [03:47:32] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 003692: [03:47:32] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003692: [03:47:32] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003692: [03:47:32] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003692: [03:47:32] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 003692: [03:47:32] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003692: [03:47:32] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003692: [03:47:32] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 003692: [03:47:32] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003692: [03:47:32] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003692: [03:47:32] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003692: [03:47:32] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 003692: [03:47:32] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003692: [03:47:32] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003692: [03:47:32] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 003692: [03:47:32] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003692: [03:47:32] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003692: [03:47:32] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003692: [03:47:32] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 003692: [03:47:32] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003692: [03:47:32] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003692: [03:47:32] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 003692: [03:47:32] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003692: [03:47:32] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003692: [03:47:32] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003692: [03:47:32] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 003692: [03:47:32] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003692: [03:47:32] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 003692: [03:47:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 003692: [03:47:32] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003692: [03:47:32] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003692: [03:47:32] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003692: [03:47:32] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003692: [03:47:32] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003692: [03:47:32] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003692: [03:47:32] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003692: [03:47:32] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003692: [03:47:32] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003692: [03:47:32] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003692: [03:47:32] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003692: [03:47:32] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003692: [03:47:32] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003692: [03:47:32] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003692: [03:47:32] vk_core.cpp(2872) - Log - Timer chunk initialisation - 95.529 ms RDOC 003692: [03:47:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011552: [03:47:33] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 011552: [03:47:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011552: [03:47:33] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011552: [03:47:33] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011552: [03:47:33] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7932 RDOC 007932: [03:47:33] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 007932: [03:47:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007932: [03:47:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007932: [03:47:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007932: [03:47:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007932: [03:47:33] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007932: [03:47:33] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007932: [03:47:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007932: [03:47:33] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007932: [03:47:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007932: [03:47:33] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007932: [03:47:33] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007932: [03:47:33] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007932: [03:47:33] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011552: [03:47:33] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7932] RDOC 007932: [03:47:33] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002EE496243B0 RDOC 007932: [03:47:33] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 007932: [03:47:33] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007932: [03:47:33] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007932: [03:47:33] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 007932: [03:47:33] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007932: [03:47:33] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007932: [03:47:33] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007932: [03:47:33] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007932: [03:47:33] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007932: [03:47:33] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007932: [03:47:33] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007932: [03:47:33] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007932: [03:47:33] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007932: [03:47:33] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007932: [03:47:33] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007932: [03:47:33] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007932: [03:47:34] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000004A0260 RDOC 007932: [03:47:34] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002EE496243B0 / 0x00000000004A0260 RDOC 011552: [03:47:34] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007932: [03:47:34] vk_core.cpp(2064) - Log - Starting capture RDOC 007932: [03:47:34] resource_manager.h(1469) - Log - Preparing up to 14 potentially dirty resources RDOC 007932: [03:47:34] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 0, skipped 0 RDOC 007932: [03:47:35] vk_core.cpp(2207) - Log - Finished capture, Frame 200 RDOC 007932: [03:47:35] resource_manager.h(1538) - Log - Checking 6 resources with initial contents against 50 referenced resources RDOC 007932: [03:47:35] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 1 unreferenced RDOC 007932: [03:47:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 10603968 bytes to 60012 (0.57 %) RDOC 007932: [03:47:35] vk_core.cpp(2616) - Log - Captured Vulkan frame with 10.112732 MB capture section in 0.227317 seconds RDOC 007932: [03:47:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 007932: [03:47:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 007932: [03:47:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 011552: [03:47:35] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (73427 bytes) (time 1702957655) 7788 byte thumbnail RDOC 011552: [03:47:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 011552: [03:47:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011552: [03:47:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011552: [03:47:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011552: [03:47:36] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011552: [03:47:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011552: [03:47:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011552: [03:47:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011552: [03:47:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011552: [03:47:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011552: [03:47:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011552: [03:47:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011552: [03:47:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011552: [03:47:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011552: [03:47:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011552: [03:47:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011552: [03:47:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011552: [03:47:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011552: [03:47:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011552: [03:47:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011552: [03:47:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011552: [03:47:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011552: [03:47:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011552: [03:47:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011552: [03:47:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011552: [03:47:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011552: [03:47:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011552: [03:47:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011552: [03:47:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011552: [03:47:36] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011552: [03:47:36] vk_replay.cpp(4810) - Log - Created device. RDOC 011552: [03:47:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011552: [03:47:36] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011552: [03:47:36] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011552: [03:47:36] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011552: [03:47:36] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011552: [03:47:36] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011552: [03:47:36] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011552: [03:47:36] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011552: [03:47:36] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011552: [03:47:36] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011552: [03:47:36] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011552: [03:47:36] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011552: [03:47:36] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011552: [03:47:36] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011552: [03:47:36] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011552: [03:47:36] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011552: [03:47:36] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011552: [03:47:36] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011552: [03:47:36] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011552: [03:47:36] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011552: [03:47:36] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 011552: [03:47:36] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011552: [03:47:36] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011552: [03:47:36] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011552: [03:47:36] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011552: [03:47:36] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011552: [03:47:36] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011552: [03:47:36] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 011552: [03:47:36] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011552: [03:47:36] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011552: [03:47:36] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011552: [03:47:36] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011552: [03:47:36] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011552: [03:47:36] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011552: [03:47:36] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 011552: [03:47:36] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011552: [03:47:36] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011552: [03:47:36] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011552: [03:47:36] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011552: [03:47:36] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011552: [03:47:36] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011552: [03:47:36] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 011552: [03:47:36] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011552: [03:47:36] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011552: [03:47:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011552: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011552: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011552: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011552: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011552: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011552: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011552: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011552: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011552: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011552: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011552: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011552: [03:47:36] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011552: [03:47:36] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011552: [03:47:36] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011552: [03:47:36] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::5406 RDOC 011552: [03:47:36] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::5422 RDOC 011552: [03:47:36] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::5435 RDOC 011552: [03:47:36] vk_core.cpp(2872) - Log - Timer chunk initialisation - 97.264 ms RDOC 011552: [03:47:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006692: [03:47:36] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 006692: [03:47:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006692: [03:47:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006692: [03:47:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006692: [03:47:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8272 RDOC 008272: [03:47:36] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 008272: [03:47:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008272: [03:47:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008272: [03:47:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008272: [03:47:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008272: [03:47:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008272: [03:47:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008272: [03:47:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008272: [03:47:36] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008272: [03:47:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008272: [03:47:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008272: [03:47:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008272: [03:47:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008272: [03:47:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006692: [03:47:36] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8272] RDOC 008272: [03:47:37] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001E6EF741D50 RDOC 008272: [03:47:37] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 008272: [03:47:37] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008272: [03:47:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008272: [03:47:37] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 008272: [03:47:37] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008272: [03:47:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008272: [03:47:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008272: [03:47:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008272: [03:47:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008272: [03:47:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008272: [03:47:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008272: [03:47:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008272: [03:47:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008272: [03:47:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008272: [03:47:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008272: [03:47:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008272: [03:47:37] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000004B0260 RDOC 008272: [03:47:37] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001E6EF741D50 / 0x00000000004B0260 RDOC 006692: [03:47:37] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 008272: [03:47:37] vk_core.cpp(2064) - Log - Starting capture RDOC 008272: [03:47:37] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 006692: [03:47:38] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008272: [03:47:38] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 008272: [03:47:38] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 008272: [03:47:38] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 24 referenced resources RDOC 008272: [03:47:38] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 008272: [03:47:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37081408 bytes to 156983 (0.42 %) RDOC 008272: [03:47:38] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.363586 MB capture section in 0.076321 seconds RDOC 008272: [03:47:38] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008272: [03:47:38] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 008272: [03:47:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 006692: [03:47:38] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (166733 bytes) (time 1702957658) 5116 byte thumbnail RDOC 006692: [03:47:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 006692: [03:47:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006692: [03:47:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006692: [03:47:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006692: [03:47:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006692: [03:47:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006692: [03:47:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006692: [03:47:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006692: [03:47:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006692: [03:47:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006692: [03:47:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006692: [03:47:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006692: [03:47:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006692: [03:47:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006692: [03:47:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006692: [03:47:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006692: [03:47:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006692: [03:47:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006692: [03:47:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006692: [03:47:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006692: [03:47:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006692: [03:47:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006692: [03:47:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006692: [03:47:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006692: [03:47:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006692: [03:47:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006692: [03:47:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006692: [03:47:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006692: [03:47:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006692: [03:47:39] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006692: [03:47:39] vk_replay.cpp(4810) - Log - Created device. RDOC 006692: [03:47:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006692: [03:47:39] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 006692: [03:47:39] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006692: [03:47:39] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006692: [03:47:39] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 006692: [03:47:39] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006692: [03:47:39] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006692: [03:47:39] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 006692: [03:47:39] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 006692: [03:47:39] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006692: [03:47:39] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 006692: [03:47:39] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006692: [03:47:39] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006692: [03:47:39] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006692: [03:47:39] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006692: [03:47:39] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 006692: [03:47:39] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 006692: [03:47:39] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006692: [03:47:39] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006692: [03:47:39] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006692: [03:47:39] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 006692: [03:47:39] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006692: [03:47:39] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006692: [03:47:39] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 006692: [03:47:39] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006692: [03:47:39] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006692: [03:47:39] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006692: [03:47:39] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 006692: [03:47:39] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006692: [03:47:39] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006692: [03:47:39] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 006692: [03:47:39] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006692: [03:47:39] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006692: [03:47:39] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006692: [03:47:39] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 006692: [03:47:39] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006692: [03:47:39] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006692: [03:47:39] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 006692: [03:47:39] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006692: [03:47:39] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006692: [03:47:39] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006692: [03:47:39] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 006692: [03:47:39] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006692: [03:47:39] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006692: [03:47:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006692: [03:47:39] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006692: [03:47:39] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006692: [03:47:39] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006692: [03:47:39] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006692: [03:47:39] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006692: [03:47:39] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006692: [03:47:39] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006692: [03:47:39] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006692: [03:47:39] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006692: [03:47:39] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006692: [03:47:39] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006692: [03:47:39] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006692: [03:47:39] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006692: [03:47:39] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006692: [03:47:39] vk_core.cpp(2872) - Log - Timer chunk initialisation - 99.594 ms RDOC 006692: [03:47:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 004856: [03:47:39] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 004856: [03:47:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004856: [03:47:39] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004856: [03:47:39] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004856: [03:47:39] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5492 RDOC 005492: [03:47:39] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 005492: [03:47:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005492: [03:47:39] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005492: [03:47:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005492: [03:47:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005492: [03:47:39] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005492: [03:47:39] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005492: [03:47:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005492: [03:47:39] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005492: [03:47:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005492: [03:47:39] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005492: [03:47:39] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005492: [03:47:39] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005492: [03:47:39] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004856: [03:47:39] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5492] RDOC 005492: [03:47:40] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001F3A6A6D690 RDOC 005492: [03:47:40] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 005492: [03:47:40] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005492: [03:47:40] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005492: [03:47:40] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 005492: [03:47:40] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005492: [03:47:40] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005492: [03:47:40] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005492: [03:47:40] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005492: [03:47:40] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005492: [03:47:40] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005492: [03:47:40] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005492: [03:47:40] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005492: [03:47:40] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005492: [03:47:40] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005492: [03:47:40] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005492: [03:47:40] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005492: [03:47:40] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000004C0260 RDOC 005492: [03:47:40] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001F3A6A6D690 / 0x00000000004C0260 RDOC 004856: [03:47:40] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 005492: [03:47:40] vk_core.cpp(2064) - Log - Starting capture RDOC 005492: [03:47:40] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 004856: [03:47:40] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005492: [03:47:40] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 005492: [03:47:40] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 005492: [03:47:40] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 17 referenced resources RDOC 005492: [03:47:40] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 005492: [03:47:40] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3517376 bytes to 19606 (0.56 %) RDOC 005492: [03:47:40] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.354431 MB capture section in 0.071308 seconds RDOC 005492: [03:47:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005492: [03:47:41] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 005492: [03:47:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 004856: [03:47:41] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (29356 bytes) (time 1702957661) 5116 byte thumbnail RDOC 004856: [03:47:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 004856: [03:47:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [03:47:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [03:47:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [03:47:42] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004856: [03:47:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004856: [03:47:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004856: [03:47:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004856: [03:47:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004856: [03:47:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004856: [03:47:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004856: [03:47:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004856: [03:47:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004856: [03:47:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004856: [03:47:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 004856: [03:47:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 004856: [03:47:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 004856: [03:47:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 004856: [03:47:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 004856: [03:47:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004856: [03:47:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004856: [03:47:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 004856: [03:47:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 004856: [03:47:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 004856: [03:47:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004856: [03:47:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004856: [03:47:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004856: [03:47:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004856: [03:47:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004856: [03:47:42] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 004856: [03:47:42] vk_replay.cpp(4810) - Log - Created device. RDOC 004856: [03:47:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004856: [03:47:42] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 004856: [03:47:42] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004856: [03:47:42] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004856: [03:47:42] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 004856: [03:47:42] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004856: [03:47:42] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004856: [03:47:42] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 004856: [03:47:42] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 004856: [03:47:42] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004856: [03:47:42] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 004856: [03:47:42] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004856: [03:47:42] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004856: [03:47:42] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004856: [03:47:42] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 004856: [03:47:42] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 004856: [03:47:42] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 004856: [03:47:42] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004856: [03:47:42] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004856: [03:47:42] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004856: [03:47:42] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 004856: [03:47:42] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004856: [03:47:42] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004856: [03:47:42] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 004856: [03:47:42] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004856: [03:47:42] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004856: [03:47:42] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004856: [03:47:42] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 004856: [03:47:42] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004856: [03:47:42] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004856: [03:47:42] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 004856: [03:47:42] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004856: [03:47:42] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004856: [03:47:42] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004856: [03:47:42] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 004856: [03:47:42] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004856: [03:47:42] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004856: [03:47:42] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 004856: [03:47:42] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004856: [03:47:42] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004856: [03:47:42] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004856: [03:47:42] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 004856: [03:47:42] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004856: [03:47:42] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 004856: [03:47:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 004856: [03:47:42] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004856: [03:47:42] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004856: [03:47:42] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004856: [03:47:42] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004856: [03:47:42] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004856: [03:47:42] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004856: [03:47:42] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004856: [03:47:42] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004856: [03:47:42] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004856: [03:47:42] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004856: [03:47:42] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004856: [03:47:42] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004856: [03:47:42] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004856: [03:47:42] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004856: [03:47:42] vk_core.cpp(2872) - Log - Timer chunk initialisation - 83.537 ms RDOC 004856: [03:47:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010636: [03:47:42] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 010636: [03:47:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010636: [03:47:42] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010636: [03:47:42] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010636: [03:47:42] win32_process.cpp( 610) - Log - Injecting renderdoc into process 776 RDOC 000776: [03:47:42] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 000776: [03:47:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000776: [03:47:42] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000776: [03:47:42] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000776: [03:47:42] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000776: [03:47:42] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000776: [03:47:42] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000776: [03:47:42] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000776: [03:47:42] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000776: [03:47:42] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000776: [03:47:42] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000776: [03:47:42] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000776: [03:47:42] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000776: [03:47:42] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010636: [03:47:42] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [776] RDOC 000776: [03:47:43] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000027B820E55A0 RDOC 000776: [03:47:43] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 000776: [03:47:43] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000776: [03:47:43] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000776: [03:47:43] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 000776: [03:47:43] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000776: [03:47:43] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000776: [03:47:43] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000776: [03:47:43] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000776: [03:47:43] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000776: [03:47:43] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000776: [03:47:43] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000776: [03:47:43] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000776: [03:47:43] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000776: [03:47:43] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000776: [03:47:43] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000776: [03:47:43] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000776: [03:47:43] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000004D0260 RDOC 000776: [03:47:43] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000027B820E55A0 / 0x00000000004D0260 RDOC 000776: [03:47:43] vk_core.cpp(2064) - Log - Starting capture RDOC 000776: [03:47:43] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 000776: [03:47:43] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 000776: [03:47:43] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 010636: [03:47:43] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 000776: [03:47:43] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 000776: [03:47:43] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 000776: [03:47:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5441984 bytes to 35626 (0.65 %) RDOC 000776: [03:47:43] vk_core.cpp(2616) - Log - Captured Vulkan frame with 5.189880 MB capture section in 0.054716 seconds RDOC 000776: [03:47:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4937 bytes to 4937 (100.00 %) RDOC 000776: [03:47:43] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 000776: [03:47:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 010636: [03:47:43] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48604 bytes) (time 1702957663) 7826 byte thumbnail RDOC 010636: [03:47:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 010636: [03:47:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010636: [03:47:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010636: [03:47:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010636: [03:47:44] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010636: [03:47:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010636: [03:47:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010636: [03:47:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010636: [03:47:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010636: [03:47:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010636: [03:47:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010636: [03:47:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010636: [03:47:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010636: [03:47:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010636: [03:47:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010636: [03:47:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010636: [03:47:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010636: [03:47:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010636: [03:47:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010636: [03:47:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010636: [03:47:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010636: [03:47:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010636: [03:47:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010636: [03:47:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010636: [03:47:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010636: [03:47:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010636: [03:47:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010636: [03:47:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010636: [03:47:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010636: [03:47:44] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010636: [03:47:45] vk_replay.cpp(4810) - Log - Created device. RDOC 010636: [03:47:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010636: [03:47:45] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 010636: [03:47:45] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010636: [03:47:45] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010636: [03:47:45] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 010636: [03:47:45] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010636: [03:47:45] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010636: [03:47:45] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 010636: [03:47:45] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 010636: [03:47:45] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010636: [03:47:45] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 010636: [03:47:45] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010636: [03:47:45] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010636: [03:47:45] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010636: [03:47:45] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010636: [03:47:45] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 010636: [03:47:45] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 010636: [03:47:45] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010636: [03:47:45] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010636: [03:47:45] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010636: [03:47:45] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 010636: [03:47:45] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010636: [03:47:45] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010636: [03:47:45] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 010636: [03:47:45] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010636: [03:47:45] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010636: [03:47:45] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010636: [03:47:45] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 010636: [03:47:45] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010636: [03:47:45] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010636: [03:47:45] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 010636: [03:47:45] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010636: [03:47:45] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010636: [03:47:45] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010636: [03:47:45] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 010636: [03:47:45] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010636: [03:47:45] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010636: [03:47:45] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 010636: [03:47:45] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010636: [03:47:45] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010636: [03:47:45] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010636: [03:47:45] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 010636: [03:47:45] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010636: [03:47:45] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010636: [03:47:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010636: [03:47:45] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010636: [03:47:45] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010636: [03:47:45] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010636: [03:47:45] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010636: [03:47:45] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010636: [03:47:45] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010636: [03:47:45] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010636: [03:47:45] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010636: [03:47:45] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010636: [03:47:45] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010636: [03:47:45] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010636: [03:47:45] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010636: [03:47:45] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010636: [03:47:45] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010636: [03:47:45] vk_core.cpp(2872) - Log - Timer chunk initialisation - 82.389 ms RDOC 010636: [03:47:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011852: [03:47:46] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 011852: [03:47:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011852: [03:47:46] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011852: [03:47:46] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011852: [03:47:46] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7224 RDOC 007224: [03:47:46] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 007224: [03:47:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007224: [03:47:46] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007224: [03:47:46] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007224: [03:47:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007224: [03:47:46] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007224: [03:47:46] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007224: [03:47:46] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007224: [03:47:46] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007224: [03:47:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007224: [03:47:46] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007224: [03:47:46] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007224: [03:47:46] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007224: [03:47:46] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011852: [03:47:46] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7224] RDOC 007224: [03:47:46] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000025F6F90BCC0 RDOC 007224: [03:47:46] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 007224: [03:47:46] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007224: [03:47:46] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007224: [03:47:47] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 007224: [03:47:47] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007224: [03:47:47] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007224: [03:47:47] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007224: [03:47:47] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007224: [03:47:47] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007224: [03:47:47] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007224: [03:47:47] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007224: [03:47:47] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007224: [03:47:47] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007224: [03:47:47] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007224: [03:47:47] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007224: [03:47:47] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007224: [03:47:47] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000AC033C RDOC 007224: [03:47:47] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000025F6F90BCC0 / 0x0000000000AC033C RDOC 007224: [03:47:47] vk_core.cpp(2064) - Log - Starting capture RDOC 007224: [03:47:47] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 011852: [03:47:47] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007224: [03:47:47] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007224: [03:47:47] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 007224: [03:47:47] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 21 referenced resources RDOC 007224: [03:47:47] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007224: [03:47:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4002112 bytes to 26313 (0.66 %) RDOC 007224: [03:47:47] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.816711 MB capture section in 0.066020 seconds RDOC 007224: [03:47:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 007224: [03:47:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 007224: [03:47:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 011852: [03:47:47] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (37454 bytes) (time 1702957667) 6656 byte thumbnail RDOC 011852: [03:47:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 011852: [03:47:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011852: [03:47:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011852: [03:47:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011852: [03:47:48] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011852: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011852: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011852: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011852: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011852: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011852: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011852: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011852: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011852: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011852: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011852: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011852: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011852: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011852: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011852: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011852: [03:47:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011852: [03:47:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011852: [03:47:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011852: [03:47:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011852: [03:47:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011852: [03:47:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011852: [03:47:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011852: [03:47:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011852: [03:47:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011852: [03:47:48] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011852: [03:47:48] vk_replay.cpp(4810) - Log - Created device. RDOC 011852: [03:47:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011852: [03:47:48] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011852: [03:47:48] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011852: [03:47:48] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011852: [03:47:48] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011852: [03:47:48] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011852: [03:47:48] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011852: [03:47:48] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011852: [03:47:48] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011852: [03:47:48] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011852: [03:47:48] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011852: [03:47:48] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011852: [03:47:48] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011852: [03:47:48] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011852: [03:47:48] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011852: [03:47:48] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011852: [03:47:48] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011852: [03:47:48] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011852: [03:47:48] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011852: [03:47:48] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011852: [03:47:48] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 011852: [03:47:48] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011852: [03:47:48] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011852: [03:47:48] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011852: [03:47:48] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011852: [03:47:48] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011852: [03:47:48] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011852: [03:47:48] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 011852: [03:47:48] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011852: [03:47:48] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011852: [03:47:48] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011852: [03:47:48] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011852: [03:47:48] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011852: [03:47:48] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011852: [03:47:48] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 011852: [03:47:48] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011852: [03:47:48] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011852: [03:47:48] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011852: [03:47:48] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011852: [03:47:48] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011852: [03:47:48] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011852: [03:47:48] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 011852: [03:47:48] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011852: [03:47:48] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011852: [03:47:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011852: [03:47:48] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011852: [03:47:48] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011852: [03:47:48] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011852: [03:47:48] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011852: [03:47:48] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011852: [03:47:48] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011852: [03:47:48] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011852: [03:47:48] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011852: [03:47:48] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011852: [03:47:48] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011852: [03:47:48] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011852: [03:47:48] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011852: [03:47:48] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011852: [03:47:48] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011852: [03:47:48] vk_core.cpp(2872) - Log - Timer chunk initialisation - 80.809 ms RDOC 011852: [03:47:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3) vk\vk_shader_debug_zoo.cpp:3677 Log: Running tests on 16-bit storage vk\vk_shader_debug_zoo.cpp:3680 Log: Running tests on 8-bit storage vk\vk_shader_debug_zoo.cpp:3683 Log: Running tests on half and int8 arithmetic vk\vk_shader_debug_zoo.cpp:3686 Log: Running tests on doubles vk\vk_shader_debug_zoo.cpp:3689 Log: Running tests on int64 vk\vk_shader_debug_zoo.cpp:3692 Log: Running tests on int16 arithmetic
RDOC 004284: [03:47:49] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 004284: [03:47:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004284: [03:47:49] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004284: [03:47:49] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004284: [03:47:49] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7908 RDOC 007908: [03:47:49] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 007908: [03:47:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007908: [03:47:49] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007908: [03:47:49] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007908: [03:47:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007908: [03:47:49] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007908: [03:47:49] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007908: [03:47:49] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007908: [03:47:49] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007908: [03:47:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007908: [03:47:49] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007908: [03:47:49] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007908: [03:47:49] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007908: [03:47:49] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004284: [03:47:49] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7908] RDOC 007908: [03:47:49] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000248B4DD1060 RDOC 007908: [03:47:49] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 007908: [03:47:49] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007908: [03:47:49] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007908: [03:47:49] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 007908: [03:47:49] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007908: [03:47:49] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007908: [03:47:49] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007908: [03:47:49] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007908: [03:47:49] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007908: [03:47:49] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007908: [03:47:49] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007908: [03:47:49] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007908: [03:47:49] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007908: [03:47:49] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007908: [03:47:49] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007908: [03:47:49] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007908: [03:47:49] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000500260 RDOC 007908: [03:47:49] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000248B4DD1060 / 0x0000000000500260 RDOC 007908: [03:47:51] vk_core.cpp(2064) - Log - Starting capture RDOC 007908: [03:47:51] resource_manager.h(1469) - Log - Preparing up to 22 potentially dirty resources RDOC 004284: [03:47:51] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007908: [03:47:51] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 007908: [03:47:51] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 007908: [03:47:51] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 52 referenced resources RDOC 007908: [03:47:51] resource_manager.h(1642) - Log - Serialised 14 resources, skipped 0 unreferenced RDOC 007908: [03:47:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 43937920 bytes to 347333 (0.79 %) RDOC 007908: [03:47:51] vk_core.cpp(2616) - Log - Captured Vulkan frame with 41.902466 MB capture section in 0.081294 seconds RDOC 007908: [03:47:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 007908: [03:47:51] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 007908: [03:47:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 004284: [03:47:51] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (353988 bytes) (time 1702957671) 2526 byte thumbnail RDOC 004284: [03:47:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 004284: [03:47:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004284: [03:47:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004284: [03:47:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004284: [03:47:52] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004284: [03:47:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004284: [03:47:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004284: [03:47:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004284: [03:47:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004284: [03:47:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004284: [03:47:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004284: [03:47:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004284: [03:47:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004284: [03:47:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004284: [03:47:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 004284: [03:47:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 004284: [03:47:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 004284: [03:47:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 004284: [03:47:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 004284: [03:47:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004284: [03:47:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004284: [03:47:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 004284: [03:47:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 004284: [03:47:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 004284: [03:47:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004284: [03:47:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004284: [03:47:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004284: [03:47:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004284: [03:47:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004284: [03:47:52] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 004284: [03:47:52] vk_replay.cpp(4810) - Log - Created device. RDOC 004284: [03:47:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004284: [03:47:52] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 004284: [03:47:52] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004284: [03:47:52] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004284: [03:47:52] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 004284: [03:47:52] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004284: [03:47:52] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004284: [03:47:52] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 004284: [03:47:52] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 004284: [03:47:52] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004284: [03:47:52] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 004284: [03:47:52] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004284: [03:47:52] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004284: [03:47:52] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004284: [03:47:52] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 004284: [03:47:52] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 004284: [03:47:52] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 004284: [03:47:52] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004284: [03:47:52] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004284: [03:47:52] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004284: [03:47:52] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 004284: [03:47:52] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004284: [03:47:52] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004284: [03:47:52] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 004284: [03:47:52] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004284: [03:47:52] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004284: [03:47:52] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004284: [03:47:52] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 004284: [03:47:52] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004284: [03:47:52] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004284: [03:47:52] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 004284: [03:47:52] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004284: [03:47:52] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004284: [03:47:52] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004284: [03:47:52] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 004284: [03:47:52] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004284: [03:47:52] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004284: [03:47:52] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 004284: [03:47:52] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004284: [03:47:52] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004284: [03:47:52] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004284: [03:47:52] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 004284: [03:47:52] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004284: [03:47:52] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 004284: [03:47:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 004284: [03:47:52] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004284: [03:47:52] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004284: [03:47:52] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004284: [03:47:52] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004284: [03:47:52] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004284: [03:47:52] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004284: [03:47:52] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004284: [03:47:52] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004284: [03:47:52] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004284: [03:47:52] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004284: [03:47:52] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004284: [03:47:52] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004284: [03:47:52] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004284: [03:47:52] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004284: [03:47:52] vk_core.cpp(2872) - Log - Timer chunk initialisation - 401.495 ms RDOC 004284: [03:47:52] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:53] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:53] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:53] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:53] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:53] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:53] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:53] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:53] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:53] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:53] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:54] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:54] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:54] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:54] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:54] vk_shaderdebug.cpp(1849) - Log - Making new pipeline for shader type 4, operation ExtInst, dim 0, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 004284: [03:47:54] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:54] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:54] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:54] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:54] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:55] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:55] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:55] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:55] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:55] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:55] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:55] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:55] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:55] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:55] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:56] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:56] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:56] vk_shaderdebug.cpp(1849) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 004284: [03:47:56] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:56] vk_shaderdebug.cpp(1849) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 004284: [03:47:56] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:56] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:56] vk_shaderdebug.cpp(1849) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 004284: [03:47:56] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:56] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:56] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:56] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:57] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:57] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:57] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:57] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:57] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:57] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:57] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:57] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:57] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:57] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:57] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:58] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:58] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:58] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:58] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:58] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:58] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:58] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:58] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:58] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:58] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:58] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:59] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:59] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:59] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:59] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:59] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:59] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:59] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:59] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:59] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:59] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:47:59] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:00] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:00] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:00] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:00] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:00] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:00] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:00] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:00] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:00] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:00] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:00] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:01] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:01] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:01] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:01] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:01] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:01] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:01] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:01] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:01] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:01] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:02] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:02] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:02] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:02] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:02] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:02] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:02] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:02] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:02] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:02] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:03] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:03] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:03] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:03] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:03] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:03] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:03] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:03] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:03] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:03] vk_shaderdebug.cpp(1849) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 6, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 004284: [03:48:03] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:03] vk_shaderdebug.cpp(1849) - Log - Making new pipeline for shader type 1, operation ImageSampleDrefImplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 004284: [03:48:03] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:04] vk_shaderdebug.cpp(1849) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 004284: [03:48:04] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:04] vk_shaderdebug.cpp(1849) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 1, gather offsets... RDOC 004284: [03:48:04] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:04] vk_shaderdebug.cpp(1849) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 2, gather offsets... RDOC 004284: [03:48:04] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:04] vk_shaderdebug.cpp(1849) - Log - Making new pipeline for shader type 1, operation ImageDrefGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 004284: [03:48:04] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:04] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:04] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:04] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:04] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:04] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:04] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:04] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:05] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:05] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:05] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:05] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:05] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:05] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:05] vk_shaderdebug.cpp(1849) - Log - Making new pipeline for shader type 0, operation ImageQueryLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 004284: [03:48:05] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:05] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:05] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:05] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:05] vk_shaderdebug.cpp(1849) - Log - Making new pipeline for shader type 1, operation ImageFetch, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 004284: [03:48:06] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:06] vk_shaderdebug.cpp(1849) - Log - Making new pipeline for shader type 1, operation ImageSampleExplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 004284: [03:48:06] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:06] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:06] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:06] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:06] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:06] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:06] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:06] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:06] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:06] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:07] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:07] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:07] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:07] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:07] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:07] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:07] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:07] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:07] vk_shaderdebug.cpp(1849) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 5, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 004284: [03:48:07] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:07] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:08] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:08] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:08] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:08] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:08] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:08] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:08] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:08] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:08] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:08] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:09] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:09] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:09] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:09] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:09] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:09] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:09] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:09] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:09] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:09] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 004284: [03:48:10] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 004284: [03:48:10] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 004284: [03:48:10] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 004284: [03:48:10] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 004284: [03:48:10] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 004284: [03:48:10] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 004284: [03:48:10] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 004284: [03:48:10] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 004284: [03:48:10] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 004284: [03:48:10] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 004284: [03:48:11] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 004284: [03:48:11] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 004284: [03:48:11] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 004284: [03:48:11] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 004284: [03:48:11] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 004284: [03:48:11] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 004284: [03:48:11] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 004284: [03:48:11] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 004284: [03:48:11] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 004284: [03:48:11] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 004284: [03:48:11] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:11] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:11] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:11] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:11] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:11] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:11] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:12] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:12] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:12] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:12] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:12] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:12] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:12] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:12] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:12] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:12] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:12] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:12] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:12] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:12] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:12] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:12] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:12] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:12] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:12] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:12] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:12] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:12] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:13] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:13] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:13] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:13] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:13] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:13] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:13] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:13] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:13] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:13] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:13] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:13] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:13] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:13] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:13] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:13] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:13] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:13] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:13] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:13] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:13] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:13] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:13] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:14] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:14] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:14] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:14] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:14] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:14] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:14] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:14] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:14] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:14] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:14] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:14] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:14] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:14] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:14] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:14] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:14] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:14] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:14] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:14] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:14] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:15] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:15] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:15] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:15] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:15] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:15] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:15] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:15] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:15] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:15] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:15] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:15] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:15] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:15] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:15] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:15] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:15] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:15] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:15] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:15] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:15] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:15] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:16] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:16] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:16] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:16] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:16] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:16] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:16] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:16] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:16] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:16] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:16] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:16] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:16] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:16] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:16] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:16] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:16] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:16] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:16] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:16] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:16] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:17] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:17] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:17] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:17] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:17] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:17] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:17] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:17] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:17] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:17] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:17] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:17] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:17] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:17] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:17] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:17] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:17] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:17] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:17] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:17] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:17] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:17] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:17] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:18] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:18] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:18] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:18] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:18] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:18] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:18] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:18] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:18] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:18] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:18] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:18] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:18] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:18] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:18] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:18] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:18] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:18] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:18] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:18] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:18] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:18] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:18] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:18] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:18] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:18] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:18] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:18] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:18] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:18] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:18] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:19] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:19] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:19] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:19] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:19] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:19] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:19] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:19] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:19] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:19] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:19] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:19] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:19] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:19] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:19] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:19] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:19] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:19] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:19] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:19] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:19] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:19] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:19] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:19] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:19] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:19] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:19] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:19] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:19] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:19] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:19] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:19] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:20] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:20] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:20] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:20] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:20] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:20] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:20] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:20] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:20] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:20] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:20] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:20] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:20] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:20] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:20] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:20] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:20] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:20] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:20] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:20] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:20] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:20] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:20] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:20] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:20] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:20] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:20] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:20] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:20] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:20] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:20] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:21] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:21] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:21] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:21] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:21] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:21] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:21] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:21] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:21] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:21] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:21] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:21] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:21] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:21] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:21] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:21] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:21] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:21] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:21] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:21] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:21] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:21] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:21] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004284: [03:48:21] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:21] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:21] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:21] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:21] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:21] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:21] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:22] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:22] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:22] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:22] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:22] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:22] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:22] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:22] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:22] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:22] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:22] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:22] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:22] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:22] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:22] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:22] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:22] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:22] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:22] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:22] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:22] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:22] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:22] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:22] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:22] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:22] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:22] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:22] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:22] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:22] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:22] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:23] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:23] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:23] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:23] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:23] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:23] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:23] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:23] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:23] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:23] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:23] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:23] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:23] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:23] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:23] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:23] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:23] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:23] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:23] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:23] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:23] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:23] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:23] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:23] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:23] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:23] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:23] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:23] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:23] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:23] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:24] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:24] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:24] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:24] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:24] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:24] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:24] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:24] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:24] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:24] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:24] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:24] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:24] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:24] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:24] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:24] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:24] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:24] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:24] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:24] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:24] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:24] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:24] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:24] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:24] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:24] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:24] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:24] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:24] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:24] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:24] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:25] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:25] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:25] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:25] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:25] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:25] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:25] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:25] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:25] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:25] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:25] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:25] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:25] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:25] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:25] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:25] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:25] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:25] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:25] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:25] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:25] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:25] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:25] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:25] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:25] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:25] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:25] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:25] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:25] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:25] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:26] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:26] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:26] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:26] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:26] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:26] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:26] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:26] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:26] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:26] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:26] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 004284: [03:48:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007164: [03:48:26] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 007164: [03:48:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007164: [03:48:26] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007164: [03:48:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007164: [03:48:26] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3272 RDOC 003272: [03:48:26] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 003272: [03:48:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003272: [03:48:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003272: [03:48:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003272: [03:48:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003272: [03:48:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003272: [03:48:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003272: [03:48:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003272: [03:48:26] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003272: [03:48:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003272: [03:48:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003272: [03:48:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003272: [03:48:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003272: [03:48:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007164: [03:48:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3272] RDOC 003272: [03:48:27] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001B9D2C627B0 RDOC 003272: [03:48:27] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 003272: [03:48:27] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003272: [03:48:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003272: [03:48:27] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 003272: [03:48:27] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003272: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003272: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003272: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003272: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003272: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003272: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003272: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003272: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003272: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003272: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003272: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003272: [03:48:27] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000010A031E RDOC 003272: [03:48:27] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001B9D2C627B0 / 0x00000000010A031E RDOC 003272: [03:48:28] vk_core.cpp(2064) - Log - Starting capture RDOC 003272: [03:48:28] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 003272: [03:48:28] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 003272: [03:48:28] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 007164: [03:48:28] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003272: [03:48:28] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 25 referenced resources RDOC 003272: [03:48:28] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 003272: [03:48:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5446848 bytes to 32468 (0.60 %) RDOC 003272: [03:48:28] vk_core.cpp(2616) - Log - Captured Vulkan frame with 5.194519 MB capture section in 0.055937 seconds RDOC 003272: [03:48:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4265 bytes to 4265 (100.00 %) RDOC 003272: [03:48:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 003272: [03:48:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 007164: [03:48:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (43386 bytes) (time 1702957708) 6438 byte thumbnail RDOC 007164: [03:48:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 007164: [03:48:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007164: [03:48:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007164: [03:48:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007164: [03:48:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007164: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007164: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007164: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007164: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007164: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007164: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007164: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007164: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007164: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007164: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007164: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007164: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007164: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007164: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007164: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007164: [03:48:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007164: [03:48:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007164: [03:48:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007164: [03:48:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007164: [03:48:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007164: [03:48:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007164: [03:48:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007164: [03:48:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007164: [03:48:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007164: [03:48:29] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007164: [03:48:29] vk_replay.cpp(4810) - Log - Created device. RDOC 007164: [03:48:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007164: [03:48:29] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 007164: [03:48:29] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007164: [03:48:29] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007164: [03:48:29] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 007164: [03:48:29] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007164: [03:48:29] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007164: [03:48:29] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 007164: [03:48:29] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 007164: [03:48:29] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007164: [03:48:29] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 007164: [03:48:29] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007164: [03:48:29] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007164: [03:48:29] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007164: [03:48:29] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007164: [03:48:29] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 007164: [03:48:29] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 007164: [03:48:29] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007164: [03:48:29] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007164: [03:48:29] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007164: [03:48:29] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 007164: [03:48:29] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007164: [03:48:29] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007164: [03:48:29] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 007164: [03:48:29] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007164: [03:48:29] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007164: [03:48:29] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007164: [03:48:29] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 007164: [03:48:29] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007164: [03:48:29] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007164: [03:48:29] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 007164: [03:48:29] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007164: [03:48:29] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007164: [03:48:29] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007164: [03:48:29] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 007164: [03:48:29] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007164: [03:48:29] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007164: [03:48:29] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 007164: [03:48:29] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007164: [03:48:29] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007164: [03:48:29] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007164: [03:48:29] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 007164: [03:48:29] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007164: [03:48:29] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 007164: [03:48:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 007164: [03:48:29] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007164: [03:48:29] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007164: [03:48:29] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007164: [03:48:29] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007164: [03:48:29] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007164: [03:48:29] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007164: [03:48:29] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007164: [03:48:29] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007164: [03:48:29] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007164: [03:48:29] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007164: [03:48:29] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007164: [03:48:29] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007164: [03:48:29] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007164: [03:48:29] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007164: [03:48:29] vk_core.cpp(2872) - Log - Timer chunk initialisation - 107.360 ms RDOC 007164: [03:48:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 004552: [03:48:29] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 004552: [03:48:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004552: [03:48:29] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004552: [03:48:29] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004552: [03:48:29] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9164 RDOC 009164: [03:48:30] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 009164: [03:48:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009164: [03:48:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009164: [03:48:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009164: [03:48:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009164: [03:48:30] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009164: [03:48:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009164: [03:48:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009164: [03:48:30] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009164: [03:48:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009164: [03:48:30] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009164: [03:48:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009164: [03:48:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009164: [03:48:30] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004552: [03:48:30] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9164] RDOC 009164: [03:48:30] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001E3246CC950 RDOC 009164: [03:48:30] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 009164: [03:48:30] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009164: [03:48:30] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009164: [03:48:30] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 009164: [03:48:30] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009164: [03:48:30] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009164: [03:48:30] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009164: [03:48:30] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009164: [03:48:30] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009164: [03:48:30] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009164: [03:48:30] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009164: [03:48:30] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009164: [03:48:30] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009164: [03:48:30] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009164: [03:48:30] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009164: [03:48:30] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009164: [03:48:30] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000010B031E RDOC 009164: [03:48:30] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001E3246CC950 / 0x00000000010B031E RDOC 009164: [03:48:31] vk_core.cpp(2064) - Log - Starting capture RDOC 009164: [03:48:31] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 004552: [03:48:31] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009164: [03:48:31] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009164: [03:48:31] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 009164: [03:48:31] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 009164: [03:48:31] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009164: [03:48:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520256 bytes to 21372 (0.61 %) RDOC 009164: [03:48:31] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.357178 MB capture section in 0.080654 seconds RDOC 009164: [03:48:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009164: [03:48:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 009164: [03:48:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 004552: [03:48:31] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31122 bytes) (time 1702957711) 5116 byte thumbnail RDOC 004552: [03:48:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 004552: [03:48:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004552: [03:48:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004552: [03:48:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004552: [03:48:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004552: [03:48:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004552: [03:48:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004552: [03:48:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004552: [03:48:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004552: [03:48:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004552: [03:48:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004552: [03:48:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004552: [03:48:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004552: [03:48:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004552: [03:48:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 004552: [03:48:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 004552: [03:48:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 004552: [03:48:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 004552: [03:48:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 004552: [03:48:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004552: [03:48:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004552: [03:48:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 004552: [03:48:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 004552: [03:48:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 004552: [03:48:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004552: [03:48:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004552: [03:48:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004552: [03:48:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004552: [03:48:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004552: [03:48:32] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 004552: [03:48:32] vk_replay.cpp(4810) - Log - Created device. RDOC 004552: [03:48:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004552: [03:48:32] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 004552: [03:48:32] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004552: [03:48:32] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004552: [03:48:32] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 004552: [03:48:32] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004552: [03:48:32] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004552: [03:48:32] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 004552: [03:48:32] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 004552: [03:48:32] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004552: [03:48:32] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 004552: [03:48:32] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004552: [03:48:32] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004552: [03:48:32] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004552: [03:48:32] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 004552: [03:48:32] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 004552: [03:48:32] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 004552: [03:48:32] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004552: [03:48:32] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004552: [03:48:32] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004552: [03:48:32] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 004552: [03:48:32] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004552: [03:48:32] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004552: [03:48:32] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 004552: [03:48:32] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004552: [03:48:32] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004552: [03:48:32] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004552: [03:48:32] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 004552: [03:48:32] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004552: [03:48:32] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004552: [03:48:32] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 004552: [03:48:32] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004552: [03:48:32] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004552: [03:48:32] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004552: [03:48:32] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 004552: [03:48:32] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004552: [03:48:32] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004552: [03:48:32] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 004552: [03:48:32] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004552: [03:48:32] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004552: [03:48:32] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004552: [03:48:32] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 004552: [03:48:32] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004552: [03:48:32] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 004552: [03:48:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 004552: [03:48:32] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004552: [03:48:32] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004552: [03:48:32] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004552: [03:48:32] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004552: [03:48:32] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004552: [03:48:32] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004552: [03:48:32] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004552: [03:48:32] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004552: [03:48:32] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004552: [03:48:32] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004552: [03:48:32] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004552: [03:48:32] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004552: [03:48:32] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004552: [03:48:32] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004552: [03:48:32] vk_core.cpp(2872) - Log - Timer chunk initialisation - 89.030 ms RDOC 004552: [03:48:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001200: [03:48:35] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 001200: [03:48:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001200: [03:48:35] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001200: [03:48:35] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001200: [03:48:35] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4140 RDOC 004140: [03:48:35] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 004140: [03:48:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004140: [03:48:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004140: [03:48:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004140: [03:48:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004140: [03:48:35] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004140: [03:48:35] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004140: [03:48:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004140: [03:48:35] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004140: [03:48:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004140: [03:48:35] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004140: [03:48:35] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004140: [03:48:35] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004140: [03:48:35] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001200: [03:48:35] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4140] RDOC 004140: [03:48:35] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002A52A7F0200 RDOC 004140: [03:48:35] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 004140: [03:48:35] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004140: [03:48:35] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004140: [03:48:35] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 004140: [03:48:35] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004140: [03:48:35] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004140: [03:48:35] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004140: [03:48:35] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004140: [03:48:35] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004140: [03:48:35] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004140: [03:48:35] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004140: [03:48:35] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004140: [03:48:35] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004140: [03:48:35] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004140: [03:48:35] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004140: [03:48:35] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004140: [03:48:35] vk_core.cpp(4096) - Log - RegisterSurface() window 000000000073033E RDOC 004140: [03:48:35] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002A52A7F0200 / 0x000000000073033E RDOC 001200: [03:48:36] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 004140: [03:48:36] vk_core.cpp(2064) - Log - Starting capture RDOC 004140: [03:48:36] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 004140: [03:48:36] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 004140: [03:48:36] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 004140: [03:48:36] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 22 referenced resources RDOC 004140: [03:48:36] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 004140: [03:48:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37078912 bytes to 156448 (0.42 %) RDOC 004140: [03:48:36] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.361206 MB capture section in 0.074096 seconds RDOC 004140: [03:48:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004140: [03:48:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 004140: [03:48:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 001200: [03:48:36] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (166198 bytes) (time 1702957716) 5116 byte thumbnail RDOC 001200: [03:48:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 001200: [03:48:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001200: [03:48:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001200: [03:48:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001200: [03:48:37] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001200: [03:48:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001200: [03:48:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001200: [03:48:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001200: [03:48:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001200: [03:48:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001200: [03:48:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001200: [03:48:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001200: [03:48:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001200: [03:48:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001200: [03:48:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 001200: [03:48:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 001200: [03:48:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 001200: [03:48:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 001200: [03:48:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 001200: [03:48:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001200: [03:48:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001200: [03:48:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 001200: [03:48:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 001200: [03:48:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 001200: [03:48:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001200: [03:48:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001200: [03:48:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001200: [03:48:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001200: [03:48:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001200: [03:48:37] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001200: [03:48:37] vk_replay.cpp(4810) - Log - Created device. RDOC 001200: [03:48:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001200: [03:48:37] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 001200: [03:48:37] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001200: [03:48:37] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001200: [03:48:37] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 001200: [03:48:37] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001200: [03:48:37] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001200: [03:48:37] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 001200: [03:48:37] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 001200: [03:48:37] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001200: [03:48:37] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 001200: [03:48:37] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001200: [03:48:37] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001200: [03:48:37] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001200: [03:48:37] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 001200: [03:48:37] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 001200: [03:48:37] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 001200: [03:48:37] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001200: [03:48:37] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001200: [03:48:37] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001200: [03:48:37] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 001200: [03:48:37] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001200: [03:48:37] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001200: [03:48:37] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 001200: [03:48:37] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001200: [03:48:37] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001200: [03:48:37] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001200: [03:48:37] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 001200: [03:48:37] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001200: [03:48:37] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001200: [03:48:37] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 001200: [03:48:37] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001200: [03:48:37] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001200: [03:48:37] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001200: [03:48:37] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 001200: [03:48:37] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001200: [03:48:37] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001200: [03:48:37] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 001200: [03:48:37] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001200: [03:48:37] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001200: [03:48:37] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001200: [03:48:37] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 001200: [03:48:37] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001200: [03:48:37] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 001200: [03:48:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 001200: [03:48:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001200: [03:48:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001200: [03:48:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001200: [03:48:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001200: [03:48:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001200: [03:48:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001200: [03:48:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001200: [03:48:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001200: [03:48:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001200: [03:48:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001200: [03:48:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001200: [03:48:37] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001200: [03:48:37] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001200: [03:48:37] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001200: [03:48:37] vk_core.cpp(2872) - Log - Timer chunk initialisation - 102.947 ms RDOC 001200: [03:48:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005588: [03:48:38] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 005588: [03:48:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005588: [03:48:38] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005588: [03:48:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005588: [03:48:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11384 RDOC 011384: [03:48:38] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 011384: [03:48:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011384: [03:48:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011384: [03:48:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011384: [03:48:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011384: [03:48:38] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011384: [03:48:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011384: [03:48:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011384: [03:48:38] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011384: [03:48:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011384: [03:48:38] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011384: [03:48:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011384: [03:48:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011384: [03:48:38] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005588: [03:48:38] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11384] RDOC 011384: [03:48:38] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000023F08266300 RDOC 011384: [03:48:38] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 011384: [03:48:38] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011384: [03:48:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011384: [03:48:39] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 011384: [03:48:39] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011384: [03:48:39] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011384: [03:48:39] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011384: [03:48:39] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011384: [03:48:39] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011384: [03:48:39] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011384: [03:48:39] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011384: [03:48:39] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011384: [03:48:39] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011384: [03:48:39] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011384: [03:48:39] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011384: [03:48:39] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011384: [03:48:39] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000CA0312 RDOC 011384: [03:48:39] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000023F08266300 / 0x0000000000CA0312 RDOC 011384: [03:48:39] vk_core.cpp(2064) - Log - Starting capture RDOC 011384: [03:48:39] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 011384: [03:48:39] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011384: [03:48:39] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 005588: [03:48:39] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011384: [03:48:39] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 011384: [03:48:39] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 011384: [03:48:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 21412 (0.61 %) RDOC 011384: [03:48:39] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.358582 MB capture section in 0.056571 seconds RDOC 011384: [03:48:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011384: [03:48:39] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 011384: [03:48:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 005588: [03:48:39] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31162 bytes) (time 1702957719) 5116 byte thumbnail RDOC 005588: [03:48:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 005588: [03:48:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005588: [03:48:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005588: [03:48:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005588: [03:48:40] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005588: [03:48:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005588: [03:48:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005588: [03:48:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005588: [03:48:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005588: [03:48:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005588: [03:48:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005588: [03:48:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005588: [03:48:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005588: [03:48:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005588: [03:48:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005588: [03:48:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005588: [03:48:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005588: [03:48:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005588: [03:48:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005588: [03:48:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005588: [03:48:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005588: [03:48:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005588: [03:48:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005588: [03:48:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005588: [03:48:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005588: [03:48:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005588: [03:48:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005588: [03:48:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005588: [03:48:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005588: [03:48:40] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005588: [03:48:40] vk_replay.cpp(4810) - Log - Created device. RDOC 005588: [03:48:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005588: [03:48:40] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 005588: [03:48:40] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005588: [03:48:40] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005588: [03:48:40] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 005588: [03:48:40] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005588: [03:48:40] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005588: [03:48:40] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 005588: [03:48:40] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 005588: [03:48:40] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005588: [03:48:40] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 005588: [03:48:40] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005588: [03:48:40] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005588: [03:48:40] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005588: [03:48:40] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005588: [03:48:40] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 005588: [03:48:40] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 005588: [03:48:40] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005588: [03:48:40] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005588: [03:48:40] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005588: [03:48:40] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 005588: [03:48:40] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005588: [03:48:40] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005588: [03:48:40] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 005588: [03:48:40] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005588: [03:48:40] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005588: [03:48:40] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005588: [03:48:40] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 005588: [03:48:40] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005588: [03:48:40] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005588: [03:48:40] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 005588: [03:48:40] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005588: [03:48:40] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005588: [03:48:40] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005588: [03:48:40] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 005588: [03:48:40] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005588: [03:48:40] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005588: [03:48:40] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 005588: [03:48:40] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005588: [03:48:40] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005588: [03:48:40] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005588: [03:48:40] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 005588: [03:48:40] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005588: [03:48:40] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005588: [03:48:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005588: [03:48:40] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005588: [03:48:40] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005588: [03:48:40] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005588: [03:48:40] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005588: [03:48:40] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005588: [03:48:40] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005588: [03:48:40] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005588: [03:48:40] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005588: [03:48:40] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005588: [03:48:40] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005588: [03:48:40] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005588: [03:48:40] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005588: [03:48:40] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005588: [03:48:40] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005588: [03:48:40] vk_core.cpp(2872) - Log - Timer chunk initialisation - 82.916 ms RDOC 005588: [03:48:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 005588: [03:48:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 3846 (0.11 %) RDOC 005588: [03:48:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005588: [03:48:41] vk_core.cpp(2872) - Log - Timer chunk initialisation - 11.586 ms RDOC 005588: [03:48:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 3846 (0.11 %) RDOC 005588: [03:48:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005588: [03:48:41] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000006! RDOC 005588: [03:48:41] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000006! RDOC 005588: [03:48:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005588: [03:48:41] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000008! RDOC 005588: [03:48:41] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 005588: [03:48:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005588: [03:48:41] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000009! RDOC 005588: [03:48:41] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000009! RDOC 005588: [03:48:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005588: [03:48:41] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000517! RDOC 005588: [03:48:41] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000517! RDOC 005588: [03:48:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005588: [03:48:41] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000518! RDOC 005588: [03:48:41] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000518! RDOC 005588: [03:48:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005588: [03:48:41] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000519! RDOC 005588: [03:48:41] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000519! RDOC 005588: [03:48:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005588: [03:48:41] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000520! RDOC 005588: [03:48:41] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000520! RDOC 005588: [03:48:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005588: [03:48:41] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::130 getting buffer data RDOC 005588: [03:48:41] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::130 getting texture data RDOC 005588: [03:48:41] replay_controller.cpp( 568) - Error - Couldn't get Live ID for ResourceId::130 getting texture data RDOC 005588: [03:48:41] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000521! RDOC 005588: [03:48:41] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000523! RDOC 005588: [03:48:41] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000525! RDOC 005588: [03:48:41] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000525! RDOC 005588: [03:48:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005588: [03:48:41] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000527! RDOC 005588: [03:48:41] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000527! RDOC 005588: [03:48:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005588: [03:48:41] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000528! RDOC 005588: [03:48:41] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000528! RDOC 005588: [03:48:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005588: [03:48:41] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000530! RDOC 005588: [03:48:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005588: [03:48:41] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000532! RDOC 005588: [03:48:41] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000532! RDOC 005588: [03:48:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005588: [03:48:41] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000533! RDOC 005588: [03:48:41] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000533! RDOC 005588: [03:48:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005588: [03:48:41] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000534! RDOC 005588: [03:48:41] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000534! RDOC 005588: [03:48:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005588: [03:48:41] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000535! RDOC 005588: [03:48:41] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000535! RDOC 005588: [03:48:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005588: [03:48:41] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000537! RDOC 005588: [03:48:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005588: [03:48:41] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000538! RDOC 005588: [03:48:41] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000539! RDOC 005588: [03:48:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005588: [03:48:41] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000541! RDOC 005588: [03:48:41] vk_debug.cpp(1884) - Error - Getting buffer data for unknown buffer/memory ResourceId::252! RDOC 005588: [03:48:41] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::252! RDOC 005588: [03:48:41] resource_manager.h(1977) - Error - Assertion failed: 'm_OriginalIDs.find(id) != m_OriginalIDs.end()' (id=ResourceId::252) RDOC 005588: [03:48:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005588: [03:48:41] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000543! RDOC 005588: [03:48:41] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000543! RDOC 005588: [03:48:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005588: [03:48:41] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000544! RDOC 005588: [03:48:41] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000544! RDOC 005588: [03:48:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005588: [03:48:41] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000744! RDOC 005588: [03:48:41] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000744! RDOC 005588: [03:48:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005588: [03:48:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011800: [03:48:41] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 011800: [03:48:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011800: [03:48:41] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011800: [03:48:41] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011800: [03:48:41] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1624 RDOC 001624: [03:48:41] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 001624: [03:48:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001624: [03:48:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001624: [03:48:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001624: [03:48:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001624: [03:48:41] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001624: [03:48:41] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001624: [03:48:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001624: [03:48:41] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001624: [03:48:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001624: [03:48:41] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001624: [03:48:41] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001624: [03:48:41] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001624: [03:48:41] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011800: [03:48:41] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1624] RDOC 001624: [03:48:42] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001E364A53D90 RDOC 001624: [03:48:42] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 001624: [03:48:42] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001624: [03:48:42] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001624: [03:48:42] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 001624: [03:48:42] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001624: [03:48:42] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001624: [03:48:42] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001624: [03:48:42] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001624: [03:48:42] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001624: [03:48:42] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001624: [03:48:42] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001624: [03:48:42] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001624: [03:48:42] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001624: [03:48:42] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001624: [03:48:42] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001624: [03:48:42] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001624: [03:48:42] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000001902FA RDOC 001624: [03:48:42] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001E364A53D90 / 0x00000000001902FA RDOC 001624: [03:48:42] vk_core.cpp(2064) - Log - Starting capture RDOC 001624: [03:48:42] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 001624: [03:48:42] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001624: [03:48:42] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 001624: [03:48:42] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 23 referenced resources RDOC 001624: [03:48:42] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011800: [03:48:42] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001624: [03:48:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3523008 bytes to 21528 (0.61 %) RDOC 001624: [03:48:42] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.359802 MB capture section in 0.059625 seconds RDOC 001624: [03:48:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4462 bytes to 4462 (100.00 %) RDOC 001624: [03:48:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 001624: [03:48:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 011800: [03:48:42] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35280 bytes) (time 1702957722) 9075 byte thumbnail RDOC 011800: [03:48:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 011800: [03:48:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011800: [03:48:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011800: [03:48:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011800: [03:48:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011800: [03:48:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011800: [03:48:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011800: [03:48:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011800: [03:48:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011800: [03:48:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011800: [03:48:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011800: [03:48:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011800: [03:48:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011800: [03:48:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011800: [03:48:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011800: [03:48:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011800: [03:48:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011800: [03:48:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011800: [03:48:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011800: [03:48:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011800: [03:48:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011800: [03:48:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011800: [03:48:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011800: [03:48:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011800: [03:48:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011800: [03:48:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011800: [03:48:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011800: [03:48:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011800: [03:48:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011800: [03:48:43] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011800: [03:48:43] vk_replay.cpp(4810) - Log - Created device. RDOC 011800: [03:48:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011800: [03:48:43] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011800: [03:48:43] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011800: [03:48:43] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011800: [03:48:43] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011800: [03:48:43] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011800: [03:48:43] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011800: [03:48:43] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011800: [03:48:43] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011800: [03:48:43] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011800: [03:48:43] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011800: [03:48:43] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011800: [03:48:43] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011800: [03:48:43] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011800: [03:48:43] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011800: [03:48:43] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011800: [03:48:43] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011800: [03:48:43] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011800: [03:48:43] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011800: [03:48:43] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011800: [03:48:43] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 011800: [03:48:43] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011800: [03:48:43] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011800: [03:48:43] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011800: [03:48:43] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011800: [03:48:43] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011800: [03:48:43] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011800: [03:48:43] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 011800: [03:48:43] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011800: [03:48:43] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011800: [03:48:43] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011800: [03:48:43] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011800: [03:48:43] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011800: [03:48:43] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011800: [03:48:43] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 011800: [03:48:43] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011800: [03:48:43] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011800: [03:48:43] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011800: [03:48:43] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011800: [03:48:43] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011800: [03:48:43] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011800: [03:48:43] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 011800: [03:48:43] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011800: [03:48:43] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011800: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011800: [03:48:43] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011800: [03:48:43] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011800: [03:48:43] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011800: [03:48:43] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011800: [03:48:43] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011800: [03:48:43] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011800: [03:48:43] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011800: [03:48:43] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011800: [03:48:43] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011800: [03:48:43] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011800: [03:48:43] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011800: [03:48:43] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011800: [03:48:43] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011800: [03:48:43] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011800: [03:48:43] vk_core.cpp(2872) - Log - Timer chunk initialisation - 87.284 ms RDOC 011800: [03:48:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003812: [03:48:44] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 003812: [03:48:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003812: [03:48:44] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003812: [03:48:44] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003812: [03:48:44] win32_process.cpp( 610) - Log - Injecting renderdoc into process 612 RDOC 000612: [03:48:44] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 000612: [03:48:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000612: [03:48:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000612: [03:48:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000612: [03:48:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000612: [03:48:44] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000612: [03:48:44] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000612: [03:48:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000612: [03:48:44] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000612: [03:48:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000612: [03:48:44] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000612: [03:48:44] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000612: [03:48:44] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000612: [03:48:44] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003812: [03:48:44] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [612] RDOC 000612: [03:48:45] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001A5DC2D99F0 RDOC 000612: [03:48:45] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 000612: [03:48:45] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000612: [03:48:45] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000612: [03:48:45] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 000612: [03:48:45] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000612: [03:48:45] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000612: [03:48:45] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000612: [03:48:45] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000612: [03:48:45] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000612: [03:48:45] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000612: [03:48:45] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000612: [03:48:45] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000612: [03:48:45] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000612: [03:48:45] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000612: [03:48:45] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000612: [03:48:45] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000612: [03:48:45] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000B5033C RDOC 000612: [03:48:45] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001A5DC2D99F0 / 0x0000000000B5033C RDOC 003812: [03:48:45] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 000612: [03:48:45] vk_core.cpp(2064) - Log - Starting capture RDOC 000612: [03:48:45] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 000612: [03:48:45] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 000612: [03:48:45] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 000612: [03:48:45] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 000612: [03:48:45] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 000612: [03:48:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3528896 bytes to 23044 (0.65 %) RDOC 000612: [03:48:45] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.365417 MB capture section in 0.062160 seconds RDOC 000612: [03:48:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000612: [03:48:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 000612: [03:48:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 003812: [03:48:45] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32794 bytes) (time 1702957725) 5116 byte thumbnail RDOC 003812: [03:48:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 003812: [03:48:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003812: [03:48:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003812: [03:48:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003812: [03:48:46] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003812: [03:48:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003812: [03:48:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003812: [03:48:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003812: [03:48:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003812: [03:48:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003812: [03:48:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003812: [03:48:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003812: [03:48:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003812: [03:48:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003812: [03:48:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003812: [03:48:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003812: [03:48:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003812: [03:48:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003812: [03:48:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003812: [03:48:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003812: [03:48:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003812: [03:48:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003812: [03:48:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003812: [03:48:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003812: [03:48:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003812: [03:48:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003812: [03:48:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003812: [03:48:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003812: [03:48:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003812: [03:48:46] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003812: [03:48:46] vk_replay.cpp(4810) - Log - Created device. RDOC 003812: [03:48:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003812: [03:48:46] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 003812: [03:48:46] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003812: [03:48:46] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003812: [03:48:46] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 003812: [03:48:46] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003812: [03:48:46] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003812: [03:48:46] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 003812: [03:48:46] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 003812: [03:48:46] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003812: [03:48:46] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 003812: [03:48:46] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003812: [03:48:46] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003812: [03:48:46] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003812: [03:48:46] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 003812: [03:48:46] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 003812: [03:48:46] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 003812: [03:48:46] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003812: [03:48:46] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003812: [03:48:46] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003812: [03:48:46] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 003812: [03:48:46] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003812: [03:48:46] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003812: [03:48:46] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 003812: [03:48:46] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003812: [03:48:46] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003812: [03:48:46] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003812: [03:48:46] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 003812: [03:48:46] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003812: [03:48:46] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003812: [03:48:46] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 003812: [03:48:46] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003812: [03:48:46] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003812: [03:48:46] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003812: [03:48:46] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 003812: [03:48:46] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003812: [03:48:46] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003812: [03:48:46] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 003812: [03:48:46] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003812: [03:48:46] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003812: [03:48:46] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003812: [03:48:46] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 003812: [03:48:46] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003812: [03:48:46] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 003812: [03:48:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 003812: [03:48:46] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003812: [03:48:46] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003812: [03:48:46] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003812: [03:48:46] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003812: [03:48:46] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003812: [03:48:46] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003812: [03:48:46] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003812: [03:48:46] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003812: [03:48:46] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003812: [03:48:46] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003812: [03:48:46] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003812: [03:48:46] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003812: [03:48:46] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003812: [03:48:46] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003812: [03:48:46] vk_core.cpp(2872) - Log - Timer chunk initialisation - 92.163 ms RDOC 003812: [03:48:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008296: [03:48:47] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 008296: [03:48:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008296: [03:48:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008296: [03:48:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008296: [03:48:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1536 RDOC 001536: [03:48:47] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 001536: [03:48:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001536: [03:48:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001536: [03:48:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001536: [03:48:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001536: [03:48:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001536: [03:48:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001536: [03:48:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001536: [03:48:47] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001536: [03:48:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001536: [03:48:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001536: [03:48:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001536: [03:48:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001536: [03:48:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008296: [03:48:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1536] RDOC 001536: [03:48:47] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001C48B9193C0 RDOC 001536: [03:48:47] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 001536: [03:48:47] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001536: [03:48:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001536: [03:48:47] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 001536: [03:48:47] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001536: [03:48:47] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001536: [03:48:47] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001536: [03:48:47] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001536: [03:48:47] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001536: [03:48:47] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001536: [03:48:47] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001536: [03:48:47] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001536: [03:48:47] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001536: [03:48:47] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001536: [03:48:47] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001536: [03:48:47] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001536: [03:48:48] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000590260 RDOC 001536: [03:48:48] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001C48B9193C0 / 0x0000000000590260 RDOC 008296: [03:48:48] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 001536: [03:48:48] vk_core.cpp(2064) - Log - Starting capture RDOC 001536: [03:48:48] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 001536: [03:48:48] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 001536: [03:48:48] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 008296: [03:48:48] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001536: [03:48:48] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 24 referenced resources RDOC 001536: [03:48:48] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 001536: [03:48:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3530112 bytes to 25728 (0.73 %) RDOC 001536: [03:48:48] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.366577 MB capture section in 0.057771 seconds RDOC 001536: [03:48:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4421 bytes to 4421 (100.00 %) RDOC 001536: [03:48:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 001536: [03:48:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 008296: [03:48:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35438 bytes) (time 1702957728) 5074 byte thumbnail RDOC 008296: [03:48:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 008296: [03:48:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [03:48:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [03:48:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [03:48:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008296: [03:48:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008296: [03:48:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008296: [03:48:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008296: [03:48:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008296: [03:48:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008296: [03:48:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008296: [03:48:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008296: [03:48:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008296: [03:48:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008296: [03:48:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008296: [03:48:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008296: [03:48:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008296: [03:48:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008296: [03:48:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008296: [03:48:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008296: [03:48:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008296: [03:48:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008296: [03:48:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008296: [03:48:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008296: [03:48:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008296: [03:48:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008296: [03:48:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008296: [03:48:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008296: [03:48:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008296: [03:48:49] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008296: [03:48:49] vk_replay.cpp(4810) - Log - Created device. RDOC 008296: [03:48:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [03:48:49] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 008296: [03:48:49] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008296: [03:48:49] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008296: [03:48:49] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 008296: [03:48:49] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008296: [03:48:49] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008296: [03:48:49] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 008296: [03:48:49] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 008296: [03:48:49] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008296: [03:48:49] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 008296: [03:48:49] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008296: [03:48:49] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008296: [03:48:49] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008296: [03:48:49] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 008296: [03:48:49] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 008296: [03:48:49] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 008296: [03:48:49] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008296: [03:48:49] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008296: [03:48:49] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008296: [03:48:49] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 008296: [03:48:49] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008296: [03:48:49] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008296: [03:48:49] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 008296: [03:48:49] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008296: [03:48:49] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008296: [03:48:49] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008296: [03:48:49] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 008296: [03:48:49] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008296: [03:48:49] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008296: [03:48:49] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 008296: [03:48:49] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008296: [03:48:49] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008296: [03:48:49] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008296: [03:48:49] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 008296: [03:48:49] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008296: [03:48:49] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008296: [03:48:49] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 008296: [03:48:49] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008296: [03:48:49] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008296: [03:48:49] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008296: [03:48:49] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 008296: [03:48:49] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008296: [03:48:49] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008296: [03:48:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008296: [03:48:49] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008296: [03:48:49] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008296: [03:48:49] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008296: [03:48:49] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008296: [03:48:49] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008296: [03:48:49] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008296: [03:48:49] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008296: [03:48:49] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008296: [03:48:49] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008296: [03:48:49] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008296: [03:48:49] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008296: [03:48:49] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008296: [03:48:49] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008296: [03:48:49] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008296: [03:48:49] vk_core.cpp(2872) - Log - Timer chunk initialisation - 97.111 ms RDOC 008296: [03:48:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003496: [03:48:50] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 003496: [03:48:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003496: [03:48:50] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003496: [03:48:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003496: [03:48:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8956 RDOC 008956: [03:48:50] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 008956: [03:48:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008956: [03:48:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008956: [03:48:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008956: [03:48:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008956: [03:48:50] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008956: [03:48:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008956: [03:48:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008956: [03:48:50] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008956: [03:48:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008956: [03:48:50] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008956: [03:48:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008956: [03:48:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008956: [03:48:50] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003496: [03:48:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8956] RDOC 008956: [03:48:50] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000019B7309D5D0 RDOC 008956: [03:48:50] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 008956: [03:48:50] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008956: [03:48:50] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008956: [03:48:50] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 008956: [03:48:50] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008956: [03:48:50] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008956: [03:48:50] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008956: [03:48:50] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008956: [03:48:50] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008956: [03:48:50] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008956: [03:48:50] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008956: [03:48:50] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008956: [03:48:50] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008956: [03:48:50] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008956: [03:48:50] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008956: [03:48:50] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008956: [03:48:51] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000005A0260 RDOC 008956: [03:48:51] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000019B7309D5D0 / 0x00000000005A0260 RDOC 008956: [03:48:51] vk_core.cpp(2064) - Log - Starting capture RDOC 008956: [03:48:51] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 008956: [03:48:51] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008956: [03:48:51] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 003496: [03:48:51] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008956: [03:48:51] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 008956: [03:48:51] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008956: [03:48:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520256 bytes to 21380 (0.61 %) RDOC 008956: [03:48:51] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.357178 MB capture section in 0.056771 seconds RDOC 008956: [03:48:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008956: [03:48:51] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 008956: [03:48:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 003496: [03:48:51] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31130 bytes) (time 1702957731) 5116 byte thumbnail RDOC 003496: [03:48:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 003496: [03:48:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003496: [03:48:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003496: [03:48:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003496: [03:48:52] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003496: [03:48:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003496: [03:48:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003496: [03:48:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003496: [03:48:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003496: [03:48:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003496: [03:48:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003496: [03:48:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003496: [03:48:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003496: [03:48:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003496: [03:48:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003496: [03:48:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003496: [03:48:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003496: [03:48:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003496: [03:48:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003496: [03:48:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003496: [03:48:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003496: [03:48:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003496: [03:48:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003496: [03:48:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003496: [03:48:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003496: [03:48:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003496: [03:48:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003496: [03:48:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003496: [03:48:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003496: [03:48:52] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003496: [03:48:52] vk_replay.cpp(4810) - Log - Created device. RDOC 003496: [03:48:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003496: [03:48:52] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 003496: [03:48:52] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003496: [03:48:52] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003496: [03:48:52] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 003496: [03:48:52] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003496: [03:48:52] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003496: [03:48:52] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 003496: [03:48:52] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 003496: [03:48:52] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003496: [03:48:52] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 003496: [03:48:52] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003496: [03:48:52] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003496: [03:48:52] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003496: [03:48:52] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 003496: [03:48:52] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 003496: [03:48:52] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 003496: [03:48:52] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003496: [03:48:52] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003496: [03:48:52] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003496: [03:48:52] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 003496: [03:48:52] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003496: [03:48:52] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003496: [03:48:52] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 003496: [03:48:52] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003496: [03:48:52] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003496: [03:48:52] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003496: [03:48:52] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 003496: [03:48:52] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003496: [03:48:52] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003496: [03:48:52] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 003496: [03:48:52] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003496: [03:48:52] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003496: [03:48:52] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003496: [03:48:52] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 003496: [03:48:52] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003496: [03:48:52] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003496: [03:48:52] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 003496: [03:48:52] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003496: [03:48:52] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003496: [03:48:52] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003496: [03:48:52] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 003496: [03:48:52] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003496: [03:48:52] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 003496: [03:48:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 003496: [03:48:52] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003496: [03:48:52] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003496: [03:48:52] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003496: [03:48:52] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003496: [03:48:52] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003496: [03:48:52] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003496: [03:48:52] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003496: [03:48:52] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003496: [03:48:52] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003496: [03:48:52] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003496: [03:48:52] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003496: [03:48:52] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003496: [03:48:52] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003496: [03:48:52] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003496: [03:48:52] vk_core.cpp(2872) - Log - Timer chunk initialisation - 78.240 ms RDOC 003496: [03:48:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011160: [03:48:53] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 011160: [03:48:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011160: [03:48:53] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011160: [03:48:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011160: [03:48:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11112 RDOC 011112: [03:48:53] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 011112: [03:48:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011112: [03:48:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011112: [03:48:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011112: [03:48:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011112: [03:48:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011112: [03:48:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011112: [03:48:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011112: [03:48:53] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011112: [03:48:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011112: [03:48:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011112: [03:48:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011112: [03:48:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011112: [03:48:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011160: [03:48:53] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11112] RDOC 011112: [03:48:53] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001FEF4823C10 RDOC 011112: [03:48:53] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 011112: [03:48:53] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011112: [03:48:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011112: [03:48:53] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 011112: [03:48:53] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011112: [03:48:53] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011112: [03:48:53] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011112: [03:48:53] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011112: [03:48:53] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011112: [03:48:53] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011112: [03:48:53] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011112: [03:48:53] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011112: [03:48:53] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011112: [03:48:53] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011112: [03:48:53] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011112: [03:48:53] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011112: [03:48:53] vk_core.cpp(4096) - Log - RegisterSurface() window 000000000114031E RDOC 011112: [03:48:53] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001FEF4823C10 / 0x000000000114031E RDOC 011112: [03:48:54] vk_core.cpp(2064) - Log - Starting capture RDOC 011112: [03:48:54] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 011160: [03:48:54] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011112: [03:48:54] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 011112: [03:48:54] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 011112: [03:48:54] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 011112: [03:48:54] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 011112: [03:48:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3542528 bytes to 34787 (0.98 %) RDOC 011112: [03:48:54] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.378418 MB capture section in 0.048548 seconds RDOC 011112: [03:48:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 011112: [03:48:54] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 011112: [03:48:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 011160: [03:48:54] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (43998 bytes) (time 1702957734) 4687 byte thumbnail RDOC 011160: [03:48:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 011160: [03:48:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011160: [03:48:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011160: [03:48:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011160: [03:48:55] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011160: [03:48:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011160: [03:48:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011160: [03:48:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011160: [03:48:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011160: [03:48:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011160: [03:48:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011160: [03:48:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011160: [03:48:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011160: [03:48:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011160: [03:48:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011160: [03:48:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011160: [03:48:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011160: [03:48:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011160: [03:48:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011160: [03:48:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011160: [03:48:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011160: [03:48:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011160: [03:48:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011160: [03:48:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011160: [03:48:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011160: [03:48:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011160: [03:48:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011160: [03:48:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011160: [03:48:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011160: [03:48:55] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011160: [03:48:55] vk_replay.cpp(4810) - Log - Created device. RDOC 011160: [03:48:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011160: [03:48:55] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011160: [03:48:55] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011160: [03:48:55] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011160: [03:48:55] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011160: [03:48:55] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011160: [03:48:55] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011160: [03:48:55] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011160: [03:48:55] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011160: [03:48:55] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011160: [03:48:55] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011160: [03:48:55] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011160: [03:48:55] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011160: [03:48:55] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011160: [03:48:55] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011160: [03:48:55] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011160: [03:48:55] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011160: [03:48:55] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011160: [03:48:55] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011160: [03:48:55] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011160: [03:48:55] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 011160: [03:48:55] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011160: [03:48:55] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011160: [03:48:55] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011160: [03:48:55] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011160: [03:48:55] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011160: [03:48:55] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011160: [03:48:55] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 011160: [03:48:55] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011160: [03:48:55] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011160: [03:48:55] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011160: [03:48:55] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011160: [03:48:55] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011160: [03:48:55] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011160: [03:48:55] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 011160: [03:48:55] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011160: [03:48:55] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011160: [03:48:55] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011160: [03:48:55] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011160: [03:48:55] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011160: [03:48:55] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011160: [03:48:55] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 011160: [03:48:55] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011160: [03:48:55] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011160: [03:48:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011160: [03:48:55] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011160: [03:48:55] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011160: [03:48:55] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011160: [03:48:55] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011160: [03:48:55] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011160: [03:48:55] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011160: [03:48:55] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011160: [03:48:55] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011160: [03:48:55] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011160: [03:48:55] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011160: [03:48:55] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011160: [03:48:55] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011160: [03:48:55] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011160: [03:48:55] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011160: [03:48:55] vk_core.cpp(2872) - Log - Timer chunk initialisation - 104.317 ms RDOC 011160: [03:48:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 008824: [03:48:56] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 008824: [03:48:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008824: [03:48:56] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008824: [03:48:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008824: [03:48:56] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10072 RDOC 010072: [03:48:56] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 010072: [03:48:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010072: [03:48:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010072: [03:48:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010072: [03:48:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010072: [03:48:56] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010072: [03:48:56] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010072: [03:48:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010072: [03:48:56] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010072: [03:48:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010072: [03:48:56] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010072: [03:48:56] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010072: [03:48:56] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010072: [03:48:56] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010072: [03:48:56] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008824: [03:48:56] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10072] RDOC 010072: [03:48:56] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001CCAEB9CB68 RDOC 010072: [03:48:56] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010072: [03:48:56] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010072: [03:48:56] core.cpp(2028) - Log - Removing device frame capturer for 0x000001CCAEB9CB68 RDOC 010072: [03:48:56] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010072: [03:48:56] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001CCAEB9CB68 RDOC 010072: [03:48:56] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010072: [03:48:56] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001CCAEB9CB68 / 0x00000000002102FA RDOC 010072: [03:48:56] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010072: [03:48:56] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008824: [03:48:56] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010072: [03:48:56] d3d11_device.cpp(1946) - Log - Starting capture RDOC 010072: [03:48:56] resource_manager.h(1469) - Log - Preparing up to 113 potentially dirty resources RDOC 010072: [03:48:56] resource_manager.h(1526) - Log - Prepared 113 dirty resources, postponed 0, skipped 0 RDOC 010072: [03:48:56] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 010072: [03:48:56] resource_manager.h(1538) - Log - Checking 113 resources with initial contents against 234 referenced resources RDOC 010072: [03:48:56] resource_manager.h(1642) - Log - Serialised 113 resources, skipped 0 unreferenced RDOC 010072: [03:48:56] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16400704 bytes to 196714 (1.20 %) RDOC 010072: [03:48:56] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 15.640930 MB capture section in 0.082168 seconds RDOC 010072: [03:48:56] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 010072: [03:48:56] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 010072: [03:48:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 008824: [03:48:56] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (203368 bytes) (time 1702957736) 2526 byte thumbnail RDOC 008824: [03:48:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 008824: [03:48:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008824: [03:48:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008824: [03:48:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008824: [03:48:58] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008824: [03:48:58] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008824: [03:48:58] d3d11_replay.cpp(4425) - Log - Created device. RDOC 008824: [03:48:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008824: [03:48:58] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008824: [03:48:58] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008824: [03:48:58] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008824: [03:48:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008824: [03:48:58] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 76.192 ms RDOC 008824: [03:48:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 47.735 ms RDOC 008824: [03:48:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 35.263 ms RDOC 008824: [03:48:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 33.779 ms RDOC 008824: [03:48:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 33.417 ms RDOC 008824: [03:48:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.576 ms RDOC 008824: [03:48:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.369 ms RDOC 008824: [03:48:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.850 ms RDOC 008824: [03:48:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.433 ms RDOC 008824: [03:48:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.393 ms RDOC 008824: [03:48:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.580 ms RDOC 008824: [03:48:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.095 ms RDOC 008824: [03:48:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.844 ms RDOC 008824: [03:48:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.532 ms RDOC 008824: [03:48:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.423 ms RDOC 008824: [03:48:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.329 ms RDOC 008824: [03:48:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.297 ms RDOC 008824: [03:48:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.480 ms RDOC 008824: [03:48:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.304 ms RDOC 008824: [03:48:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.169 ms RDOC 008824: [03:48:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 26.781 ms RDOC 008824: [03:48:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 26.835 ms RDOC 008824: [03:48:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.030 ms RDOC 008824: [03:48:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 26.994 ms RDOC 008824: [03:48:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.387 ms RDOC 008824: [03:48:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.902 ms RDOC 008824: [03:48:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.022 ms RDOC 008824: [03:48:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.174 ms RDOC 008824: [03:48:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.249 ms RDOC 008824: [03:48:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.445 ms RDOC 008824: [03:48:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.298 ms RDOC 008824: [03:48:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.659 ms RDOC 008824: [03:48:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.376 ms RDOC 008824: [03:48:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.614 ms RDOC 008824: [03:48:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.498 ms RDOC 008824: [03:48:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.943 ms RDOC 008824: [03:48:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.795 ms RDOC 008824: [03:49:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.457 ms RDOC 008824: [03:49:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.881 ms RDOC 008824: [03:49:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.253 ms RDOC 008824: [03:49:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.100 ms RDOC 008824: [03:49:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.157 ms RDOC 008824: [03:49:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.168 ms RDOC 008824: [03:49:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.754 ms RDOC 008824: [03:49:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.801 ms RDOC 008824: [03:49:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.910 ms RDOC 008824: [03:49:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.725 ms RDOC 008824: [03:49:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.570 ms RDOC 008824: [03:49:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.883 ms RDOC 008824: [03:49:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.645 ms RDOC 008824: [03:49:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.196 ms RDOC 008824: [03:49:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.539 ms RDOC 008824: [03:49:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.761 ms RDOC 008824: [03:49:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.752 ms RDOC 008824: [03:49:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.746 ms RDOC 008824: [03:49:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.897 ms RDOC 008824: [03:49:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.411 ms RDOC 008824: [03:49:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.048 ms RDOC 008824: [03:49:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.100 ms RDOC 008824: [03:49:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.616 ms RDOC 008824: [03:49:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.617 ms RDOC 008824: [03:49:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.165 ms RDOC 008824: [03:49:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.797 ms RDOC 008824: [03:49:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.446 ms RDOC 008824: [03:49:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.345 ms RDOC 008824: [03:49:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.630 ms RDOC 008824: [03:49:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.892 ms RDOC 008824: [03:49:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.750 ms RDOC 008824: [03:49:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.251 ms RDOC 008824: [03:49:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.883 ms RDOC 008824: [03:49:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.868 ms RDOC 008824: [03:49:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.053 ms RDOC 008824: [03:49:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.059 ms RDOC 008824: [03:49:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.556 ms RDOC 008824: [03:49:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.183 ms RDOC 008824: [03:49:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.945 ms RDOC 008824: [03:49:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.174 ms RDOC 008824: [03:49:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.994 ms RDOC 008824: [03:49:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.663 ms RDOC 008824: [03:49:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.842 ms RDOC 008824: [03:49:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 38.128 ms RDOC 008824: [03:49:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.689 ms RDOC 008824: [03:49:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.809 ms RDOC 008824: [03:49:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.392 ms RDOC 008824: [03:49:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.601 ms RDOC 008824: [03:49:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.135 ms RDOC 008824: [03:49:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.842 ms RDOC 008824: [03:49:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.550 ms RDOC 008824: [03:49:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.568 ms RDOC 008824: [03:49:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.173 ms RDOC 008824: [03:49:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.235 ms RDOC 008824: [03:49:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.942 ms RDOC 008824: [03:49:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.950 ms RDOC 008824: [03:49:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.516 ms RDOC 008824: [03:49:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.814 ms RDOC 008824: [03:49:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.317 ms RDOC 008824: [03:49:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.882 ms RDOC 008824: [03:49:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.157 ms RDOC 008824: [03:49:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.216 ms RDOC 008824: [03:49:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.653 ms RDOC 008824: [03:49:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.291 ms RDOC 008824: [03:49:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.369 ms RDOC 008824: [03:49:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.051 ms RDOC 008824: [03:49:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 50.931 ms RDOC 008824: [03:49:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 50.817 ms RDOC 008824: [03:49:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.583 ms RDOC 008824: [03:49:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.519 ms RDOC 008824: [03:49:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.774 ms RDOC 008824: [03:49:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.151 ms RDOC 008824: [03:49:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.063 ms RDOC 008824: [03:49:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.054 ms RDOC 008824: [03:49:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.984 ms RDOC 008824: [03:49:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.070 ms RDOC 008824: [03:49:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 74.823 ms RDOC 008824: [03:49:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.315 ms RDOC 008824: [03:49:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.536 ms RDOC 008824: [03:49:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.450 ms RDOC 008824: [03:49:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.282 ms RDOC 008824: [03:49:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.251 ms RDOC 008824: [03:49:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.258 ms RDOC 008824: [03:49:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.560 ms RDOC 008824: [03:49:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.102 ms RDOC 008824: [03:49:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 77.299 ms RDOC 008824: [03:49:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 100.767 ms RDOC 008824: [03:49:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 101.525 ms RDOC 008824: [03:49:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 100.687 ms RDOC 008824: [03:49:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 101.349 ms RDOC 008824: [03:49:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.082 ms RDOC 008824: [03:49:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.728 ms RDOC 008824: [03:49:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.109 ms RDOC 008824: [03:49:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.521 ms RDOC 008824: [03:49:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 101.851 ms RDOC 008824: [03:49:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.291 ms RDOC 008824: [03:49:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 103.034 ms RDOC 008824: [03:49:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 126.550 ms RDOC 008824: [03:49:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 126.960 ms RDOC 008824: [03:49:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 125.938 ms RDOC 008824: [03:49:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 125.975 ms RDOC 008824: [03:49:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.098 ms RDOC 008824: [03:49:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.658 ms RDOC 008824: [03:49:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.766 ms RDOC 008824: [03:49:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 128.217 ms RDOC 008824: [03:49:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.361 ms RDOC 008824: [03:49:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 126.852 ms RDOC 008824: [03:49:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 128.475 ms RDOC 008824: [03:49:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 151.852 ms RDOC 008824: [03:49:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 151.080 ms RDOC 008824: [03:49:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 152.692 ms RDOC 008824: [03:49:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 152.842 ms RDOC 008824: [03:49:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.050 ms RDOC 008824: [03:49:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 152.924 ms RDOC 008824: [03:49:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 153.603 ms RDOC 008824: [03:49:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.608 ms RDOC 008824: [03:49:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.909 ms RDOC 008824: [03:49:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.269 ms RDOC 008824: [03:49:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 153.801 ms RDOC 008824: [03:49:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 178.776 ms RDOC 008824: [03:49:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 179.513 ms RDOC 008824: [03:49:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 177.499 ms RDOC 008824: [03:49:09] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 178.620 ms RDOC 008824: [03:49:09] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 179.110 ms RDOC 008824: [03:49:09] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 179.805 ms RDOC 008824: [03:49:09] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 179.295 ms RDOC 008824: [03:49:09] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 181.195 ms RDOC 008824: [03:49:09] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 180.804 ms RDOC 008824: [03:49:10] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 180.826 ms RDOC 008824: [03:49:10] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 181.056 ms RDOC 008824: [03:49:10] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 204.448 ms RDOC 008824: [03:49:10] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 206.321 ms RDOC 008824: [03:49:11] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 206.443 ms RDOC 008824: [03:49:11] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 205.671 ms RDOC 008824: [03:49:11] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 206.719 ms RDOC 008824: [03:49:11] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 206.167 ms RDOC 008824: [03:49:11] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 207.674 ms RDOC 008824: [03:49:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 207.470 ms RDOC 008824: [03:49:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 208.233 ms RDOC 008824: [03:49:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 209.050 ms RDOC 008824: [03:49:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 210.360 ms RDOC 008824: [03:49:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 232.958 ms RDOC 008824: [03:49:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 233.559 ms RDOC 008824: [03:49:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 232.484 ms RDOC 008824: [03:49:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 233.905 ms RDOC 008824: [03:49:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 234.321 ms RDOC 008824: [03:49:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 234.470 ms RDOC 008824: [03:49:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 234.442 ms RDOC 008824: [03:49:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 235.480 ms RDOC 008824: [03:49:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 235.368 ms RDOC 008824: [03:49:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 236.758 ms RDOC 008824: [03:49:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 236.538 ms RDOC 008824: [03:49:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 262.576 ms RDOC 008824: [03:49:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 267.257 ms RDOC 008824: [03:49:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 261.838 ms RDOC 008824: [03:49:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 262.390 ms RDOC 008824: [03:49:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 262.729 ms RDOC 008824: [03:49:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 264.843 ms RDOC 008824: [03:49:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 264.975 ms RDOC 008824: [03:49:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 263.977 ms RDOC 008824: [03:49:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 265.703 ms RDOC 008824: [03:49:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 265.644 ms RDOC 008824: [03:49:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 266.046 ms RDOC 008824: [03:49:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 290.406 ms RDOC 008824: [03:49:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 288.738 ms RDOC 008824: [03:49:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 289.967 ms RDOC 008824: [03:49:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 290.229 ms RDOC 008824: [03:49:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 291.080 ms RDOC 008824: [03:49:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 290.789 ms RDOC 008824: [03:49:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 293.452 ms RDOC 008824: [03:49:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 292.908 ms RDOC 008824: [03:49:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 292.744 ms RDOC 008824: [03:49:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 293.468 ms RDOC 008824: [03:49:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 295.030 ms RDOC 008824: [03:49:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 56.855 ms RDOC 008824: [03:49:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.122 ms RDOC 008824: [03:49:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 56.125 ms RDOC 008824: [03:49:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.300 ms RDOC 008824: [03:49:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.165 ms RDOC 008824: [03:49:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.770 ms RDOC 008824: [03:49:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.378 ms RDOC 008824: [03:49:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 56.507 ms RDOC 008824: [03:49:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.423 ms RDOC 008824: [03:49:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.548 ms RDOC 008824: [03:49:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.891 ms RDOC 008824: [03:49:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.196 ms RDOC 008824: [03:49:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.763 ms RDOC 008824: [03:49:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.971 ms RDOC 008824: [03:49:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.673 ms RDOC 008824: [03:49:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.969 ms RDOC 008824: [03:49:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.044 ms RDOC 008824: [03:49:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.564 ms RDOC 008824: [03:49:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.577 ms RDOC 008824: [03:49:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.561 ms RDOC 008824: [03:49:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.043 ms RDOC 008824: [03:49:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.827 ms RDOC 008824: [03:49:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.313 ms RDOC 008824: [03:49:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.677 ms RDOC 008824: [03:49:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.429 ms RDOC 008824: [03:49:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.606 ms RDOC 008824: [03:49:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.187 ms RDOC 008824: [03:49:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.928 ms RDOC 008824: [03:49:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.969 ms RDOC 008824: [03:49:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.092 ms RDOC 008824: [03:49:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.984 ms RDOC 008824: [03:49:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.696 ms RDOC 008824: [03:49:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.783 ms RDOC 008824: [03:49:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.798 ms RDOC 008824: [03:49:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.217 ms RDOC 008824: [03:49:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.113 ms RDOC 008824: [03:49:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.708 ms RDOC 008824: [03:49:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.270 ms RDOC 008824: [03:49:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.281 ms RDOC 008824: [03:49:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.389 ms RDOC 008824: [03:49:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.281 ms RDOC 008824: [03:49:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.067 ms RDOC 008824: [03:49:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.147 ms RDOC 008824: [03:49:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.885 ms RDOC 008824: [03:49:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.239 ms RDOC 008824: [03:49:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.237 ms RDOC 008824: [03:49:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.111 ms RDOC 008824: [03:49:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.237 ms RDOC 008824: [03:49:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.457 ms RDOC 008824: [03:49:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.126 ms RDOC 008824: [03:49:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.224 ms RDOC 008824: [03:49:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.251 ms RDOC 008824: [03:49:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.595 ms RDOC 008824: [03:49:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.873 ms RDOC 008824: [03:49:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.195 ms RDOC 008824: [03:49:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.286 ms RDOC 008824: [03:49:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.744 ms RDOC 008824: [03:49:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.926 ms RDOC 008824: [03:49:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.005 ms RDOC 008824: [03:49:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.600 ms RDOC 008824: [03:49:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.948 ms RDOC 008824: [03:49:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.550 ms RDOC 008824: [03:49:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.308 ms RDOC 008824: [03:49:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.262 ms RDOC 008824: [03:49:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.270 ms RDOC 008824: [03:49:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.601 ms RDOC 008824: [03:49:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.057 ms RDOC 008824: [03:49:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.086 ms RDOC 008824: [03:49:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.030 ms RDOC 008824: [03:49:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.540 ms RDOC 008824: [03:49:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.718 ms RDOC 008824: [03:49:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.114 ms RDOC 008824: [03:49:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.327 ms RDOC 008824: [03:49:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.195 ms RDOC 008824: [03:49:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.967 ms RDOC 008824: [03:49:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.136 ms RDOC 008824: [03:49:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.089 ms RDOC 008824: [03:49:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.658 ms RDOC 008824: [03:49:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.041 ms RDOC 008824: [03:49:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.084 ms RDOC 008824: [03:49:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.376 ms RDOC 008824: [03:49:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.851 ms RDOC 008824: [03:49:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.482 ms RDOC 008824: [03:49:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.116 ms RDOC 008824: [03:49:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.836 ms RDOC 008824: [03:49:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.750 ms RDOC 008824: [03:49:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.858 ms RDOC 008824: [03:49:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 66.183 ms RDOC 008824: [03:49:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 66.073 ms RDOC 008824: [03:49:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 003600: [03:49:28] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 003600: [03:49:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003600: [03:49:28] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003600: [03:49:28] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003600: [03:49:28] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11148 RDOC 011148: [03:49:28] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 011148: [03:49:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011148: [03:49:28] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011148: [03:49:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011148: [03:49:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011148: [03:49:28] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011148: [03:49:28] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011148: [03:49:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011148: [03:49:28] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011148: [03:49:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011148: [03:49:28] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011148: [03:49:28] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011148: [03:49:28] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011148: [03:49:28] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011148: [03:49:28] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003600: [03:49:28] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11148] RDOC 011148: [03:49:28] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D63869E868 RDOC 011148: [03:49:28] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011148: [03:49:28] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011148: [03:49:28] core.cpp(2028) - Log - Removing device frame capturer for 0x000001D63869E868 RDOC 011148: [03:49:28] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011148: [03:49:29] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D63869E868 RDOC 011148: [03:49:29] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011148: [03:49:29] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001D63869E868 / 0x000000000018026E RDOC 011148: [03:49:29] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011148: [03:49:29] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003600: [03:49:29] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 003600: [03:49:29] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011148: [03:49:29] d3d11_device.cpp(1946) - Log - Starting capture RDOC 011148: [03:49:29] resource_manager.h(1469) - Log - Preparing up to 663 potentially dirty resources RDOC 011148: [03:49:29] resource_manager.h(1526) - Log - Prepared 663 dirty resources, postponed 0, skipped 0 RDOC 011148: [03:49:29] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 011148: [03:49:29] resource_manager.h(1538) - Log - Checking 663 resources with initial contents against 1359 referenced resources RDOC 011148: [03:49:29] resource_manager.h(1642) - Log - Serialised 663 resources, skipped 0 unreferenced RDOC 011148: [03:49:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16691456 bytes to 535049 (3.21 %) RDOC 011148: [03:49:29] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 15.918213 MB capture section in 0.140807 seconds RDOC 011148: [03:49:29] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 011148: [03:49:29] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 011148: [03:49:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 003600: [03:49:29] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (582914 bytes) (time 1702957769) 43031 byte thumbnail RDOC 003600: [03:49:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 003600: [03:49:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:49:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:49:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:49:30] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003600: [03:49:30] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003600: [03:49:31] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003600: [03:49:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:49:31] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003600: [03:49:31] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003600: [03:49:31] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003600: [03:49:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:49:31] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 262.768 ms RDOC 003600: [03:49:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:49:37] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 003600: [03:49:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:49:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:49:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:49:38] remote_server.cpp(1665) - Log - Capture open complete RDOC 003600: [03:49:38] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 003600: [03:49:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:49:38] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 003600: [03:49:38] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 003600: [03:49:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:49:47] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 003600: [03:49:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:49:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:49:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:49:48] remote_server.cpp(1665) - Log - Capture open complete RDOC 003600: [03:49:48] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 003600: [03:49:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003600: [03:49:48] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003600: [03:49:48] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003600: [03:49:48] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003600: [03:49:48] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003600: [03:49:48] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003600: [03:49:48] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003600: [03:49:48] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003600: [03:49:48] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003600: [03:49:48] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003600: [03:49:48] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003600: [03:49:48] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003600: [03:49:48] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003600: [03:49:48] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003600: [03:49:48] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003600: [03:49:48] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003600: [03:49:48] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003600: [03:49:48] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003600: [03:49:48] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003600: [03:49:48] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003600: [03:49:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003600: [03:49:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003600: [03:49:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003600: [03:49:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003600: [03:49:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003600: [03:49:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003600: [03:49:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003600: [03:49:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003600: [03:49:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003600: [03:49:48] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003600: [03:49:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003600: [03:49:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003600: [03:49:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003600: [03:49:48] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003600: [03:49:48] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003600: [03:49:48] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 003600: [03:49:48] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003600: [03:49:48] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003600: [03:49:48] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 003600: [03:49:48] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 003600: [03:49:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:49:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 003600: [03:49:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:49:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:49:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:49:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:49:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:49:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:49:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 003600: [03:49:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:49:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:49:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:49:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:49:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:49:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:49:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 003600: [03:49:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:49:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:49:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:49:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:49:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:49:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:49:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 003600: [03:49:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:49:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:49:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 003600: [03:50:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 003600: [03:50:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 003600: [03:50:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 003600: [03:50:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 003600: [03:50:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 003600: [03:50:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 003600: [03:50:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 003600: [03:50:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 003600: [03:50:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 003600: [03:50:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 003600: [03:50:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 003600: [03:50:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 003600: [03:50:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 003600: [03:50:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 003600: [03:50:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 003600: [03:50:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 003600: [03:50:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 003600: [03:50:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 003600: [03:50:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 003600: [03:50:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 003600: [03:50:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 003600: [03:50:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 003600: [03:50:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 003600: [03:50:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 003600: [03:50:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 003600: [03:50:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 003600: [03:50:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 003600: [03:50:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 003600: [03:50:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 003600: [03:50:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 003600: [03:50:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 003600: [03:50:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 003600: [03:50:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 003600: [03:50:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 003600: [03:50:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 003600: [03:50:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 003600: [03:50:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 003600: [03:50:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 003600: [03:50:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 003600: [03:50:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 003600: [03:50:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 003600: [03:50:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 003600: [03:50:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 003600: [03:50:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 003600: [03:50:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 003600: [03:50:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 003600: [03:50:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 003600: [03:50:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 003600: [03:50:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 003600: [03:50:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 003600: [03:50:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 003600: [03:50:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 003600: [03:50:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 003600: [03:50:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 003600: [03:50:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 003600: [03:50:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 003600: [03:50:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 003600: [03:50:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 003600: [03:50:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 003600: [03:50:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 003600: [03:50:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 003600: [03:50:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 003600: [03:50:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 003600: [03:50:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 003600: [03:50:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 003600: [03:50:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 003600: [03:50:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 003600: [03:50:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 003600: [03:50:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 003600: [03:50:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 003600: [03:50:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 003600: [03:50:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 003600: [03:50:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 003600: [03:50:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 003600: [03:50:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 003600: [03:50:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 003600: [03:50:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 003600: [03:50:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 003600: [03:50:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 003600: [03:50:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 003600: [03:50:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:50:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:50:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:50:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:50:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 003600: [03:50:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:50:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:50:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 003600: [03:51:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 003600: [03:51:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 003600: [03:51:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 003600: [03:51:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 003600: [03:51:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 003600: [03:51:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 003600: [03:51:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 003600: [03:51:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 003600: [03:51:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 003600: [03:51:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 003600: [03:51:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 003600: [03:51:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 003600: [03:51:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 003600: [03:51:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 003600: [03:51:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 003600: [03:51:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 003600: [03:51:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 003600: [03:51:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 003600: [03:51:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 003600: [03:51:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 003600: [03:51:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 003600: [03:51:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 003600: [03:51:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 003600: [03:51:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 003600: [03:51:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 003600: [03:51:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 003600: [03:51:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 003600: [03:51:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 003600: [03:51:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 003600: [03:51:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 003600: [03:51:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 003600: [03:51:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 003600: [03:51:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 003600: [03:51:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 003600: [03:51:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 003600: [03:51:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 003600: [03:51:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 003600: [03:51:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 003600: [03:51:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 003600: [03:51:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 003600: [03:51:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 003600: [03:51:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 003600: [03:51:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 003600: [03:51:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 003600: [03:51:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 003600: [03:51:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 003600: [03:51:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 003600: [03:51:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 003600: [03:51:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 003600: [03:51:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 003600: [03:51:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 003600: [03:51:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 003600: [03:51:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 003600: [03:51:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 003600: [03:51:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 003600: [03:51:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 003600: [03:51:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 003600: [03:51:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 003600: [03:51:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 003600: [03:51:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 003600: [03:51:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 003600: [03:51:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 003600: [03:51:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 003600: [03:51:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 003600: [03:51:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 003600: [03:51:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 003600: [03:51:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 003600: [03:51:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 003600: [03:51:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 003600: [03:51:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 003600: [03:51:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 003600: [03:51:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 003600: [03:51:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 003600: [03:51:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 003600: [03:51:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 003600: [03:51:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 003600: [03:51:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 003600: [03:51:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 003600: [03:51:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 003600: [03:51:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 003600: [03:51:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 003600: [03:51:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:51:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:51:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:51:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:51:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 003600: [03:51:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:51:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:51:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 003600: [03:52:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 003600: [03:52:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 003600: [03:52:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 003600: [03:52:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 003600: [03:52:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 003600: [03:52:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 003600: [03:52:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 003600: [03:52:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 003600: [03:52:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 003600: [03:52:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 003600: [03:52:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 003600: [03:52:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 003600: [03:52:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 003600: [03:52:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 003600: [03:52:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 003600: [03:52:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 003600: [03:52:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 003600: [03:52:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 003600: [03:52:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 003600: [03:52:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 003600: [03:52:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 003600: [03:52:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 003600: [03:52:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 003600: [03:52:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 003600: [03:52:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 003600: [03:52:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 003600: [03:52:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 003600: [03:52:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 003600: [03:52:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 003600: [03:52:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 003600: [03:52:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 003600: [03:52:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 003600: [03:52:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 003600: [03:52:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 003600: [03:52:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 003600: [03:52:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 003600: [03:52:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 003600: [03:52:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 003600: [03:52:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 003600: [03:52:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 003600: [03:52:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 003600: [03:52:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 003600: [03:52:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 003600: [03:52:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 003600: [03:52:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 003600: [03:52:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 003600: [03:52:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 003600: [03:52:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 003600: [03:52:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 003600: [03:52:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 003600: [03:52:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 003600: [03:52:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 003600: [03:52:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 003600: [03:52:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 003600: [03:52:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 003600: [03:52:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 003600: [03:52:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 003600: [03:52:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 003600: [03:52:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 003600: [03:52:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 003600: [03:52:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 003600: [03:52:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 003600: [03:52:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 003600: [03:52:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 003600: [03:52:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 003600: [03:52:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 003600: [03:52:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 003600: [03:52:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 003600: [03:52:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 003600: [03:52:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 003600: [03:52:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 003600: [03:52:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 003600: [03:52:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 003600: [03:52:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 003600: [03:52:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 003600: [03:52:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 003600: [03:52:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 003600: [03:52:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 003600: [03:52:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 003600: [03:52:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 003600: [03:52:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 003600: [03:52:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 003600: [03:52:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:52:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:52:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:52:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:52:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 003600: [03:52:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:52:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:52:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 003600: [03:53:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 003600: [03:53:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 003600: [03:53:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 003600: [03:53:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 003600: [03:53:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 003600: [03:53:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 003600: [03:53:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 003600: [03:53:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 003600: [03:53:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 003600: [03:53:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 003600: [03:53:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 003600: [03:53:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 003600: [03:53:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 003600: [03:53:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 003600: [03:53:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 003600: [03:53:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 003600: [03:53:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 003600: [03:53:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 003600: [03:53:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 003600: [03:53:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 003600: [03:53:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 003600: [03:53:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 003600: [03:53:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 003600: [03:53:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 003600: [03:53:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 003600: [03:53:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 003600: [03:53:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 003600: [03:53:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 003600: [03:53:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 003600: [03:53:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 003600: [03:53:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 003600: [03:53:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 003600: [03:53:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 003600: [03:53:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 003600: [03:53:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 003600: [03:53:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 003600: [03:53:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 003600: [03:53:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 003600: [03:53:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 003600: [03:53:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 003600: [03:53:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 003600: [03:53:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 003600: [03:53:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 003600: [03:53:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 003600: [03:53:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 003600: [03:53:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 003600: [03:53:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 003600: [03:53:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 003600: [03:53:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 003600: [03:53:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 003600: [03:53:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 003600: [03:53:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 003600: [03:53:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 003600: [03:53:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 003600: [03:53:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 003600: [03:53:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 003600: [03:53:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 003600: [03:53:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 003600: [03:53:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 003600: [03:53:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 003600: [03:53:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 003600: [03:53:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 003600: [03:53:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 003600: [03:53:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 003600: [03:53:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 003600: [03:53:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 003600: [03:53:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 003600: [03:53:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 003600: [03:53:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 003600: [03:53:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 003600: [03:53:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 003600: [03:53:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 003600: [03:53:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 003600: [03:53:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 003600: [03:53:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 003600: [03:53:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 003600: [03:53:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 003600: [03:53:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 003600: [03:53:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 003600: [03:53:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 003600: [03:53:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:53:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:53:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 003600: [03:53:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:53:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:53:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:53:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:53:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 003600: [03:54:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 003600: [03:54:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 003600: [03:54:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 003600: [03:54:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 003600: [03:54:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 003600: [03:54:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 003600: [03:54:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 003600: [03:54:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 003600: [03:54:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 003600: [03:54:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 003600: [03:54:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 003600: [03:54:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 003600: [03:54:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 003600: [03:54:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 003600: [03:54:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 003600: [03:54:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 003600: [03:54:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 003600: [03:54:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 003600: [03:54:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 003600: [03:54:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 003600: [03:54:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 003600: [03:54:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 003600: [03:54:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 003600: [03:54:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 003600: [03:54:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 003600: [03:54:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 003600: [03:54:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 003600: [03:54:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 003600: [03:54:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 003600: [03:54:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 003600: [03:54:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 003600: [03:54:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 003600: [03:54:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 003600: [03:54:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 003600: [03:54:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 003600: [03:54:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 003600: [03:54:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 003600: [03:54:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 003600: [03:54:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 003600: [03:54:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 003600: [03:54:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 003600: [03:54:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 003600: [03:54:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 003600: [03:54:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 003600: [03:54:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 003600: [03:54:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 003600: [03:54:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 003600: [03:54:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 003600: [03:54:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 003600: [03:54:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 003600: [03:54:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 003600: [03:54:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 003600: [03:54:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 003600: [03:54:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 003600: [03:54:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 003600: [03:54:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 003600: [03:54:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 003600: [03:54:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 003600: [03:54:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 003600: [03:54:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 003600: [03:54:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 003600: [03:54:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 003600: [03:54:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 003600: [03:54:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 003600: [03:54:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 003600: [03:54:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 003600: [03:54:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 003600: [03:54:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 003600: [03:54:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 003600: [03:54:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 003600: [03:54:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 003600: [03:54:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 003600: [03:54:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 003600: [03:54:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 003600: [03:54:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 003600: [03:54:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 003600: [03:54:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 003600: [03:54:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 003600: [03:54:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 003600: [03:54:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 003600: [03:54:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 003600: [03:54:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:54:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:54:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:54:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:54:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 003600: [03:54:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:54:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:54:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 003600: [03:55:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 003600: [03:55:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 003600: [03:55:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 003600: [03:55:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 003600: [03:55:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 003600: [03:55:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 003600: [03:55:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 003600: [03:55:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 003600: [03:55:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 003600: [03:55:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 003600: [03:55:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 003600: [03:55:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 003600: [03:55:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 003600: [03:55:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 003600: [03:55:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 003600: [03:55:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 003600: [03:55:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 003600: [03:55:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 003600: [03:55:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 003600: [03:55:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 003600: [03:55:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 003600: [03:55:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 003600: [03:55:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 003600: [03:55:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 003600: [03:55:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 003600: [03:55:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 003600: [03:55:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 003600: [03:55:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 003600: [03:55:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 003600: [03:55:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 003600: [03:55:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 003600: [03:55:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 003600: [03:55:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 003600: [03:55:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 003600: [03:55:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 003600: [03:55:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 003600: [03:55:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 003600: [03:55:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 003600: [03:55:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 003600: [03:55:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 003600: [03:55:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 003600: [03:55:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 003600: [03:55:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 003600: [03:55:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 003600: [03:55:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 003600: [03:55:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 003600: [03:55:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 003600: [03:55:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 003600: [03:55:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 003600: [03:55:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 003600: [03:55:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 003600: [03:55:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 003600: [03:55:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 003600: [03:55:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 003600: [03:55:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 003600: [03:55:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 003600: [03:55:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 003600: [03:55:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 003600: [03:55:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 003600: [03:55:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 003600: [03:55:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 003600: [03:55:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 003600: [03:55:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 003600: [03:55:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 003600: [03:55:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 003600: [03:55:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 003600: [03:55:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 003600: [03:55:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 003600: [03:55:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 003600: [03:55:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 003600: [03:55:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 003600: [03:55:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 003600: [03:55:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 003600: [03:55:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 003600: [03:55:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 003600: [03:55:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 003600: [03:55:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 003600: [03:55:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 003600: [03:55:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 003600: [03:55:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 003600: [03:55:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 003600: [03:55:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 003600: [03:55:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:55:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:55:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:55:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:55:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 003600: [03:55:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:55:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:55:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 003600: [03:56:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 003600: [03:56:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 003600: [03:56:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 003600: [03:56:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 003600: [03:56:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 003600: [03:56:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 003600: [03:56:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 003600: [03:56:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 003600: [03:56:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 003600: [03:56:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 003600: [03:56:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 003600: [03:56:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 003600: [03:56:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 003600: [03:56:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 003600: [03:56:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 003600: [03:56:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 003600: [03:56:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 003600: [03:56:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 003600: [03:56:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 003600: [03:56:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 003600: [03:56:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 003600: [03:56:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 003600: [03:56:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 003600: [03:56:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 003600: [03:56:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 003600: [03:56:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 003600: [03:56:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 003600: [03:56:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 003600: [03:56:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 003600: [03:56:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 003600: [03:56:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 003600: [03:56:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 003600: [03:56:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 003600: [03:56:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 003600: [03:56:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 003600: [03:56:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 003600: [03:56:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 003600: [03:56:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 003600: [03:56:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 003600: [03:56:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 003600: [03:56:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 003600: [03:56:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 003600: [03:56:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 003600: [03:56:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 003600: [03:56:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 003600: [03:56:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 003600: [03:56:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 003600: [03:56:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 003600: [03:56:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 003600: [03:56:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 003600: [03:56:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 003600: [03:56:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 003600: [03:56:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 003600: [03:56:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 003600: [03:56:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 003600: [03:56:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 003600: [03:56:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 003600: [03:56:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 003600: [03:56:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 003600: [03:56:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 003600: [03:56:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 003600: [03:56:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 003600: [03:56:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 003600: [03:56:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 003600: [03:56:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 003600: [03:56:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 003600: [03:56:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 003600: [03:56:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 003600: [03:56:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 003600: [03:56:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 003600: [03:56:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 003600: [03:56:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 003600: [03:56:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 003600: [03:56:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 003600: [03:56:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 003600: [03:56:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 003600: [03:56:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 003600: [03:56:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 003600: [03:56:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 003600: [03:56:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 003600: [03:56:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 003600: [03:56:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 003600: [03:56:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 003600: [03:56:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:56:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:56:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:56:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:56:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 003600: [03:56:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:56:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:56:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 003600: [03:57:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 003600: [03:57:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 003600: [03:57:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 003600: [03:57:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 003600: [03:57:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 003600: [03:57:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 003600: [03:57:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 003600: [03:57:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 003600: [03:57:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 003600: [03:57:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 003600: [03:57:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 003600: [03:57:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 003600: [03:57:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 003600: [03:57:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 003600: [03:57:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 003600: [03:57:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 003600: [03:57:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 003600: [03:57:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 003600: [03:57:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 003600: [03:57:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 003600: [03:57:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 003600: [03:57:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 003600: [03:57:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 003600: [03:57:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 003600: [03:57:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 003600: [03:57:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 003600: [03:57:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 003600: [03:57:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 003600: [03:57:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 003600: [03:57:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 003600: [03:57:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 003600: [03:57:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 003600: [03:57:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 003600: [03:57:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 003600: [03:57:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 003600: [03:57:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 003600: [03:57:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 003600: [03:57:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 003600: [03:57:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 003600: [03:57:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 003600: [03:57:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 003600: [03:57:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 003600: [03:57:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 003600: [03:57:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 003600: [03:57:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 003600: [03:57:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 003600: [03:57:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 003600: [03:57:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 003600: [03:57:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 003600: [03:57:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 003600: [03:57:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 003600: [03:57:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 003600: [03:57:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 003600: [03:57:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 003600: [03:57:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 003600: [03:57:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 003600: [03:57:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 003600: [03:57:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 003600: [03:57:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 003600: [03:57:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 003600: [03:57:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 003600: [03:57:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 003600: [03:57:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 003600: [03:57:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 003600: [03:57:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 003600: [03:57:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 003600: [03:57:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 003600: [03:57:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 003600: [03:57:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 003600: [03:57:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 003600: [03:57:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 003600: [03:57:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 003600: [03:57:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 003600: [03:57:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 003600: [03:57:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 003600: [03:57:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 003600: [03:57:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 003600: [03:57:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 003600: [03:57:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 003600: [03:57:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 003600: [03:57:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 003600: [03:57:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 003600: [03:57:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:57:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:57:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:57:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:57:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 003600: [03:57:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:57:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:57:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 003600: [03:58:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 003600: [03:58:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 003600: [03:58:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 003600: [03:58:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 003600: [03:58:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 003600: [03:58:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 003600: [03:58:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 003600: [03:58:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 003600: [03:58:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 003600: [03:58:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 003600: [03:58:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 003600: [03:58:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 003600: [03:58:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 003600: [03:58:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 003600: [03:58:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 003600: [03:58:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 003600: [03:58:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 003600: [03:58:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 003600: [03:58:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 003600: [03:58:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 003600: [03:58:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 003600: [03:58:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 003600: [03:58:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 003600: [03:58:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 003600: [03:58:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 003600: [03:58:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 003600: [03:58:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 003600: [03:58:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 003600: [03:58:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 003600: [03:58:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 003600: [03:58:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 003600: [03:58:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 003600: [03:58:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 003600: [03:58:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 003600: [03:58:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 003600: [03:58:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 003600: [03:58:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 003600: [03:58:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 003600: [03:58:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 003600: [03:58:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 003600: [03:58:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 003600: [03:58:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 003600: [03:58:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 003600: [03:58:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 003600: [03:58:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 003600: [03:58:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 003600: [03:58:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 003600: [03:58:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 003600: [03:58:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 003600: [03:58:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 003600: [03:58:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 003600: [03:58:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 003600: [03:58:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 003600: [03:58:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 003600: [03:58:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 003600: [03:58:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 003600: [03:58:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 003600: [03:58:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 003600: [03:58:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 003600: [03:58:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 003600: [03:58:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 003600: [03:58:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 003600: [03:58:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 003600: [03:58:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 003600: [03:58:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 003600: [03:58:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 003600: [03:58:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 003600: [03:58:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 003600: [03:58:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 003600: [03:58:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 003600: [03:58:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 003600: [03:58:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 003600: [03:58:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 003600: [03:58:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 003600: [03:58:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 003600: [03:58:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 003600: [03:58:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 003600: [03:58:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 003600: [03:58:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 003600: [03:58:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 003600: [03:58:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 003600: [03:58:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 003600: [03:58:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 003600: [03:58:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:58:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:58:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 003600: [03:58:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:58:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:58:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:58:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:58:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 003600: [03:59:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 003600: [03:59:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 003600: [03:59:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 003600: [03:59:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 003600: [03:59:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 003600: [03:59:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 003600: [03:59:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 003600: [03:59:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 003600: [03:59:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 003600: [03:59:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 003600: [03:59:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 003600: [03:59:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 003600: [03:59:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 003600: [03:59:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 003600: [03:59:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 003600: [03:59:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 003600: [03:59:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 003600: [03:59:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 003600: [03:59:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 003600: [03:59:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 003600: [03:59:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 003600: [03:59:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 003600: [03:59:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 003600: [03:59:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 003600: [03:59:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 003600: [03:59:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 003600: [03:59:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 003600: [03:59:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 003600: [03:59:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 003600: [03:59:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 003600: [03:59:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 003600: [03:59:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 003600: [03:59:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 003600: [03:59:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 003600: [03:59:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 003600: [03:59:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 003600: [03:59:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 003600: [03:59:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 003600: [03:59:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 003600: [03:59:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 003600: [03:59:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 003600: [03:59:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 003600: [03:59:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 003600: [03:59:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 003600: [03:59:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 003600: [03:59:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 003600: [03:59:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 003600: [03:59:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 003600: [03:59:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 003600: [03:59:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 003600: [03:59:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 003600: [03:59:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 003600: [03:59:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 003600: [03:59:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 003600: [03:59:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 003600: [03:59:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 003600: [03:59:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 003600: [03:59:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 003600: [03:59:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 003600: [03:59:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 003600: [03:59:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 003600: [03:59:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 003600: [03:59:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 003600: [03:59:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 003600: [03:59:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 003600: [03:59:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 003600: [03:59:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003600: [03:59:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 003600: [03:59:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:59:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:59:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:59:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:59:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:59:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010296: [03:59:49] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 010296: [03:59:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010296: [03:59:49] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010296: [03:59:49] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010296: [03:59:49] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10948 RDOC 010948: [03:59:49] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 010948: [03:59:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010948: [03:59:49] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010948: [03:59:49] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010948: [03:59:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010948: [03:59:49] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010948: [03:59:49] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010948: [03:59:49] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010948: [03:59:49] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010948: [03:59:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010948: [03:59:49] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010948: [03:59:49] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010948: [03:59:49] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010948: [03:59:49] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010296: [03:59:49] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10948] RDOC 010948: [03:59:49] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010948: [03:59:49] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000014EE191D6B0 RDOC 010948: [03:59:49] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 010948: [03:59:49] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 010948: [03:59:49] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 010948: [03:59:49] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 010948: [03:59:49] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 010948: [03:59:49] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 010948: [03:59:49] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 010948: [03:59:49] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 010948: [03:59:49] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 010948: [03:59:49] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010948: [03:59:49] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 010948: [03:59:49] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010948: [03:59:49] core.cpp(2028) - Log - Removing device frame capturer for 0x0000014EE191D6B0 RDOC 010948: [03:59:49] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010948: [03:59:49] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010948: [03:59:49] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010948: [03:59:49] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000014EE191D6B0 RDOC 010948: [03:59:49] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010296: [03:59:49] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010948: [03:59:49] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010948: [03:59:49] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000014EE191D6B0 / 0x00000000007E033E RDOC 010948: [03:59:49] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 3 RDOC 010296: [03:59:50] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010948: [03:59:50] d3d12_device.cpp(2518) - Log - Starting capture RDOC 010948: [03:59:50] resource_manager.h(1469) - Log - Preparing up to 691 potentially dirty resources RDOC 010948: [03:59:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010948: [03:59:50] resource_manager.h(1526) - Log - Prepared 678 dirty resources, postponed 0, skipped 0 RDOC 010948: [03:59:50] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 010948: [03:59:50] resource_manager.h(1538) - Log - Checking 678 resources with initial contents against 697 referenced resources RDOC 010948: [03:59:50] resource_manager.h(1642) - Log - Serialised 666 resources, skipped 12 unreferenced RDOC 010948: [03:59:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 18477632 bytes to 471454 (2.55 %) RDOC 010948: [03:59:50] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 17.621643 MB capture section in 0.266728 seconds RDOC 010948: [03:59:50] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010948: [03:59:50] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010948: [03:59:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 010948: [03:59:51] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 010948: [03:59:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 010296: [03:59:51] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3075265 bytes) (time 1702958391) 43031 byte thumbnail RDOC 010296: [03:59:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 010296: [03:59:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [03:59:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [03:59:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [03:59:52] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010296: [03:59:52] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010296: [03:59:52] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010296: [03:59:52] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010296: [03:59:52] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010296: [03:59:52] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010296: [03:59:52] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010296: [03:59:52] d3d12_replay.cpp(4655) - Log - Created device. RDOC 010296: [03:59:52] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [03:59:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [03:59:52] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010296: [03:59:52] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 010296: [03:59:52] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010296: [03:59:52] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010296: [03:59:52] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010296: [03:59:52] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010296: [03:59:53] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1183.688 ms RDOC 010296: [04:00:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:00:07] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 010296: [04:00:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:00:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:00:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:00:08] remote_server.cpp(1665) - Log - Capture open complete RDOC 010296: [04:00:08] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 010296: [04:00:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:00:09] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 010296: [04:00:09] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 010296: [04:00:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:00:23] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 010296: [04:00:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:00:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:00:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:00:25] remote_server.cpp(1665) - Log - Capture open complete RDOC 010296: [04:00:25] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 010296: [04:00:25] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010296: [04:00:25] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010296: [04:00:25] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010296: [04:00:25] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010296: [04:00:25] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010296: [04:00:25] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010296: [04:00:25] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010296: [04:00:25] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010296: [04:00:25] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010296: [04:00:25] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010296: [04:00:25] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010296: [04:00:25] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010296: [04:00:25] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010296: [04:00:25] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010296: [04:00:25] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010296: [04:00:25] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010296: [04:00:25] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010296: [04:00:25] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010296: [04:00:25] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010296: [04:00:25] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010296: [04:00:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010296: [04:00:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010296: [04:00:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010296: [04:00:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010296: [04:00:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010296: [04:00:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010296: [04:00:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010296: [04:00:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010296: [04:00:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010296: [04:00:25] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010296: [04:00:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010296: [04:00:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010296: [04:00:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010296: [04:00:25] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010296: [04:00:25] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010296: [04:00:25] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010296: [04:00:25] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010296: [04:00:25] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010296: [04:00:25] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 010296: [04:00:25] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 010296: [04:00:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:00:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 010296: [04:00:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:00:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:00:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:00:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:00:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:00:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:00:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 010296: [04:00:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:00:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:00:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:00:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:00:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:00:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:00:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 010296: [04:00:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:00:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:00:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:00:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:00:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:00:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:00:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 010296: [04:00:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:00:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:00:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:00:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:00:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:00:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:00:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 010296: [04:00:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:00:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:00:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:00:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:00:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:00:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:00:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 010296: [04:00:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:00:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:00:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:00:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:00:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:00:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:00:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 010296: [04:00:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:00:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:00:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:00:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:00:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:00:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:00:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 010296: [04:00:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:00:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:00:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:00:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:00:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:00:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:00:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 010296: [04:00:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:00:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:00:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:00:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:00:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:00:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:00:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 010296: [04:00:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:00:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:00:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:00:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:00:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:00:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:00:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 010296: [04:00:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:00:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:00:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:00:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:00:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:00:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:00:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 010296: [04:00:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:00:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:00:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:00:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:00:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:00:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:00:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 010296: [04:00:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:00:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:00:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:00:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:00:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:00:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:00:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 010296: [04:00:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:00:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:00:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:00:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:00:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:00:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:00:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 010296: [04:00:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:00:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:00:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:00:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:00:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:00:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:00:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 010296: [04:00:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:00:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:00:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:00:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:00:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:00:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:00:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 010296: [04:00:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:00:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:00:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:00:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:00:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:00:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:00:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 010296: [04:00:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:00:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:00:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:00:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:00:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:00:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:00:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 010296: [04:00:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:00:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:00:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:00:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:00:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:00:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:00:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 010296: [04:00:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:00:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:00:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:00:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:00:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:00:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:00:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 010296: [04:00:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:00:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:00:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:00:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:00:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:00:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:00:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 010296: [04:00:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:00:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:00:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:00:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:00:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:00:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:00:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 010296: [04:00:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:00:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:00:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:00:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:00:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:00:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:00:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 010296: [04:00:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:00:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:00:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:00:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:00:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:00:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:00:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 010296: [04:00:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:00:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:00:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:00:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:00:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:00:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:00:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 010296: [04:00:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:00:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:00:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:00:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:00:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:00:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:00:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 010296: [04:00:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:00:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:00:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:00:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:00:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:00:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:00:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 010296: [04:00:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:00:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:00:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:00:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:00:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:00:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:00:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 010296: [04:00:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:00:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:00:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:00:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:00:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:00:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:00:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 010296: [04:00:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:00:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:00:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:00:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:00:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:00:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:00:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 010296: [04:00:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:00:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:00:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:00:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:00:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:00:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:00:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 010296: [04:00:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:00:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:00:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 010296: [04:01:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 010296: [04:01:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 010296: [04:01:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 010296: [04:01:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 010296: [04:01:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 010296: [04:01:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 010296: [04:01:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 010296: [04:01:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 010296: [04:01:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 010296: [04:01:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 010296: [04:01:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 010296: [04:01:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 010296: [04:01:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 010296: [04:01:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 010296: [04:01:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 010296: [04:01:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 010296: [04:01:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 010296: [04:01:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 010296: [04:01:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 010296: [04:01:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 010296: [04:01:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 010296: [04:01:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 010296: [04:01:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 010296: [04:01:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 010296: [04:01:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 010296: [04:01:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 010296: [04:01:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 010296: [04:01:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 010296: [04:01:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 010296: [04:01:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 010296: [04:01:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 010296: [04:01:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 010296: [04:01:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 010296: [04:01:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 010296: [04:01:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 010296: [04:01:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 010296: [04:01:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 010296: [04:01:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 010296: [04:01:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 010296: [04:01:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 010296: [04:01:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 010296: [04:01:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 010296: [04:01:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 010296: [04:01:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 010296: [04:01:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 010296: [04:01:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 010296: [04:01:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 010296: [04:01:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 010296: [04:01:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 010296: [04:01:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 010296: [04:01:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 010296: [04:01:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 010296: [04:01:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 010296: [04:01:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 010296: [04:01:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 010296: [04:01:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 010296: [04:01:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 010296: [04:01:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 010296: [04:01:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 010296: [04:01:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 010296: [04:01:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 010296: [04:01:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 010296: [04:01:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 010296: [04:01:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 010296: [04:01:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 010296: [04:01:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 010296: [04:01:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 010296: [04:01:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 010296: [04:01:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 010296: [04:01:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 010296: [04:01:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 010296: [04:01:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 010296: [04:01:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 010296: [04:01:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 010296: [04:01:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 010296: [04:01:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 010296: [04:01:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 010296: [04:01:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 010296: [04:01:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 010296: [04:01:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:01:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:01:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:01:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:01:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 010296: [04:01:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:01:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:01:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 010296: [04:02:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 010296: [04:02:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 010296: [04:02:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 010296: [04:02:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 010296: [04:02:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 010296: [04:02:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 010296: [04:02:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 010296: [04:02:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 010296: [04:02:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 010296: [04:02:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 010296: [04:02:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 010296: [04:02:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 010296: [04:02:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 010296: [04:02:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 010296: [04:02:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 010296: [04:02:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 010296: [04:02:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 010296: [04:02:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 010296: [04:02:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 010296: [04:02:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 010296: [04:02:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 010296: [04:02:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 010296: [04:02:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 010296: [04:02:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 010296: [04:02:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 010296: [04:02:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 010296: [04:02:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 010296: [04:02:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 010296: [04:02:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 010296: [04:02:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 010296: [04:02:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 010296: [04:02:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 010296: [04:02:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 010296: [04:02:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 010296: [04:02:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 010296: [04:02:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 010296: [04:02:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 010296: [04:02:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 010296: [04:02:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 010296: [04:02:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 010296: [04:02:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 010296: [04:02:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 010296: [04:02:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 010296: [04:02:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 010296: [04:02:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 010296: [04:02:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 010296: [04:02:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 010296: [04:02:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 010296: [04:02:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 010296: [04:02:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 010296: [04:02:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 010296: [04:02:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 010296: [04:02:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 010296: [04:02:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 010296: [04:02:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 010296: [04:02:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 010296: [04:02:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 010296: [04:02:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 010296: [04:02:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 010296: [04:02:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 010296: [04:02:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 010296: [04:02:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 010296: [04:02:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 010296: [04:02:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 010296: [04:02:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 010296: [04:02:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 010296: [04:02:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 010296: [04:02:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 010296: [04:02:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 010296: [04:02:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 010296: [04:02:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 010296: [04:02:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 010296: [04:02:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 010296: [04:02:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 010296: [04:02:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 010296: [04:02:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 010296: [04:02:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 010296: [04:02:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 010296: [04:02:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 010296: [04:02:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 010296: [04:02:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 010296: [04:02:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 010296: [04:02:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:02:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:02:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:02:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:02:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 010296: [04:02:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:02:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:02:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 010296: [04:03:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 010296: [04:03:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 010296: [04:03:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 010296: [04:03:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 010296: [04:03:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 010296: [04:03:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 010296: [04:03:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 010296: [04:03:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 010296: [04:03:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 010296: [04:03:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 010296: [04:03:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 010296: [04:03:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 010296: [04:03:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 010296: [04:03:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 010296: [04:03:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 010296: [04:03:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 010296: [04:03:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 010296: [04:03:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 010296: [04:03:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 010296: [04:03:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 010296: [04:03:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 010296: [04:03:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 010296: [04:03:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 010296: [04:03:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 010296: [04:03:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 010296: [04:03:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 010296: [04:03:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 010296: [04:03:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 010296: [04:03:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 010296: [04:03:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 010296: [04:03:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 010296: [04:03:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 010296: [04:03:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 010296: [04:03:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 010296: [04:03:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 010296: [04:03:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 010296: [04:03:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 010296: [04:03:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 010296: [04:03:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 010296: [04:03:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 010296: [04:03:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 010296: [04:03:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 010296: [04:03:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 010296: [04:03:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 010296: [04:03:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 010296: [04:03:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 010296: [04:03:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 010296: [04:03:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 010296: [04:03:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 010296: [04:03:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 010296: [04:03:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 010296: [04:03:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 010296: [04:03:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 010296: [04:03:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 010296: [04:03:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 010296: [04:03:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 010296: [04:03:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 010296: [04:03:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 010296: [04:03:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 010296: [04:03:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 010296: [04:03:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 010296: [04:03:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 010296: [04:03:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 010296: [04:03:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 010296: [04:03:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 010296: [04:03:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 010296: [04:03:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 010296: [04:03:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 010296: [04:03:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 010296: [04:03:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 010296: [04:03:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 010296: [04:03:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 010296: [04:03:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 010296: [04:03:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 010296: [04:03:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 010296: [04:03:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 010296: [04:03:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 010296: [04:03:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 010296: [04:03:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 010296: [04:03:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 010296: [04:03:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 010296: [04:03:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:03:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:03:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:03:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:03:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 010296: [04:03:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:03:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:03:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 010296: [04:04:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 010296: [04:04:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 010296: [04:04:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 010296: [04:04:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 010296: [04:04:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 010296: [04:04:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 010296: [04:04:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 010296: [04:04:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 010296: [04:04:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 010296: [04:04:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 010296: [04:04:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 010296: [04:04:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 010296: [04:04:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 010296: [04:04:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 010296: [04:04:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 010296: [04:04:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 010296: [04:04:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 010296: [04:04:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 010296: [04:04:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 010296: [04:04:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 010296: [04:04:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 010296: [04:04:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 010296: [04:04:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 010296: [04:04:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 010296: [04:04:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 010296: [04:04:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 010296: [04:04:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 010296: [04:04:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 010296: [04:04:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 010296: [04:04:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 010296: [04:04:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 010296: [04:04:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 010296: [04:04:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 010296: [04:04:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 010296: [04:04:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 010296: [04:04:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 010296: [04:04:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 010296: [04:04:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 010296: [04:04:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 010296: [04:04:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 010296: [04:04:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 010296: [04:04:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 010296: [04:04:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 010296: [04:04:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 010296: [04:04:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 010296: [04:04:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 010296: [04:04:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 010296: [04:04:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 010296: [04:04:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 010296: [04:04:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 010296: [04:04:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 010296: [04:04:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 010296: [04:04:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 010296: [04:04:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 010296: [04:04:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 010296: [04:04:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 010296: [04:04:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 010296: [04:04:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 010296: [04:04:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 010296: [04:04:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 010296: [04:04:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 010296: [04:04:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 010296: [04:04:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 010296: [04:04:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 010296: [04:04:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 010296: [04:04:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 010296: [04:04:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 010296: [04:04:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 010296: [04:04:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 010296: [04:04:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 010296: [04:04:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 010296: [04:04:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 010296: [04:04:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 010296: [04:04:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 010296: [04:04:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 010296: [04:04:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 010296: [04:04:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 010296: [04:04:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 010296: [04:04:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 010296: [04:04:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 010296: [04:04:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 010296: [04:04:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:04:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:04:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:04:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:04:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 010296: [04:04:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:04:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:04:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 010296: [04:05:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 010296: [04:05:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 010296: [04:05:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 010296: [04:05:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 010296: [04:05:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 010296: [04:05:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 010296: [04:05:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 010296: [04:05:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 010296: [04:05:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 010296: [04:05:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 010296: [04:05:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 010296: [04:05:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 010296: [04:05:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 010296: [04:05:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 010296: [04:05:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 010296: [04:05:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 010296: [04:05:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 010296: [04:05:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 010296: [04:05:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 010296: [04:05:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 010296: [04:05:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 010296: [04:05:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 010296: [04:05:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 010296: [04:05:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 010296: [04:05:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 010296: [04:05:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 010296: [04:05:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 010296: [04:05:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 010296: [04:05:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 010296: [04:05:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 010296: [04:05:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 010296: [04:05:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 010296: [04:05:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 010296: [04:05:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 010296: [04:05:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 010296: [04:05:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 010296: [04:05:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 010296: [04:05:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 010296: [04:05:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 010296: [04:05:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 010296: [04:05:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 010296: [04:05:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 010296: [04:05:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 010296: [04:05:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 010296: [04:05:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 010296: [04:05:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 010296: [04:05:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 010296: [04:05:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 010296: [04:05:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 010296: [04:05:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 010296: [04:05:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 010296: [04:05:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 010296: [04:05:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 010296: [04:05:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 010296: [04:05:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 010296: [04:05:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 010296: [04:05:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 010296: [04:05:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 010296: [04:05:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 010296: [04:05:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 010296: [04:05:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 010296: [04:05:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 010296: [04:05:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 010296: [04:05:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 010296: [04:05:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 010296: [04:05:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 010296: [04:05:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 010296: [04:05:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 010296: [04:05:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 010296: [04:05:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 010296: [04:05:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 010296: [04:05:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 010296: [04:05:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 010296: [04:05:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 010296: [04:05:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 010296: [04:05:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 010296: [04:05:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 010296: [04:05:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 010296: [04:05:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 010296: [04:05:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 010296: [04:05:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 010296: [04:05:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:05:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:05:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:05:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:05:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 010296: [04:05:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:05:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:05:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 010296: [04:06:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 010296: [04:06:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 010296: [04:06:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 010296: [04:06:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 010296: [04:06:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 010296: [04:06:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 010296: [04:06:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 010296: [04:06:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 010296: [04:06:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 010296: [04:06:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 010296: [04:06:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 010296: [04:06:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 010296: [04:06:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 010296: [04:06:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 010296: [04:06:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 010296: [04:06:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 010296: [04:06:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 010296: [04:06:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 010296: [04:06:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 010296: [04:06:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 010296: [04:06:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 010296: [04:06:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 010296: [04:06:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 010296: [04:06:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 010296: [04:06:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 010296: [04:06:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 010296: [04:06:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 010296: [04:06:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 010296: [04:06:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 010296: [04:06:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 010296: [04:06:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 010296: [04:06:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 010296: [04:06:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 010296: [04:06:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 010296: [04:06:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 010296: [04:06:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 010296: [04:06:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 010296: [04:06:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 010296: [04:06:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 010296: [04:06:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 010296: [04:06:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 010296: [04:06:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 010296: [04:06:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 010296: [04:06:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 010296: [04:06:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 010296: [04:06:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 010296: [04:06:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 010296: [04:06:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 010296: [04:06:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 010296: [04:06:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 010296: [04:06:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 010296: [04:06:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 010296: [04:06:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 010296: [04:06:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 010296: [04:06:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 010296: [04:06:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 010296: [04:06:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 010296: [04:06:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 010296: [04:06:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 010296: [04:06:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 010296: [04:06:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 010296: [04:06:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 010296: [04:06:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 010296: [04:06:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 010296: [04:06:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 010296: [04:06:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 010296: [04:06:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 010296: [04:06:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 010296: [04:06:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 010296: [04:06:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 010296: [04:06:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 010296: [04:06:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 010296: [04:06:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 010296: [04:06:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 010296: [04:06:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 010296: [04:06:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 010296: [04:06:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 010296: [04:06:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 010296: [04:06:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 010296: [04:06:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 010296: [04:06:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:06:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:06:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:06:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:06:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 010296: [04:06:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:06:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:06:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 010296: [04:07:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 010296: [04:07:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 010296: [04:07:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 010296: [04:07:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 010296: [04:07:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 010296: [04:07:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 010296: [04:07:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 010296: [04:07:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 010296: [04:07:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 010296: [04:07:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 010296: [04:07:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 010296: [04:07:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 010296: [04:07:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 010296: [04:07:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 010296: [04:07:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 010296: [04:07:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 010296: [04:07:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 010296: [04:07:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 010296: [04:07:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 010296: [04:07:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 010296: [04:07:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 010296: [04:07:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 010296: [04:07:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 010296: [04:07:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 010296: [04:07:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 010296: [04:07:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 010296: [04:07:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 010296: [04:07:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 010296: [04:07:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 010296: [04:07:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 010296: [04:07:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 010296: [04:07:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 010296: [04:07:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 010296: [04:07:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 010296: [04:07:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 010296: [04:07:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 010296: [04:07:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 010296: [04:07:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 010296: [04:07:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 010296: [04:07:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 010296: [04:07:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 010296: [04:07:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 010296: [04:07:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 010296: [04:07:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 010296: [04:07:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 010296: [04:07:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 010296: [04:07:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 010296: [04:07:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 010296: [04:07:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 010296: [04:07:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 010296: [04:07:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 010296: [04:07:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 010296: [04:07:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 010296: [04:07:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 010296: [04:07:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 010296: [04:07:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 010296: [04:07:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 010296: [04:07:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 010296: [04:07:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 010296: [04:07:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 010296: [04:07:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 010296: [04:07:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 010296: [04:07:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 010296: [04:07:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 010296: [04:07:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 010296: [04:07:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 010296: [04:07:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 010296: [04:07:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 010296: [04:07:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 010296: [04:07:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 010296: [04:07:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 010296: [04:07:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 010296: [04:07:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 010296: [04:07:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 010296: [04:07:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 010296: [04:07:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 010296: [04:07:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 010296: [04:07:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 010296: [04:07:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 010296: [04:07:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 010296: [04:07:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 010296: [04:07:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:07:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:07:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:07:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:07:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 010296: [04:07:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:07:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:07:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 010296: [04:08:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 010296: [04:08:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 010296: [04:08:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 010296: [04:08:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 010296: [04:08:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 010296: [04:08:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 010296: [04:08:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 010296: [04:08:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 010296: [04:08:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 010296: [04:08:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 010296: [04:08:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 010296: [04:08:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 010296: [04:08:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 010296: [04:08:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 010296: [04:08:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 010296: [04:08:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 010296: [04:08:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 010296: [04:08:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 010296: [04:08:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 010296: [04:08:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 010296: [04:08:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 010296: [04:08:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 010296: [04:08:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 010296: [04:08:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 010296: [04:08:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 010296: [04:08:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 010296: [04:08:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 010296: [04:08:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 010296: [04:08:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 010296: [04:08:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 010296: [04:08:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 010296: [04:08:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 010296: [04:08:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 010296: [04:08:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 010296: [04:08:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 010296: [04:08:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 010296: [04:08:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 010296: [04:08:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 010296: [04:08:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 010296: [04:08:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 010296: [04:08:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 010296: [04:08:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 010296: [04:08:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 010296: [04:08:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 010296: [04:08:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 010296: [04:08:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 010296: [04:08:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 010296: [04:08:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 010296: [04:08:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 010296: [04:08:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 010296: [04:08:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 010296: [04:08:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 010296: [04:08:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 010296: [04:08:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 010296: [04:08:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 010296: [04:08:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 010296: [04:08:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 010296: [04:08:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 010296: [04:08:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 010296: [04:08:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 010296: [04:08:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 010296: [04:08:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 010296: [04:08:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 010296: [04:08:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 010296: [04:08:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 010296: [04:08:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 010296: [04:08:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 010296: [04:08:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 010296: [04:08:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 010296: [04:08:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 010296: [04:08:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 010296: [04:08:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 010296: [04:08:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 010296: [04:08:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 010296: [04:08:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 010296: [04:08:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 010296: [04:08:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 010296: [04:08:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 010296: [04:08:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 010296: [04:08:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 010296: [04:08:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 010296: [04:08:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 010296: [04:08:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:08:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:08:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:08:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:08:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 010296: [04:08:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:08:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:08:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 010296: [04:09:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 010296: [04:09:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 010296: [04:09:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 010296: [04:09:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 010296: [04:09:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 010296: [04:09:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 010296: [04:09:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 010296: [04:09:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 010296: [04:09:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 010296: [04:09:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 010296: [04:09:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 010296: [04:09:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 010296: [04:09:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 010296: [04:09:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 010296: [04:09:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 010296: [04:09:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 010296: [04:09:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 010296: [04:09:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 010296: [04:09:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 010296: [04:09:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 010296: [04:09:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 010296: [04:09:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 010296: [04:09:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 010296: [04:09:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 010296: [04:09:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 010296: [04:09:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 010296: [04:09:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 010296: [04:09:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 010296: [04:09:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 010296: [04:09:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 010296: [04:09:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 010296: [04:09:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 010296: [04:09:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 010296: [04:09:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 010296: [04:09:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 010296: [04:09:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 010296: [04:09:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 010296: [04:09:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 010296: [04:09:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 010296: [04:09:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 010296: [04:09:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 010296: [04:09:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 010296: [04:09:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 010296: [04:09:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 010296: [04:09:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 010296: [04:09:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 010296: [04:09:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 010296: [04:09:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 010296: [04:09:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 010296: [04:09:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 010296: [04:09:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 010296: [04:09:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 010296: [04:09:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 010296: [04:09:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 010296: [04:09:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 010296: [04:09:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 010296: [04:09:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 010296: [04:09:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 010296: [04:09:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 010296: [04:09:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 010296: [04:09:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 010296: [04:09:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 010296: [04:09:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 010296: [04:09:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 010296: [04:09:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 010296: [04:09:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 010296: [04:09:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 010296: [04:09:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 010296: [04:09:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 010296: [04:09:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 010296: [04:09:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 010296: [04:09:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 010296: [04:09:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 010296: [04:09:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 010296: [04:09:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 010296: [04:09:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 010296: [04:09:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 010296: [04:09:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 010296: [04:09:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 010296: [04:09:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 010296: [04:09:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 010296: [04:09:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 010296: [04:09:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:09:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:09:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:09:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:09:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 010296: [04:09:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:09:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:09:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:10:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:10:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:10:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:10:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 010296: [04:10:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:10:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:10:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:10:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:10:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:10:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:10:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 010296: [04:10:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:10:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:10:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:10:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:10:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:10:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:10:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 010296: [04:10:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:10:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:10:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:10:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:10:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:10:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:10:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 010296: [04:10:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:10:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:10:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:10:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:10:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:10:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:10:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 010296: [04:10:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:10:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:10:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:10:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:10:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:10:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:10:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 010296: [04:10:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:10:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:10:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:10:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:10:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:10:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:10:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 010296: [04:10:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:10:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:10:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:10:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:10:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:10:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:10:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 010296: [04:10:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:10:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:10:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:10:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:10:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:10:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:10:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 010296: [04:10:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:10:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:10:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:10:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:10:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:10:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:10:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 010296: [04:10:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:10:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:10:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:10:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:10:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:10:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:10:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 010296: [04:10:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:10:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:10:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:10:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:10:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:10:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:10:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 010296: [04:10:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:10:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:10:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:10:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:10:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:10:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:10:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 010296: [04:10:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:10:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:10:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:10:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:10:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:10:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:10:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 010296: [04:10:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:10:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:10:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:10:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:10:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:10:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:10:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 010296: [04:10:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:10:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:10:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:10:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:10:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:10:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:10:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 010296: [04:10:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:10:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:10:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:10:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:10:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:10:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:10:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 010296: [04:10:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:10:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:10:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:10:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:10:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:10:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:10:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 010296: [04:10:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:10:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:10:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:10:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:10:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:10:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:10:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 010296: [04:10:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:10:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:10:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:10:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:10:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:10:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:10:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 010296: [04:10:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:10:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:10:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:10:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:10:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:10:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:10:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 010296: [04:10:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:10:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:10:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:10:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:10:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:10:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:10:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 010296: [04:10:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:10:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:10:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:10:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:10:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:10:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:10:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 010296: [04:10:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:10:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:10:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:10:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:10:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:10:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:10:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 010296: [04:10:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:10:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:10:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:10:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:10:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:10:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:10:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 010296: [04:10:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:10:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:10:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:10:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:10:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:10:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:10:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 010296: [04:10:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:10:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:10:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:10:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:10:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:10:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:10:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 010296: [04:10:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:10:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:10:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:10:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:10:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:10:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:10:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 010296: [04:10:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:10:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:10:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:10:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:10:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:10:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:10:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 010296: [04:10:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:10:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:10:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:10:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:10:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:10:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:10:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 010296: [04:10:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:10:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:10:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:10:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:10:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:10:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:10:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 010296: [04:10:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:10:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:10:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:10:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:10:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:10:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:10:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 010296: [04:10:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:10:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:10:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:10:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:10:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:10:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:10:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 010296: [04:10:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:10:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:10:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:10:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:10:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:10:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:10:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 010296: [04:10:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:10:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:10:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:10:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:10:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:10:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:10:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 010296: [04:10:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:10:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:10:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:10:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:10:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:10:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:10:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 010296: [04:10:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:10:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:10:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:10:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:10:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:10:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:10:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 010296: [04:10:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:10:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:10:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:10:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:10:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:10:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:10:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 010296: [04:10:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:10:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:10:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:10:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:10:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:10:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:10:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 010296: [04:10:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:10:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:10:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:10:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:10:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:10:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:10:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 010296: [04:10:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:10:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:10:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:10:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:10:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:10:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:10:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 010296: [04:10:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:10:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:10:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:10:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:10:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:10:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:10:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 010296: [04:10:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:10:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:10:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:10:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:10:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:10:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:10:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 010296: [04:10:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:10:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:10:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:10:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:10:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:10:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:10:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 010296: [04:10:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:10:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:10:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:10:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:10:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:10:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010296: [04:10:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 010296: [04:10:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010296: [04:10:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010296: [04:10:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010296: [04:10:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [04:10:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010296: [04:10:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 010276: [04:10:33] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 010276: [04:10:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010276: [04:10:33] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010276: [04:10:33] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010276: [04:10:33] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10388 RDOC 010388: [04:10:33] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 010388: [04:10:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010388: [04:10:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010388: [04:10:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010388: [04:10:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010388: [04:10:33] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010388: [04:10:33] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010388: [04:10:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010388: [04:10:33] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010388: [04:10:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010388: [04:10:33] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010388: [04:10:33] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010388: [04:10:33] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010388: [04:10:33] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010276: [04:10:33] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10388] RDOC 010388: [04:10:33] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010388: [04:10:33] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010388: [04:10:33] gl_driver.cpp(1217) - Log - Created new sharegroup 000002700FB2FF20 RDOC 010388: [04:10:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010388: [04:10:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010388: [04:10:33] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010388: [04:10:33] gl_driver.cpp(1116) - Log - Deleting shader group 000002700FB2FF20 RDOC 010388: [04:10:33] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010388: [04:10:33] gl_driver.cpp(1217) - Log - Created new sharegroup 000002700FB309E0 RDOC 010388: [04:10:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010388: [04:10:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010388: [04:10:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010388: [04:10:33] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 010388: [04:10:33] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010276: [04:10:33] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010388: [04:10:34] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000BD033C RDOC 010276: [04:10:34] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010388: [04:10:34] gl_driver.cpp(2221) - Log - Starting capture RDOC 010388: [04:10:34] resource_manager.h(1469) - Log - Preparing up to 475 potentially dirty resources RDOC 010388: [04:10:34] resource_manager.h(1526) - Log - Prepared 475 dirty resources, postponed 0, skipped 0 RDOC 010388: [04:10:34] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 010388: [04:10:34] resource_manager.h(1538) - Log - Checking 475 resources with initial contents against 474 referenced resources RDOC 010388: [04:10:34] resource_manager.h(1642) - Log - Serialised 469 resources, skipped 6 unreferenced RDOC 010388: [04:10:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 13806464 bytes to 384999 (2.79 %) RDOC 010388: [04:10:35] gl_driver.cpp(2441) - Log - Captured GL frame with 13.166870 MB capture section in 0.761133 seconds RDOC 010388: [04:10:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4655 bytes to 4655 (100.00 %) RDOC 010388: [04:10:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 010388: [04:10:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 010276: [04:10:35] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (421342 bytes) (time 1702959035) 31473 byte thumbnail RDOC 010276: [04:10:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 010276: [04:10:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:10:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:10:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:10:36] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010276: [04:10:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010276: [04:10:36] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010276: [04:10:36] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010276: [04:10:36] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010276: [04:10:36] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010276: [04:10:36] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010276: [04:10:36] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010276: [04:10:36] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010276: [04:10:36] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010276: [04:10:36] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010276: [04:10:36] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010276: [04:10:36] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010276: [04:10:36] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010276: [04:10:36] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010276: [04:10:36] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010276: [04:10:36] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010276: [04:10:36] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010276: [04:10:36] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010276: [04:10:36] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010276: [04:10:36] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010276: [04:10:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010276: [04:10:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010276: [04:10:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010276: [04:10:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010276: [04:10:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010276: [04:10:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010276: [04:10:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010276: [04:10:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010276: [04:10:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010276: [04:10:36] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010276: [04:10:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010276: [04:10:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010276: [04:10:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010276: [04:10:36] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010276: [04:10:36] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010276: [04:10:36] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010276: [04:10:36] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010276: [04:10:36] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010276: [04:10:36] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010276: [04:10:36] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010276: [04:10:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:10:37] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 1112.381 ms RDOC 010276: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 010276: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 010276: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 010276: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 010276: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 010276: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 010276: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 010276: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 010276: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 010276: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 010276: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 010276: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 010276: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 010276: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 010276: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 010276: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 010276: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 010276: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 010276: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 010276: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 010276: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 010276: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 010276: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 010276: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 010276: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 010276: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 010276: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 010276: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 010276: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 010276: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 010276: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 010276: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 010276: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 010276: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 010276: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 010276: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 010276: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 010276: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 010276: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 010276: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 010276: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 010276: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 010276: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 010276: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 010276: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 010276: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 010276: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 010276: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 010276: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 010276: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 010276: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 010276: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 010276: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 010276: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 010276: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 010276: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 010276: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 010276: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 010276: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 010276: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 010276: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 010276: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 010276: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 010276: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 010276: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 010276: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 010276: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 010276: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 010276: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 010276: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 010276: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 010276: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 010276: [04:10:43] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 010276: [04:10:43] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 010276: [04:10:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:10:43] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 010276: [04:10:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:10:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:10:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:10:46] remote_server.cpp(1665) - Log - Capture open complete RDOC 010276: [04:10:46] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 010276: [04:10:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:10:47] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 010276: [04:10:47] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 010276: [04:10:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:10:56] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 010276: [04:10:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:10:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:10:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:10:56] remote_server.cpp(1665) - Log - Capture open complete RDOC 010276: [04:10:56] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 010276: [04:10:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010276: [04:10:56] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010276: [04:10:56] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010276: [04:10:56] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010276: [04:10:56] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010276: [04:10:56] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010276: [04:10:56] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010276: [04:10:56] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010276: [04:10:56] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010276: [04:10:56] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010276: [04:10:56] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010276: [04:10:56] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010276: [04:10:56] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010276: [04:10:56] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010276: [04:10:56] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010276: [04:10:56] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010276: [04:10:56] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010276: [04:10:56] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010276: [04:10:56] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010276: [04:10:56] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010276: [04:10:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010276: [04:10:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010276: [04:10:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010276: [04:10:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010276: [04:10:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010276: [04:10:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010276: [04:10:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010276: [04:10:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010276: [04:10:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010276: [04:10:56] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010276: [04:10:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010276: [04:10:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010276: [04:10:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010276: [04:10:56] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010276: [04:10:56] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010276: [04:10:56] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010276: [04:10:56] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 010276: [04:10:56] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 010276: [04:11:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 010276: [04:11:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 010276: [04:11:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 010276: [04:11:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 010276: [04:11:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 010276: [04:11:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 010276: [04:11:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.dds RDOC 010276: [04:11:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.png RDOC 010276: [04:11:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.dds RDOC 010276: [04:11:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.png RDOC 010276: [04:11:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.dds RDOC 010276: [04:11:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.png RDOC 010276: [04:11:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 010276: [04:11:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 010276: [04:11:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 010276: [04:11:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.png RDOC 010276: [04:11:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 010276: [04:11:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 010276: [04:11:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 010276: [04:11:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.png RDOC 010276: [04:11:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 010276: [04:11:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 010276: [04:11:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 010276: [04:11:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.png RDOC 010276: [04:11:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 010276: [04:11:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 010276: [04:11:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.dds RDOC 010276: [04:11:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.png RDOC 010276: [04:11:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 010276: [04:11:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 010276: [04:11:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.dds RDOC 010276: [04:11:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.png RDOC 010276: [04:11:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 010276: [04:11:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 010276: [04:11:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 010276: [04:11:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 010276: [04:11:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 010276: [04:11:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 010276: [04:11:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 010276: [04:11:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 010276: [04:11:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 010276: [04:11:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 010276: [04:11:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.dds RDOC 010276: [04:11:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.png RDOC 010276: [04:11:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.dds RDOC 010276: [04:11:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.png RDOC 010276: [04:11:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.dds RDOC 010276: [04:11:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.png RDOC 010276: [04:11:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 010276: [04:11:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 010276: [04:11:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 010276: [04:11:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.png RDOC 010276: [04:11:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 010276: [04:11:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 010276: [04:11:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 010276: [04:11:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.png RDOC 010276: [04:11:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 010276: [04:11:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 010276: [04:11:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 010276: [04:11:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.png RDOC 010276: [04:11:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 010276: [04:11:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 010276: [04:11:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 010276: [04:11:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 010276: [04:11:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.dds RDOC 010276: [04:11:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.png RDOC 010276: [04:11:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.dds RDOC 010276: [04:11:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.png RDOC 010276: [04:11:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.dds RDOC 010276: [04:11:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.png RDOC 010276: [04:11:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.dds RDOC 010276: [04:11:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.png RDOC 010276: [04:11:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.dds RDOC 010276: [04:11:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.png RDOC 010276: [04:11:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.dds RDOC 010276: [04:11:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.png RDOC 010276: [04:11:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D Array.png RDOC 010276: [04:11:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D.png RDOC 010276: [04:11:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:11:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:11:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:11:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:11:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.dds RDOC 010276: [04:11:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:11:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:11:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.png RDOC 010276: [04:12:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.dds RDOC 010276: [04:12:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.png RDOC 010276: [04:12:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.dds RDOC 010276: [04:12:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.png RDOC 010276: [04:12:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.dds RDOC 010276: [04:12:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.png RDOC 010276: [04:12:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.dds RDOC 010276: [04:12:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.png RDOC 010276: [04:12:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.dds RDOC 010276: [04:12:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.png RDOC 010276: [04:12:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.dds RDOC 010276: [04:12:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.png RDOC 010276: [04:12:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.dds RDOC 010276: [04:12:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.png RDOC 010276: [04:12:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.dds RDOC 010276: [04:12:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.png RDOC 010276: [04:12:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.dds RDOC 010276: [04:12:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.png RDOC 010276: [04:12:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.dds RDOC 010276: [04:12:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.png RDOC 010276: [04:12:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.dds RDOC 010276: [04:12:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.png RDOC 010276: [04:12:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.dds RDOC 010276: [04:12:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.png RDOC 010276: [04:12:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.dds RDOC 010276: [04:12:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.png RDOC 010276: [04:12:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.dds RDOC 010276: [04:12:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.png RDOC 010276: [04:12:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.dds RDOC 010276: [04:12:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.png RDOC 010276: [04:12:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.dds RDOC 010276: [04:12:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.png RDOC 010276: [04:12:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.dds RDOC 010276: [04:12:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.png RDOC 010276: [04:12:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.dds RDOC 010276: [04:12:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.png RDOC 010276: [04:12:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.dds RDOC 010276: [04:12:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.png RDOC 010276: [04:12:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.dds RDOC 010276: [04:12:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.png RDOC 010276: [04:12:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.dds RDOC 010276: [04:12:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.png RDOC 010276: [04:12:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.dds RDOC 010276: [04:12:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.png RDOC 010276: [04:12:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.dds RDOC 010276: [04:12:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.png RDOC 010276: [04:12:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.dds RDOC 010276: [04:12:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.png RDOC 010276: [04:12:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.dds RDOC 010276: [04:12:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.png RDOC 010276: [04:12:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.dds RDOC 010276: [04:12:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.png RDOC 010276: [04:12:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.dds RDOC 010276: [04:12:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.png RDOC 010276: [04:12:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.dds RDOC 010276: [04:12:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.png RDOC 010276: [04:12:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.dds RDOC 010276: [04:12:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.png RDOC 010276: [04:12:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.dds RDOC 010276: [04:12:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.png RDOC 010276: [04:12:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.dds RDOC 010276: [04:12:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.png RDOC 010276: [04:12:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 010276: [04:12:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 010276: [04:12:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 010276: [04:12:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 010276: [04:12:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 010276: [04:12:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 010276: [04:12:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 010276: [04:12:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 010276: [04:12:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 010276: [04:12:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 010276: [04:12:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.dds RDOC 010276: [04:12:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.png RDOC 010276: [04:12:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.dds RDOC 010276: [04:12:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.png RDOC 010276: [04:12:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.dds RDOC 010276: [04:12:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.png RDOC 010276: [04:12:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.dds RDOC 010276: [04:12:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.png RDOC 010276: [04:12:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.dds RDOC 010276: [04:12:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:12:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:12:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.png RDOC 010276: [04:12:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:12:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:12:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:12:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:12:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.dds RDOC 010276: [04:13:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.png RDOC 010276: [04:13:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.dds RDOC 010276: [04:13:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.png RDOC 010276: [04:13:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.dds RDOC 010276: [04:13:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.png RDOC 010276: [04:13:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.dds RDOC 010276: [04:13:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.png RDOC 010276: [04:13:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.dds RDOC 010276: [04:13:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.png RDOC 010276: [04:13:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.dds RDOC 010276: [04:13:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.png RDOC 010276: [04:13:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.dds RDOC 010276: [04:13:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.png RDOC 010276: [04:13:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.dds RDOC 010276: [04:13:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.png RDOC 010276: [04:13:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.dds RDOC 010276: [04:13:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.png RDOC 010276: [04:13:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.dds RDOC 010276: [04:13:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.png RDOC 010276: [04:13:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.dds RDOC 010276: [04:13:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.png RDOC 010276: [04:13:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.dds RDOC 010276: [04:13:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.png RDOC 010276: [04:13:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.dds RDOC 010276: [04:13:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.png RDOC 010276: [04:13:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.dds RDOC 010276: [04:13:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.png RDOC 010276: [04:13:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.dds RDOC 010276: [04:13:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.png RDOC 010276: [04:13:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.dds RDOC 010276: [04:13:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.png RDOC 010276: [04:13:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.dds RDOC 010276: [04:13:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.png RDOC 010276: [04:13:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.dds RDOC 010276: [04:13:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.png RDOC 010276: [04:13:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.dds RDOC 010276: [04:13:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.png RDOC 010276: [04:13:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.dds RDOC 010276: [04:13:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.png RDOC 010276: [04:13:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.dds RDOC 010276: [04:13:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.png RDOC 010276: [04:13:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.dds RDOC 010276: [04:13:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.png RDOC 010276: [04:13:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.dds RDOC 010276: [04:13:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.png RDOC 010276: [04:13:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.dds RDOC 010276: [04:13:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.png RDOC 010276: [04:13:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.dds RDOC 010276: [04:13:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.png RDOC 010276: [04:13:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.dds RDOC 010276: [04:13:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.png RDOC 010276: [04:13:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.dds RDOC 010276: [04:13:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.png RDOC 010276: [04:13:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.dds RDOC 010276: [04:13:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.png RDOC 010276: [04:13:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.dds RDOC 010276: [04:13:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.png RDOC 010276: [04:13:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.dds RDOC 010276: [04:13:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.png RDOC 010276: [04:13:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.dds RDOC 010276: [04:13:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.png RDOC 010276: [04:13:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.dds RDOC 010276: [04:13:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.png RDOC 010276: [04:13:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.dds RDOC 010276: [04:13:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.png RDOC 010276: [04:13:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.dds RDOC 010276: [04:13:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.png RDOC 010276: [04:13:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.dds RDOC 010276: [04:13:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.png RDOC 010276: [04:13:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.dds RDOC 010276: [04:13:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.png RDOC 010276: [04:13:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.dds RDOC 010276: [04:13:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.png RDOC 010276: [04:13:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.dds RDOC 010276: [04:13:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.png RDOC 010276: [04:13:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 010276: [04:13:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 010276: [04:13:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 010276: [04:13:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 010276: [04:13:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 010276: [04:13:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 010276: [04:13:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 010276: [04:13:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 010276: [04:13:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 010276: [04:13:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 010276: [04:13:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.dds RDOC 010276: [04:13:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:13:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:13:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:13:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:13:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.png RDOC 010276: [04:13:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:13:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:13:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.dds RDOC 010276: [04:14:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.png RDOC 010276: [04:14:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.dds RDOC 010276: [04:14:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.png RDOC 010276: [04:14:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.dds RDOC 010276: [04:14:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.png RDOC 010276: [04:14:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.dds RDOC 010276: [04:14:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.png RDOC 010276: [04:14:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.dds RDOC 010276: [04:14:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.png RDOC 010276: [04:14:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.dds RDOC 010276: [04:14:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.png RDOC 010276: [04:14:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.dds RDOC 010276: [04:14:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.png RDOC 010276: [04:14:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.dds RDOC 010276: [04:14:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.png RDOC 010276: [04:14:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.dds RDOC 010276: [04:14:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.png RDOC 010276: [04:14:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.dds RDOC 010276: [04:14:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.png RDOC 010276: [04:14:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.dds RDOC 010276: [04:14:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.png RDOC 010276: [04:14:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.dds RDOC 010276: [04:14:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.png RDOC 010276: [04:14:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.dds RDOC 010276: [04:14:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.png RDOC 010276: [04:14:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.dds RDOC 010276: [04:14:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.png RDOC 010276: [04:14:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.dds RDOC 010276: [04:14:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.png RDOC 010276: [04:14:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.dds RDOC 010276: [04:14:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.png RDOC 010276: [04:14:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.dds RDOC 010276: [04:14:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.png RDOC 010276: [04:14:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.dds RDOC 010276: [04:14:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.png RDOC 010276: [04:14:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.dds RDOC 010276: [04:14:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.png RDOC 010276: [04:14:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.dds RDOC 010276: [04:14:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.png RDOC 010276: [04:14:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.dds RDOC 010276: [04:14:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.png RDOC 010276: [04:14:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.dds RDOC 010276: [04:14:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.png RDOC 010276: [04:14:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.dds RDOC 010276: [04:14:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.png RDOC 010276: [04:14:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.dds RDOC 010276: [04:14:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.png RDOC 010276: [04:14:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.dds RDOC 010276: [04:14:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.png RDOC 010276: [04:14:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.dds RDOC 010276: [04:14:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.png RDOC 010276: [04:14:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.dds RDOC 010276: [04:14:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.png RDOC 010276: [04:14:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.dds RDOC 010276: [04:14:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.png RDOC 010276: [04:14:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.dds RDOC 010276: [04:14:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.png RDOC 010276: [04:14:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.dds RDOC 010276: [04:14:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.png RDOC 010276: [04:14:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.dds RDOC 010276: [04:14:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.png RDOC 010276: [04:14:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.dds RDOC 010276: [04:14:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.png RDOC 010276: [04:14:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.dds RDOC 010276: [04:14:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.png RDOC 010276: [04:14:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.dds RDOC 010276: [04:14:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.png RDOC 010276: [04:14:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.dds RDOC 010276: [04:14:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.png RDOC 010276: [04:14:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.dds RDOC 010276: [04:14:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.png RDOC 010276: [04:14:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.dds RDOC 010276: [04:14:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.png RDOC 010276: [04:14:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.dds RDOC 010276: [04:14:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.png RDOC 010276: [04:14:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.dds RDOC 010276: [04:14:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.png RDOC 010276: [04:14:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.dds RDOC 010276: [04:14:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.png RDOC 010276: [04:14:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.dds RDOC 010276: [04:14:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.png RDOC 010276: [04:14:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.dds RDOC 010276: [04:14:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:14:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:14:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:14:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:14:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.png RDOC 010276: [04:14:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:14:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:14:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.dds RDOC 010276: [04:15:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.png RDOC 010276: [04:15:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.dds RDOC 010276: [04:15:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.png RDOC 010276: [04:15:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.dds RDOC 010276: [04:15:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.png RDOC 010276: [04:15:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.dds RDOC 010276: [04:15:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.png RDOC 010276: [04:15:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.dds RDOC 010276: [04:15:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.png RDOC 010276: [04:15:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.dds RDOC 010276: [04:15:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.png RDOC 010276: [04:15:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.dds RDOC 010276: [04:15:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.png RDOC 010276: [04:15:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.dds RDOC 010276: [04:15:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.png RDOC 010276: [04:15:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.dds RDOC 010276: [04:15:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.png RDOC 010276: [04:15:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.dds RDOC 010276: [04:15:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.png RDOC 010276: [04:15:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.dds RDOC 010276: [04:15:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.png RDOC 010276: [04:15:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.dds RDOC 010276: [04:15:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.png RDOC 010276: [04:15:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.dds RDOC 010276: [04:15:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.png RDOC 010276: [04:15:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.dds RDOC 010276: [04:15:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.png RDOC 010276: [04:15:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.dds RDOC 010276: [04:15:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.png RDOC 010276: [04:15:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.dds RDOC 010276: [04:15:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.png RDOC 010276: [04:15:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.dds RDOC 010276: [04:15:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.png RDOC 010276: [04:15:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.dds RDOC 010276: [04:15:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.png RDOC 010276: [04:15:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.dds RDOC 010276: [04:15:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.png RDOC 010276: [04:15:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.dds RDOC 010276: [04:15:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.png RDOC 010276: [04:15:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.dds RDOC 010276: [04:15:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.png RDOC 010276: [04:15:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.dds RDOC 010276: [04:15:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.png RDOC 010276: [04:15:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.dds RDOC 010276: [04:15:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.png RDOC 010276: [04:15:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.dds RDOC 010276: [04:15:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.png RDOC 010276: [04:15:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.dds RDOC 010276: [04:15:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.png RDOC 010276: [04:15:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.dds RDOC 010276: [04:15:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.png RDOC 010276: [04:15:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.dds RDOC 010276: [04:15:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.png RDOC 010276: [04:15:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.dds RDOC 010276: [04:15:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.png RDOC 010276: [04:15:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.dds RDOC 010276: [04:15:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.png RDOC 010276: [04:15:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.dds RDOC 010276: [04:15:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.png RDOC 010276: [04:15:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.dds RDOC 010276: [04:15:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.png RDOC 010276: [04:15:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.dds RDOC 010276: [04:15:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.png RDOC 010276: [04:15:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.dds RDOC 010276: [04:15:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.png RDOC 010276: [04:15:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.dds RDOC 010276: [04:15:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.png RDOC 010276: [04:15:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.dds RDOC 010276: [04:15:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.png RDOC 010276: [04:15:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.dds RDOC 010276: [04:15:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.png RDOC 010276: [04:15:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.dds RDOC 010276: [04:15:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.png RDOC 010276: [04:15:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.dds RDOC 010276: [04:15:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.png RDOC 010276: [04:15:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.dds RDOC 010276: [04:15:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.png RDOC 010276: [04:15:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.dds RDOC 010276: [04:15:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.png RDOC 010276: [04:15:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.dds RDOC 010276: [04:15:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.png RDOC 010276: [04:15:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.dds RDOC 010276: [04:15:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.png RDOC 010276: [04:15:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:15:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:15:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:15:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:15:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.dds RDOC 010276: [04:15:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:15:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:15:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.png RDOC 010276: [04:16:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.dds RDOC 010276: [04:16:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.png RDOC 010276: [04:16:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.dds RDOC 010276: [04:16:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.png RDOC 010276: [04:16:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.dds RDOC 010276: [04:16:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.png RDOC 010276: [04:16:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.dds RDOC 010276: [04:16:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.png RDOC 010276: [04:16:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.dds RDOC 010276: [04:16:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.png RDOC 010276: [04:16:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D Array.png RDOC 010276: [04:16:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D.png RDOC 010276: [04:16:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D Array.png RDOC 010276: [04:16:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D.png RDOC 010276: [04:16:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 3D.png RDOC 010276: [04:16:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube Array.png RDOC 010276: [04:16:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube.png RDOC 010276: [04:16:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Rect.png RDOC 010276: [04:16:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D Array.png RDOC 010276: [04:16:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D.png RDOC 010276: [04:16:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D Array.png RDOC 010276: [04:16:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D.png RDOC 010276: [04:16:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 3D.png RDOC 010276: [04:16:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube Array.png RDOC 010276: [04:16:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube.png RDOC 010276: [04:16:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Rect.png RDOC 010276: [04:16:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D Array.png RDOC 010276: [04:16:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D.png RDOC 010276: [04:16:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D Array.png RDOC 010276: [04:16:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D.png RDOC 010276: [04:16:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 3D.png RDOC 010276: [04:16:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture Rect.png RDOC 010276: [04:16:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D Array.png RDOC 010276: [04:16:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D.png RDOC 010276: [04:16:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D Array.png RDOC 010276: [04:16:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D.png RDOC 010276: [04:16:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 3D.png RDOC 010276: [04:16:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture Rect.png RDOC 010276: [04:16:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D Array.png RDOC 010276: [04:16:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D.png RDOC 010276: [04:16:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D Array.png RDOC 010276: [04:16:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D.png RDOC 010276: [04:16:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 3D.png RDOC 010276: [04:16:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube Array.png RDOC 010276: [04:16:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube.png RDOC 010276: [04:16:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Rect.png RDOC 010276: [04:16:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.dds RDOC 010276: [04:16:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.png RDOC 010276: [04:16:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.dds RDOC 010276: [04:16:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.png RDOC 010276: [04:16:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.dds RDOC 010276: [04:16:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.png RDOC 010276: [04:16:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.dds RDOC 010276: [04:16:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.png RDOC 010276: [04:16:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.dds RDOC 010276: [04:16:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.png RDOC 010276: [04:16:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.dds RDOC 010276: [04:16:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.png RDOC 010276: [04:16:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.dds RDOC 010276: [04:16:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.png RDOC 010276: [04:16:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.dds RDOC 010276: [04:16:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.png RDOC 010276: [04:16:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.dds RDOC 010276: [04:16:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.png RDOC 010276: [04:16:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.dds RDOC 010276: [04:16:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.png RDOC 010276: [04:16:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.dds RDOC 010276: [04:16:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.png RDOC 010276: [04:16:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.dds RDOC 010276: [04:16:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.png RDOC 010276: [04:16:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.dds RDOC 010276: [04:16:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.png RDOC 010276: [04:16:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.dds RDOC 010276: [04:16:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.png RDOC 010276: [04:16:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.dds RDOC 010276: [04:16:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.png RDOC 010276: [04:16:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.dds RDOC 010276: [04:16:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.png RDOC 010276: [04:16:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.dds RDOC 010276: [04:16:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.png RDOC 010276: [04:16:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.dds RDOC 010276: [04:16:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.png RDOC 010276: [04:16:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:16:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:16:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.dds RDOC 010276: [04:16:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:16:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:16:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:16:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:16:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.png RDOC 010276: [04:17:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.dds RDOC 010276: [04:17:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.png RDOC 010276: [04:17:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.dds RDOC 010276: [04:17:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.png RDOC 010276: [04:17:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.dds RDOC 010276: [04:17:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.png RDOC 010276: [04:17:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.dds RDOC 010276: [04:17:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.png RDOC 010276: [04:17:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.dds RDOC 010276: [04:17:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.png RDOC 010276: [04:17:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D Array.png RDOC 010276: [04:17:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D.png RDOC 010276: [04:17:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D Array.png RDOC 010276: [04:17:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D.png RDOC 010276: [04:17:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 3D.png RDOC 010276: [04:17:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube Array.png RDOC 010276: [04:17:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube.png RDOC 010276: [04:17:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Rect.png RDOC 010276: [04:17:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D Array.png RDOC 010276: [04:17:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D.png RDOC 010276: [04:17:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D Array.png RDOC 010276: [04:17:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D.png RDOC 010276: [04:17:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 3D.png RDOC 010276: [04:17:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture Rect.png RDOC 010276: [04:17:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D Array.png RDOC 010276: [04:17:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D.png RDOC 010276: [04:17:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D Array.png RDOC 010276: [04:17:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D.png RDOC 010276: [04:17:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 3D.png RDOC 010276: [04:17:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture Rect.png RDOC 010276: [04:17:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D Array.png RDOC 010276: [04:17:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D.png RDOC 010276: [04:17:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D Array.png RDOC 010276: [04:17:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D.png RDOC 010276: [04:17:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 3D.png RDOC 010276: [04:17:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube Array.png RDOC 010276: [04:17:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube.png RDOC 010276: [04:17:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Rect.png RDOC 010276: [04:17:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.dds RDOC 010276: [04:17:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.png RDOC 010276: [04:17:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.dds RDOC 010276: [04:17:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.png RDOC 010276: [04:17:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.dds RDOC 010276: [04:17:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.png RDOC 010276: [04:17:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.dds RDOC 010276: [04:17:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.png RDOC 010276: [04:17:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.dds RDOC 010276: [04:17:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.png RDOC 010276: [04:17:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.dds RDOC 010276: [04:17:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.png RDOC 010276: [04:17:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.dds RDOC 010276: [04:17:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.png RDOC 010276: [04:17:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.dds RDOC 010276: [04:17:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.png RDOC 010276: [04:17:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.dds RDOC 010276: [04:17:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.png RDOC 010276: [04:17:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.dds RDOC 010276: [04:17:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.png RDOC 010276: [04:17:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.dds RDOC 010276: [04:17:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.png RDOC 010276: [04:17:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.dds RDOC 010276: [04:17:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.png RDOC 010276: [04:17:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.dds RDOC 010276: [04:17:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.png RDOC 010276: [04:17:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.dds RDOC 010276: [04:17:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.png RDOC 010276: [04:17:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.dds RDOC 010276: [04:17:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.png RDOC 010276: [04:17:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.dds RDOC 010276: [04:17:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.png RDOC 010276: [04:17:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.dds RDOC 010276: [04:17:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.png RDOC 010276: [04:17:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.dds RDOC 010276: [04:17:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.png RDOC 010276: [04:17:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.dds RDOC 010276: [04:17:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.png RDOC 010276: [04:17:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.dds RDOC 010276: [04:17:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.png RDOC 010276: [04:17:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.dds RDOC 010276: [04:17:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.png RDOC 010276: [04:17:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.dds RDOC 010276: [04:17:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.png RDOC 010276: [04:17:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:17:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:17:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:17:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:17:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.dds RDOC 010276: [04:17:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:17:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:17:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.png RDOC 010276: [04:18:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.dds RDOC 010276: [04:18:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.png RDOC 010276: [04:18:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.dds RDOC 010276: [04:18:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.png RDOC 010276: [04:18:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.dds RDOC 010276: [04:18:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.png RDOC 010276: [04:18:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.dds RDOC 010276: [04:18:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.png RDOC 010276: [04:18:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.dds RDOC 010276: [04:18:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.png RDOC 010276: [04:18:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.dds RDOC 010276: [04:18:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.png RDOC 010276: [04:18:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.dds RDOC 010276: [04:18:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.png RDOC 010276: [04:18:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.dds RDOC 010276: [04:18:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.png RDOC 010276: [04:18:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.dds RDOC 010276: [04:18:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.png RDOC 010276: [04:18:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.dds RDOC 010276: [04:18:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.png RDOC 010276: [04:18:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.dds RDOC 010276: [04:18:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.png RDOC 010276: [04:18:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.dds RDOC 010276: [04:18:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.png RDOC 010276: [04:18:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.dds RDOC 010276: [04:18:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.png RDOC 010276: [04:18:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.dds RDOC 010276: [04:18:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.png RDOC 010276: [04:18:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.dds RDOC 010276: [04:18:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.png RDOC 010276: [04:18:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.dds RDOC 010276: [04:18:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.png RDOC 010276: [04:18:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.dds RDOC 010276: [04:18:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.png RDOC 010276: [04:18:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.dds RDOC 010276: [04:18:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.png RDOC 010276: [04:18:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.dds RDOC 010276: [04:18:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.png RDOC 010276: [04:18:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.dds RDOC 010276: [04:18:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.png RDOC 010276: [04:18:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.dds RDOC 010276: [04:18:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.png RDOC 010276: [04:18:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.dds RDOC 010276: [04:18:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.png RDOC 010276: [04:18:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.dds RDOC 010276: [04:18:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.png RDOC 010276: [04:18:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.dds RDOC 010276: [04:18:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.png RDOC 010276: [04:18:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.dds RDOC 010276: [04:18:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.png RDOC 010276: [04:18:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.dds RDOC 010276: [04:18:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.png RDOC 010276: [04:18:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.dds RDOC 010276: [04:18:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.png RDOC 010276: [04:18:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.dds RDOC 010276: [04:18:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.png RDOC 010276: [04:18:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.dds RDOC 010276: [04:18:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.png RDOC 010276: [04:18:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.dds RDOC 010276: [04:18:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.png RDOC 010276: [04:18:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.dds RDOC 010276: [04:18:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.png RDOC 010276: [04:18:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.dds RDOC 010276: [04:18:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.png RDOC 010276: [04:18:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.dds RDOC 010276: [04:18:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.png RDOC 010276: [04:18:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.dds RDOC 010276: [04:18:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.png RDOC 010276: [04:18:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.dds RDOC 010276: [04:18:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.png RDOC 010276: [04:18:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.dds RDOC 010276: [04:18:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.png RDOC 010276: [04:18:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.dds RDOC 010276: [04:18:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.png RDOC 010276: [04:18:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.dds RDOC 010276: [04:18:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.png RDOC 010276: [04:18:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.dds RDOC 010276: [04:18:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.png RDOC 010276: [04:18:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.dds RDOC 010276: [04:18:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.png RDOC 010276: [04:18:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:18:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:18:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:18:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:18:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.dds RDOC 010276: [04:18:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:18:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:18:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.png RDOC 010276: [04:19:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.dds RDOC 010276: [04:19:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.png RDOC 010276: [04:19:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.dds RDOC 010276: [04:19:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.png RDOC 010276: [04:19:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.dds RDOC 010276: [04:19:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.png RDOC 010276: [04:19:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.dds RDOC 010276: [04:19:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.png RDOC 010276: [04:19:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.dds RDOC 010276: [04:19:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.png RDOC 010276: [04:19:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.dds RDOC 010276: [04:19:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.png RDOC 010276: [04:19:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.dds RDOC 010276: [04:19:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.png RDOC 010276: [04:19:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.dds RDOC 010276: [04:19:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.png RDOC 010276: [04:19:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.dds RDOC 010276: [04:19:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.png RDOC 010276: [04:19:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.dds RDOC 010276: [04:19:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.png RDOC 010276: [04:19:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.dds RDOC 010276: [04:19:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.png RDOC 010276: [04:19:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.dds RDOC 010276: [04:19:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.png RDOC 010276: [04:19:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.dds RDOC 010276: [04:19:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.png RDOC 010276: [04:19:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.dds RDOC 010276: [04:19:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.png RDOC 010276: [04:19:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.dds RDOC 010276: [04:19:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.png RDOC 010276: [04:19:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.dds RDOC 010276: [04:19:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.png RDOC 010276: [04:19:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.dds RDOC 010276: [04:19:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.png RDOC 010276: [04:19:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.dds RDOC 010276: [04:19:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.png RDOC 010276: [04:19:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.dds RDOC 010276: [04:19:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.png RDOC 010276: [04:19:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.dds RDOC 010276: [04:19:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.png RDOC 010276: [04:19:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.dds RDOC 010276: [04:19:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.png RDOC 010276: [04:19:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.dds RDOC 010276: [04:19:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.png RDOC 010276: [04:19:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.dds RDOC 010276: [04:19:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.png RDOC 010276: [04:19:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.dds RDOC 010276: [04:19:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.png RDOC 010276: [04:19:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.dds RDOC 010276: [04:19:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.png RDOC 010276: [04:19:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.dds RDOC 010276: [04:19:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.png RDOC 010276: [04:19:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.dds RDOC 010276: [04:19:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.png RDOC 010276: [04:19:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.dds RDOC 010276: [04:19:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.png RDOC 010276: [04:19:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D Array.png RDOC 010276: [04:19:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D.png RDOC 010276: [04:19:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D Array.png RDOC 010276: [04:19:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D.png RDOC 010276: [04:19:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 3D.png RDOC 010276: [04:19:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube Array.png RDOC 010276: [04:19:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube.png RDOC 010276: [04:19:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Rect.png RDOC 010276: [04:19:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.dds RDOC 010276: [04:19:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.png RDOC 010276: [04:19:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.dds RDOC 010276: [04:19:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.png RDOC 010276: [04:19:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.dds RDOC 010276: [04:19:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.png RDOC 010276: [04:19:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.dds RDOC 010276: [04:19:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.png RDOC 010276: [04:19:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.dds RDOC 010276: [04:19:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.png RDOC 010276: [04:19:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.dds RDOC 010276: [04:19:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.png RDOC 010276: [04:19:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.dds RDOC 010276: [04:19:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.png RDOC 010276: [04:19:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.dds RDOC 010276: [04:19:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.png RDOC 010276: [04:19:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D Array.dds RDOC 010276: [04:19:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D Array.png RDOC 010276: [04:19:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:19:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:19:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:19:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:19:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D.dds RDOC 010276: [04:19:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:19:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:19:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:20:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:20:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:20:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:20:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D.png RDOC 010276: [04:20:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:20:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:20:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:20:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:20:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:20:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:20:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 1D.dds RDOC 010276: [04:20:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:20:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:20:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:20:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:20:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:20:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:20:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 1D.png RDOC 010276: [04:20:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:20:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:20:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:20:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:20:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:20:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:20:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 2D.dds RDOC 010276: [04:20:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:20:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:20:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:20:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:20:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:20:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:20:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 2D.png RDOC 010276: [04:20:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:20:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:20:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:20:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:20:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:20:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:20:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 3D.dds RDOC 010276: [04:20:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:20:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:20:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:20:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:20:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:20:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010276: [04:20:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 3D.png RDOC 010276: [04:20:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:20:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:20:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:20:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [04:20:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [04:20:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer
RDOC 005720: [04:20:05] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 005720: [04:20:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005720: [04:20:05] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005720: [04:20:15] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\deferredplusplus.rdc RDOC 005720: [04:20:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005720: [04:20:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005720: [04:20:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005720: [04:20:22] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005720: [04:20:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005720: [04:20:22] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005720: [04:20:22] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005720: [04:20:22] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005720: [04:20:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005720: [04:20:24] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 1890.634 ms RDOC 005720: [04:20:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 22.201 ms RDOC 005720: [04:20:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005720: [04:20:25] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\gl-320-draw-range-elements.rdc RDOC 005720: [04:20:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005720: [04:20:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005720: [04:20:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005720: [04:20:25] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005720: [04:20:25] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005720: [04:20:25] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005720: [04:20:25] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005720: [04:20:25] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005720: [04:20:25] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005720: [04:20:25] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005720: [04:20:25] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005720: [04:20:25] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005720: [04:20:25] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005720: [04:20:25] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005720: [04:20:25] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005720: [04:20:25] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005720: [04:20:25] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005720: [04:20:25] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005720: [04:20:25] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005720: [04:20:25] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005720: [04:20:25] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005720: [04:20:25] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005720: [04:20:25] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005720: [04:20:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005720: [04:20:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005720: [04:20:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005720: [04:20:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005720: [04:20:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005720: [04:20:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005720: [04:20:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005720: [04:20:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005720: [04:20:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005720: [04:20:25] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005720: [04:20:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005720: [04:20:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005720: [04:20:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005720: [04:20:25] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005720: [04:20:25] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005720: [04:20:25] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 005720: [04:20:25] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005720: [04:20:25] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005720: [04:20:25] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005720: [04:20:25] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005720: [04:20:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005720: [04:20:25] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 63.358 ms RDOC 005720: [04:20:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005720: [04:20:25] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\ModelViewer.rdc RDOC 005720: [04:20:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005720: [04:20:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005720: [04:20:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005720: [04:20:26] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 005720: [04:20:26] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005720: [04:20:26] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005720: [04:20:26] d3d12_replay.cpp(4655) - Log - Created device. RDOC 005720: [04:20:26] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005720: [04:20:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005720: [04:20:26] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005720: [04:20:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 005720: [04:20:26] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005720: [04:20:26] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005720: [04:20:26] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005720: [04:20:26] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005720: [04:20:26] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005720: [04:20:27] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005720: [04:20:27] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005720: [04:20:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 005720: [04:20:28] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 2105.096 ms RDOC 005720: [04:20:33] d3d12_postvs.cpp(3012) - Warning - Resizing stream-out buffer from 128 to 2097152 for output data RDOC 005720: [04:20:42] d3d12_postvs.cpp(3012) - Warning - Resizing stream-out buffer from 2097152 to 8388608 for output data RDOC 005720: [04:20:43] d3d12_pixelhistory.cpp(2618) - Log - Timer D3D12DebugManager::PixelHistory - 522.958 ms RDOC 005720: [04:20:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer
RDOC 001844: [04:20:51] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 001844: [04:20:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001844: [04:20:51] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001844: [04:20:51] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 001844: [04:20:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:20:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:20:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:20:52] d3d11_replay.cpp(4425) - Log - Created device. RDOC 001844: [04:20:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001844: [04:20:52] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001844: [04:20:52] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001844: [04:20:52] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 001844: [04:20:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:20:52] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 360.526 ms RDOC 001844: [04:20:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:20:52] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 001844: [04:20:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:20:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:20:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:20:53] d3d11_replay.cpp(4425) - Log - Created device. RDOC 001844: [04:20:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001844: [04:20:53] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001844: [04:20:53] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001844: [04:20:53] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 001844: [04:20:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:20:53] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 155.671 ms RDOC 001844: [04:20:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:20:53] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 001844: [04:20:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:20:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:20:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:20:54] d3d11_replay.cpp(4425) - Log - Created device. RDOC 001844: [04:20:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001844: [04:20:54] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001844: [04:20:54] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001844: [04:20:54] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 001844: [04:20:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:20:54] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 151.550 ms RDOC 001844: [04:20:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:20:54] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 001844: [04:20:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:20:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:20:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:20:55] d3d11_replay.cpp(4425) - Log - Created device. RDOC 001844: [04:20:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001844: [04:20:55] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001844: [04:20:55] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001844: [04:20:55] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 001844: [04:20:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:20:55] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 147.629 ms RDOC 001844: [04:20:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:20:55] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 001844: [04:20:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:20:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:20:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:20:56] d3d11_replay.cpp(4425) - Log - Created device. RDOC 001844: [04:20:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001844: [04:20:56] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001844: [04:20:56] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001844: [04:20:56] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 001844: [04:20:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:20:56] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 142.614 ms RDOC 001844: [04:20:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:20:56] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 001844: [04:20:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:20:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:20:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:20:56] d3d11_replay.cpp(4425) - Log - Created device. RDOC 001844: [04:20:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001844: [04:20:56] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001844: [04:20:56] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001844: [04:20:56] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 001844: [04:20:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:20:57] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 139.339 ms RDOC 001844: [04:20:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:20:57] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 001844: [04:20:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:20:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:20:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:20:57] d3d11_replay.cpp(4425) - Log - Created device. RDOC 001844: [04:20:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001844: [04:20:57] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001844: [04:20:57] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001844: [04:20:57] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 001844: [04:20:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:20:57] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 145.599 ms RDOC 001844: [04:20:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:20:58] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 001844: [04:20:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:20:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:20:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:20:58] d3d11_replay.cpp(4425) - Log - Created device. RDOC 001844: [04:20:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001844: [04:20:58] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001844: [04:20:58] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001844: [04:20:58] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 001844: [04:20:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:20:58] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 146.720 ms RDOC 001844: [04:20:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:20:58] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 001844: [04:20:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:20:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:20:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:20:59] d3d11_replay.cpp(4425) - Log - Created device. RDOC 001844: [04:20:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001844: [04:20:59] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001844: [04:20:59] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001844: [04:20:59] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 001844: [04:20:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:20:59] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 151.169 ms RDOC 001844: [04:20:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:20:59] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 001844: [04:20:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:20:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:20:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:21:00] d3d11_replay.cpp(4425) - Log - Created device. RDOC 001844: [04:21:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001844: [04:21:00] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001844: [04:21:00] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001844: [04:21:00] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 001844: [04:21:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:21:00] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 143.028 ms RDOC 001844: [04:21:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:21:00] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 001844: [04:21:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:21:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:21:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:21:01] d3d11_replay.cpp(4425) - Log - Created device. RDOC 001844: [04:21:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001844: [04:21:01] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001844: [04:21:01] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001844: [04:21:01] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 001844: [04:21:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:21:01] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 157.555 ms RDOC 001844: [04:21:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:21:01] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 001844: [04:21:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:21:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:21:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:21:02] d3d11_replay.cpp(4425) - Log - Created device. RDOC 001844: [04:21:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001844: [04:21:02] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001844: [04:21:02] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001844: [04:21:02] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 001844: [04:21:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:21:02] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 138.952 ms RDOC 001844: [04:21:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:21:02] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 001844: [04:21:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:21:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:21:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:21:03] d3d11_replay.cpp(4425) - Log - Created device. RDOC 001844: [04:21:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001844: [04:21:03] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001844: [04:21:03] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001844: [04:21:03] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 001844: [04:21:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:21:03] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 159.671 ms RDOC 001844: [04:21:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:21:03] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 001844: [04:21:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:21:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:21:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:21:03] d3d11_replay.cpp(4425) - Log - Created device. RDOC 001844: [04:21:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001844: [04:21:03] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001844: [04:21:03] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001844: [04:21:03] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 001844: [04:21:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:21:04] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 141.799 ms RDOC 001844: [04:21:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:21:04] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 001844: [04:21:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:21:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:21:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:21:04] d3d11_replay.cpp(4425) - Log - Created device. RDOC 001844: [04:21:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001844: [04:21:04] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001844: [04:21:04] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001844: [04:21:04] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 001844: [04:21:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:21:04] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 142.460 ms RDOC 001844: [04:21:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:21:05] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 001844: [04:21:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:21:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:21:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:21:05] d3d11_replay.cpp(4425) - Log - Created device. RDOC 001844: [04:21:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001844: [04:21:05] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001844: [04:21:05] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001844: [04:21:05] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 001844: [04:21:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:21:05] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 138.426 ms RDOC 001844: [04:21:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:21:05] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 001844: [04:21:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:21:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:21:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:21:06] d3d11_replay.cpp(4425) - Log - Created device. RDOC 001844: [04:21:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001844: [04:21:06] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001844: [04:21:06] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001844: [04:21:06] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 001844: [04:21:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:21:06] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 143.728 ms RDOC 001844: [04:21:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:21:06] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 001844: [04:21:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:21:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:21:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:21:07] d3d11_replay.cpp(4425) - Log - Created device. RDOC 001844: [04:21:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001844: [04:21:07] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001844: [04:21:07] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001844: [04:21:07] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 001844: [04:21:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:21:07] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 131.725 ms RDOC 001844: [04:21:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:21:07] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 001844: [04:21:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:21:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:21:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:21:08] d3d11_replay.cpp(4425) - Log - Created device. RDOC 001844: [04:21:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001844: [04:21:08] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001844: [04:21:08] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001844: [04:21:08] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 001844: [04:21:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:21:08] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 141.967 ms RDOC 001844: [04:21:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:21:08] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 001844: [04:21:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:21:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:21:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:21:09] d3d11_replay.cpp(4425) - Log - Created device. RDOC 001844: [04:21:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001844: [04:21:09] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001844: [04:21:09] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001844: [04:21:09] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 001844: [04:21:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:21:09] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 138.656 ms RDOC 001844: [04:21:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:21:09] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 001844: [04:21:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:21:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:21:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:21:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001844: [04:21:09] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001844: [04:21:09] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001844: [04:21:09] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001844: [04:21:09] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001844: [04:21:09] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001844: [04:21:09] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001844: [04:21:09] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001844: [04:21:09] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001844: [04:21:09] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001844: [04:21:09] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001844: [04:21:09] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001844: [04:21:09] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001844: [04:21:09] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001844: [04:21:09] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001844: [04:21:09] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001844: [04:21:09] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001844: [04:21:09] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001844: [04:21:09] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001844: [04:21:09] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001844: [04:21:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:09] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001844: [04:21:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001844: [04:21:09] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001844: [04:21:09] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 001844: [04:21:09] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 001844: [04:21:09] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001844: [04:21:09] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001844: [04:21:09] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001844: [04:21:09] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001844: [04:21:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:21:09] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 30.391 ms RDOC 001844: [04:21:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:21:09] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 001844: [04:21:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:21:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:21:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:21:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001844: [04:21:09] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001844: [04:21:09] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001844: [04:21:09] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001844: [04:21:09] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001844: [04:21:09] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001844: [04:21:09] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001844: [04:21:09] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001844: [04:21:09] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001844: [04:21:09] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001844: [04:21:09] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001844: [04:21:09] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001844: [04:21:09] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001844: [04:21:09] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001844: [04:21:09] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001844: [04:21:09] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001844: [04:21:09] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001844: [04:21:09] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001844: [04:21:09] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001844: [04:21:09] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001844: [04:21:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:09] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001844: [04:21:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001844: [04:21:09] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001844: [04:21:09] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 001844: [04:21:09] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001844: [04:21:10] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001844: [04:21:10] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001844: [04:21:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:21:10] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.831 ms RDOC 001844: [04:21:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:21:10] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 001844: [04:21:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:21:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:21:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:21:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001844: [04:21:10] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001844: [04:21:10] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001844: [04:21:10] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001844: [04:21:10] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001844: [04:21:10] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 001844: [04:21:10] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001844: [04:21:10] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001844: [04:21:10] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001844: [04:21:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:21:10] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.987 ms RDOC 001844: [04:21:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:21:10] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 001844: [04:21:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:21:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:21:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:21:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001844: [04:21:10] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001844: [04:21:10] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001844: [04:21:10] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001844: [04:21:10] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001844: [04:21:10] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 001844: [04:21:10] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001844: [04:21:10] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001844: [04:21:10] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001844: [04:21:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:21:10] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.972 ms RDOC 001844: [04:21:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:21:10] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 001844: [04:21:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:21:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:21:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:21:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001844: [04:21:10] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001844: [04:21:10] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001844: [04:21:10] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001844: [04:21:10] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001844: [04:21:10] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 001844: [04:21:10] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001844: [04:21:10] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001844: [04:21:10] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001844: [04:21:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:21:10] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.085 ms RDOC 001844: [04:21:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:21:10] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 001844: [04:21:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:21:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:21:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:21:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001844: [04:21:10] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001844: [04:21:10] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001844: [04:21:10] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001844: [04:21:10] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001844: [04:21:10] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 001844: [04:21:10] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001844: [04:21:10] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001844: [04:21:10] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001844: [04:21:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:21:10] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.055 ms RDOC 001844: [04:21:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:21:10] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 001844: [04:21:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:21:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:21:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:21:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001844: [04:21:10] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001844: [04:21:10] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001844: [04:21:10] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001844: [04:21:10] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001844: [04:21:10] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 001844: [04:21:10] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001844: [04:21:10] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001844: [04:21:10] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001844: [04:21:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:21:10] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.211 ms RDOC 001844: [04:21:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:21:10] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 001844: [04:21:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:21:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:21:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:21:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001844: [04:21:10] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001844: [04:21:10] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001844: [04:21:10] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001844: [04:21:10] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001844: [04:21:10] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 001844: [04:21:10] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001844: [04:21:10] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001844: [04:21:10] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001844: [04:21:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:21:10] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.109 ms RDOC 001844: [04:21:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:21:10] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 001844: [04:21:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:21:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:21:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:21:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001844: [04:21:10] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001844: [04:21:10] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001844: [04:21:10] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001844: [04:21:10] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001844: [04:21:10] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 001844: [04:21:10] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001844: [04:21:10] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001844: [04:21:10] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001844: [04:21:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:21:10] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.047 ms RDOC 001844: [04:21:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:21:10] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 001844: [04:21:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:21:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:21:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:21:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001844: [04:21:10] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001844: [04:21:10] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001844: [04:21:10] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001844: [04:21:10] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001844: [04:21:10] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001844: [04:21:10] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001844: [04:21:10] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 001844: [04:21:11] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001844: [04:21:11] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001844: [04:21:11] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001844: [04:21:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:21:11] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.932 ms RDOC 001844: [04:21:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:21:11] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 001844: [04:21:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:21:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:21:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:21:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001844: [04:21:11] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001844: [04:21:11] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001844: [04:21:11] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001844: [04:21:11] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001844: [04:21:11] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 001844: [04:21:11] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001844: [04:21:11] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001844: [04:21:11] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001844: [04:21:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:21:11] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.756 ms RDOC 001844: [04:21:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:21:11] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 001844: [04:21:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:21:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:21:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:21:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001844: [04:21:11] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001844: [04:21:11] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001844: [04:21:11] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001844: [04:21:11] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001844: [04:21:11] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 001844: [04:21:11] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001844: [04:21:11] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001844: [04:21:11] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001844: [04:21:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:21:11] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.771 ms RDOC 001844: [04:21:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:21:11] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 001844: [04:21:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:21:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:21:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:21:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001844: [04:21:11] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001844: [04:21:11] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001844: [04:21:11] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001844: [04:21:11] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001844: [04:21:11] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 001844: [04:21:11] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001844: [04:21:11] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001844: [04:21:11] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001844: [04:21:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:21:11] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.004 ms RDOC 001844: [04:21:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:21:11] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 001844: [04:21:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:21:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:21:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:21:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001844: [04:21:11] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001844: [04:21:11] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001844: [04:21:11] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001844: [04:21:11] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001844: [04:21:11] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 001844: [04:21:11] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001844: [04:21:11] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001844: [04:21:11] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001844: [04:21:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:21:11] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.266 ms RDOC 001844: [04:21:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:21:11] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 001844: [04:21:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:21:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:21:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:21:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001844: [04:21:11] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001844: [04:21:11] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001844: [04:21:11] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001844: [04:21:11] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001844: [04:21:11] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 001844: [04:21:11] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001844: [04:21:11] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001844: [04:21:11] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001844: [04:21:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:21:11] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.163 ms RDOC 001844: [04:21:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:21:11] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 001844: [04:21:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:21:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:21:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:21:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001844: [04:21:11] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001844: [04:21:11] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001844: [04:21:11] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001844: [04:21:11] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001844: [04:21:11] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 001844: [04:21:11] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001844: [04:21:11] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001844: [04:21:11] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001844: [04:21:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:21:11] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.857 ms RDOC 001844: [04:21:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:21:11] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 001844: [04:21:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:21:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:21:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:21:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001844: [04:21:11] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001844: [04:21:11] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001844: [04:21:11] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001844: [04:21:11] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001844: [04:21:11] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001844: [04:21:11] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001844: [04:21:11] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 001844: [04:21:11] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001844: [04:21:12] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001844: [04:21:12] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001844: [04:21:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:21:12] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.906 ms RDOC 001844: [04:21:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:21:12] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 001844: [04:21:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:21:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:21:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:21:12] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001844: [04:21:12] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001844: [04:21:12] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001844: [04:21:12] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001844: [04:21:12] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001844: [04:21:12] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001844: [04:21:12] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001844: [04:21:12] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001844: [04:21:12] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001844: [04:21:12] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001844: [04:21:12] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001844: [04:21:12] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001844: [04:21:12] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001844: [04:21:12] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001844: [04:21:12] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001844: [04:21:12] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001844: [04:21:12] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001844: [04:21:12] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001844: [04:21:12] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001844: [04:21:12] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001844: [04:21:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:12] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001844: [04:21:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001844: [04:21:12] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001844: [04:21:12] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 001844: [04:21:12] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001844: [04:21:12] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001844: [04:21:12] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001844: [04:21:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:21:12] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.162 ms RDOC 001844: [04:21:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:21:12] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 001844: [04:21:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:21:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:21:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:21:12] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001844: [04:21:12] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001844: [04:21:12] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001844: [04:21:12] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001844: [04:21:12] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001844: [04:21:12] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001844: [04:21:12] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001844: [04:21:12] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001844: [04:21:12] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001844: [04:21:12] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001844: [04:21:12] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001844: [04:21:12] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001844: [04:21:12] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001844: [04:21:12] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001844: [04:21:12] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001844: [04:21:12] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001844: [04:21:12] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001844: [04:21:12] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001844: [04:21:12] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001844: [04:21:12] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001844: [04:21:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:12] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001844: [04:21:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001844: [04:21:12] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001844: [04:21:12] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 001844: [04:21:12] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001844: [04:21:12] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001844: [04:21:12] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001844: [04:21:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:21:12] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 11.592 ms RDOC 001844: [04:21:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:21:12] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 001844: [04:21:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:21:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:21:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:21:12] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001844: [04:21:12] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001844: [04:21:12] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001844: [04:21:12] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001844: [04:21:12] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001844: [04:21:12] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001844: [04:21:12] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001844: [04:21:12] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001844: [04:21:12] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001844: [04:21:12] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001844: [04:21:12] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001844: [04:21:12] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001844: [04:21:12] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001844: [04:21:12] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001844: [04:21:12] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001844: [04:21:12] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001844: [04:21:12] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001844: [04:21:12] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001844: [04:21:12] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001844: [04:21:12] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001844: [04:21:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:12] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001844: [04:21:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001844: [04:21:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001844: [04:21:12] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001844: [04:21:12] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 001844: [04:21:12] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001844: [04:21:12] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001844: [04:21:12] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001844: [04:21:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:21:12] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.121 ms RDOC 001844: [04:21:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:21:12] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 001844: [04:21:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:21:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:21:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:21:12] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 001844: [04:21:12] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001844: [04:21:12] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001844: [04:21:12] d3d12_replay.cpp(4655) - Log - Created device. RDOC 001844: [04:21:12] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001844: [04:21:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:21:12] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001844: [04:21:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 001844: [04:21:13] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001844: [04:21:13] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001844: [04:21:13] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001844: [04:21:13] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 001844: [04:21:13] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 001844: [04:21:13] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 001844: [04:21:13] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 001844: [04:21:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 001844: [04:21:14] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1991.516 ms RDOC 001844: [04:21:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:21:14] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 001844: [04:21:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:21:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:21:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:21:14] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001844: [04:21:14] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001844: [04:21:14] d3d12_replay.cpp(4655) - Log - Created device. RDOC 001844: [04:21:14] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001844: [04:21:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:21:14] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001844: [04:21:15] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001844: [04:21:15] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001844: [04:21:15] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001844: [04:21:15] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 001844: [04:21:15] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 001844: [04:21:15] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 001844: [04:21:15] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 001844: [04:21:16] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1439.523 ms RDOC 001844: [04:21:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:21:16] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 001844: [04:21:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:21:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:21:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:21:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001844: [04:21:16] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001844: [04:21:16] d3d12_replay.cpp(4655) - Log - Created device. RDOC 001844: [04:21:16] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001844: [04:21:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:21:16] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001844: [04:21:17] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001844: [04:21:17] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001844: [04:21:17] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001844: [04:21:17] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 001844: [04:21:17] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 001844: [04:21:17] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 001844: [04:21:17] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 001844: [04:21:18] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1429.630 ms RDOC 001844: [04:21:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:21:18] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 001844: [04:21:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:21:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:21:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:21:18] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001844: [04:21:18] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001844: [04:21:18] d3d12_replay.cpp(4655) - Log - Created device. RDOC 001844: [04:21:18] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001844: [04:21:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:21:18] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001844: [04:21:18] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001844: [04:21:18] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001844: [04:21:18] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001844: [04:21:18] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 001844: [04:21:18] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 001844: [04:21:19] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 001844: [04:21:19] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 001844: [04:21:19] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1414.131 ms RDOC 001844: [04:21:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:21:19] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 001844: [04:21:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:21:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:21:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:21:19] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001844: [04:21:19] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001844: [04:21:19] d3d12_replay.cpp(4655) - Log - Created device. RDOC 001844: [04:21:19] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001844: [04:21:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:21:19] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001844: [04:21:20] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001844: [04:21:20] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001844: [04:21:20] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001844: [04:21:20] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 001844: [04:21:20] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 001844: [04:21:20] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 001844: [04:21:20] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 001844: [04:21:21] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1449.278 ms RDOC 001844: [04:21:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:21:21] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 001844: [04:21:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:21:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:21:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:21:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001844: [04:21:21] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001844: [04:21:21] d3d12_replay.cpp(4655) - Log - Created device. RDOC 001844: [04:21:21] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001844: [04:21:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:21:21] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001844: [04:21:22] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001844: [04:21:22] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001844: [04:21:22] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001844: [04:21:22] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 001844: [04:21:22] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 001844: [04:21:22] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 001844: [04:21:22] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 001844: [04:21:22] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1426.641 ms RDOC 001844: [04:21:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:21:23] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 001844: [04:21:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:21:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:21:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:21:23] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001844: [04:21:23] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001844: [04:21:23] d3d12_replay.cpp(4655) - Log - Created device. RDOC 001844: [04:21:23] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001844: [04:21:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:21:23] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001844: [04:21:23] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001844: [04:21:23] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001844: [04:21:23] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001844: [04:21:23] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 001844: [04:21:23] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 001844: [04:21:24] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 001844: [04:21:24] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 001844: [04:21:24] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1432.605 ms RDOC 001844: [04:21:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:21:24] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 001844: [04:21:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:21:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:21:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:21:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001844: [04:21:24] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001844: [04:21:24] d3d12_replay.cpp(4655) - Log - Created device. RDOC 001844: [04:21:24] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001844: [04:21:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:21:24] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001844: [04:21:25] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001844: [04:21:25] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001844: [04:21:25] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001844: [04:21:25] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 001844: [04:21:25] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 001844: [04:21:25] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 001844: [04:21:25] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 001844: [04:21:26] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1428.186 ms RDOC 001844: [04:21:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:21:26] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 001844: [04:21:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:21:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:21:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:21:26] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001844: [04:21:26] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001844: [04:21:26] d3d12_replay.cpp(4655) - Log - Created device. RDOC 001844: [04:21:26] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001844: [04:21:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:21:26] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001844: [04:21:27] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001844: [04:21:27] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001844: [04:21:27] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001844: [04:21:27] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 001844: [04:21:27] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 001844: [04:21:27] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 001844: [04:21:27] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 001844: [04:21:27] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1438.792 ms RDOC 001844: [04:21:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:21:28] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 001844: [04:21:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:21:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:21:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:21:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001844: [04:21:28] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001844: [04:21:28] d3d12_replay.cpp(4655) - Log - Created device. RDOC 001844: [04:21:28] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001844: [04:21:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:21:28] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001844: [04:21:28] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001844: [04:21:28] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001844: [04:21:28] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001844: [04:21:28] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 001844: [04:21:28] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 001844: [04:21:29] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 001844: [04:21:29] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 001844: [04:21:29] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1442.577 ms RDOC 001844: [04:21:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:21:29] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 001844: [04:21:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:21:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:21:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:21:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001844: [04:21:29] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001844: [04:21:29] d3d12_replay.cpp(4655) - Log - Created device. RDOC 001844: [04:21:29] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001844: [04:21:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:21:29] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001844: [04:21:30] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001844: [04:21:30] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001844: [04:21:30] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001844: [04:21:30] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 001844: [04:21:30] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 001844: [04:21:30] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 001844: [04:21:30] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 001844: [04:21:31] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1436.287 ms RDOC 001844: [04:21:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:21:31] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 001844: [04:21:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:21:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:21:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:21:31] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001844: [04:21:31] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001844: [04:21:31] d3d12_replay.cpp(4655) - Log - Created device. RDOC 001844: [04:21:31] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001844: [04:21:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:21:31] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001844: [04:21:31] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001844: [04:21:31] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001844: [04:21:31] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001844: [04:21:31] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 001844: [04:21:32] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 001844: [04:21:32] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 001844: [04:21:32] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 001844: [04:21:32] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1447.168 ms RDOC 001844: [04:21:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:21:33] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 001844: [04:21:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:21:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:21:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:21:33] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001844: [04:21:33] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001844: [04:21:33] d3d12_replay.cpp(4655) - Log - Created device. RDOC 001844: [04:21:33] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001844: [04:21:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:21:33] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001844: [04:21:33] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001844: [04:21:33] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001844: [04:21:33] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001844: [04:21:33] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 001844: [04:21:33] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 001844: [04:21:34] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 001844: [04:21:34] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 001844: [04:21:34] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1448.338 ms RDOC 001844: [04:21:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:21:34] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 001844: [04:21:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:21:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:21:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:21:34] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001844: [04:21:34] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001844: [04:21:34] d3d12_replay.cpp(4655) - Log - Created device. RDOC 001844: [04:21:34] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001844: [04:21:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:21:34] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001844: [04:21:35] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001844: [04:21:35] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001844: [04:21:35] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001844: [04:21:35] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 001844: [04:21:35] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 001844: [04:21:35] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 001844: [04:21:35] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 001844: [04:21:36] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1405.878 ms RDOC 001844: [04:21:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:21:36] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 001844: [04:21:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:21:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:21:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:21:36] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001844: [04:21:36] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001844: [04:21:36] d3d12_replay.cpp(4655) - Log - Created device. RDOC 001844: [04:21:36] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001844: [04:21:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:21:36] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001844: [04:21:36] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001844: [04:21:36] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001844: [04:21:36] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001844: [04:21:36] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 001844: [04:21:37] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 001844: [04:21:37] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 001844: [04:21:37] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 001844: [04:21:37] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1446.822 ms RDOC 001844: [04:21:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:21:38] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 001844: [04:21:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:21:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:21:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:21:38] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001844: [04:21:38] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001844: [04:21:38] d3d12_replay.cpp(4655) - Log - Created device. RDOC 001844: [04:21:38] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001844: [04:21:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:21:38] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001844: [04:21:38] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001844: [04:21:38] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001844: [04:21:38] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001844: [04:21:38] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 001844: [04:21:38] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 001844: [04:21:39] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 001844: [04:21:39] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 001844: [04:21:39] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1421.401 ms RDOC 001844: [04:21:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:21:39] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 001844: [04:21:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:21:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:21:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:21:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001844: [04:21:39] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001844: [04:21:39] d3d12_replay.cpp(4655) - Log - Created device. RDOC 001844: [04:21:39] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001844: [04:21:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:21:39] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001844: [04:21:40] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001844: [04:21:40] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001844: [04:21:40] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001844: [04:21:40] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 001844: [04:21:40] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 001844: [04:21:40] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 001844: [04:21:40] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 001844: [04:21:41] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1436.569 ms RDOC 001844: [04:21:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:21:41] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 001844: [04:21:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:21:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:21:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:21:41] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001844: [04:21:41] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001844: [04:21:41] d3d12_replay.cpp(4655) - Log - Created device. RDOC 001844: [04:21:41] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001844: [04:21:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:21:41] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001844: [04:21:42] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001844: [04:21:42] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001844: [04:21:42] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001844: [04:21:42] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 001844: [04:21:42] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 001844: [04:21:42] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 001844: [04:21:42] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 001844: [04:21:42] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1417.023 ms RDOC 001844: [04:21:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:21:43] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 001844: [04:21:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:21:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:21:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:21:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001844: [04:21:43] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001844: [04:21:43] d3d12_replay.cpp(4655) - Log - Created device. RDOC 001844: [04:21:43] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001844: [04:21:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:21:43] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001844: [04:21:43] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001844: [04:21:43] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001844: [04:21:43] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001844: [04:21:43] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 001844: [04:21:43] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 001844: [04:21:44] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 001844: [04:21:44] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 001844: [04:21:44] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1422.603 ms RDOC 001844: [04:21:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001844: [04:21:44] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 001844: [04:21:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [04:21:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [04:21:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [04:21:44] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001844: [04:21:44] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001844: [04:21:44] d3d12_replay.cpp(4655) - Log - Created device. RDOC 001844: [04:21:44] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001844: [04:21:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [04:21:44] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001844: [04:21:45] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001844: [04:21:45] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001844: [04:21:45] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001844: [04:21:45] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 001844: [04:21:45] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 001844: [04:21:45] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 001844: [04:21:45] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 001844: [04:21:46] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1432.446 ms RDOC 001844: [04:21:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011688: [04:21:46] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) loaded in replay application RDOC 011688: [04:21:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011688: [04:21:46] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011688: [04:21:46] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011688: [04:21:46] win32_process.cpp( 610) - Log - Injecting renderdoc into process 484 RDOC 000484: [04:21:46] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (f20c596a695869f7a2d0d37f2de1e52fe8e7f3b7) capturing application RDOC 000484: [04:21:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000484: [04:21:46] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000484: [04:21:46] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000484: [04:21:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000484: [04:21:46] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000484: [04:21:46] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000484: [04:21:46] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000484: [04:21:46] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000484: [04:21:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000484: [04:21:46] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000484: [04:21:46] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000484: [04:21:46] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000484: [04:21:46] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011688: [04:21:46] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [484] RDOC 000484: [04:21:47] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001CC55D52480 RDOC 000484: [04:21:47] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 000484: [04:21:47] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000484: [04:21:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000484: [04:21:47] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 000484: [04:21:47] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000484: [04:21:47] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000484: [04:21:47] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000484: [04:21:47] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000484: [04:21:47] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000484: [04:21:47] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000484: [04:21:47] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000484: [04:21:47] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000484: [04:21:47] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000484: [04:21:47] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000484: [04:21:47] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000484: [04:21:47] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000484: [04:21:47] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000DB0312 RDOC 000484: [04:21:47] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001CC55D52480 / 0x0000000000DB0312 RDOC 011688: [04:21:47] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 011688: [04:21:52] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 000484: [04:21:52] vk_core.cpp(2064) - Log - Starting capture RDOC 000484: [04:21:52] resource_manager.h(1469) - Log - Preparing up to 1419 potentially dirty resources RDOC 000484: [04:21:52] resource_manager.h(1526) - Log - Prepared 705 dirty resources, postponed 706, skipped 0 RDOC 000484: [04:21:52] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 000484: [04:21:52] resource_manager.h(1538) - Log - Checking 1411 resources with initial contents against 2164 referenced resources RDOC 000484: [04:21:52] resource_manager.h(1642) - Log - Serialised 1409 resources, skipped 2 unreferenced RDOC 000484: [04:21:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14285184 bytes to 384191 (2.69 %) RDOC 000484: [04:21:53] vk_core.cpp(2616) - Log - Captured Vulkan frame with 13.623413 MB capture section in 0.094608 seconds RDOC 000484: [04:21:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4879 bytes to 4879 (100.00 %) RDOC 000484: [04:21:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 000484: [04:21:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 011688: [04:21:53] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (435536 bytes) (time 1702959713) 46251 byte thumbnail RDOC 011688: [04:21:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 011688: [04:21:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:21:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:21:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:21:54] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011688: [04:21:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011688: [04:21:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011688: [04:21:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011688: [04:21:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011688: [04:21:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011688: [04:21:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011688: [04:21:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011688: [04:21:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011688: [04:21:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011688: [04:21:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011688: [04:21:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011688: [04:21:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011688: [04:21:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011688: [04:21:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011688: [04:21:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011688: [04:21:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011688: [04:21:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011688: [04:21:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011688: [04:21:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011688: [04:21:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011688: [04:21:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011688: [04:21:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011688: [04:21:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011688: [04:21:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011688: [04:21:54] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011688: [04:21:54] vk_replay.cpp(4810) - Log - Created device. RDOC 011688: [04:21:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:21:54] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011688: [04:21:54] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011688: [04:21:54] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011688: [04:21:54] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011688: [04:21:54] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011688: [04:21:54] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011688: [04:21:54] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011688: [04:21:54] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011688: [04:21:54] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011688: [04:21:54] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011688: [04:21:54] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011688: [04:21:54] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011688: [04:21:54] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011688: [04:21:54] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011688: [04:21:54] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011688: [04:21:54] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011688: [04:21:54] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011688: [04:21:54] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011688: [04:21:54] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011688: [04:21:54] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 011688: [04:21:54] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011688: [04:21:54] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011688: [04:21:54] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011688: [04:21:54] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011688: [04:21:54] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011688: [04:21:54] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011688: [04:21:54] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 011688: [04:21:54] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011688: [04:21:54] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011688: [04:21:54] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011688: [04:21:54] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011688: [04:21:54] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011688: [04:21:54] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011688: [04:21:54] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 011688: [04:21:54] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011688: [04:21:54] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011688: [04:21:54] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011688: [04:21:54] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011688: [04:21:54] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011688: [04:21:54] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011688: [04:21:54] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 011688: [04:21:54] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011688: [04:21:54] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011688: [04:21:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011688: [04:21:54] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011688: [04:21:54] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011688: [04:21:54] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011688: [04:21:54] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011688: [04:21:54] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011688: [04:21:54] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011688: [04:21:54] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011688: [04:21:54] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011688: [04:21:54] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011688: [04:21:54] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011688: [04:21:54] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011688: [04:21:54] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011688: [04:21:54] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011688: [04:21:54] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011688: [04:21:54] vk_core.cpp(2872) - Log - Timer chunk initialisation - 245.025 ms RDOC 011688: [04:22:07] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 011688: [04:22:07] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 011688: [04:22:07] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 011688: [04:22:07] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 011688: [04:22:07] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 011688: [04:22:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 011688: [04:22:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 011688: [04:22:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 011688: [04:22:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 011688: [04:22:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 011688: [04:22:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 011688: [04:22:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 011688: [04:22:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 011688: [04:22:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 011688: [04:22:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 011688: [04:22:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 011688: [04:22:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 011688: [04:22:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 011688: [04:22:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 011688: [04:22:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 011688: [04:22:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 011688: [04:22:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 011688: [04:22:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 011688: [04:22:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 011688: [04:22:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 011688: [04:22:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 011688: [04:22:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 011688: [04:22:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 011688: [04:22:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 011688: [04:22:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 011688: [04:22:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 011688: [04:22:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 011688: [04:22:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 011688: [04:22:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 011688: [04:22:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 011688: [04:22:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 011688: [04:22:12] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 011688: [04:22:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:22:13] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 011688: [04:22:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:22:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:22:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:22:13] remote_server.cpp(1665) - Log - Capture open complete RDOC 011688: [04:22:13] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 011688: [04:22:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:22:14] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 011688: [04:22:14] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 011688: [04:22:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:22:38] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 011688: [04:22:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:22:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:22:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:22:38] remote_server.cpp(1665) - Log - Capture open complete RDOC 011688: [04:22:38] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 011688: [04:22:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011688: [04:22:38] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011688: [04:22:38] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011688: [04:22:38] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011688: [04:22:38] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011688: [04:22:38] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011688: [04:22:38] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011688: [04:22:38] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011688: [04:22:38] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011688: [04:22:38] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011688: [04:22:38] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011688: [04:22:38] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011688: [04:22:38] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011688: [04:22:38] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011688: [04:22:38] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011688: [04:22:38] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011688: [04:22:38] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011688: [04:22:38] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011688: [04:22:38] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011688: [04:22:38] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011688: [04:22:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011688: [04:22:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011688: [04:22:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011688: [04:22:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011688: [04:22:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011688: [04:22:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011688: [04:22:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011688: [04:22:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011688: [04:22:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011688: [04:22:38] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011688: [04:22:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011688: [04:22:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011688: [04:22:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011688: [04:22:38] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011688: [04:22:38] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 011688: [04:22:38] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011688: [04:22:38] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011688: [04:22:38] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011688: [04:22:38] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 011688: [04:22:38] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 011688: [04:23:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.dds RDOC 011688: [04:23:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.png RDOC 011688: [04:23:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.dds RDOC 011688: [04:23:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.png RDOC 011688: [04:23:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.dds RDOC 011688: [04:23:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.png RDOC 011688: [04:23:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 011688: [04:23:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 011688: [04:23:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 011688: [04:23:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 011688: [04:23:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.dds RDOC 011688: [04:23:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.png RDOC 011688: [04:23:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.dds RDOC 011688: [04:23:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.png RDOC 011688: [04:23:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.dds RDOC 011688: [04:23:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.png RDOC 011688: [04:23:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.dds RDOC 011688: [04:23:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.png RDOC 011688: [04:23:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.dds RDOC 011688: [04:23:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.png RDOC 011688: [04:23:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 011688: [04:23:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.png RDOC 011688: [04:23:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.dds RDOC 011688: [04:23:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.png RDOC 011688: [04:23:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.dds RDOC 011688: [04:23:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.png RDOC 011688: [04:23:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.dds RDOC 011688: [04:23:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.png RDOC 011688: [04:23:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.dds RDOC 011688: [04:23:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.png RDOC 011688: [04:23:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.dds RDOC 011688: [04:23:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.png RDOC 011688: [04:23:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.dds RDOC 011688: [04:23:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.png RDOC 011688: [04:23:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 011688: [04:23:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 011688: [04:23:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.dds RDOC 011688: [04:23:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.png RDOC 011688: [04:23:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.dds RDOC 011688: [04:23:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.png RDOC 011688: [04:23:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.dds RDOC 011688: [04:23:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.png RDOC 011688: [04:23:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D Array.png RDOC 011688: [04:23:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D.png RDOC 011688: [04:23:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D Array.png RDOC 011688: [04:23:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D.png RDOC 011688: [04:23:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 3D.png RDOC 011688: [04:23:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D Array.png RDOC 011688: [04:23:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D.png RDOC 011688: [04:23:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D Array.png RDOC 011688: [04:23:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 011688: [04:23:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA.png RDOC 011688: [04:23:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D.png RDOC 011688: [04:23:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 3D.png RDOC 011688: [04:23:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.dds RDOC 011688: [04:23:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.png RDOC 011688: [04:23:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.dds RDOC 011688: [04:23:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.png RDOC 011688: [04:23:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.dds RDOC 011688: [04:23:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.png RDOC 011688: [04:23:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.dds RDOC 011688: [04:23:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.png RDOC 011688: [04:23:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.dds RDOC 011688: [04:23:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.png RDOC 011688: [04:23:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.dds RDOC 011688: [04:23:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.png RDOC 011688: [04:23:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.dds RDOC 011688: [04:23:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.png RDOC 011688: [04:23:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.dds RDOC 011688: [04:23:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.png RDOC 011688: [04:23:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.dds RDOC 011688: [04:23:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.png RDOC 011688: [04:23:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.dds RDOC 011688: [04:23:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.png RDOC 011688: [04:23:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.dds RDOC 011688: [04:23:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.png RDOC 011688: [04:23:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.dds RDOC 011688: [04:23:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.png RDOC 011688: [04:23:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.dds RDOC 011688: [04:23:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.png RDOC 011688: [04:23:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:23:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:23:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:23:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:23:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.dds RDOC 011688: [04:23:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:23:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:23:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.png RDOC 011688: [04:24:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.dds RDOC 011688: [04:24:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.png RDOC 011688: [04:24:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.dds RDOC 011688: [04:24:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.png RDOC 011688: [04:24:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.dds RDOC 011688: [04:24:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.png RDOC 011688: [04:24:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.dds RDOC 011688: [04:24:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.png RDOC 011688: [04:24:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.dds RDOC 011688: [04:24:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.png RDOC 011688: [04:24:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.dds RDOC 011688: [04:24:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.png RDOC 011688: [04:24:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.dds RDOC 011688: [04:24:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.png RDOC 011688: [04:24:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.dds RDOC 011688: [04:24:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.png RDOC 011688: [04:24:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.dds RDOC 011688: [04:24:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.png RDOC 011688: [04:24:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.dds RDOC 011688: [04:24:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.png RDOC 011688: [04:24:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 011688: [04:24:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.png RDOC 011688: [04:24:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.dds RDOC 011688: [04:24:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.png RDOC 011688: [04:24:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.dds RDOC 011688: [04:24:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.png RDOC 011688: [04:24:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.dds RDOC 011688: [04:24:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.png RDOC 011688: [04:24:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.dds RDOC 011688: [04:24:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.png RDOC 011688: [04:24:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.dds RDOC 011688: [04:24:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.png RDOC 011688: [04:24:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.dds RDOC 011688: [04:24:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.png RDOC 011688: [04:24:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 011688: [04:24:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 011688: [04:24:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.dds RDOC 011688: [04:24:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.png RDOC 011688: [04:24:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.dds RDOC 011688: [04:24:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.png RDOC 011688: [04:24:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.dds RDOC 011688: [04:24:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.png RDOC 011688: [04:24:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.dds RDOC 011688: [04:24:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.png RDOC 011688: [04:24:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.dds RDOC 011688: [04:24:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.png RDOC 011688: [04:24:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.dds RDOC 011688: [04:24:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.png RDOC 011688: [04:24:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.dds RDOC 011688: [04:24:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.png RDOC 011688: [04:24:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.dds RDOC 011688: [04:24:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.png RDOC 011688: [04:24:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.dds RDOC 011688: [04:24:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.png RDOC 011688: [04:24:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.dds RDOC 011688: [04:24:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.png RDOC 011688: [04:24:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D Array.png RDOC 011688: [04:24:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D.png RDOC 011688: [04:24:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D Array.png RDOC 011688: [04:24:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D.png RDOC 011688: [04:24:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 3D.png RDOC 011688: [04:24:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D Array.png RDOC 011688: [04:24:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D.png RDOC 011688: [04:24:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D Array.png RDOC 011688: [04:24:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D.png RDOC 011688: [04:24:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 3D.png RDOC 011688: [04:24:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D Array.png RDOC 011688: [04:24:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D.png RDOC 011688: [04:24:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D Array.png RDOC 011688: [04:24:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D.png RDOC 011688: [04:24:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 3D.png RDOC 011688: [04:24:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.dds RDOC 011688: [04:24:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.png RDOC 011688: [04:24:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.dds RDOC 011688: [04:24:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.png RDOC 011688: [04:24:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.dds RDOC 011688: [04:24:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.png RDOC 011688: [04:24:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.dds RDOC 011688: [04:24:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.png RDOC 011688: [04:24:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.dds RDOC 011688: [04:24:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.png RDOC 011688: [04:24:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.dds RDOC 011688: [04:24:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.png RDOC 011688: [04:24:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:24:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:24:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:24:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:24:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.dds RDOC 011688: [04:24:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:24:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:24:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.png RDOC 011688: [04:25:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.dds RDOC 011688: [04:25:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.png RDOC 011688: [04:25:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.dds RDOC 011688: [04:25:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.png RDOC 011688: [04:25:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.dds RDOC 011688: [04:25:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.png RDOC 011688: [04:25:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.dds RDOC 011688: [04:25:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.png RDOC 011688: [04:25:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.dds RDOC 011688: [04:25:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.png RDOC 011688: [04:25:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.dds RDOC 011688: [04:25:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.png RDOC 011688: [04:25:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.dds RDOC 011688: [04:25:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.png RDOC 011688: [04:25:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.dds RDOC 011688: [04:25:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.png RDOC 011688: [04:25:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.dds RDOC 011688: [04:25:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.png RDOC 011688: [04:25:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.dds RDOC 011688: [04:25:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.png RDOC 011688: [04:25:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.dds RDOC 011688: [04:25:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.png RDOC 011688: [04:25:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.dds RDOC 011688: [04:25:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.png RDOC 011688: [04:25:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.dds RDOC 011688: [04:25:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.png RDOC 011688: [04:25:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.dds RDOC 011688: [04:25:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.png RDOC 011688: [04:25:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.dds RDOC 011688: [04:25:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.png RDOC 011688: [04:25:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 011688: [04:25:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 011688: [04:25:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 011688: [04:25:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 011688: [04:25:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 011688: [04:25:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 011688: [04:25:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 011688: [04:25:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 011688: [04:25:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 011688: [04:25:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 011688: [04:25:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 011688: [04:25:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 011688: [04:25:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 011688: [04:25:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 011688: [04:25:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.dds RDOC 011688: [04:25:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.png RDOC 011688: [04:25:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.dds RDOC 011688: [04:25:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.png RDOC 011688: [04:25:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.dds RDOC 011688: [04:25:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.png RDOC 011688: [04:25:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.dds RDOC 011688: [04:25:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.png RDOC 011688: [04:25:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.dds RDOC 011688: [04:25:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.png RDOC 011688: [04:25:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.dds RDOC 011688: [04:25:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.png RDOC 011688: [04:25:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.dds RDOC 011688: [04:25:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.png RDOC 011688: [04:25:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.dds RDOC 011688: [04:25:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.png RDOC 011688: [04:25:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.dds RDOC 011688: [04:25:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.png RDOC 011688: [04:25:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.dds RDOC 011688: [04:25:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.png RDOC 011688: [04:25:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.dds RDOC 011688: [04:25:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.png RDOC 011688: [04:25:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.dds RDOC 011688: [04:25:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.png RDOC 011688: [04:25:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.dds RDOC 011688: [04:25:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.png RDOC 011688: [04:25:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.dds RDOC 011688: [04:25:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.png RDOC 011688: [04:25:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.dds RDOC 011688: [04:25:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.png RDOC 011688: [04:25:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.dds RDOC 011688: [04:25:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.png RDOC 011688: [04:25:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.dds RDOC 011688: [04:25:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.png RDOC 011688: [04:25:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.dds RDOC 011688: [04:25:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.png RDOC 011688: [04:25:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.dds RDOC 011688: [04:25:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.png RDOC 011688: [04:25:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:25:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:25:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:25:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:25:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.dds RDOC 011688: [04:25:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:25:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:25:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.png RDOC 011688: [04:26:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.dds RDOC 011688: [04:26:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.png RDOC 011688: [04:26:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.dds RDOC 011688: [04:26:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.png RDOC 011688: [04:26:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.dds RDOC 011688: [04:26:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.png RDOC 011688: [04:26:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.dds RDOC 011688: [04:26:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.png RDOC 011688: [04:26:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.dds RDOC 011688: [04:26:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.png RDOC 011688: [04:26:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.dds RDOC 011688: [04:26:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.png RDOC 011688: [04:26:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.dds RDOC 011688: [04:26:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.png RDOC 011688: [04:26:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.dds RDOC 011688: [04:26:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.png RDOC 011688: [04:26:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.dds RDOC 011688: [04:26:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.png RDOC 011688: [04:26:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.dds RDOC 011688: [04:26:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.png RDOC 011688: [04:26:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.dds RDOC 011688: [04:26:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.png RDOC 011688: [04:26:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.dds RDOC 011688: [04:26:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.png RDOC 011688: [04:26:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.dds RDOC 011688: [04:26:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.png RDOC 011688: [04:26:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.dds RDOC 011688: [04:26:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.png RDOC 011688: [04:26:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.dds RDOC 011688: [04:26:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.png RDOC 011688: [04:26:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.dds RDOC 011688: [04:26:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.png RDOC 011688: [04:26:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.dds RDOC 011688: [04:26:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.png RDOC 011688: [04:26:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.dds RDOC 011688: [04:26:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.png RDOC 011688: [04:26:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.dds RDOC 011688: [04:26:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.png RDOC 011688: [04:26:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.dds RDOC 011688: [04:26:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.png RDOC 011688: [04:26:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.dds RDOC 011688: [04:26:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.png RDOC 011688: [04:26:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.dds RDOC 011688: [04:26:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.png RDOC 011688: [04:26:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.dds RDOC 011688: [04:26:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.png RDOC 011688: [04:26:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.dds RDOC 011688: [04:26:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.png RDOC 011688: [04:26:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.dds RDOC 011688: [04:26:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.png RDOC 011688: [04:26:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.dds RDOC 011688: [04:26:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.png RDOC 011688: [04:26:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.dds RDOC 011688: [04:26:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.png RDOC 011688: [04:26:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.dds RDOC 011688: [04:26:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.png RDOC 011688: [04:26:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.dds RDOC 011688: [04:26:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.png RDOC 011688: [04:26:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.dds RDOC 011688: [04:26:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.png RDOC 011688: [04:26:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.dds RDOC 011688: [04:26:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.png RDOC 011688: [04:26:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.dds RDOC 011688: [04:26:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.png RDOC 011688: [04:26:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.dds RDOC 011688: [04:26:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.png RDOC 011688: [04:26:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.dds RDOC 011688: [04:26:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.png RDOC 011688: [04:26:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.dds RDOC 011688: [04:26:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.png RDOC 011688: [04:26:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.dds RDOC 011688: [04:26:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.png RDOC 011688: [04:26:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.dds RDOC 011688: [04:26:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.png RDOC 011688: [04:26:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.dds RDOC 011688: [04:26:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.png RDOC 011688: [04:26:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.dds RDOC 011688: [04:26:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.png RDOC 011688: [04:26:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.dds RDOC 011688: [04:26:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.png RDOC 011688: [04:26:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.dds RDOC 011688: [04:26:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.png RDOC 011688: [04:26:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:26:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:26:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:26:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:26:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.dds RDOC 011688: [04:26:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:26:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:26:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.png RDOC 011688: [04:27:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.dds RDOC 011688: [04:27:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.png RDOC 011688: [04:27:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.dds RDOC 011688: [04:27:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.png RDOC 011688: [04:27:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.dds RDOC 011688: [04:27:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.png RDOC 011688: [04:27:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.dds RDOC 011688: [04:27:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.png RDOC 011688: [04:27:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.dds RDOC 011688: [04:27:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.png RDOC 011688: [04:27:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.dds RDOC 011688: [04:27:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.png RDOC 011688: [04:27:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.dds RDOC 011688: [04:27:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.png RDOC 011688: [04:27:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.dds RDOC 011688: [04:27:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.png RDOC 011688: [04:27:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.dds RDOC 011688: [04:27:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.png RDOC 011688: [04:27:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.dds RDOC 011688: [04:27:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.png RDOC 011688: [04:27:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.dds RDOC 011688: [04:27:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.png RDOC 011688: [04:27:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.dds RDOC 011688: [04:27:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.png RDOC 011688: [04:27:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.dds RDOC 011688: [04:27:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.png RDOC 011688: [04:27:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.dds RDOC 011688: [04:27:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.png RDOC 011688: [04:27:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.dds RDOC 011688: [04:27:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.png RDOC 011688: [04:27:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.dds RDOC 011688: [04:27:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.png RDOC 011688: [04:27:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.dds RDOC 011688: [04:27:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.png RDOC 011688: [04:27:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.dds RDOC 011688: [04:27:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.png RDOC 011688: [04:27:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 011688: [04:27:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 011688: [04:27:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 011688: [04:27:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 011688: [04:27:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 011688: [04:27:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 011688: [04:27:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 011688: [04:27:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 011688: [04:27:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 011688: [04:27:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 011688: [04:27:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 011688: [04:27:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 011688: [04:27:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 011688: [04:27:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 011688: [04:27:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 011688: [04:27:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 011688: [04:27:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 011688: [04:27:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 011688: [04:27:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 011688: [04:27:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 011688: [04:27:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 011688: [04:27:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 011688: [04:27:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 011688: [04:27:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 011688: [04:27:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 011688: [04:27:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 011688: [04:27:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 011688: [04:27:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 011688: [04:27:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 011688: [04:27:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 011688: [04:27:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 011688: [04:27:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 011688: [04:27:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 011688: [04:27:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 011688: [04:27:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 011688: [04:27:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 011688: [04:27:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 011688: [04:27:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 011688: [04:27:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 011688: [04:27:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 011688: [04:27:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 011688: [04:27:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 011688: [04:27:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 011688: [04:27:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 011688: [04:27:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 011688: [04:27:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 011688: [04:27:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 011688: [04:27:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 011688: [04:27:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:27:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:27:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:27:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:27:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 011688: [04:27:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:27:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:27:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 011688: [04:28:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 011688: [04:28:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 011688: [04:28:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 011688: [04:28:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 011688: [04:28:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 011688: [04:28:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 011688: [04:28:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.dds RDOC 011688: [04:28:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.png RDOC 011688: [04:28:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.dds RDOC 011688: [04:28:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.png RDOC 011688: [04:28:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.dds RDOC 011688: [04:28:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.png RDOC 011688: [04:28:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.dds RDOC 011688: [04:28:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.png RDOC 011688: [04:28:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.dds RDOC 011688: [04:28:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.png RDOC 011688: [04:28:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.dds RDOC 011688: [04:28:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.png RDOC 011688: [04:28:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.dds RDOC 011688: [04:28:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.png RDOC 011688: [04:28:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 011688: [04:28:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 011688: [04:28:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 011688: [04:28:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 011688: [04:28:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 011688: [04:28:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 011688: [04:28:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 011688: [04:28:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 011688: [04:28:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 011688: [04:28:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 011688: [04:28:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 011688: [04:28:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 011688: [04:28:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 011688: [04:28:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 011688: [04:28:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 011688: [04:28:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 011688: [04:28:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 011688: [04:28:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 011688: [04:28:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 011688: [04:28:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 011688: [04:28:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 011688: [04:28:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 011688: [04:28:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 011688: [04:28:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 011688: [04:28:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 011688: [04:28:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 011688: [04:28:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 011688: [04:28:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 011688: [04:28:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 011688: [04:28:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 011688: [04:28:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 011688: [04:28:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 011688: [04:28:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 011688: [04:28:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 011688: [04:28:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 011688: [04:28:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 011688: [04:28:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 011688: [04:28:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 011688: [04:28:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 011688: [04:28:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 011688: [04:28:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 011688: [04:28:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 011688: [04:28:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 011688: [04:28:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 011688: [04:28:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 011688: [04:28:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 011688: [04:28:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 011688: [04:28:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 011688: [04:28:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 011688: [04:28:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 011688: [04:28:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 011688: [04:28:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 011688: [04:28:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 011688: [04:28:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 011688: [04:28:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 011688: [04:28:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 011688: [04:28:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.dds RDOC 011688: [04:28:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.png RDOC 011688: [04:28:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.dds RDOC 011688: [04:28:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.png RDOC 011688: [04:28:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.dds RDOC 011688: [04:28:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:28:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:28:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:28:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:28:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.png RDOC 011688: [04:28:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:28:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:28:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.dds RDOC 011688: [04:29:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.png RDOC 011688: [04:29:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.dds RDOC 011688: [04:29:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.png RDOC 011688: [04:29:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.dds RDOC 011688: [04:29:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.png RDOC 011688: [04:29:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.dds RDOC 011688: [04:29:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.png RDOC 011688: [04:29:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 011688: [04:29:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 011688: [04:29:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 011688: [04:29:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 011688: [04:29:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 011688: [04:29:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 011688: [04:29:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 011688: [04:29:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 011688: [04:29:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 011688: [04:29:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 011688: [04:29:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 011688: [04:29:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 011688: [04:29:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 011688: [04:29:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 011688: [04:29:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 011688: [04:29:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 011688: [04:29:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 011688: [04:29:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 011688: [04:29:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 011688: [04:29:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 011688: [04:29:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 011688: [04:29:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 011688: [04:29:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 011688: [04:29:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 011688: [04:29:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 011688: [04:29:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 011688: [04:29:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 011688: [04:29:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 011688: [04:29:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 011688: [04:29:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 011688: [04:29:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 011688: [04:29:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 011688: [04:29:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 011688: [04:29:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 011688: [04:29:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 011688: [04:29:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 011688: [04:29:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 011688: [04:29:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 011688: [04:29:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 011688: [04:29:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 011688: [04:29:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 011688: [04:29:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 011688: [04:29:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 011688: [04:29:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 011688: [04:29:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 011688: [04:29:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 011688: [04:29:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 011688: [04:29:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 011688: [04:29:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 011688: [04:29:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 011688: [04:29:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 011688: [04:29:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 011688: [04:29:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 011688: [04:29:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 011688: [04:29:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 011688: [04:29:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 011688: [04:29:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.dds RDOC 011688: [04:29:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.png RDOC 011688: [04:29:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.dds RDOC 011688: [04:29:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.png RDOC 011688: [04:29:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.dds RDOC 011688: [04:29:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.png RDOC 011688: [04:29:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.dds RDOC 011688: [04:29:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.png RDOC 011688: [04:29:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.dds RDOC 011688: [04:29:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.png RDOC 011688: [04:29:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.dds RDOC 011688: [04:29:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.png RDOC 011688: [04:29:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.dds RDOC 011688: [04:29:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.png RDOC 011688: [04:29:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 011688: [04:29:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 011688: [04:29:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 011688: [04:29:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 011688: [04:29:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 011688: [04:29:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 011688: [04:29:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:29:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:29:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:29:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:29:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 011688: [04:29:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:29:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:29:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 011688: [04:30:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 011688: [04:30:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 011688: [04:30:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 011688: [04:30:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 011688: [04:30:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 011688: [04:30:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 011688: [04:30:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 011688: [04:30:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 011688: [04:30:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 011688: [04:30:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 011688: [04:30:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 011688: [04:30:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 011688: [04:30:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 011688: [04:30:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 011688: [04:30:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 011688: [04:30:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 011688: [04:30:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 011688: [04:30:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 011688: [04:30:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 011688: [04:30:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 011688: [04:30:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.dds RDOC 011688: [04:30:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.png RDOC 011688: [04:30:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.dds RDOC 011688: [04:30:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.png RDOC 011688: [04:30:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.dds RDOC 011688: [04:30:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.png RDOC 011688: [04:30:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.dds RDOC 011688: [04:30:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.png RDOC 011688: [04:30:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.dds RDOC 011688: [04:30:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.png RDOC 011688: [04:30:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.dds RDOC 011688: [04:30:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.png RDOC 011688: [04:30:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.dds RDOC 011688: [04:30:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.png RDOC 011688: [04:30:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 011688: [04:30:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 011688: [04:30:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 011688: [04:30:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 011688: [04:30:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 011688: [04:30:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 011688: [04:30:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 011688: [04:30:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 011688: [04:30:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 011688: [04:30:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 011688: [04:30:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 011688: [04:30:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 011688: [04:30:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 011688: [04:30:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 011688: [04:30:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 011688: [04:30:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 011688: [04:30:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 011688: [04:30:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 011688: [04:30:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 011688: [04:30:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 011688: [04:30:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 011688: [04:30:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 011688: [04:30:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 011688: [04:30:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 011688: [04:30:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 011688: [04:30:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 011688: [04:30:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 011688: [04:30:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 011688: [04:30:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.dds RDOC 011688: [04:30:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.png RDOC 011688: [04:30:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.dds RDOC 011688: [04:30:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.png RDOC 011688: [04:30:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.dds RDOC 011688: [04:30:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.png RDOC 011688: [04:30:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.dds RDOC 011688: [04:30:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.png RDOC 011688: [04:30:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.dds RDOC 011688: [04:30:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.png RDOC 011688: [04:30:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.dds RDOC 011688: [04:30:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.png RDOC 011688: [04:30:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.dds RDOC 011688: [04:30:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.png RDOC 011688: [04:30:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 011688: [04:30:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 011688: [04:30:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 011688: [04:30:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 011688: [04:30:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 011688: [04:30:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:30:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:30:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:30:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:30:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 011688: [04:30:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:30:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:30:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 011688: [04:31:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 011688: [04:31:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 011688: [04:31:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 011688: [04:31:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 011688: [04:31:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 011688: [04:31:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 011688: [04:31:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 011688: [04:31:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 011688: [04:31:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 011688: [04:31:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 011688: [04:31:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 011688: [04:31:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 011688: [04:31:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 011688: [04:31:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 011688: [04:31:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 011688: [04:31:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 011688: [04:31:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 011688: [04:31:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 011688: [04:31:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 011688: [04:31:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 011688: [04:31:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 011688: [04:31:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.dds RDOC 011688: [04:31:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.png RDOC 011688: [04:31:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.dds RDOC 011688: [04:31:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.png RDOC 011688: [04:31:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.dds RDOC 011688: [04:31:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.png RDOC 011688: [04:31:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.dds RDOC 011688: [04:31:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.png RDOC 011688: [04:31:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.dds RDOC 011688: [04:31:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.png RDOC 011688: [04:31:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D Array.png RDOC 011688: [04:31:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D.png RDOC 011688: [04:31:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D Array.png RDOC 011688: [04:31:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D.png RDOC 011688: [04:31:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 3D.png RDOC 011688: [04:31:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.dds RDOC 011688: [04:31:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.png RDOC 011688: [04:31:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.dds RDOC 011688: [04:31:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.png RDOC 011688: [04:31:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.dds RDOC 011688: [04:31:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.png RDOC 011688: [04:31:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.dds RDOC 011688: [04:31:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.png RDOC 011688: [04:31:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.dds RDOC 011688: [04:31:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.png RDOC 011688: [04:31:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.dds RDOC 011688: [04:31:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.png RDOC 011688: [04:31:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.dds RDOC 011688: [04:31:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.png RDOC 011688: [04:31:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.dds RDOC 011688: [04:31:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.png RDOC 011688: [04:31:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 011688: [04:31:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 011688: [04:31:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 011688: [04:31:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 011688: [04:31:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.dds RDOC 011688: [04:31:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.png RDOC 011688: [04:31:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.dds RDOC 011688: [04:31:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.png RDOC 011688: [04:31:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 011688: [04:31:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 011688: [04:31:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 011688: [04:31:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 011688: [04:31:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 011688: [04:31:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 011688: [04:31:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 011688: [04:31:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 011688: [04:31:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 011688: [04:31:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 011688: [04:31:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 011688: [04:31:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 011688: [04:31:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 011688: [04:31:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 011688: [04:31:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 011688: [04:31:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 011688: [04:31:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 011688: [04:31:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 011688: [04:31:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 011688: [04:31:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 011688: [04:31:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 011688: [04:31:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:31:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:31:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:31:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:31:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 011688: [04:31:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:31:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:31:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 011688: [04:32:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 011688: [04:32:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 011688: [04:32:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 011688: [04:32:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 011688: [04:32:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 011688: [04:32:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.dds RDOC 011688: [04:32:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.png RDOC 011688: [04:32:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.dds RDOC 011688: [04:32:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.png RDOC 011688: [04:32:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.dds RDOC 011688: [04:32:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.png RDOC 011688: [04:32:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.dds RDOC 011688: [04:32:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.png RDOC 011688: [04:32:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.dds RDOC 011688: [04:32:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.png RDOC 011688: [04:32:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.dds RDOC 011688: [04:32:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.png RDOC 011688: [04:32:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.dds RDOC 011688: [04:32:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.png RDOC 011688: [04:32:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 011688: [04:32:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 011688: [04:32:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 011688: [04:32:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 011688: [04:32:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 011688: [04:32:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 011688: [04:32:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 011688: [04:32:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 011688: [04:32:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 011688: [04:32:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 011688: [04:32:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 011688: [04:32:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 011688: [04:32:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 011688: [04:32:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 011688: [04:32:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 011688: [04:32:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 011688: [04:32:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 011688: [04:32:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 011688: [04:32:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 011688: [04:32:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 011688: [04:32:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 011688: [04:32:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 011688: [04:32:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 011688: [04:32:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 011688: [04:32:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 011688: [04:32:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 011688: [04:32:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 011688: [04:32:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 011688: [04:32:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 011688: [04:32:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 011688: [04:32:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 011688: [04:32:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 011688: [04:32:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 011688: [04:32:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 011688: [04:32:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 011688: [04:32:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 011688: [04:32:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 011688: [04:32:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 011688: [04:32:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 011688: [04:32:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 011688: [04:32:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 011688: [04:32:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 011688: [04:32:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 011688: [04:32:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 011688: [04:32:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 011688: [04:32:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 011688: [04:32:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 011688: [04:32:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 011688: [04:32:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 011688: [04:32:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 011688: [04:32:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 011688: [04:32:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 011688: [04:32:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 011688: [04:32:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 011688: [04:32:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 011688: [04:32:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 011688: [04:32:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 011688: [04:32:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 011688: [04:32:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 011688: [04:32:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 011688: [04:32:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 011688: [04:32:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 011688: [04:32:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 011688: [04:32:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:32:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:32:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:32:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:32:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 011688: [04:32:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:32:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:32:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 011688: [04:33:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 011688: [04:33:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 011688: [04:33:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 011688: [04:33:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 011688: [04:33:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 011688: [04:33:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 011688: [04:33:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 011688: [04:33:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 011688: [04:33:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 011688: [04:33:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 011688: [04:33:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 011688: [04:33:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 011688: [04:33:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 011688: [04:33:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 011688: [04:33:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 011688: [04:33:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 011688: [04:33:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 011688: [04:33:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 011688: [04:33:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 011688: [04:33:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 011688: [04:33:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 011688: [04:33:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 011688: [04:33:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 011688: [04:33:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 011688: [04:33:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 011688: [04:33:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 011688: [04:33:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 011688: [04:33:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 011688: [04:33:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 011688: [04:33:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 011688: [04:33:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 011688: [04:33:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 011688: [04:33:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 011688: [04:33:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 011688: [04:33:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 011688: [04:33:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 011688: [04:33:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 011688: [04:33:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 011688: [04:33:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 011688: [04:33:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 011688: [04:33:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 011688: [04:33:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 011688: [04:33:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 011688: [04:33:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 011688: [04:33:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 011688: [04:33:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 011688: [04:33:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 011688: [04:33:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.dds RDOC 011688: [04:33:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.png RDOC 011688: [04:33:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.dds RDOC 011688: [04:33:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.png RDOC 011688: [04:33:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.dds RDOC 011688: [04:33:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.png RDOC 011688: [04:33:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.dds RDOC 011688: [04:33:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.png RDOC 011688: [04:33:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.dds RDOC 011688: [04:33:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.png RDOC 011688: [04:33:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 011688: [04:33:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 011688: [04:33:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 011688: [04:33:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 011688: [04:33:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 011688: [04:33:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 011688: [04:33:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 011688: [04:33:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 011688: [04:33:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 011688: [04:33:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 011688: [04:33:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 011688: [04:33:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 011688: [04:33:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 011688: [04:33:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 011688: [04:33:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 011688: [04:33:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 011688: [04:33:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 011688: [04:33:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 011688: [04:33:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 011688: [04:33:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 011688: [04:33:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 011688: [04:33:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 011688: [04:33:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 011688: [04:33:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 011688: [04:33:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:33:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:33:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:33:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:33:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 011688: [04:33:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:33:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:33:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:34:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:34:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:34:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:34:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 011688: [04:34:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:34:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:34:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:34:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:34:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:34:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:34:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 011688: [04:34:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:34:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:34:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:34:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:34:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:34:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:34:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 011688: [04:34:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:34:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:34:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:34:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:34:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:34:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:34:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D Array.dds RDOC 011688: [04:34:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:34:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:34:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:34:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:34:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:34:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:34:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D Array.png RDOC 011688: [04:34:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:34:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:34:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:34:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:34:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:34:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:34:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA Array.dds RDOC 011688: [04:34:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:34:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:34:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:34:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:34:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:34:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:34:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA Array.png RDOC 011688: [04:34:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:34:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:34:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:34:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:34:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:34:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:34:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA.dds RDOC 011688: [04:34:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:34:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:34:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:34:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:34:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:34:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:34:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA.png RDOC 011688: [04:34:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:34:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:34:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:34:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:34:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:34:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:34:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D.dds RDOC 011688: [04:34:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:34:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:34:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:34:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:34:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:34:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:34:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D.png RDOC 011688: [04:34:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:34:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:34:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:34:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:34:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:34:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:34:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 3D.dds RDOC 011688: [04:34:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:34:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:34:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:34:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:34:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:34:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:34:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 3D.png RDOC 011688: [04:34:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:34:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:34:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:34:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:34:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:34:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:34:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D Array.png RDOC 011688: [04:34:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:34:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:34:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:34:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:34:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:34:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:34:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 011688: [04:34:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:34:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:34:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:34:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:34:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:34:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:34:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA.png RDOC 011688: [04:34:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:34:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:34:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:34:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:34:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:34:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:34:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D.png RDOC 011688: [04:34:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:34:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:34:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:34:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:34:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:34:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011688: [04:34:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 3D.png RDOC 011688: [04:34:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [04:34:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [04:34:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [04:34:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [04:34:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [04:34:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer